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New Keynote Chp 13 Sect 2
Trails to the West Chapter 13, Section 2 Why did people go west and what challenges did they face? Some people went west for the fur trade, others to become missionaries, and still others for the free and fertile land. They all faced dangers including assault, diseases, accidents, and natural disasters. Traders Lead the Way The first Americans who moved into the Far West—traders looking for new markets— blazed important trails for others. In 1821, Captain The men who William traveled the route, which stretched Becknell led from Missouri to a wagon New Mexico, faced train filled dangerous with goods environmental over an 800- conditions. mile route. Becknell’s group eventually reached New Mexico with their wagons. Others followed their route, which became known as the Santa Fe Trail. The trail soon became a busy international trading route. Farther north, fur traders were making huge fortunes. $ $ $ John Jacob Astor sent the first American fur- trading expedition to Oregon. Astor established the American Fur Company in 1808 at Fort Astor, now Astoria, Oregon. Astor’s expedition consisted of two groups: The first group sailed around South America and up the Pacific coast. The second group traveled across the continent and found the South This important route Pass through the helped to open the Rocky Mountains Northwest to the on the way. missionaries and settlers who followed. The fur trade made Astor the richest man in the United States. Mountain men, who trapped beaver and other animals, also longed for riches. One mountain man, an African American named James Beckwourth, discovered a pass through the Sierras that later became a major route to California. -
How to Draw and Color Ness from Earthbound
Stephanie Lam ENGL 2116-021 Set of Instructions 3 Aug 2017 Ness is the silent protagonist from an RPG-game called Earthbound, How to Draw and Color Ness released by Nintendo in 1994 for the Super Nintendo Entertainment from Earthbound System. He lives in Onett alongside his mother and sister. One day, a futuristic warrior arrives in a meteorite that crashed in Ness’ hometown. The warrior, named Buzz-Buzz, tells Ness about a doomed future and that Ness is one of the Chosen Four who could save the world. Ness sets out on a journey across Eagleland to find the rest of the Chosen Four and put a stop to the evil encroaching his homeland. Throughout the game, the player mostly controls Ness, though in some parts he or she controls one of the other Chosen Four. Ness uses bats or yoyos to fight, and wields pychokinetic powers called PSI. He and his friends fight wacky enemies they encounter in the overworld, such as the New Age Retro Hippie or the Ramblin’ Evil Mushroom, in a turn-based party battle system. The game is mostly known for its offbeat humor and heartwarming moments. Although Earthbound sold well in Japan, it did poorly in the United States because of a horrible ad campaign. Its commercial failure in the states caused the game to fall into obscurity. Physical copies of the game sell for over a hundred US dollars and complete sets can even go in the thousands range. The game has developed a cult following which hopes for Nintendo to someday turn its attention to the series. -
Dreamcast Fighting
MKII TOURNAMENT ANIMAL CROSSING We continue our Mortal Kombat II CHRONICLES throwdown with the second round of analysis, video and more. Join us as we walk through the days with Samus as she lives her life in the town of Tokyo. PAGE 20 PAGE 37 YEAR 04, NO. 14 Second Quarter 2011 WWW.GAMINGINSURRECTION.COM DREAMCAST FIGHTING GAMES GI SPOTLIGHTS SEGA’S FALLEN VERSUS COMBAT MACHINE contents Columns Features Usual Suspects The Cry of War…....….......….3 Dreamcast fighting games …….4-15 Ready, set, begin ……... 16-19 From the Dungeon…...........3 Mortal Kombat II tournament ..20-24 Retrograde ….………….. 25-28 Beat.Trip.Game. .. .. .. .3 The Strip …....…….…..….29-31 Strip Talk ……………...........29 Online this quarter ….……..32 Otaku ………..…….............30 Retro Game Corner …...34-36 Torture of the Quarter …...36 Animal Crossing Chronicles …………………….….....…37-39 staff this issue Lyndsey Mosley Lyndsey Mosley, an avid video gamer and editor–in-chief journalist, is editor-in-chief of Gaming Insurrection. Mosley wears quite a few hats in the production process of GI: Copy editor, writer, designer, Web designer and photographer. In her spare time, she can be found blogging and watch- ing a few TV shows such as Mad Men, The Guild and Sim- ply Ming. Lyndsey is a copy editor and page designer in the newspaper industry and resides in North Carolina. Editor’s note: As we went to press this quarter, tragedy struck in Japan. Please con- sider donating to the Red Cross to help earthquake and tsunami relief efforts. Thank you from all of the Gaming Insurrection staff. CONTACTCONTACTCONTACT:CONTACT: [email protected] Jamie Mosley is GI’s associate Jamie Mosley GAMING editor. -
