Extending a Closed-Source Game with Multiplayer Functionality
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Scripting Engine for Execution of Experimental Scripts on Ttü Nanosatellite
TALLINN UNIVERSITY OF TECHNOLOGY School of Information Technologies Department of Software Science Sander Aasaväli 142757IAPB SCRIPTING ENGINE FOR EXECUTION OF EXPERIMENTAL SCRIPTS ON TTÜ NANOSATELLITE Bachelor’s thesis Supervisor: Martin Rebane MSc Lecturer Co-Supervisor: Peeter Org Tallinn 2017 TALLINNA TEHNIKAÜLIKOOL Infotehnoloogia teaduskond Tarkvarateaduse instituut Sander Aasaväli 142757IAPB INTERPRETAATOR TTÜ NANOSATELLIIDIL EKSPERIMENTAALSETE SKRIPTIDE KÄIVITAMISEKS Bakalaureusetöö Juhendaja: Martin Rebane MSc Lektor Kaasjuhendaja: Peeter Org Tallinn 2017 Author’s declaration of originality I hereby certify that I am the sole author of this thesis. All the used materials, references to the literature and the work of others have been referred to. This thesis has not been presented for examination anywhere else. Author: Sander Aasaväli 22.05.2017 3 Abstract Main subject for this thesis is choosing a scripting engine for TTÜ (Tallinna Tehnikaülikool) nanosatellite. The scripting engine must provide functionality, like logging, system debugging, determination, and perform certain tasks, like communicating with the bus, file writing and reading. The engine’s language must be powerful enough to fill our needs, yet small and simple enough to have as small flash and RAM (Random Access Memory) footprint as possible. The scripting engine should also be implemented on an external board (STM32f3discovery). This way the engine’s flash footprint, RAM footprint and performance can be tested in our conditions. The outcome was that, both Pawn and My-Basic were implemented on the external board. The flash and RAM footprint tests along with performance tests were executed and results were analysed. This thesis is written in English and is 38 pages long, including 5 chapters, 6 figures and 2 tables. -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
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Diablo 1 Windows 10 Download Diablo
diablo 1 windows 10 download Diablo. Diablo is one of the pioneer and classic game of the action role-playing genre. Play this classic game once again, download Diablo on your computer. 1 2 3 4 5 6 7 8 9 10. Role-playing games (RPG) for computers have always had a very important place within the video game market. In the first PC era, these games were, in their vast majority, games that showed everything from a first-person perspective. But all this changed with the arrival of a new batch of RPG games, led by Diablo , action role-playing games . Play one of the most important classic role-playing games once again. The original Diablo game, which was launched in 1997, set a milestone in the video gaming world and specially role-playing games, and was the start of a very important game saga. One of the changes that could be noticed with greater ease in Diablo was the graphics, due to the fact that it used an isometric view , as well as this, the game was also characterized by the fact that it didn't set so much importance on the story, but focused more on the destruction of every single enemy the player encountered. The player was offered three different characters to choose from, each with its own features and equipment: the warrior (powerful in hand-to-hand combat), the rogue (that was especially gifted in the use of bows and crossbows) and the magician (imbued with arcane power to cast spells). Once the player had chosen his/her character and named it, he/she had to decide which features he/she would improve on each level and set out in search of adventure. -
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An Embeddable, High-Performance Scripting Language and Its Applications
Lua an embeddable, high-performance scripting language and its applications Hisham Muhammad [email protected] PUC-Rio, Rio de Janeiro, Brazil IntroductionsIntroductions ● Hisham Muhammad ● PUC-Rio – University in Rio de Janeiro, Brazil ● LabLua research laboratory – founded by Roberto Ierusalimschy, Lua's chief architect ● lead developer of LuaRocks – Lua's package manager ● other open source projects: – GoboLinux, htop process monitor WhatWhat wewe willwill covercover todaytoday ● The Lua programming language – what's cool about it – how to make good uses of it ● Real-world case study – an M2M gateway and energy analytics system – making a production system highly adaptable ● Other high-profile uses of Lua – from Adobe and Angry