Thanos and the Infinity Stones

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Thanos and the Infinity Stones 2 to 4 Players • Ages 12 and Up • 20 Minutes per Player INSTRUCTIONS Dominate the Marvel Universe as an iconic Marvel Villain. Wield sinister abilities to pursue your objectives and follow your unique path to victory. Use your Villain guides to master the game with Thanos, Hela, Killmonger, Ultron, and Taskmaster! To learn how to play, watch the video: Ravensburger.com/HowToPlayMarvelVillainous COMPONENTS HELA SPECIALTY 2 1 HELA’S OBJECTIVE 3 Have a combination of eight Allies and Soul Marks and NIFLHEIM HEL GJOLL ODIN’S VAULT no opposing characters at Odin’s Vault. Thanos Hela Taskmaster Killmonger Ultron KILLMONGER SPECIALTY 5 Villain Movers 1 KILLMONGERS’S OBJECTIVE 3 2 Take control of the mines and relocate two Explosives to any WARRIOR FALLS INSTITUTE OF TECHNOLOGY THE GREAT MOUND THE GOLDEN CITY Domain other than your own TASKMASTER SPECIALTY 2 1 THANOS HELA TASKMASTER KILLMONGER ULTRON © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 TASKMASTER’S OBJECTIVE 3 Have four Allies, each with 5 Villain Decks 5 or more Strength, at four SOLOMON INSTITUTE TRAINING ROOM ARMORY CAMP HAMMOND (30 cards in each deck) different locations. THANOS SPECIALTY 2 THANOS’ 1 3 OBJECTIVE Collect the six Infinity Stones. SANCTUARY II TITAN THE INFINITY WELL KNOWHERE FATE FATE FATE FATE FATE FATE © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 © MARVEL USe01 ULTRON SPECIALTY 1 2 6 Fate Decks (1 Common Fate deck with 15 cards and 5 Villain Fate decks with 11 cards each) ULTRON’S OBJECTIVE 1 3 Upgrade to Ultron Ultimate and play the RESEARCH LAB MANUFACTURING ARRAY RECONFIGURATION BASE STARK INDUSTRIES Age of Ultron. INDUSTRIAL COMPLEX 0 12 5 Domains POWER STONE AGE OF ULTRON CONTROL THE MINES Klaw startss thetthhe gameg at The Golden City.Pay 2 Power. When Age of Ultron is revealed, Place two +1 Strength Tokens on you win the game. Relocate Explosives to another up to two AAlliesllies you control. player’s Domain. If Black Panther is in your Domain, flip this tile over. 5 REFERENCE CARDARD IItemtem SSpecialtypecialty SSpecialtypecialty REFERENCERelocate CARD RelocateRelocate Gain Power Relocate 12 Specialty Tiles Play a Card Vanquish Activate Discard Cards (6 Infinity Stone Tiles, 4 Ultron Objective Tiles, 2 Killmonger Objective Tiles) Fate Protector Hela Killmonger Taskmaster Thanos Ultron HELA TASKMASTER KILLMONGER THANOS ULTRON 5 Reference Cards 1 Vault VILLAIN GUIDE VILLAIN GUIDE VILLAIN GUIDE VILLAIN GUIDE VILLAIN GUIDE 5 Villain Guides 40 Power Tokens 20 Strength Tokens 15 Soul Mark Tokens 2 SETUP 1 Each player chooses a Villain 2 Place your Domain in front of you. 3 Shuffle together the Common Fate and takes the corresponding Each Domain depicts (from left to deck and the Fate decks from all Villain Domain, mover, guide, right) your portrait and objective, Villains playing this game to create Villain deck, and Fate deck, four locations, and an area for a single Fate deck. Place this deck as well as a reference card. Specialty cards. Place your Villain within reach of all players. Leave Return remaining Villains and mover on the Villain portrait. room for a discard pile next to the their components to the box. Fate deck. Some Villains have unique setups as explained in their Villain guides. Fate Discard Pile PLAYER SETUP FATE © MARVEL USe01 Villain Mover Fate Deck HELAHHEELELAELALA SPECIALTY 2 1 HELA’S OBJECTIVE 3 Have a combination of eight HELA © MARVEL USe01 Allies and Soul Marks and NIFLHEIM HEL GJOLL ODIN’S VAULT no opposing characters at Odin’s Vault. Villain Deck Domain HELA VILLAIN GUIDE REFERENCE CARD Gain Power Relocate Villain Play a Card Vanquish Discard Pile Activate Discard Cards Fate Protector Hela Killmonger Taskmaster Thanos Ultron HELA HELA © MARVEL USe01 © MARVEL USe01 Starting Hand Villain Guide Reference Card 4 Shuffle your Villain deck and place 5 Place the Power/Strength 6 Draw a starting hand of four cards it face down to the left of your tokens in the Vault within from your Villain deck. You may look Domain. Leave room for a discard reach of all players. at your cards, but keep them secret pile below the Villain deck. from other players. 7 The last player to read a Marvel comic goes first. 