Behavioral and Brain Functions BioMed Central Methodology Open Access Principles underlying the design of "The Number Race", an adaptive computer game for remediation of dyscalculia Anna J Wilson*1, Stanislas Dehaene1,2, Philippe Pinel1, Susannah K Revkin1, Laurent Cohen1,3 and David Cohen4 Address: 1INSERM-CEA Unit 562 « Cognitive Neuroimaging », Service Hospitalier Frédéric Joliot, CEA-DRM-DSV, 91401 Orsay, France, 2Collège de France, 11 place Marcelin Berthelot, 75231 Paris Cedex 05, France, 3Service de Neurologie, Hôpital de la Pitié-Salpêtrière, AP-HP, 47 bd de l'Hôpital, 75013, Paris, France and 4Department of Child and Adolescent Psychiatry, Université Pierre et Marie Curie, Laboratoire CNRS "Du comportement et de la cognition", Hôpital Pitié-Salpêtrière, AP-HP, 47 bd de l'Hôpital, 75013, Paris, France Email: Anna J Wilson* -
[email protected]; Stanislas Dehaene -
[email protected]; Philippe Pinel -
[email protected]; Susannah K Revkin -
[email protected]; Laurent Cohen -
[email protected]; David Cohen -
[email protected] paris.fr * Corresponding author Published: 30 May 2006 Received: 07 December 2005 Accepted: 30 May 2006 Behavioral and Brain Functions 2006, 2:19 doi:10.1186/1744-9081-2-19 This article is available from: http://www.behavioralandbrainfunctions.com/content/2/1/19 © 2006 Wilson et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Abstract Background: Adaptive game software has been successful in remediation of dyslexia.