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VALKYRIE Source: 3e Deities & Demigods. A is a warrior-spirit and handmaiden of death who helps the spirits of the greatest dead warriors reach an afterlife of eternal battle and glory. They are not associated with a specific deity or pantheon; instead, they serve as a reward for the mightiest warriors, regardless of credo or faith. Valkyries often appear mounted on great winged horses that are formidable themselves. Handmaidens of Battle: All valkyries are female. They are rarely seen; most often when a valkyrie appears, mounted on its winged horse, it is above a great battle involving thousands of individuals and several great leaders or champions. A valkyrie does not usually take sides in such a battle, instead watching for signs of great heroism and leadership, seeking to find worthy souls for harvesting, should those souls die in the battle. A valkyrie is impressed by a warrior's skills, but more important is that warrior's heart. Is he or she heroic and unflinching in battle? Willing to lay his or her life down for her fellows? Does he or she follow the orders of officers and generals? Are the weapons he or she wields well-cared for and worn from much use? Does the battle make his or her blood sing? These are amongst the traits that the valkyrior seek from those they would bring to their halls. The Fields of Valhalla: The battleground that the valkyries take spirits to is a hidden realm deep in the Astral Sea. The few living adventurers to visit it and return report that it is called Valhalla, with a great series of feast-halls overlooking a massive battlefield. Every day, the souls of Valhalla issue forth in different groupings and make war against one another, reveling in the glory of battle. At night, when they return to the feast-halls, the slain and wounded are returned to life and healed, to fight again the next day. The Great Army: With an army composed of many millions of history's greatest warriors, the valkyries have significant potential power. They have never used that power for any purpose other than defending their own realm; however, the armies of Valhalla continue to swell ever greater over time. What hidden purpose the valkyries might have for building such a massive force has caused many sages to study the question, but if there is a secret valkyrie agenda, they have been unable to discern it. Valkyrie Shieldmaiden Level 29 Soldier () Medium immortal humanoid XP 15,000 HP 270; Bloodied 135 Initiative +23 AC 45; Fortitude 41; Reflex 39; Will 43 Perception +30 Speed 5 Lowlight Immune fear TRAITS Shieldmaiden * Aura 1 Allies in the aura gain a +2 bonus to AC and Reflex. Multiple shieldmaiden auras do not stack. STANDARD ACTIONS (mbasic) Longsword (weapon) * At Will Attack: Melee 1 (one creature); +34 vs. AC. Hit: 4d8+19 damage, and the valkyrie marks the target until the end of the valkyrie's next turn. Bolstering Shout * Encounter Effect: Each ally in a close burst 3 gains 50 temporary hit points. TRIGGERED ACTIONS I Am Your Foe * Encounter Trigger: A creature marked by the shieldmaiden makes an attack against a target other than the shieldmaiden. Attack (Immediate Interrupt): Close burst 3 (the triggering creature in burst); +32 vs. Will. Hit: The target is weakened (save ends). This effect also ends if the target attacks the shieldmaiden on its turn. --- Str 23 Dex 24 Wis 27 Con 30 Int 16 Cha 22 Alignment unaligned Languages Supernal Equipment scale armor, heavy shield, longsword Valkyrie Archer Level 29 Artillery Medium immortal humanoid XP 15,000 HP 206; Bloodied 103 Initiative +23 AC 41; Fortitude 40; Reflex 43; Will 40 Perception +30 Speed 6 Lowlight vision Immune fear STANDARD ACTIONS (mbasic) Longsword (weapon) * At Will Attack: Melee 1 (one creature); +34 vs. AC. Hit: 4d8+19 damage. (rbasic) Longbow (weapon) * At Will Attack: Ranged 40 (one creature); +35 vs. AC. Hit: 4d10+15 damage. (ranged) Precise Shot (weapon) * At Will Attack: Ranged 20 (one creature); +34 vs. Reflex. Hit: 4d10+15 damage. (ranged) Leg Shot (weapon) * Encounter Attack: Ranged 20 (one creature); +34 vs. Fortitude. Hit: 4d10+30 damage, and the target is slowed (save ends). (ranged) Artery Shot (weapon) * Encounter Attack: Ranged 20 (one creature); +33 vs. Fortitude. Hit: 4d10+15 damage and ongoing 15 damage (save ends). MINOR ACTIONS Tactical Adjustment Effect: The valkyrie shifts 1 square. --- Str 23 Dex 29 Wis 27 Con 26 Int 16 Cha 22 Alignment