Vector Synthesis: a Media Archaeological Investigation Into Sound-Modulated Light
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Getting Started
4620rlin.fm Page 1 Thursday, April 8, 1999 5:42 PM Getting Started &UHDWLYH6RXQG%ODVWHU/LYH &UHDWLYH$XGLR6RIWZDUH Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of the software for backup purposes. Copyright © 1998-1999 by Creative Technology Ltd. All rights reserved. Version 2.00 April 1999 Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, Environmental Audio, and Creative Multi Speaker Surround are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc.. SoundWorks is a registered trademark, and MicroWorks, PCWorks and FourPointSurround are trademarks of Cambridge SoundWorks, Inc.. Microsoft, MS-DOS, and Windows are registered trademarks of Microsoft Corporation. All other products are trademarks or registered trademarks of their respective owners. This product is covered by one or more of the following U.S. patents: 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Latin American Nimes: Electronic Musical Instruments and Experimental Sound Devices in the Twentieth Century
Latin American NIMEs: Electronic Musical Instruments and Experimental Sound Devices in the Twentieth Century Martín Matus Lerner Desarrollos Tecnológicos Aplicados a las Artes EUdA, Universidad Nacional de Quilmes Buenos Aires, Argentina [email protected] ABSTRACT 2. EARLY EXPERIENCES During the twentieth century several Latin American nations 2.1 The singing arc in Argentina (such as Argentina, Brazil, Chile, Cuba and Mexico) have In 1900 William du Bois Duddell publishes an article in which originated relevant antecedents in the NIME field. Their describes his experiments with “the singing arc”, one of the first innovative authors have interrelated musical composition, electroacoustic musical instruments. Based on the carbon arc lutherie, electronics and computing. This paper provides a lamp (in common use until the appearance of the electric light panoramic view of their original electronic instruments and bulb), the singing or speaking arc produces a high volume buzz experimental sound practices, as well as a perspective of them which can be modulated by means of a variable resistor or a regarding other inventions around the World. microphone [35]. Its functioning principle is present in later technologies such as plasma loudspeakers and microphones. Author Keywords In 1909 German physicist Emil Bose assumes direction of the Latin America, music and technology history, synthesizer, drawn High School of Physics at the Universidad de La Plata. Within sound, luthería electrónica. two years Bose turns this institution into a first-rate Department of Physics (pioneer in South America). On March 29th 1911 CCS Concepts Bose presents the speaking arc at a science event motivated by the purchase of equipment and scientific instruments from the • Applied computing → Sound and music German company Max Kohl. -
Technology and Interactive Multimedia. Identifying Emerging Issues and Trends in Technology for Special Education
DOCUMENT RESUME ED 350 767 EC 301 574 AUTHOR Ashton, Ray TITLE Technology and Interactive Multimedia. Identifying Emerging Issues and Trends in Technology for Special Education. INSTITUTION COSMOS Corp., Washington, DC. SPONS AGENCY Special Education Programs (ED/OSERS), Washington, DC. PUB DATE Jun 92 CONTRACT HS90008001 NOTE 48p.; For related documents, see EC 301 540, EC 301 567-573. PUB TYPE Information Analyses (070) Viewpoints (Opinion/Position Papers, Essays, etc.) (120) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Audiodisks; Computer Assisted Instruction; *Disabilities; *Educational Technology; *Electronic Equipment; Hypermedia; Interactive Video; *Microcomputers; *Optical Disks; Research and Development; Special Education; *Technological Advancement; Technology Transfer; Telecommunications; Television; Theory Practice Relationship; Trend Analysis; Videodisks ABSTRACT As 'art of a 3-year study to identify emerging issues and trends in technology for special education, this paper addresses the role of interactive multimedia, especially the digital, optical compact disc technologies, in providing instructional services to special education students. An overview identifies technological and economic trends, focusing on the convergence of the personal computer industry with the consumer electronic industry resulting in an exploding multimedia market. The current technology is then reviewed for the following areas: personal computers, digital audio tape, interactive videodisc, compact disc read only memory, digital video interactive, Commodore Dynamic Total Vision, compact disc interactive, magneto-optic systems, digital compact cassettes, compact disc recordable/erasable technology, blue (focusable) lasers, high definition television, virtual reality, and communications. Key trends identified for the year 2000 and beyond include improved data compression and storage technology as the underlying enabling technology, multifunction hardware platforms as the norm, cross platform compatibility, and increasing importance of product contents. -
