The Heroes of Asgard Made a Point of Coming to Call Upon Her Every Day
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Herjans Dísir: Valkyrjur, Supernatural Femininities, and Elite Warrior Culture in the Late Pre-Christian Iron Age
Herjans dísir: Valkyrjur, Supernatural Femininities, and Elite Warrior Culture in the Late Pre-Christian Iron Age Luke John Murphy Lokaverkefni til MA–gráðu í Norrænni trú Félagsvísindasvið Herjans dísir: Valkyrjur, Supernatural Femininities, and Elite Warrior Culture in the Late Pre-Christian Iron Age Luke John Murphy Lokaverkefni til MA–gráðu í Norrænni trú Leiðbeinandi: Terry Gunnell Félags- og mannvísindadeild Félagsvísindasvið Háskóla Íslands 2013 Ritgerð þessi er lokaverkefni til MA–gráðu í Norrænni Trú og er óheimilt að afrita ritgerðina á nokkurn hátt nema með leyfi rétthafa. © Luke John Murphy, 2013 Reykjavík, Ísland 2013 Luke John Murphy MA in Old Nordic Religions: Thesis Kennitala: 090187-2019 Spring 2013 ABSTRACT Herjans dísir: Valkyrjur, Supernatural Feminities, and Elite Warrior Culture in the Late Pre-Christian Iron Age This thesis is a study of the valkyrjur (‘valkyries’) during the late Iron Age, specifically of the various uses to which the myths of these beings were put by the hall-based warrior elite of the society which created and propagated these religious phenomena. It seeks to establish the relationship of the various valkyrja reflexes of the culture under study with other supernatural females (particularly the dísir) through the close and careful examination of primary source material, thereby proposing a new model of base supernatural femininity for the late Iron Age. The study then goes on to examine how the valkyrjur themselves deviate from this ground state, interrogating various aspects and features associated with them in skaldic, Eddic, prose and iconographic source material as seen through the lens of the hall-based warrior elite, before presenting a new understanding of valkyrja phenomena in this social context: that valkyrjur were used as instruments to propagate the pre-existing social structures of the culture that created and maintained them throughout the late Iron Age. -
Cullen Bunn · Matteo Lolli · Federico Blee
RATED RATED 0 0 2 1 1 $3.99 2 US T+ 7 59606 09118 8 BONUS DIGITAL EDITION – DETAILS INSIDE! CULLEN BUNN BUNN CULLEN · MATTEO LOLLI · FEDERICO BLEE The space pirate NEBULA – granddaughter of Thanos and rival of Gamora, former Guardian of the Galaxy – is building an armada of the dead. Stealing a leaf from Gamora’s newly villainous playbook (see the events of INFINITY WARS), Nebula kidnapped a dwarf and forced him to lead her to an ancient horn that can call forth the NAGLFAR, an armada manned by soulless corpses of gods who have been reborn in new bodies. With it, she will bring about RAGNAROK, and so claim Gamora’s title of the Deadliest Woman in the Galaxy. Thor’s sister Angela has gathered a team to retake the horn and stop Nebula – or so it seems. For the true mastermind behind the ASGARDIANS OF THE GALAXY is another wayward god…one whose schemes may prove even deadlier than their enemy’s. KID LOKI is back. And he wants the Naglfar Armada for himself. Writer ANGELA CULLEN BUNN The firstborn child of Odin and Freyja, Angela was Artist kidnapped and believed slain by the Queen of Angels, MATTEO LOLLI but a handmaiden rescued her. When Heven was reopened to the other Realms years later, Angela’s Color Artist heritage was revealed. Branded a traitor by both FEDERICO BLEE Asgard and Heven, she now lives by her own code: Nothing for nothing—everything has its price. Letterer VC’s CORY PETIT VALKYRIE Brunnhilde served Asgard for centuries as the leader Cover Artists of the Valkyrior, warrior goddesses who usher the DALE KEOWN worthy fallen to Valhalla. -
ABSORBING MAN Villain
