The First Level of Super Mario Bros. Is Easy with Lexicographic Orderings and Time Travel
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Reit) Hydrology \-Th,C),^:::Th
Icru j Institute of 'reit) Hydrology \-Th,c),^:::Th Natural Environment Research Council Environment Research A CouncilNatural • • • • • • • • • SADC-HYCOS • HYDATAv4.0trainingcourse • PRCPretoria,SouthAfrica 28July-6August1998 • • • • • • • • • • Institute of Hydrology Maclean Building Crowmarsh Gifford Wallingford Oxon OXIO 81313 • Tel: 01491 838800 Fax: 01491 692424 • Telex: 849365 HYDROL, G September 1998 • • •••••••••••••••••••••••••••••••••• Summary 111 A key stage in the implementation of the SADC-HYCOS projcct involves establishing a regional database system. Thc database selected was the Institute of Hydrology's HYDATA system. HYDATA is uscd in more than 50 countries worldwide, and is the national database system for surface water data in more than 20 countries, including many of the SADC countries. A ncw Windows version of HYDATA (v4.0) is near release (scheduled January 1999), and provides several improvements over the original DOS-bascd system. It was agreed that HYDATA v4.0 would be provided to each National Hydrological Agency for the SADC- HYCOS project, and that a 2-week training course would be held in Pretoria, South Africa. The first HYDATA v4.0 training course was held at the DWAF training centre in Pretoria between 28 July and 6 August 1998. The course was attended by 16 delegates from 1 I different countries. This report provides a record of the course and the software and training provided. •••••••••••••••••••••••••••••••••• Contents • Page • 1. INTRODUCTION 1 • 1.1Background to SADC-HYCOS 1.2 Background to HYDATA 1.3Background to course 2 2 THE HYDATA TRAINING COURSE 3 • 2.1The HYDATA v4.0 training course 3 • 2.2Visit to DWAF offices 4 • 3. CONCLUSIONS AND FUTURE PLANS 5 • APPENDIX A:RECEIPTS FOR HYDATA v4.0 SOFTWARE 6 • APPENDIX B:PROGRAMME OF VISIT 7 • APPENDIX C:LIST OF TRAINING COURSE PARTICIPANTS 9 • APPENDIX D:LIST OF SOFTWARE BUGS 10 ••••••••••••0-••••••••••••••••••••• • • 1. -
Lesson 1: Creative Solutions
Sponsored Advertising Content Teacher Instructions LESSON 1: CREATIVE SOLUTIONS Goal: Students will work in pairs to design and test a solution to an engineering problem and will apply their solution to game design. Time Required: Two to three 45-minute periods Standards: NGSS K-2-ETS1-1; 3-5-ETS1-1 Materials Required: Table tennis balls, building materials (paper, rubber bands, paper clips, etc.), colored pencils, Student Activity Sheet 1 Preparation: Assemble sets of materials for each pair of students. Set up pairs of desks or stacks of books with a one-foot gap between them. Optional: Ask students to bring in props from home. Lesson Steps: 1 Explain how scientists try different solutions to solve problems. Then brainstorm inventions that helped solve problems. Explain that many of these inventions happened after trial and error—or by accident! 2 Present students with a design challenge. Using only the materials provided, they will work in pairs to invent a way for a table tennis ball to roll across a gap between two desks. Students and their partners will design, test, and redesign their solutions to the problem using Part A of Student Activity Sheet 1. 3 After students have developed their solutions, lead a final test session to determine which design was the most effective. Students will then complete Part B of Student Activity Sheet 1. 4 Discuss with students how these types of challenges apply to game design: › Game developers design challenges for players to solve. They include tools that players can use to solve those problems. › Apply today’s lesson to a game course. -
MARIO PARTY DS Panel on the Nintendo DS Menu Screen, Or Press the a Button, and the Game Will Start with the Title Screen Displayed
NTR-A8TP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence This product uses the LC Font by Sharp Corporation. LCFONT, LC Font and the LC logo mark in workmanship, reliability and are trademarks of Sharp Corporation. entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the MARIO PARTY™ DS Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2007 NINTENDO. © 2007 HUDSON SOFT. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2007 NINTENDO. Contents Story 5 Characters 6 Basic Touch Screen Operation 8 Getting Started 9 Controls 12 Game Modes 14 Understanding the Display 15 How the Game Works 16 Story Mode (1 Player) 23 Party Mode (1 – 4 Players) 24 The Party Boards 27 Minigame Mode (1– 4 Players) 30 Puzzle Mode (1– 2 Players) 35 Multiplayer (2 – 4 Players) 36 Gallery 40 Minigame Lists 42 4 Story It all happened late one night.. -
An In-Depth Study with All Rust Cves