Computer Sound Design : Synthesis Techniques and Programming
Computer Sound Design Titles in the Series Acoustics and Psychoacoustics, 2nd edition (with website) David M. Howard and James Angus The Audio Workstation Handbook Francis Rumsey Composing Music with Computers (with CD-ROM) Eduardo Reck Miranda Digital Audio CD and Resource Pack Markus Erne (Digital Audio CD also available separately) Digital Sound Processing for Music and Multimedia (with website) Ross Kirk and Andy Hunt MIDI Systems and Control, 2nd edition Francis Rumsey Network Technology for Digital Audio Andrew Bailey Computer Sound Design: Synthesis techniques and programming, 2nd edition (with CD-ROM) Eduardo Reck Miranda Sound and Recording: An introduction, 4th edition Francis Rumsey and Tim McCormick Sound Synthesis and Sampling Martin Russ Sound Synthesis and Sampling CD-ROM Martin Russ Spatial Audio Francis Rumsey Computer Sound Design Synthesis techniques and programming Second edition Eduardo Reck Miranda Focal Press An imprint of Elsevier Science Linacre House, Jordan Hill, Oxford OX2 8DP 225 Wildwood Avenue, Woburn MA 01801-2041 First published as Computer Sound Synthesis for the Electronic Musician 1998 Second edition 2002 Copyright © 1998, 2002, Eduardo Reck Miranda. All rights reserved The right of Eduardo Reck Miranda to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1T 4LP. -
Pdf Nord Modular
Table of Contents 1 Introduction 1.1 The Purpose of this Document 1.2 Acknowledgements 2 Oscillator Waveform Modification 2.1 Sync 2.2 Frequency Modulation Techniques 2.3 Wave Shaping 2.4 Vector Synthesis 2.5 Wave Sequencing 2.6 Audio-Rate Crossfading 2.7 Wave Terrain Synthesis 2.8 VOSIM 2.9 FOF Synthesis 2.10 Granular Synthesis 3 Filter Techniques 3.1 Resonant Filters as Oscillators 3.2 Serial and Parallel Filter Techniques 3.3 Audio-Rate Filter Cutoff Modulation 3.4 Adding Analog Feel 3.5 Wet Filters 4 Noise Generation 4.1 White Noise 4.2 Brown Noise 4.3 Pink Noise 4.4 Pitched Noise 5 Percussion 5.1 Bass Drum Synthesis 5.2 Snare Drum Synthesis 5.3 Synthesis of Gongs, Bells and Cymbals 5.4 Synthesis of Hand Claps 6 Additive Synthesis 6.1 What is Additive Synthesis? 6.2 Resynthesis 6.3 Group Additive Synthesis 6.4 Morphing 6.5 Transients 6.7 Which Oscillator to Use 7 Physical Modeling 7.1 Introduction to Physical Modeling 7.2 The Karplus-Strong Algorithm 7.3 Tuning of Delay Lines 7.4 Delay Line Details 7.5 Physical Modeling with Digital Waveguides 7.6 String Modeling 7.7 Woodwind Modeling 7.8 Related Links 8 Speech Synthesis and Processing 8.1 Vocoder Techniques 8.2 Speech Synthesis 8.3 Pitch Tracking 9 Using the Logic Modules 9.1 Complex Logic Functions 9.2 Flipflops, Counters other Sequential Elements 9.3 Asynchronous Elements 9.4 Arpeggiation 10 Algorithmic Composition 10.1 Chaos and Fractal Music 10.2 Cellular Automata 10.3 Cooking Noodles 11 Reverb and Echo Effects 11.1 Synthetic Echo and Reverb 11.2 Short-Time Reverb 11.3 Low-Fidelity -
Leonardo Music Journal., 13
Durham Research Online Deposited in DRO: 02 July 2008 Version of attached le: Published Version Peer-review status of attached le: Peer-reviewed Citation for published item: Manning, P. D. (2003) 'The inuence of recording technologies on the early development of electroacoustic music.', Leonardo music journal., 13 . pp. 5-10. Further information on publisher's website: http://mitpress2.mit.edu/e-journals/Leonardo/isast/journal/toclmj13.html Publisher's copyright statement: Additional information: Use policy The full-text may be used and/or reproduced, and given to third parties in any format or medium, without prior permission or charge, for personal research or study, educational, or not-for-prot purposes provided that: • a full bibliographic reference is made to the original source • a link is made to the metadata record in DRO • the full-text is not changed in any way The full-text must not be sold in any format or medium without the formal permission of the copyright holders. Please consult the full DRO policy for further details. Durham University Library, Stockton Road, Durham DH1 3LY, United Kingdom Tel : +44 (0)191 334 3042 | Fax : +44 (0)191 334 2971 https://dro.dur.ac.uk LMJ13_02body_005-096 11/25/03 2:57 PM Page 5 The Influence of Recording Technologies on the ABSTRACT Early Development of From the earliest experi- ments with the manipulation of 78-rpm disks during the 1920s, Electroacoustic Music the technology of recording has played a major role in the evolution of electroacoustic music. This has extended not only to the recording and Peter Manning reproduction of materials but also to key components of the compositional process itself. -
MTEC 474B Electronic Synthesizer Techniques S 2021
