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Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%. -
Will Sony╎s Fourth Playstation Lead to a Second Sony V. Universal?
WILL SONY’S FOURTH PLAYSTATION LEAD TO A SECOND SONY V. UNIVERSAL? † SETH ASCHER ABSTRACT Sony has included a “share” button on the next version of their popular PlayStation video game system. This feature is meant to allow players to record and share videos of their gameplay. This service shares similarities with the controversial “record” button that Sony included with its Betamax players over thirty years ago. The Betamax player was the subject of the landmark case Sony v. Universal, a foundational case for the modern application of copyright law to new technology. This Issue Brief examines how this “share” feature would fare under the framework laid out by Sony v. Universal and other evolutions in copyright law. INTRODUCTION On February 20, 2013, Sony announced their newest videogame system, predictably named the PlayStation 4.1 Chief among its new features is the share button displayed prominently on its controller.2 Microsoft’s newest offering also has a similar feature.3 Pressing the share button will allow a player to post images or videos of their gameplay to the internet, sharing them with their friends and complete strangers.4 The PlayStation 4 even buffers the last few minutes of gameplay so that a player can share their gameplay video after the fact.5 Sony’s intention is to provide an easy way for players to share images and videos online. Copyright © 2014 by Seth Ascher. † Duke University School of Law, J.D. 2014. 1 Video of the press announcement is available on numerous websites. E.g., Sony PlayStation 4 Press Conference, GAMESPOT (Feb. -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
Stories Told from a New Perspective
remedygames.com/careers STORIES TOLD FROM A NEW PERSPECTIVE Private healthcare & Studio café with free Company paid annual Private gym, sauna & dental plans snacks & beverages travel to your homeland studio club facilities Extensive health & Personal sports & Game & movie nights Finnish lessons & leisure insurance culture allowance + other leisure events orientation program emedy Entertainment is a leading WORKING AT REMEDY Finnish developer that creates R console and PC games. We’re We believe great ideas can come from hiring new and experienced talent to join anyone in the team and encourage every- our teams working on two new projects. one to contribute to the games we make. Remedy’s games are globally recognized Remedy got its start with the classic and eagerly anticipated. We embrace top-down racer Death Rally. We intro- building new game experiences while duced bullet time in video games with the staying true to our heritage. We want to original action-shooter Max Payne and its work with the very best to meet the high sequel The Fall of Max Payne. We standards and goals we set for ourselves. broke new ground in storytelling with Alan Wake and broke time We need you to be a team player who with Quantum Break by com- is dedicated to contributing towards bining a game and a live action a positive work environment. You show. have strong written and spoken communicational skills in English, We create cinematic block- our official studio language. buster action games that break media boundaries You have a passion for playing and push the envelope of and developing exceptional 3D character technology games. -
Abcors Abchronicle No 37