The Other Side of the Picture”: Social History, Popular Culture, and the Idea of the Sand Creek Massacre
ABSTRACT Title of thesis: “THE OTHER SIDE OF THE PICTURE”: SOCIAL HISTORY, POPULAR CULTURE, AND THE IDEA OF THE SAND CREEK MASSACRE Kerry Tanner, Master of Arts, 2015 Thesis directed by: Associate Professor Richard Bell. Department of History. Competing schools of thought regarding American imperialism, American constructions of race, Native American experiences, and white settlers’ place within the American West can be seen in non-fiction and fictional accounts of the 1864 Sand Creek massacre in what is now eastern Colorado. Due to a range of factors including the emergence of social history methodology and Cold War politics, a shift in both American historiography and fictional representations of Native Americans and the West can be observed in certain scholarly works and Western films and novels during the period 1945-1970. Debates over the meaning of Sand Creek, often inspired by film representations, also reveal Coloradans’ and Americans’ attempts to reckon with shameful and embarrassing events of the past by contesting notions of race and imperialism presented by Western fiction. “The other side of the picture”: Social History, Popular Culture, and the Idea of the Sand Creek Massacre by Kerry Tanner Thesis submitted to the Faculty of the Graduate School of the University of Maryland, College Park in partial fulfillment of the requirements for the degree of Master of Arts 2015 Advisory Committee: Professor Richard Bell, Chair Professor Saverio Giovacchini Professor Colleen Woods ©Copyright by Kerry Tanner 2015 Acknowledgements I could not have completed this work without the generous assistance and support of a number of people. The incomparable research librarians at the Denver Public Library Central Branch’s Western History and Genealogy Department and at the History Colorado Center’s Stephen H. -
The Beckwourth Emigrant Trail: Using Historical Accounts to Guide Archaeological Fieldwork in the Plumas National Forest
THE BECKWOURTH EMIGRANT TRAIL: USING HISTORICAL ACCOUNTS TO GUIDE ARCHAEOLOGICAL FIELDWORK IN THE PLUMAS NATIONAL FOREST ANGEL MORGAN LASSEN NATIONAL FOREST, ALMANOR RANGER DISTRICT KAREN MITCHELL PLUMAS NATIONAL FOREST, FEATHER RIVER RANGER DISTRICT The Beckwourth Emigrant Trail Project was created by the Forest Service for the purpose of composing a detailed and comprehensive site record that was done by archaeologists. In 1851, James Beckwourth built the wagon road to accommodate travelers in search of gold. It ran from Sparks, Nevada to Bidwell’s Bar, California. Historical General Land Office (GLO) maps and survey notes were used in conjunction with Andrew Hammond’s field maps to identify trail segments. The segments were located and compared with historialc documentation of the trail’s route. This paper will juxtapose the approximate location of the trail according to the historical documentation with the segments located in the field, categorized according to Oregon-California Trails Association (OCTA) standards for trail classification. From 1851 to 1855 the Beckwourth Emigrant Trail was the favored route for those seeking their fortune in the California gold rush. The wagon trail proved effective in getting these travelers over the Sierra Nevada mountain pass and into gold country, despite its extremely difficult route. When the railroad displaced the wagon routes into California, the trail fell into disuse. In 2009, Forest Service archaeologists from the Feather River Ranger District, in partnership with Mt. Hough Ranger District in Plumas National Forest planned to use historical accounts and maps to locate and record existing segments of the trail, beginning the first formal recordation of the Beckwourth Emigrant Trail. -