unaligned Languages Supernal Equipment leather armor, longsword, longbow, 100 arrows Valkyrie Spearmaiden Level 29 Brute Medium immortal humanoid XP 15,000 HP 330; Bloodied 165 Initiative +21 AC 41; Fortitude 41; Reflex 41; Will 41 Perception +30 Speed 6 Lowlight vision Immune fear TRAITS Threatening Reach The spearmaiden can make opportunity attacks against creatures within 2 squares of it while it wields a spear. STANDARD ACTIONS (mbasic) Longspear (weapon) * At Will Attack: Melee 2 (one creature); +34 vs. AC. Hit: 4d12+20 damage (2d12+68 on a critical hit). (close) Whirling Spear (weapon) * Encounter Requirement: The spearmaiden must be wielding a spear. Attack: Close burst 2 (each enemy in burst); +33 vs. AC. Hit: 4d12+8 damage and the spearmaiden pushes the target 1 square. TRIGGERED ACTIONS (melee) A Worthy End (weapon) * Encounter Trigger: A melee attack reduces the valkyrie to 0 hit points. Attack (No Action): Melee 2 (the triggering attacker); +34 vs. AC. Hit: 4d12+20 damage, and the target is impaled on the valkyrie's spear and immobilized (save ends). While immobilized, the target takes ongoing 20 damage. --- Str 23 Dex 24 Wis 27 Con 30 Int 16 Cha 22 Alignment unaligned Languages Supernal Equipment chain armor, longspear Valkyrie Commander Level 31 Soldier (Leader ) Medium immortal humanoid XP 23,000 HP 286; Bloodied 143 Initiative +24 AC 45; Fortitude 41; Reflex 39; Will 43 Perception +31 Speed 5 Lowlight vision Immune fear TRAITS Tactical Acumen Any allies with line of sight to the valkyrie commander gain a +2 bonus to initiative. (Allies that roll initiative and then later gain line of sight to the commander do not get this bonus.) Commanding Presence * Aura 3 The valkyrie commander's allies in the aura gain a +2 bonus to saving throws. STANDARD ACTIONS (mbasic) Battle Axe (weapon) * At Will Attack: Melee 1 (one creature); +36 vs. AC. Hit: 5d10+12 damage, and the valkyrie commander marks the target until the end of the commander's next turn. (melee) Vicious Blow (weapon) * Recharges when a marked target attacks a creature other than the valkyrie commander Attack: Melee 1 (one creature); +34 vs. Fortitude. Hit: 5d10+12 damage, plus ongoing 15 damage (save ends). (melee) Tactical Assault (weapon) * Recharges when first bloodied Attack: Melee 1 (one creature); +36 vs. AC. Hit: 5d10+7 damage, and the valkyrie commander slides the target up to 2 squares. Effect: The valkyrie commander shifts up to 2 squares. TRIGGERED ACTIONS Have At Thee, Backstabber! * At Will Trigger: An enemy moves in to flanking on the commander. Effect: The commander makes an opportunity attack against the triggering enemy. --- Str 26 Dex 25 Wis 27 Con 30 Int 18 Cha 26 Alignment unaligned Languages Supernal Equipment scale armor, shield, battle axe Valkyrie Winged Charger Level 29 Skirmisher Large immortal (mount) XP 15,000 HP 270; Bloodied 135 Initiative +24 AC 43; Fortitude 42; Reflex 41; Will 40 Perception +21 Speed 8, fly 12 Lowlight vision Immune slow TRAITS Mount of Heroes If a valkyrie or other worthy rider rides a valkyrie winged charger, that creature may make one saving throw at the start of its turn against an effect a save can end. STANDARD ACTIONS (mbasic) Hooves * At Will Attack: Melee 1 (one creature); +34 vs. AC. Hit: 3d10+7 damage. (melee) Winged Rush * Recharge 5 6 Effect: The valkyrie winged charger flies at least 3 squares and up to its speed and makes the following attack. Each creature that makes an opportunity attack against it because of this movement falls prone after its opportunity attack resolves. Attack: Melee 1 (one creature); +36 vs. AC. Hit: 4d10+9 damage, and the target falls prone. MINOR ACTIONS (meleee) Bite * At Will 1/round Attack: Melee 1 (one creature); +34 vs. AC. Hit: 2d8+5 damage. --- Skills Endurance +29 Str 28 Dex 26 Wis 25 Con 30 Int 12 Cha 18 Alignment unaligned Languages Supernal Equipment scale barding Warrior Spirit of Valhalla Level 29 Minion Soldier Medium immortal humanoid XP 3,750 HP 1; a missed attack never damages a minion Initiative +25 AC 45; Fortitude 41; Reflex 41; Will 41 Perception +20 Speed 5 Immune fear; Resist 15 all STANDARD ACTIONS (mbasic) Longsword (weapon) * At Will Attack: Melee 1 (one creature); +34 vs. AC. Hit: 18 damage, and the spirit of Valhalla marks the target until the beginning of the spirit's next turn. --- Str 26 Dex 24 Wis 23 Con 20 Int 10 Cha 20 Alignment unaligned Languages Supernal Equipment chain armor, heavy shield, longsword