Trademarks Ban on name change to TOM Volume 12 • ISSUE 37 • OCT 2019 2016 2013 Kreativn Dogadaji vs Hasbro: bad faith repeated filing MONOPOLY Iron Maiden Holdings vs 3D Realms: Game renamed to Ion Fury A Dutch chain of petrol stations has slogan "TOM HELPS YOU DISCOVER Brazil: cheaper trademark application been using a fictional character NEW ROADS" is used. This use is in via the International Registration named “Tom de Ridder” in its radio conflict with the agreement, so commercials since 2009, in order to TomTom protests. Parties end up in Constantin Film: Fack Ju Göthe public promote its payment card and court. By provisional ruling the use of policy and principles of morality parking services. In 2015, the the name is prohibited. In appeal the company decides to change the name court comes to the same conclusion. Petsbelle vs EBI: novelty and to TOM. To prevent problems, the The agreement has been rightfully promotional video on Facebook company discusses the plans with dissolved by TomTom. Since an TomTom (the well known car agreement no longer exists, any use of navigation brand). The TOM logo is the logo or word mark constitutes an MVSA vs Invert: Shoebaloo shoe modified and a coexistence infringement. TomTom is a well-known wall is a creation agreement signed. In this agreement brand and TOM is similar. Navigation it is stated that only the logo shall be and (travel) information equipment La Paririe vs Lidl: misleading used and not the word TOM. No are complementary or at least similar advertising and own press release provisions are made for the use of to mobility services and travel TOM as a trading name. -
Dukenukemforever.Com
dukenukemforever.com << < > >> conTenTS SeTuP . 2 THe duke STorY. 3 conTroLS. 4 SInGLe PLAYer cAmPAIGn ���������������������������������������6 Hud. 7 eGo ������������������������������������������������������������������������������������� 8 WeAPonS. 8 GeAr / PIckuPS ������������������������������������������������������������� 12 edf. 14 enemIeS ����������������������������������������������������������������������������� 14 oPTIonS . 16 muLTIPLAYer . 17 muLTIPLAYer LeveLS / XP . 19 muLTIPLAYer cHALLenGeS . 19 muLTIPLAYer GAme modeS . 20 muLTIPLAYer PIckuPS. 22 mY dIGS . 23 cHAnGe room. 23 credITS . 24 LImITed SofTWAre WArrAnTY, LIcenSe AGreemenT & InformATIon InformATIon uSe dIScLoSureS ������������������������ 35 cuSTomer SuPPorT ����������������������������������������������� 37 << > >>1 Installation SeTuP Please ensure your computer is connected to the Internet prior to beginning the duke nukem forever installation process. Insert the duke nukem forever minimum System requirements DVD-rom into your computer’s DVD-rom drive. (duke nukem forever will not oS microsoft Windows XP / Windows vista / Windows 7 work in computers equipped only with cd-rom drives.) Please ensure the DVD- (Please note Windows XP 64 is not supported) rom logo is visible on your optical drive’s door or panel. The Installation process Processor Intel core 2 duo @ 2.0 GHz / Amd Athlon 64 X2 will conduct a one-time online check to verify the disc and download an activation @ 2.0 GHz file, and will prompt you for a Product code. The code can be found on the back memory 1 GB cover of your instruction manual. Hard drive 10 GB free space video memory 256 mB video card nvidia Geforce 7600 / ATI radeon Hd 2600 Sound card DirectX compatible THe duke STorY Peripherals K eyboard and mouse or microsoft Xbox 360® controller If you’ve ever wondered why we’re able to sit comfortably in our homes without the threat of our babes being abducted out from under us, the answer can be summed up in two words: duke nukem. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
1 in the United States District Court Eastern District Of
IN THE UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TENNESSEE NORTHERN DIVISION Robert C. Prince, ) ) Plaintiff, ) ) v. ) Case No. ________________ ) Gearbox Software, L.L.C., ) JURY DEMAND Gearbox Publishing, LLC, ) Randy Pitchford, and ) Valve Corporation, ) ) Defendants. ) COMPLAINT 1. Plaintiff, Bobby Prince, is a renowned composer and sound designer who has created music and sound effects for some of the most popular video games of all time, including Doom, Doom II, Wolfenstein 3D, and Duke Nukem 3D. The video game community recognizes his iconic music as an essential part of the games, and his peers have given him a lifetime achievement award. Mr. Prince’s music has transcended the video game platform, and many bands have performed and covered his songs. 