Birds to World of Warcraft and Wikipedia Lua?Lua? ● ...is what we tend to call a "scripting language" – dynamically-typed, bytecode-compiled, garbage-collected – like Perl, Python, PHP, Ruby, JavaScript... ● What sets Lua apart? – Extremely portable: pure ANSI C – Very small: embeddable, about 180 kiB – Great for both embedded systems and for embedding into applications LuaLua isis fullyfully featuredfeatured ● All you expect from the core of a modern language – First-class functions (proper closures with lexical scoping) – Coroutines for concurrency management (also called "fibers" elsewhere) – Meta-programming mechanisms ● object-oriented ● functional programming ● procedural, "quick scripts" ToTo getget licensinglicensing outout ofof thethe wayway ● MIT License ● You are free to use it anywhere ● Free software -
FATE User Guide
TORCHLIGHT User Guide V 1.0 Ember! Merchants prize it for trade. Enchanters distill it for raw magical energy. But a shadowy few crave it for the lure of unsurpassed power and potential immortality. For years the town of Torchlight thrived on these rich deposits of crystallized magic, at least until something else was unearthed in Orden Mines. Now miners fear that recently recovered relics and unusual monsters indicate something or someone tunneled beneath the bedrock long before Torchlight existed. Is it true? Is ember a commodity? Or a curse? Table of Contents Important Stuff to Know Before Reading Further Getting Started System Requirements Installing TORCHLIGHT Installing Direct X Settings Part I: The Tutorial Begin the Adventure Choose Your Character Explore Torchlight Village Select a Quest Exploring with AutoMap Exploring the Mine and Other Underground Places Combat Melee or Close Combat Ranged Combat Artifacts, Gold and Items Dealing with Defeat Part II: Beyond the Tutorial (The Details) The TORCHLIGHT Perspective and Game Menus Take in the Details The Game Interface Using Your Pet Interface during Game Play How to Customize Skills & Items on the Game Interface How to Assign or Replace a Spell in a Spell Slot How to use an Inventory Item Talk Around Torchlight Town Transactions Your Faithful Companion Pet Levels and Attributes How to Fish Stash and Shared Stash Inventories Character Development How to Gain Experience Points and Levels Character Classes and Starting Attributes The Four Attributes of Adventure Strength Dexterity -
Copyrighted Material
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Think Global Go Local
THINK GLOBAL GO LOCAL Altagram Group Company Deck Company History Founded by Marie Amigues, Altagram rapidly Year 2013 established itself in the gaming industry with a reputation for high-quality multilingual game localization. The company had already tripled in size, and Marie was named one of the top 10 women Year 2017 entrepreneurs in the gaming industry in Germany. The Korean office in Seoul opened its doors to better cater to the specific needs of Altagram’s Asian clients. Altagram expanded into North America, opening an Year 2018 office in Montréal – dedicated for QA. Altagram develops the first all-in-one culturalization Year 2019 platform – with the Horizon 2020 EU grant of 2M€. Europe’s Horizon2020 SME-Instrument Phase 2 Champion Awarded “Best for Employee Well-being” Our Values It takes passion and expertise to achieve the quality that will make your game different! • Consistent high quality • Passion for games • Drive for constant innovation Proud member of: Our Solutions A dedicated team specialized in every type of game— the key to successful game localization! Game Text Localization In-game, UI, manuals, marketing text, packaging, app store text Game Culturalization Cultural consultation, graphics & mechanics localization, store features, ASO, SEO Multilingual Voice-Over Multilingual voice-over, pre/post-production, SFX, casting Testing Linguistic (LQA), functional (FQA), testing Quality Evaluation (LQE) We cover all markets for the video game industry, Game Markets working into 50+ target languages. Western Europe Eastern -
Master Thesis Project Artificial Intelligence Adaptation in Video