1st Player 8 In turn order, read the objective on When in doubt, the oldest player starts. Play your Domain out loud to make all proceeds clockwise. The first player starts with 2nd Player players aware of it. no Power tokens. The second player starts with one Power token, while the third and fourth 3rd and 4th players (if present) each start with two Power. Player 3 GAME OVERVIEW Each player takes the role of a Marvel Villain with their own objective to achieve. On your turn, place your Villain mover on a different location in your Domain, then perform the actions available there. Achieve your Villain’s objective first to win the game! A. Domain All cards played to your Domain, including Specialty Cards, are “in” your Domain. Cards in your hand, deck, and discard pile are not in your Domain, nor are cards at Events. (See Event Cards.) Each Domain has four locations to which you may move your Villain. For example, Hela’s Domain incudes Niflheim, Hel, Gjoll, and Odin’s Vault. The icons on each location indicate the actions you may perform after you move to it. To the far left of each H Domain is each Villain’s objective, showing what you must achieve to win the game. To the far right is a space for Specialty cards. B. Villain Mover VALKYRIOR B Each player has a mover representing Soul MarksODIN-FORCEODIN may-FORCE not be attached to Valkyrior. their Villain. Players will move this When Odin-Force is played, attachattach itit HELA toto a Hero. If this Hero has an attachedattached A 3 Soul Mark,Mark, remove it. This Hero piece to a new location within their have a SoulHero Mark attachedattached and gainsgainnss Domain each turn. C 2 Item C. Villain Deck Draw from this deck to achieve your objective. HELA’S D. Villain Cards OBJECTIVE Play cards from your hand to the Have a combination of eight Allies and Soul Marks and HELA NIFLHEIM HEL © MARVEL USe01 no opposing characters bottom of your Domain. These do not at Odin’s Vault. block actions. D 2 E. Power Tokens & Strength Tokens In Marvel Villainous, there are two types of game tokens: HELA E VILLAIN GUIDE Power and Strength. Gain and pay Power from the Vault unless F specified otherwise. Use +1 or -1 Strength tokens to represent a NIGHTSWORD permanent change in Strength to Allies or Heroes. Attach a Soul Mark to any HHeroero (See Strength.) without one at this location. IItemtem F. Villain Guide Read the Villain guide for your chosen Villain before starting the game. These guides detail your Villain’s objective and unique cards, and which Heroes and Events can slow you down. Keep your Villain guide handy and refer to it as needed when you play new cards—or when others play cards against you! 4 G I GAME MODES Omnipotent (Easy): CONQUER VALHALLA If you’re trying Marvel Villainous or a new Villain for Hela may not play, find or access any cards in her discard pile. the first time, remove all Events from the game, Reward: Hela may immediately attach Soul Marks on all Heroes in all Domains who don’t already have one. 7 Event return them to the box, and ignore all references to Event cards. This mode also allows for a faster game. FATE Inevitable (Intermediate): © MARVEL USe01 K REFERENCE CARD Once you’ve mastered the rules, follow setup as Gain Power Relocate detailed below to incorporate Events for a greater Play a Card Vanquish challenge and longer game. Activate Discard Cards Undying (Difficult): Fate Protector For a true test and longer game, experienced players should review the Events section of the rules for an Hela Killmonger Taskmaster Thanos Ultron additional rule variant. THOR SPECIALTY G. Fate Deck J Draw and play from this deck to foil your opponents’ plans. 5 1 Hero H. Fate Cards Your opponents can play Hero and Item cards from the Fate deck to the top of your Domain. These cards cover up actions at the location to which they are played, preventing you from taking those actions. (See Blocking Actions.) The Fate deck also 3 contains Effect cards and Event cards. (See Types of Cards.) GJOLL ODIN’S VAULT I. Events In the Fate deck are Events, which are placed in the center of 2 the playing area as a new and unique location. Events are not 1 considered to be in any Domain. Villain movers and Heroes never move to Events. To scale the difficulty of your game by using different Event options, reference the game modes above. FENRIS WOLF If a HHeroero is played to a location in yourDRAUGR Domain, you SWORDSMAN may N J. Specialty Area play or relocate Fenris Wolf to that location for free. Play Specialty cards to the rightmost area of your Domain. 3 Draugr Swordsman gains 1 StrengthAAllylly for each Draugr Specialty cards are in your Domain and cannot be relocated or SwordsmanSwordsman in your yoy ur discard discardsccardard pile.ppilpileilelee. removed. (See Specialty Cards.) 2 AAllylly K. Reference Card One side of the reference card lists how each Villain reaches their objective. This will help you determine whether an opponent is nearing victory. The other side identifies the actions and icons in the game. 5 ON YOUR TURN Do the following in this order: Blocked Actions 1 Move Your Villain During the game, actions may become covered by Fate cards or by an Move your Villain from its current opponent’s Ally.
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