Memory-Safety Challenge Considered Solved? An In-Depth Study with All Rust CVEs HUI XU, School of Computer Science, Fudan University ZHUANGBIN CHEN, Dept. of CSE, The Chinese University of Hong Kong MINGSHEN SUN, Baidu Security YANGFAN ZHOU, School of Computer Science, Fudan University MICHAEL R. LYU, Dept. of CSE, The Chinese University of Hong Kong Rust is an emerging programing language that aims at preventing memory-safety bugs without sacrificing much efficiency. The claimed property is very attractive to developers, and many projects start usingthe language. However, can Rust achieve the memory-safety promise? This paper studies the question by surveying 186 real-world bug reports collected from several origins which contain all existing Rust CVEs (common vulnerability and exposures) of memory-safety issues by 2020-12-31. We manually analyze each bug and extract their culprit patterns. Our analysis result shows that Rust can keep its promise that all memory-safety bugs require unsafe code, and many memory-safety bugs in our dataset are mild soundness issues that only leave a possibility to write memory-safety bugs without unsafe code. Furthermore, we summarize three typical categories of memory-safety bugs, including automatic memory reclaim, unsound function, and unsound generic or trait. While automatic memory claim bugs are related to the side effect of Rust newly-adopted ownership-based resource management scheme, unsound function reveals the essential challenge of Rust development for avoiding unsound code, and unsound generic or trait intensifies the risk of introducing unsoundness. Based on these findings, we propose two promising directions towards improving the security of Rust development, including several best practices of using specific APIs and methods to detect particular bugs involving unsafe code. -
Mario's Time Machine
Serious Game Critique By Anas Siraj Mario’s Time Machine! CONCEPT Mario’s Time Machine, based on the original Super Mario franchise, is an old-school game in which Mario must retrieve a number of stolen artifacts from Bowser, in order to return them to their rightful places at different points in time / history. INITIAL PLATFORM: MS-DOS OTHER PLATFORMS: NES (Nintendo Entertainment System) and SNES (Super Nintendo Entertainment System) STORYLINE The story begins as Bowser steals the historical artifacts for his own benefit. Mario must use the time machine (called the Timulator) to travel to different points in time / history in order to retrieve them. He must then use the time machine to return the artifacts to their rightful owners. NOTE: All historical artifacts, time periods and artifact owners are from REAL HISTORY, in an excellent attempt at educating kids and teens the history of our species. Mario (the player) travels through a variety of lands and oceans in search for the artifacts, giving him/her the opportunity to experience a number of different gameplay styles and visuals along the way. Once the artifacts are retrieved and returned to their original owners, Mario wins. SCREENSHOTS Screenshots of Mario’s Time Machine ENTERTAINING EDUCATION Mario’s Time Machine displays a very good understanding of how to make information interesting and fun. The game educates kids while keeping them entertained, where in most cases they are not even aware that they are playing an educational game. SOUND AND MUSIC The game stays true to its roots by using the classic Mario sounds we’re used to hearing, but with a twist. -
NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ Systems
NTR-A2DP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look SEPARATE GAME CARD. for this seal when buying games and 2–4 accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
1-22-21 Tribune/Sentinel.Indd
6 TTribune/Sentinelribune/Sentinel EEntertainmentntertainment FFriday,riday, JJanuaryanuary 22,22, 22021021 ‘Cobra Kai’ never dies: Q&A with stars of Netfl ix series Left: “Cobra Kai” features original “The Karate Kid” stars Ralph Macchio, left, as Daniel LaRusso, and William Zabka as Johnny Lawrence. (Cr. Curtis Bonds Baker/Netfl ix © 2020) • Middle: Samantha LaRusso (Mary Mouser) turns to Daniel to rediscover her strength. • Right: John Kreese (Martin Kove) is back on “Cobra Kai.” (Courtesy of Netfl ix © 2020) BY JOSHUA MALONI issues of yesteryear. campaign to close down Johnny’s lyzed from the waist down. Sam is simple because, walking back onto GM/Managing Editor But now imagine this: In season chop-shop. The two old rivals become shell-shocked and scarred from her the set is usually what just brings it Just like the three tenets scrolled one, Daniel LaRusso (Ralph Mac- new enemies (sometimes frenemies), fi ght with Tory. Johnny has gone on all back all of a sudden. I can have across the dojo wall suggest, “Cobra chio) – sans the deceased Mr. Miyagi each trying to convince California a bender, and Daniel – at Amanda’s several months away from it, and Kai” struck fi rst, struck hard, and (Pat Morita) – has become a little youth theirs is the true karate. request – has ceased teaching karate. then I walk back into the backyard showed no mercy when it debuted on unlikable. No longer an underdog, Of course, in the season fi nale, Kreese, believing he has won, contin- of Mr. Miyagi’s house and it’s like, Netfl ix in 2020. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
The LEGO Group and Nintendo Build out LEGO® Super Mario™ World for Even More Customised Adventures
The LEGO Group and Nintendo build out LEGO® Super Mario™ world for even more customised adventures The two companies expand LEGO® Super Mario™ with exciting new sets including: Master Your Adventure Maker Set, which puts kids in charge of the interactive level play like never before, three new Expansion Sets, two new Power-Up Packs, and 10 new collectible Character Packs BILLUND, November 17, 2020: The LEGO Group today announced a brand new range of sets and characters, opening up even more new adventures for the LEGO® Super Mario™ experience. Fans can expand on the LEGO Super Mario products launched earlier this year with a whole new range of sets and Collectible Characters – all designed to help them build a Super Mario world that’s unique to them and comes alive exactly how they want it to. Among the new sets is the Master Your Adventure Maker Set – a creative toolbox, which enables children to completely customise LEGO Super Mario building, play time and ways to earn coins. Using the Customisation Machine included in the Maker Set, children can change how LEGO Mario reacts to three Special Bricks, offering variety in play, excitement and an element of surprise. The Maker Set also introduces a new special Start Pipe that will shuffle the known rules of the level play, in that players are challenged to reach the Goal Pole in less time, yet with increased rewards up for grabs. The Maker Set comes with 366 pieces, all selected to ensure that children can unleash their creativity and customise their own levels for themselves or other players. -