2. Defendants, Gearbox Software, L.L.C. (“Gearbox Software”) and Gearbox Publishing, LLC (“Gearbox Publishing”) (together “Gearbox”), used Mr. Prince’s music in Duke Nukem 3D World Tour without obtaining a license and without compensating Mr. Prince. Defendant, Randy Pitchford, the Chief Executive Officer of Gearbox, admitted that Mr. Prince created and owns the music and that Gearbox had no license. Incredibly, Mr. Pitchford proceeded to use the music without compensation and refused to remove the music from the game. 1 Case 3:19-cv-00380 Document 1 Filed 09/27/19 Page 1 of 10 PageID #: 1 3. Defendant, Valve Corporation (“Valve”), distributed infringing copies of Mr. Prince’s music. Valve ignored a takedown notice, thus waiving any immunity under the Digital Millennium Copyright Act (“DMCA”), and continued distributing infringing copies of the music despite knowing that Mr. Prince owned the copyrights in the music. -
Hail to the King, Baby! – a Duke Nukem Forever Bukásának Okai a Játékelemek Elméletének Perspektívájából
75 Szabó Botond (Don’t) Hail to the King, baby! – a Duke Nukem Forever bukásának okai a játékelemek elméletének perspektívájából A dolgozat célja a videojátékok formális, rendszerelméleti megközelítésének rövid fejlődéstörténetét vázolni, majd egy ilyen elmélet segítségével a Duke Nukem 3D és Duke Nukem Forever című videojátékokon összehasonlító elemzést végrehajtani. Az elemzés célja a két játék eltérő sikeréhez, fogadtatásához vezető okok feltárása, Aki Järvinen játékelemek elméletének segítségével. Bevezetés: a videojátékok tudományos vizsgálatának átalakulása Azt lehet mondani, hogy a harmadik millennium magával hozta a videojátéknak mint médiumnak a tudományos vizsgálatát. Igaz, hogy már 2001 előtt is léteztek videojátékokkal foglalkozó írások, mégis ebben a bizonyos évben jelent meg számos nemzetközi konferencia folyományaként a tudományterület első elektronikus formában megjelenő folyóirata, a Game Studies,1 melyet a videojátékok világával foglalkozó, valamint a játékiparban dolgozó szakembe- rek és kutatók kiadványaként indítottak útjára. Így az a terület, mely eddig a pontig az új médiumok és ezen belül leginkább a digitális szövegek, hipertextek elemzésébe ékelődött be, kezdett lassacskán saját lábaira állni és önálló, legitim diszciplínaként működni (Frasca, 2008: 125). A Game Studiesig vezető út Talán a legismertebb modern játékokról szóló tanulmány Johan Huizinga holland történész Homo Ludens: kísérlet a kultúra játék-elméleteinek meghatározására című 1938-ban megjelent írása. Huizinga tanulmányának egyik alapja a „varázskör” elmélete, mely a játékok azon sajátos tulajdonságára utal, hogy mondvacsinált szabályaik segítségével elvonatkoztatnak a mindennapi tevékenységektől – ez egy olyan meghatározás, amely a mai napig megőrizte ma- gyarázóerejét. Emellett olyan kortárs Game Studieshoz köthető szerzők is visszanyúltak a varázskör fogalmához, mint Katie Salen és Eric Zimmerman a Rules of Play című írásukban (Järvinen, 2008: 21). -
20년 간의 변천사: Scott Miller와 3D Realms (20 Years of Evolution
※ 본 아티클은 CMP MEDIA LLC와의 라이선스 계약에 의해 국문으로 제공됩 니다 20년 간의 변천사: Scott Miller와 3D Realms (20 Years Of Evolution Scott Miller And 3D) Benj Edwards 2009. 8. 21 http://www.gamasutra.com/view/feature/4169/kill_polygon_kill_violence_.php Scott Miller 는 PC 게임 업계의 역사에서 당대에 제대로 평가 받지 못한 인물이다. 그의 소프트웨어 출판에 대한 혁신적인 아이디어로 인해 셰어웨어 PC 게임 비즈니스가 장래성 없는 일에서 높은 수익을 올릴 수 있는 사업을 급격히 전환되었다. 이러한 와중에 그의 회사는 해당 분야에서 다양한 개혁을 추진했다. Scott Miller 는 아직까지 PC 게임의 선조 중의 하나로 거론되고 있지는 않으나 일반 대중들 사이에서는 가장 인기 있는 인물로 자리매김하고 있다. 1980 년 초반 새로운 부류의 게임 제작자가 등장했다. 그들은 제품을 셰어웨어로 무료로 유통시키며 전체 게임의 복사를 허용하고 그 대신 플레이 한 게임이 마음에 드는 경우 비용을 지불하도록 했다. 유감스럽게도, 이러한 용기 있는 제작자를 위하여 게임료를 지불하는 사람은 거의 없었다. Miller 는 이 시스템의 주요 결함을 발견했고 그의 셰어웨어 회사명에 따라 이름을 붙인 "Apogee Model"을 만들었다(게임을 다양한 부분으로 나눔). Apogee 는 각 게임의 첫 번째 에피소드를 무료 데모버전으로 배포하였으며, 게임이 마음에 드는 경우 회사에서 추가적으로 에피소드를 구입할 수 있도록 했다. 이 모델은 상당히 성공적인 것으로 입증되었고 Epic MegaGames(현재 Epic Games로 개칭)와 같은 유통업체는 이 모델을 자체 비즈니스에 적용하기 시작했다(자세한 내용은 Epic 설립자인 Tim Sweeney와의 초기 인터뷰에 나와 있음). 밀러는 인터넷이 주류를 이루기 전 디지털 유통 방식을 활용하여 성공적으로 게임을 배포하게 되었다. 일단 Miller 가 게임을 배포하면 Apogee 타이틀은 열광적인 팬이나 다름 없는 플레이어들의 성원에 힘입어 CompuServe 등의 온라인 서비스와 BBS 를 통해 바이러스처럼 급속히 퍼져 나갔다. 현재의 웹 중심 세계에서는 이러한 상황이 별로 대단해 보이지는 않겠지만 그 당시로서는 상당히 혁신적인 것이었다. -
