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Heroes of : Wielding incredible Artifacts powers, Asgardians like and were Asgardians combine magic and science to create worshipped as gods by early Norse tribes. spectacular weapons of unbridled power. These Now they storm back to Earth to defend it from are represented by powerful “Artifact” cards that ancient, awakening threats. persist from turn to turn. Artifacts first debuted in ® The inscription on says “Whosoever Legendary : Guardians of the Galaxy. holds this hammer, if he be worthy, shall possess Some Hero cards in this set are also Artifacts. the power of Thor.” But Thor has often struggled (They still count as Hero cards too.) When you with arrogance and self-doubt. At the crucial gain a Hero Artifact, put it in your discard pile like moment, will he prove worthy? any other Hero card. When you draw that Artifact Malekith and Hela now send their followers to later in the game, you may play it in front of you bring them new villainous weapons that are and use its effects. This means you “control” equal to Mjolnir’s power. These conquerors storm that Artifact. At the end of your turn, when you over the lands of , trampling the weak in discard all the cards you played that turn, the their wake. Artifacts you control stay in front of you. • You can use an Artifact on the first turn you Thor struggles to prove worthy against the play it. frost and on Earth. The dark world of • You can control multiple Artifacts with the Svartalfheim rises to smother the Nine Realms same card name and use each of them. in darkness. Finally, Ragnarok threatens the final • You can’t use your Artifacts’ “once per turn” epic destruction of Asgard. abilities during other players’ turns. • If a card effect during any player’s turn asks you Worthy to “Reveal a Hero,” you may reveal a Many Marvel stories involve Thor and others Hero Artifact you control. Card effects that say proving whether they are worthy of wielding “your Heroes” or “Heroes you have” include Asgard’s mightiest weapons, like Mjolnir and Hero Artifacts you control as well. So the one Stormbreaker. This is represented by the new Hero Artifact in this set that costs 5 or more “Worthy” keyword. Some Hero cards say things does make you Worthy. like “If you are Worthy, draw a card.” • However, you only “played” an Artifact on • You are Worthy if you have a Hero that costs the turn you put it out, so it only activates 5 or more. Superpower Abilities (like “ : You get +1”) • As usual, the phrases “your Heroes” and on the turn you play the Artifact, not every turn “Heroes you have” include both cards in your of the game. Likewise, card effects that count hand and cards you have played this turn. They “each Hero you played this turn” only count an also include Hero Artifacts you control. (Heroes Artifact if you played it this turn. in your deck and discard pile don’t count.) • Some Villains and Schemes also check if Thrown Artifacts you are Worthy and reward or punish Thor’s mighty hammer Mjolnir is the you accordingly. most famous Thrown Artifact in the entire • When you consider whether to recruit a . So Legendary ® : Heroes of card that asks you to be Worthy, you may find Asgard is the perfect time to bring back the yourself hesitating, wondering whether you “Thrown Artifact” keyword, which debuted in truly have enough to prove Worthy at the Legendary ® : Fear Itself. All the Hero Artifacts in crucial moment. This is a great fit to how this set are Thrown Artifacts. These follow all the Thor and other Heroes question whether normal Artifact rules, and you can also “throw” they will be Worthy at the crucial moment in them at the perfect moment. Marvel stories. • To “throw” a Thrown Artifact, put it on the bottom of your deck and use its listed ability. • You can throw it on the same turn that you • If you have gained a Villainous Weapon, and a play the Thrown Artifact, or you can wait until card effect makes an enemy capture that a later turn. Weapon again, then it works as a Villainous • If you use this when your deck has not many Weapon again until someone defeats that cards left, you might draw the Thrown Artifact enemy to reclaim it. again quite soon. (Much like Thor’s hammer, • Malekith and Hela both have Mastermind Tactics a Thrown Artifact can return to your hand that turn into Villainous Weapons. You win when very quickly!) the