ABSORBING MAN Villain Real Name: Carl "Crusher" Creel Occupation: Professional criminal. Identity: Publicly known. Legal Status: Citizen of the United States with a criminal record. Other Aliases: None. Place of Birth: Houston, Texas. Marital Status: Presumably single. Known Relatives: None. Group Affiliation: None. Base of Operations: Mobile. First Post-Reboot Appearance: THOR: GOD OF THUNDER # History: Crusher Creel was a small-time criminal serving a prison sentence for aggravated assault when he was made an unwitting pawn in one of the schemes cooked up by the Norse trickster god, Loki (see Loki). Posing as one of the inmates assigned to work the prison cafeteria, Loki laced Creel's food with a rare Asgardian herb, granting him superhuman powers. Creel used these new powers to break out of prison, after which he was manipulated into combat with the Norse thunder god, Thor (see Thor). He has since clashed with the thunder god on a second occasion. It has recently come to light that the idea to transform Creel into the Absorbing Man was Sif's; Loki simply implemented it (see Sif). Height: 6' 4" Weight: 265 lbs. Eyes: Brown Hair: Bald; has brown facial hair. Uniform: None. Strength Level: Without changing his body, the Absorbing Man has the normal human strength of a man his age, height, and build who engages in intensive regular exercises. When using his powers, he can increase his strength to many times that, ultimately possessing the ability to lift (press) over 50 tons. Known Superhuman Powers: By touching an item, the Absorbing Man can take on its physical properties. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
VALKYRIE Source: 3E Deities & Demigods
VALKYRIE Source: 3e Deities & Demigods. A valkyrie is a warrior-spirit and handmaiden of death who helps the spirits of the greatest dead warriors reach an afterlife of eternal battle and glory. They are not associated with a specific deity or pantheon; instead, they serve as a reward for the mightiest warriors, regardless of credo or faith. Valkyries often appear mounted on great winged horses that are formidable themselves. Handmaidens of Battle: All valkyries are female. They are rarely seen; most often when a valkyrie appears, mounted on its winged horse, it is above a great battle involving thousands of individuals and several great leaders or champions. A valkyrie does not usually take sides in such a battle, instead watching for signs of great heroism and leadership, seeking to find worthy souls for harvesting, should those souls die in the battle. A valkyrie is impressed by a warrior's skills, but more important is that warrior's heart. Is he or she heroic and unflinching in battle? Willing to lay his or her life down for her fellows? Does he or she follow the orders of officers and generals? Are the weapons he or she wields well-cared for and worn from much use? Does the battle make his or her blood sing? These are amongst the traits that the valkyrior seek from those they would bring to their halls. The Fields of Valhalla: The battleground that the valkyries take spirits to is a hidden realm deep in the Astral Sea. The few living adventurers to visit it and return report that it is called Valhalla, with a great series of feast-halls overlooking a massive battlefield. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
Thorragnarok59d97e5bd2b22.Pdf
©2017 Marvel. All Rights Reserved. CAST Thor . .CHRIS HEMSWORTH Loki . TOM HIDDLESTON Hela . CATE BLANCHETT Heimdall . .IDRIS ELBA Grandmaster . JEFF GOLDBLUM MARVEL STUDIOS Valkyrie . TESSA THOMPSON presents Skurge . .KARL URBAN Bruce Banner/Hulk . MARK RUFFALO Odin . .ANTHONY HOPKINS Doctor Strange . BENEDICT CUMBERBATCH Korg . TAIKA WAITITI Topaz . RACHEL HOUSE Surtur . CLANCY BROWN Hogun . TADANOBU ASANO Volstagg . RAY STEVENSON Fandral . ZACHARY LEVI Asgardian Date #1 . GEORGIA BLIZZARD Asgardian Date #2 . AMALI GOLDEN Actor Sif . CHARLOTTE NICDAO Odin’s Assistant . ASHLEY RICARDO College Girl #1 . .SHALOM BRUNE-FRANKLIN Directed by . TAIKA WAITITI College Girl #2 . TAYLOR HEMSWORTH Written by . ERIC PEARSON Lead Scrapper . COHEN HOLLOWAY and CRAIG KYLE Golden Lady #1 . ALIA SEROR O’NEIL & CHRISTOPHER L. YOST Golden Lady #2 . .SOPHIA LARYEA Produced by . KEVIN FEIGE, p.g.a. Cousin Carlo . STEVEN OLIVER Executive Producer . LOUIS D’ESPOSITO Beerbot 5000 . HAMISH PARKINSON Executive Producer . VICTORIA ALONSO Warden . JASPER BAGG Executive Producer . BRAD WINDERBAUM Asgardian Daughter . SKY CASTANHO Executive Producers . THOMAS M. HAMMEL Asgardian Mother . SHARI SEBBENS STAN LEE Asgardian Uncle . RICHARD GREEN Co-Producer . DAVID J. GRANT Asgardian Son . SOL CASTANHO Director of Photography . .JAVIER AGUIRRESAROBE, ASC Valkyrie Sister #1 . JET TRANTER Production Designers . .DAN HENNAH Valkyrie Sister #2 . SAMANTHA HOPPER RA VINCENT Asgardian Woman . .ELOISE WINESTOCK Edited by . .JOEL NEGRON, ACE Asgardian Man . ROB MAYES ZENE BAKER, ACE Costume Designer . MAYES C. RUBEO Second Unit Director & Stunt Coordinator . BEN COOKE Visual Eff ects Supervisor . JAKE MORRISON Stunt Coordinator . .KYLE GARDINER Music by . MARK MOTHERSBAUGH Fight Coordinator . JON VALERA Music Supervisor . DAVE JORDAN Head Stunt Rigger . ANDY OWEN Casting by . SARAH HALLEY FINN, CSA Stunt Department Manager . -