And Trappers, the Acquisition of New Lands, California's Early History, And
DOCUMENT RESUME UD 007 707 ED 026 428 By-Greenberg, Morris S.; And Others Adventures in United States History.Unit 3: Americans Move West. Los Angeles City Schools,Calif. Div. of Secondary Education. Repor t No- L ACS -Pub-ESEA 1-3 Pub Date 67 Note-57p. EDRS Price MF-$0.25 HC-$2.95 Descriptors-Activity Units, American History,Enrichment, *High School Curriculum,*Instructional Materials. *United States History, *Units ofStudy (Subject Fields), Urban Schools Identifiers-California, Great Plains Unit Three in an Americanhistory curriculum preparedfor the Los Angeles high schools is concerned with thewestward movement. Discussed arethe early explorers and trappers, the acquisitionof new lands, California'searly history, and the settlement of the GreatPlains. The chapters include a summaryreading, several activities, some enrichmentmaterial, and a review discussion.For other units in this series, see UD 007705,UD 007706, and UD 007708.(NH) ^'«'' U.S. DEPARTMENT OF HEALTH, EDUCATION & WELFARE OFFICE OF EDUCATION THIS DOCUMENT HAS BEEN REPRODUCED EXACTLY AS RECEIVED FROM THE PERSON OR ORGANIZATION ORIGINATING IT.POINTS OF VIEW OR OPINIONS STATED DO NOT NECESSARILY REPRESENT OFFICIAL OFFICE OF EDUCATION POSITION OR POLICY. ADV URES IN UNITED STATESHISTORY UNIT 3: AMERICANS MOVEWEST FOR PUPILS IN UNITED STATES HISTORY AND GEOGRAPHY1 4)1 LOS ANGELES CITY SCHOOLS DIVISION OF SECONDARY EDUCATION ACA PUBLICATION NO. ESEA 1-3 1967 This publication was developed with funds provided by the federal government under Title I, Elementary andSecondary Education Act of 1965. APPROVED: EVERETT CHAFFEE Associate Superintendent Division ot Instructional Planningand Services ROBERT E. KELLY Associate Superintendent Division of Secondary Education ACKNOWLEDGMENTS members to this publication are The guidance andcontributions of staff gratefully acknowledged. -
Super Smash Flash Beta
Super smash flash beta Continue A fan has made a recreation of the popular super smash bros for online with many awesome characters. Super Smash Flash 2 includes a crossover between many video game universes such as, DB, Mario, Sonic, Naruto, zelda, Bleacher, Street Fighters, Pokemon, and more. Who do you choose to fight? Characters: Currently you can choose between 46 playable characters: Goku, Sonic, Pikachu, Bandana Dee, Black Magician, Blade, Blue, Bomber, Bowser, Captain Falcon, Chibi-Robo, Cloud Steer, Krono, Donkey Kong, Falco Lombardi, Fox McCloud, Ichigo Kurosaki, Isaac, Inuyash, Jiglipaf, Kirby, Knles Echidna, Crystal, Link, Lloyd Irving, Lucario, Luigi, Mario, Mart, Mega Man, Mega , Naruto Uzumaki, Ness, PAC-MAN, Pichu, Pikachu, Yama, Princess Peach, Princess zelda, Rayman, Ryu, Samus Aran, Sandbag, Shadow Hedgehog, Sheikh, Simon Belmont, Son of Goku, Sonic Hedgehog, Sora, Super Sonic, Valujia Gameplay: The goal is to use the ability to fight each other. The last person who survived wins. Each player has a percentage counter at the bottom of the screen, which increases as they take damage. The higher the percentage, the easier they become, which means the attack will send them flying farther, which could eventually lead to a knockout. Development: Considered one of the largest flash games the project has ever developed. The first version of Super Smash Flash was released in 2006 by Mcleodgaming. Since then, hundreds of developers have helped to contribute and build up to this current installment. All developers are fans of the original Smash Bros and want to recreate their favorite games in their own way. DeveloperSuper Smash Flash 2 was developed by McLeodGaming.It has many Super Smash Bros mechanisms such as Shield, Dash, Up'B, Smash Attacks, Objects, and more. -
Metroid Prime’S Graphics Provide a New Perspective on an Old Game by Joshua Cuneo Loving Species As Dark Evildoers