Mastermind has no face down Tactics left • You can throw as many Artifacts as you want under them, even if there are still some Tactics in a turn, including multiple Artifacts with the that have turned into other card types somewhere. same card name. • You can only throw artifacts during your turn Conqueror (unless it specifically says otherwise). Asgard’s fiercest enemies lead legions of monsters • If a card effect like Rogue, Hulkling, or Scarlet to conquer all of the Nine Realms, including Midgard Witch would let you “copy” an Artifact card, (Earth) and Asgard itself. This is represented by you can use that Artifact’s “Once per turn” or the “Conqueror” keyword, which first debuted in “When you throw this” ability once, and there Legendary ® : Marvel Studios Phase 1. Some Villains is no other effect. (Don’t put anything on the say things like “Bridge Conqueror 3.” bottom of your deck.) • This means “This gets +3 while any Villain is on the Bridge.” • This Villain gets the bonus while it itself is on the Villainous Weapons Bridge or while another Villain is on the Bridge. As a new twist on the Artifacts of past sets, • Other Villains and the Hela Mastermind have Legendary ® : Heroes of Asgard introduces an different Conqueror abilities, with different bonus all-new card type: “Villainous Weapons.” Villains numbers and referring to different city spaces. and Masterminds can capture these ancient • Some Hero cards also have abilities like weapons to become even more powerful. But if “Rooftops Conqueror 1”, which likewise means you defeat them, you can seize those weapons to “You get +1 if any Villain is on the Rooftops.” use as Artifacts of your own. • Each Villain Group in this set includes cards that say “Villainous Weapon.” These are not Villains. Game Contents • When a Villainous Weapon is played from Rules insert and 100 cards: the Villain Deck, the Weapon is captured by • 5 New Heroes of 14 cards each the Villain in the city that’s closest to the (Each Hero has 1 rare, 3 uncommons, 5 of Villain Deck. If there are no Villains in the city, one common, and 5 of another common) then KO the Weapon instead. • 2 New Villain Groups (Each has 6 Villain cards • Villainous Weapons empower the Villain and 2 Villainous Weapon cards) holding them, adding the bonus printed on • 2 New Double-Sided Epic Masterminds (Each has the Weapon. Tuck the Weapon under the 1 Mastermind card and 4 Mastermind Tactic cards) Villain so you can see the Weapon’s bonus • 4 New Schemes right under the Villain’s . • An enemy can use any number of Weapons at the Credits same time, getting all of their bonuses combined. Game Design & Card Set Design: Devin Low • When a Villain with any number of Villainous Brand Manager: Travis Rhea Weapons escapes the city, the Mastermind Assoc. Brand Manager: Corrine Deng captures all those Weapons, getting their Director of Game Development: Bubby Johanson bonuses. Assoc. Product Manager: Rob Ford • When you fight a Villain or Mastermind Graphic Design: Krista Timberlake holding any number of Weapons, put all those Art Direction: Samantha Padilla Weapons into your discard pile as Artifacts. Box Art: Cliff Richards, Dave Kemp • When you have a Villainous Weapon in your Card Art: Diego Giribaldi, Vincenzo Cucca, Cliff Richards, hand, you can play it just like any other Artifact. Julius Ohta, Maria Laura Sanapo, Diego Greco, • You never get the Weapon’s printed bonus Jesse Heagy, Dave Kemp, Kemp, Jeremy Colwell when you play the Artifact or control it. Only Project Managers: Louise Bateman, Tonya Lashley Villains and Masterminds get that bonus. Director of Creative Services: Mike Eggleston You only get the specific Artifact abilities VP of Production and Logistics: Suzanne Lombardi written on the card. • Villainous Weapons you have captured as President, Upper Deck Company: Jason Masherah Artifacts have 0 cost, have no color or Hero Playtesters: Anthony Berg, Lisa Eschenbach, Class, and don’t count as Hero cards or Villain Alison Farrell, Rob Ford, Rob Heinsoo, cards. Since they have no cost, Villainous Bubby Johanson, Tim Kukes, Ariel Lynn, Weapons can never make you Worthy. David Satnik, Mark Shaunessy, Keil Steinke, (How appropriate...) Lisa Steward, Shane Steward, Carrie Stockwell, M. Craig Stockwell and Jason Walker ©2020 UDC. 5830 El Camino Real, Carlsbad, CA 92008.

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