Yggdrasil: Asgard Rulebook
All the base rules for Yggdrasil still apply when playing with this expansion except for the transe and Hel’s effect. In renouncing my divinity, My brothers’ power grew mightily. For, by the magic of the Sejdr, Trance These worlds and I are now bound. In a selfless act of sacrifice, a God can enter a trance to increase all of the other Gods’ power. This expansion adds a new action in addition to the original nine. For one action, the active God can enter or leave a trance. Simply turn the God sheet over to the other side (normal or trance). The active God cannot enter and leave a trance during the same turn. Trance As long as a God is in a trance, • he and all the Gods get a new power: the Trance Power of the God under the trance. The Trance Power can be used by any of the Gods, including the one under the trance. However • This God under a trance loses his Personal Power and • the God under a trance cannot perform an action in Asgard, i.e., the God under a trance cannot attack one of the six enemies. Personal Power Trance Power el The Viking counters that Hel removes from the H bags are not placed on the World of the Dead any more, but are permanently discarded. The Gods cannot use them again during the game. At the beginning of his turn, Odin draws 2 When they play on the Ice Fortress and Enemy cards instead of one, chooses which defeat a Giant, the Gods discard the Giant one he wants to play and puts the other one of their choice, one who is active or one odin back on or under the deck. -
Children of a One-Eyed God: Impairment in the Myth and Memory of Medieval Scandinavia Michael David Lawson East Tennessee State University
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 5-2019 Children of a One-Eyed God: Impairment in the Myth and Memory of Medieval Scandinavia Michael David Lawson East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Comparative Literature Commons, Cultural History Commons, Disability Studies Commons, European History Commons, European Languages and Societies Commons, Folklore Commons, History of Religion Commons, History of Science, Technology, and Medicine Commons, Medieval History Commons, Medieval Studies Commons, Scandinavian Studies Commons, and the Social and Cultural Anthropology Commons Recommended Citation Lawson, Michael David, "Children of a One-Eyed God: Impairment in the Myth and Memory of Medieval Scandinavia" (2019). Electronic Theses and Dissertations. Paper 3538. https://dc.etsu.edu/etd/3538 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Children of a One-Eyed God: Impairment in the Myth and Memory of Medieval Scandinavia ————— A thesis presented to the faculty of the Department of History East Tennessee State University ————— In partial fulfillment of the requirements for the degree -
Introduction to Freehold Heathenry
Intro to Freehold Heathenry Introduction to Freehold Heathenry Contents Introduction ........................................................................ 2 Chapter 1: Cosmos .............................................................. 3 Chapter 2: Common Deities ................................................ 7 Chapter 3: Types of Spirits ................................................ 15 Chapter 4: Common Fainings ........................................... 18 Chapter 5: Ethics & Behaviour ......................................... 22 Chapter 6: The Soul and Afterlife ..................................... 26 Chapter 7: Introduction to Heathen Magical Practices ...... 29 Chapter 8: Structure of the Freehold ................................. 32 Conclusion ........................................................................ 