Master Thesis Project Artificial Intelligence Adaptation in Video Games Author: Anastasiia Zhadan Supervisor: Aris Alissandrakis Examiner: Welf Löwe Reader: Narges Khakpour Semester: VT 2018 Course Code: 4DV50E Subject: Computer Science Abstract One of the most important features of a (computer) game that makes it mem- orable is an ability to bring a sense of engagement. This can be achieved in numerous ways, but the most major part is a challenge, often provided by in-game enemies and their ability to adapt towards the human player. How- ever, adaptability is not very common in games. Throughout this thesis work, aspects of the game control systems that can be improved in order to be adapt- able were studied. Based on the results gained from the study of the literature related to artificial intelligence in games, a classification of games was de- veloped for grouping the games by the complexity of the control systems and their ability to adapt different aspects of enemies behavior including individual and group behavior. It appeared that only 33% of the games can not be con- sidered adaptable. This classification was then used to analyze the popularity of games regarding their challenge complexity. Analysis revealed that simple, familiar behavior is more welcomed by players. However, highly adaptable games have got competitively high scores and excellent reviews from game critics and reviewers, proving that adaptability in games deserves further re- search. Keywords: artificial intelligence in games, adaptability in games, non-player character adaptation, challenge Preface Computer games have become an interest for me not so long ago, but since then they have turned almost into a true passion. -
The Cord Weekly 2 > WEDNESDAY MARCH 1 2006 News
The CordThe tie that binds since 1926 Weekly HEADING DOWN THE HOMESTRETCH 101 The school year's winding down and we're guessing you probably haven't made the most of it. Thusly, Cord Features gives you a goal-oriented guide to the top 101 things you should do before you leave Waterloo this year, or for good ... FEATURE, 12-13 Volume 46 Issue 24 WEDNESDAY MARCH 1,2006 www.cordweekly.com Laurier sweeps to OUA gold medal WLU rink curls to a comfortable 7-4 win over Queen's MIKE BROWN four ends to the Golden Gaels in Sports Editor the final game of the round robin, a bye to the final hanging in the While the majority of students balance. were jet setting to tropical locales, The entire team, rounded out by drinking themselves into a stupor third-year lead David Jenkins, or - heaven forbid - reading, a rookie second Paul Arkilander and quartet of determined Laurier third-year vice Jeff Bennett, men with brooms were all busi- retained their composure and ness at the OUA Curling simply chipped away to secure a Championships in St. Catharine's 6-3 win. over the weekend. Combined with their stellar Led by third-year skip Bill start to the final - also against Francis, the men's rink showcased Queen's after they downed the their skill en route to a fairly stress- host Brock Badgers in the semi- free 7-4 win over Queen's in final - Francis and co. shut their Sunday's gold medal game, Kingston counterparts off the enough to secure Laurier's third scoreboard for ten straight ends. -
Creating a Framework for an ARPG-Style Game in the Unity Game Engine
Creating a framework for an ARPG-style game in the Unity game engine Author(s) Ole-Gustav Røed Eivind Vold Aunebakk Einar Budsted Bachelor in Programming [Games|Applications] 20 ECTS Department of Computer Science Norwegian University of Science and Technology, 20.05.2019 Supervisor Christopher ARPG framework in Unity Sammendrag av Bacheloroppgaven Tittel: Rammeverk for et ARPG-spill i spillmotoren Unity Dato: 20.05.2019 Deltakere: Ole-Gustav Røed Eivind Vold Aunebakk Einar Budsted Veiledere: Christopher Oppdragsgiver: Norwegian University of Science and Technology Kontaktperson: Erik Helmås, [email protected], 61135000 Nøkkelord: Norway, Norsk Antall sider: 63 Antall vedlegg: 4 Tilgjengelighet: Åpen Sammendrag: Spillet som ble laget for denne oppgaven er innenfor sjangerne Action Role-Playing Game (ARPG) og Twin Stick Shooter ved bruk av spillmotoren Unity Game Engine. Spillet inneholder tilfeldig utstyr som spilleren kan finne, og fiender spilleren må drepe på sin vei gjennom spillet. Denne opp- gaven vil ta for seg forklaringen av utviklingsprosessen og vise til endringer og valg som ble gjort underveis. i ARPG framework in Unity Summary of Graduate Project Title: Creating a framework for an ARPG-style game in the Unity game engine Date: 20.05.2019 Authors: Ole-Gustav Røed Eivind Vold Aunebakk Einar Budsted Supervisor: Christopher Employer: Norwegian University of Science and Technology Contact Person: Erik Helmås, [email protected], 61135000 Keywords: Thesis, Latex, Template, IMT Pages: 63 Attachments: 4 Availability: Open Abstract: The game created for this thesis is focused around the Action Role-Playing Game(ARPG)/Twin Stick Shooter genre mak- ing use of the Unity Game Engine to create and deploy the game.