In the United States District Court Eastern District of Tennessee Northern Division
IN THE UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TENNESSEE NORTHERN DIVISION ROBERT C. PRINCE , § § Plaintiff, § § v. § CASE NO. 3:19-cv-00380 § RANDY PITCHFORD, § GEARBOX SOFTWARE, L.L.C., § GEARBOX PUBLISHING, L.L.C., § and VALVE CORPORATION, § § Defendants, § § GEARBOX SOFTWARE, L.L.C., § § Defendant/Third-Party Plaintiff, § § v. § § APOGEE SOFTWARE, LTD., § ACTION ENTERTAINMENT, INC., § SCOTT MILLER, and GEORGE § BROUSSARD, § § Third-Party Defendants. § DEFENDANT GEARBOX SOFTWARE, L.L.C.’S THIRD-PARTY COMPLAINT 1. Gearbox Software, L.L.C. files this Third-Party Complaint against Apogee Software, Ltd., Action Entertainment, Inc., Scott Miller, and George Broussard. In support thereof, Defendant/Third-Party Plaintiff Gearbox Software, L.L.C. would respectfully show the Court the following: 1 Case 3:19-cv-00380-JPM-HBG Document 42 Filed 06/12/20 Page 1 of 7 PageID #: 199 PARTIES 2. Defendant/Third-Party Plaintiff Gearbox Software, L.L.C. is a limited liability company with its principal place of business in Texas. 3. Third-Party Defendant Apogee Software, Ltd. a/k/a 3D Realms is limited partnership with its principal place of business in Texas. 4. Third-Party Defendant Action Entertainment, Inc. is a corporation with its principal place of business in Texas. 5. Third-Party Defendant Scott Miller is an individual domiciled in Texas. 6. Third-Party Defendant George Broussard is an individual domiciled in Texas. JURISDICTION AND VENUE 7. This court has supplemental jurisdiction over Third Party Plaintiff’s claims against Third-Party Defendants Apogee Software, Ltd., Action Entertainment, Inc., Scott Miller, and George Broussard pursuant to Federal Rule of Civil Procedure 14 and 28 U.S.C. -
The Purposes and Meanings of Video Game Bathrooms
The Purposes and Meanings of Video Game Bathrooms David Antognoli Joshua Fisher Interactive Arts and Media Department Interactive Arts and Media Department Columbia College Chicago Columbia College Chicago Chicago, US Chicago, US [email protected] [email protected] Abstract— Through an archaeogaming framing and an object- II. PRIVACY AND THE HISTORICAL REPRESENTATION OF THE inventory method, the purposes and meanings of video game BATHROOM bathrooms are put forward with a framework. The framework assesses each video game bathroom based on its immersive An analysis of video game bathrooms to ascertain their qualities, ludic affordances, and ideological commentary. By purposes and meanings intersects with the concept of privacy. analyzing games and establishing the framework, this article The bathroom or toilet has been historically viewed, in Western addresses how designers employ these affordances to use culture, as a private and solitary affair [3], [4]. As urban studies bathrooms as representative spaces. While bathrooms in video scholars Rob Kitchin and Robin Law observe, “The dominant games contribute to a sense of place through environmental Western norms of proper toilet behaviour for adults include storytelling, they also represent situated perspectives on privacy, discreetly dealing with your body’s needs, away from the gaze cleanliness, dirt, gender, and other ideological concepts. This of others, in demarcated settings with some spatial separation article places video game bathrooms in a larger history of from other activity spaces, using facilities which meet public bathroom representations in media. However, unlike other media, health standards on the disposal of human waste and control of video games enable players to view themselves in different bodies dirt” [5].