ENTERTAINMENTpage 23 Technique • Friday, January 24, 2003 • 23 Darkness fails Taking to the skies The newest horror movie fails to Tech’s newly organized skydiving team ENTERTAINMENT provide thrills with a twisted tooth placed third in the collegiate Nationals fairy tale. Page 24 this year. Page 40 Technique • Friday, January 24, 2003 Technology improves features of games on GameCube Resident Evil Zero allows for more flexibility with two characters By Aman Solomon Rebecca Chamber, who will be fa- Contributing Writer miliar to fans of the first game, and ex-Navy soldier Billy Coen. Billy’s Game: Resident Evil Zero character is a vast departure for the Company: Capcom series. An escaped prisoner accused System: Nintendo GameCube of the murder of 23 fellow soldiers, Rating: Mature the character plays with a dangling Score: 8.5 out of 10 handcuff and makes for a more in- teresting lead than previous titles. For many gamers, a defining Each of the two characters has moment for the video game genre different capabilities, and often in was the introduction of the original the game you will be required to use Resident Evil on the Playstation. them both to achieve your goals. Released in 1996, not only was the This is one of the evolutionary chang- game enjoyable, es that separate but it also had the this from the capability to other games in scare the crap out Each of the two the series. of you. Many a characters has You gamer screamed have the ability out loud while different capabilities, to switch be- battling through and often in the game tween the two the zombie-filled main characters mansion that was you will be required throughout the the setting of the to use them both to game. -
M a S T E R P L
MASTER PLAN 2008 2 Acknowledgments Mayor John W. Hickenlooper Kevin Patterson, Manager of Denver Parks and Recreation Bart Berger, President of the Denver Mountain Parks Foundation Gary Walter, Douglas County Public Works Primary authors: Bert Weaver, Clear Creek County Susan Baird, Tina Bishop Denver City Council Members: Dave Webster, President, Inter-Neighborhood Cooperation Carol Boigan Tom Wooten, Ross Consulting Charlie Brown Melanie Worley, Douglas County Commissioner Editors: Jeanne Faatz Dick Wulf, Director, Evergreen Park & Recreation District Sally White, Susan Baird Rick Garcia Frank Young, Clear Creek Open Space Michael Hancock Marcia Johnson Contributing authors and editors: Peggy Lehmann Roundtable Experts: Bart Berger, Jude O’Connor, A.J. Tripp-Addison Doug Linkhart Anne Baker-Easley, Volunteers for Outdoor Colorado Paul D. López Deanne Buck, Access Fund Thanks to: Curt Carlson, Colorado Parks & Recreation Association Carla Madison Barnhart Communications, Denver Mountain Parks Judy Montero Erik Dyce, Theatres and Arenas Foundation, and The Parks People. Chris Nevitt Colleen Gadd, Jefferson County Open Space Jeanne Robb Mark Guebert-Stewart, Recreational Equipment, Inc. Karen Hardesty, Colorado Division of Wildlife Photos: Fabby Hillyard, LODO District Historic photos courtesy of the Denver Public Library Western History Master Plan Advisory Group: Diane Hitchings, USDA Forest Service Collection (DPL-WHC), Barbara Teyssier Forrest Collection, and Denver Mountain Parks file photos. Co-chair Peggy Lehmann, Denver City Councilwoman Gerhard Holtzendorf, Recreational Equipment, Inc. Co-chair Landri Taylor Tim Hutchens, Denver Parks & Recreation, Outdoor Rec Other photos contributed by Susan Baird, Bart Berger, Tina Bishop, Cheryl Armstrong, CEO, Beckwourth Mt. Club Michelle Madrid-Montoya, Denver Parks & Recreation Michael Encinias, Micah Klaver, Bill Mangel, Jessica Miller, Pat Mundus, Tad Bowman, Theatres and Arenas Bryan Martin, Colorado Mountain Club Jude O’Connor, Glen Richardson, Ken Sherbenou, Mike Strunk, A.J. -
Mountain Man Kit Teacher's Manual
Mountain Man Artifact Kit Table of Contents Introduction_____________________________________________________Page 2 A Brief History of the Fur Trade _____________________________________Page 3 Artifact Descriptions and Photos ____________________________________Page 5 Lesson Plans and State Standards ___________________________________Page 11 Game Instructions _______________________________________________Page 39 Game Supplies __________________________________________________Page 41 Stories and Music ________________________________________________Page 43 Video Vocabulary and Discussion Questions ___________________________Page 49 Online Exhibit and Digital Badges ____________________________________Page 52 Fur Trade Bibliography ____________________________________________Page 53 Reminder: Please remember to return the kit by its due date since others are scheduled to receive it immediately following you. Thank you! 1 | P a g e Exploring the Kit Help your students explore the artifacts, information, and activities packed