36 1 Freehold Ritual & Lore Council Introduction In this self study package, we will explore the basics of Heathenry as practised by the British Columbia Heathen Freehold. We will begin with some basic terminology and then explore the basic cosmos and tenets of Heathenry. In this brief introductory course you will learn about the gods and wights worshipped by Heathens, how we worship them, and when. You will be introduced to our system of ethics and morality, how we view the soul, and what we think happens after we die. At the end is a chapter describing the types of magic commonly practiced by Heathens of the past and in modern times. We will begin with the common terms that are used by Heathens. This is by no means an exhaustive list, further terms will be discussed in each relevant chapter. Wyrd is the Heathen concept of fate or destiny, yet it is infinitely more malleable than fate in a Christian context. Wyrd is best described as the driving force of all previous actions pushing us forward. Every action and choice made by every individual from the highest of the gods to the lowest bacteria contributes to the course of Wyrd. -
ECON F313: Issues in Economic Development Comprehensive
ECON F313: Issues in Economic Development Comprehensive Examination (Closed Book) - First Semester 2018-19 Time: 180 minutes Total Marks: 80 Date: 08.12.2018 Answer all the questions and All parts of a single question must be answered together 1. a. Explain with the help of a theory why less developed countries should avoid dependence on primary products in trade (for exports). (4) b. Explain the vent for surplus theory of trade with the help of a diagram. (4) 2. In ‘Thor Ragnarok’, Thor crash lands in a planet called ‘Sakaar’. Here, Thor teamed up with Hulk (a powerful friend) and then persuaded one of the Valkyrior (a strong fighter) to fight Hela (a strong enemy) to save his planet Asgard. Why Thor tried and formed team with these people and not anyone else (apart from reasons of friendship)? Link this with an economic theory and prove your logic with some basic equations. (6) 3. a. In case of aggregate growth modelling part of planning, if rate of depreciation=0.04, capital output ratio is 3, share of profit in income is 0.5, saving propensity out of capital income is 40% and our targeted growth rate is 6%, what should be the saving propensity of the wage earners to achieve the target? (4) b. Suppose that the economy of Eternia has two sectors, Mining and Electricity. For each unit of output, Mining requires 0.4 units of its own production and 0.2 units of Electricity. Moreover, for each unit of output, Electricity requires 0.3 units of Mining and 0.6 of its own production. -
Going to Hel: the Consequences of a Heathen Life
Going to Hel: The Consequences of a Heathen Life by William P. Reaves © 2014 For a moral code to remain in effect in any religion, there must be consequences for not following that code. Since Heathenism has a highly developed moral code, it stands to reason that it also spoke of the consequences of leading a life in accordance with or in opposition to its own moral standards, yet according to popular belief there is no mechanism for that to happen — primarily because Snorri’s Edda doesn’t mention a court to judge the dead or any reward for leading a pious heathen life; warriors go to Valhalla and everyone else goes to Hel, a dreary, dismal place. Do the sources of Heathen belief confirm this view? Fáfnismál 10 informs us: því at einu sinni “For there is a time skal alda hverr when every man fara til heljar heðan. shall journey hence to Hel." Fáfnismál unequivocally states that all men eventually travel to Hel. It names no exceptions. Other sources confirm that in heathen times, the way and its features were well known. Gylfaginning 49 (A. Broedur tr.): “Frigg spoke, and asked who there might be among the Æsir who would fain have for his own all her love and favor: let him ride the road to Hel, and seek if he may find Baldr, and offer Hel a ransom if she will let Baldr come home to Ásgard." And later in the same narrative: “…Now this is to be told concerning Hermódr, that he rode nine nights through dark dales and deep, so that he saw not before he was come to the river Gjöll and rode onto the Gjöll-Bridge; which bridge is thatched with glittering gold.