The Art of Community Seven Principles for Belonging
p. 1 The Art of Community Seven Principles for Belonging By Charles H. Vogl August 2016 Full Book Download for Mission Driven Leaders Berrett-Koehler Publishers bkconnection.com For International Rights Contact: Catherine Lengronne 510-817-2273 | [email protected] p. 2 Copyright Charles Vogl 2016 p. 3 Advance Praise for The Art of Community “The Art of Community is a powerful, practical, and modern articulation of, and advancement on, timeless wisdom. Emerging or veteran leaders who integrate these principles will build communities that are more resilient, passionate and harmonious in the face of external adversity and uncertainty. Flip to any page to find insight and inspiration.” - Alan Price Founding Director, The Harvard Business School Global Leadership Initiative Author of Ready to Lead? “The Art of Community is a brilliantly intentional, well composed plan for engaging and developing communities. This book is both an inspiration and a field guide for those who wish to connect deeply and build the communities our world so desperately needs. As I read “The Art,” I found myself drawn to possibilities that fed my soul during times of exciting change.” - Thomas Kolditz, Phd. Brigadier General, US Army (ret) Director, Ann and John Doerr Institute for New Leaders Author of In Extremis Leadership “A deeply thoughtful and compelling book that shares many insights with clarity, accessible examples, and ideas for implementation. I learned a lot.” - Lawrence Levy Former CFO, Pixar Animation Studios Co-founder, Juniper Foundation Author of To Pixar And Beyond p. 4 “At last, here’s an insightful guide to create the community you have envisioned for yourself and others. -
Super Mario Runs Golden Goomba Event Has Begun
Super Mario Run’s Golden Goomba Event Has Begun 1 / 4 Super Mario Run’s Golden Goomba Event Has Begun 2 / 4 Peluche mario super mario odyssey ichiban kuji b goomba kuribo 14, super mario run's golden goomba event has begun slashgear. Ezonkey super mario t shirt ... At least in M2 they had mister T, the Reggae man, and so many other "black" characters. ... a record time of "17:11. com began ranting political views in the site's forums. ... and Animation content, along with special features, and event highlights right ... Super Mario Shell Case Housing for Nintendo Game Boy Advance GBA.. Super Mario Run saw the Gold Goomba Lite Event begin WITH an easier chance to ... Super Mario Maker for Nintendo 3DS, Animal Crossing: New Leaf – Welcome amiibo and ... Nintendo Co., Ltd. have applied for a N64 trademark in Japan. Download Boardmaker V.6 Full Cracked Software As promised Nintendo's first event in Super Mario Run has gone live! The “Mega Event! Gold Goombas!” is on now and runs until Febraury 20th .... And a former limited edition now exclusive to @walgreens gold #supermario ... 2 years ago. The Gold Goomba Event Has Begun InSuper Mario Run #Nintendo .... The event also adds Gold Koopa (Freerunning) and Red Yoshi. ... This time Luigi has the mission; unfortunately Super Mario has ... Nintendo could reap the At the beginning, you will have choice ... Oct 07, 2016 · This is a good step forward for Paper Mario, but Nintendo needs to run a 100m race to .... The newest update for Super Mario Run has arrived. -
University of California Santa Cruz Learning from Games
UNIVERSITY OF CALIFORNIA SANTA CRUZ LEARNING FROM GAMES FOR GENERATIVE PURPOSES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Adam J. Summerville June 2018 The Dissertation of Adam J. Summerville is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Santiago Ontañón Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Adam J. Summerville 2018 Table of Contents List of Figures vi List of Tables xiv Abstract xvi Dedication xvii Acknowledgments xviii 1 Introduction 1 1.1 Research Contributions ........................... 5 I Learning From Game 7 2 How Humans Understand Games 8 2.1 Human Annotation Tasks .......................... 17 2.2 Entity Persistence .............................. 17 2.3 Camera Motion ................................ 18 2.4 Room Detection ............................... 21 2.4.1 Teleportation ............................. 23 2.4.2 Traversal ............................... 25 2.5 Animation Cycles ............................... 32 2.6 Mode Dynamics ................................ 34 2.7 Conclusion .................................. 36 3 Mappy – A System for Map Extraction and Annotation via Observa- tion 37 3.1 NES Architecture and Emulation ...................... 41 3.2 Operationalizing Entity Persistence ..................... 43 3.3 Inferring Camera Motion .......................... 49 iii 3.4 Determining Room Transitions ....................... 59 3.4.1 Automatic Mapping ........................