inside this kit, and together you will discover some very exciting history! This kit is for students of all ages, but it is designed to be of most interest to students from fourth through eighth grades, the years in which Colorado history is most often taught. Younger children may require more help and guidance with some of the components of the kit, but there is something here for everyone. Kit Components The Mountain Man Kit is made up of eight components described in detail below: 1. Teacher’s Manual – This guidebook contains information about each artifact of the kit. You will also find supplemental materials such as an overview of the history of the western fur trade, lesson plans to use with the kit, discussion questions, a song list of the music on the cassette tape, board game instructions, and a bibliography for teachers and students. 2. Artifacts – You will find a set of artifacts seated in foam in this kit. -
SWEET FREEDOM's PLAINS: African Americans on the Overland Trails
SWEET FREEDOM’S PLAINS: African Americans on the Overland Trails 1841-1869 By Shirley Ann Wilson Moore, PhD. For the National Park Service National Trails Intermountain Region Salt Lake City & Santa Fe January 31, 2012 ii The Flying Slave The night is dark, and keen the air, And the Slave is flying to be free; His parting word is one short prayer; O God, but give me Liberty! Farewell – farewell! Behind I leave the whips and chains, Before me spreads sweet Freedom’s plains --William Wells Brown The Anti-Slavery Harp: A Collection of Songs For Anti-Slavery Meetings, 1848 iii TABLE OF CONTENTS List of Figures and Maps iv Preface vii Acknowledgments xvi Introduction 1 Chapter 1: Race, Slavery, and Freedom 4 Chapter 2: The Jumping-Off Places 40 Chapter 3: The Providential Corridor 66 Chapter 4: Sweet Freedom’s Plains 128 Chapter 5: Place of Promise 176 Appendix: Figures and Maps 215 Bibliography 267 iv LIST OF FIGURES AND MAPS Photographs and Illustrations York in the Camp of the Mandans 216 Victory Hymn for Archy Lee 217 Dred Scott and Harriet Scott 218 Westport, Missouri, ca. 1858 220 Independence, Missouri, 1853 221 Emily Fisher, Her Final Resting Place 222 Possibly a Hiram Young Wagon, Independence, Missouri, ca. 1850 223 Hiram and Matilda Young’s Final Resting Place 224 James P. Beckwourth 232 Moses “Black” Harris, ca. 1837 233 Elizabeth “Lizzy” Flake Rowan, ca 1885 234 Green Flake 235 Edward Lee Baker, Jr. 236 Rose Jackson 237 Grafton Tyler Brown 238 Guide Book of the Pacific, 1866 239 Fort Churchill, Nevada Territory 240 Black Miner, Spanish Flat, California, 1852 241 Black Miner, Auburn Ravine, California, 1852 242 George W. -
Nintendo Player's Guide (SNES) Street Fighter II Turbo (1993)
f '1 \ Y*-— [ |dL/ ^Nintendofy STAFF Publisher M. Arakawa Producer in Chief Hiroyuki Kalo Editor in Chie! Gail Tilden Senior Editor — Pam Salher Scoll Pellard Leslie Swan Jell Balus Editorial Consultants Howard Lincoln Peter Main Phil Rogers Juana Tingdale Tony Harman Cover Design Grilles Advertising Directors ol Production Tsutomu Olsuka Telsuhiko Yoshida Producer Yoshio Tsuboike Project Coordinators Hiroyuki Kurano W. David MeHen Keiji Hamada Emi Toyama Art Director Yoshi Orimo Concept & Design V DESIGN INC. Desu Iwamolo Rilsuko Yamaji WORK HOUSE CO..LTD < ZANGIEF Yukio Yamashila Seiji Sato Hiro Ogawa Kohchan Yoshizu CDHALSIM Angie Junichi Nob Watanabe Hiroki Ida RYL^^ Nob-Rin Takagi Masako Kurosawa Illustrators Akio Nakamura E.HONDA Daisuke Shigoto The Street Fighter II Turbo I layer's Guide is published by Nintendo ol America Inc. in con|unction with Tokuma Shoten Publishing Co.. Ltd. The Street Fighter II Turbo Player's Guide is published at S15 In the U.S.A. ($21 in Canada) only by Nintendo ol America Inc.. 4820-150th Ave NE, Redmond. Washington. 98052 ©1993 by Nintendo ol America Inc All rights reserved Nothing that appears in the Street Fighter It Turbo Player's Guide may be printed in whole or in part wlth- America, copynghl owner Printed in the U S A Color separation by Dai Nippon Printing Co . Ltd. NIN- TENDO is a registered trademark ol Nintendo ol America. STREET FIGFITER II TURBO is a registered trademark ol Capcom TM & © lor game and characters are owned by Capcom. (Nintendo) Nintendo ol America Inc. P.O.Box 957 Redmond. WA 98052 TURBOCHARGED STREET FIGHTING! The premise in Street Fighter II Turbo is very sim- just as important for others.