Electronic Synthesizer Techniques, MTEC 474b Course Syllabus Spring 2021 Timo Preece E-mail: [email protected] Website: gravityterminal.com Mailbox: TMC G118 Office Hours: TBA Course Goals It is the goal of this course that each student—upon successful completion—gains a theoretical and practical understanding of intermediate electronic synthesizer and sampling techniques. These will include a working knowledge of electronic synthesizers, effect processors and the components of the synthesis process. To reach this goal, each student must successfully accomplish the objectives described below. Course Objectives • Using contemporary production techniques, demonstrate proficiency of fundamental concepts in sound theory by applying them to practical real-world examples • Create original presets, patches and recorded audio sound-sets using electronic synthesis including: subtractive, additive, physical modeling, frequency modulation, sample-based, wavetable and granular • Synthesize, process and catalog sounds for personal music libraries • Describe, explain, and demonstrate the process of making musical sounds with electronic synthesizers and various additional tools and technology • Create and produce musical compositions and arrangements with synthesized and processed sounds Requirements, Exams and Grading Information Student assessment in MTEC 474b will consist of exercises, mid-term, final project and a final exam. Unless otherwise noted, all exercises are due one week from the date assigned. All assignments are to be turned in to the class DropBox, accessed through Blackboard, and must carefully follow file naming conventions, file management and format guidelines. The final project will consist of a musical sound design sequence, 3 to 4 minutes in length. Students will document their workflow and explain it in a, no longer than 7 minute, screen capture. -
Experiments in Sound and Electronic Music in Koenig Books Isbn 978-3-86560-706-5 Early 20Th Century Russia · Andrey Smirnov
SOUND IN Z Russia, 1917 — a time of complex political upheaval that resulted in the demise of the Russian monarchy and seemingly offered great prospects for a new dawn of art and science. Inspired by revolutionary ideas, artists and enthusiasts developed innumerable musical and audio inventions, instruments and ideas often long ahead of their time – a culture that was to be SOUND IN Z cut off in its prime as it collided with the totalitarian state of the 1930s. Smirnov’s account of the period offers an engaging introduction to some of the key figures and their work, including Arseny Avraamov’s open-air performance of 1922 featuring the Caspian flotilla, artillery guns, hydroplanes and all the town’s factory sirens; Solomon Nikritin’s Projection Theatre; Alexei Gastev, the polymath who coined the term ‘bio-mechanics’; pioneering film maker Dziga Vertov, director of the Laboratory of Hearing and the Symphony of Noises; and Vladimir Popov, ANDREY SMIRNO the pioneer of Noise and inventor of Sound Machines. Shedding new light on better-known figures such as Leon Theremin (inventor of the world’s first electronic musical instrument, the Theremin), the publication also investigates the work of a number of pioneers of electronic sound tracks using ‘graphical sound’ techniques, such as Mikhail Tsekhanovsky, Nikolai Voinov, Evgeny Sholpo and Boris Yankovsky. From V eavesdropping on pianists to the 23-string electric guitar, microtonal music to the story of the man imprisoned for pentatonic research, Noise Orchestras to Machine Worshippers, Sound in Z documents an extraordinary and largely forgotten chapter in the history of music and audio technology. -
Product Informations Product Informations
Product Informations Product Informations A WORD ABOUT SYNTHESIS A - Substractive (or analog) synthesis (usually called “Analog” because it was the synthesis you could find on most of the first analog synthesizers). It starts out with a waveform rich in harmonics, such as a saw or square wave, and uses filters to make the finished sound. Here are the main substractive synthesis components : Oscillators: The device creating a soundwave is usually called an oscillator. The first synthesizers used analog electronic oscillator circuits to create waveforms. These units are called VCO's (Voltage Controlled Oscillator). More modern digital synthesizers use DCO's instead (Digitally Controlled Oscillators). A simple oscillator can create one or two basic waveforms - most often a sawtooth-wave - and a squarewave. Most synthesizers can also create a completely random waveform - a noise wave. These waveforms are very simple and completely artificial - they hardly ever appear in the nature. But you would be surprised to know how many different sounds can be achieved by only using and combining these waves. 2 / 17 Product Informations Filters: To be able to vary the basic waveforms to some extent, most synthesizers use filters. A filter is an electronic circuit, which works by smoothing out the "edges" of the original waveform. The Filter section of a synthesizer may be labled as VCF (Voltage Controlled Filter) or DCF (Digitally Controlled Filter). A Filter is used to remove frequencies from the waveform so as to alter the timbre. •Low-Pass Filters allows the lower frequencies to pass through unaffected and filters out (or blocks out) the higher frequencies. -
A History of Electronic Music Pioneers David Dunn
A HISTORY OF ELECTRONIC MUSIC PIONEERS DAVID DUNN D a v i d D u n n “When intellectual formulations are treated simply renewal in the electronic reconstruction of archaic by relegating them to the past and permitting the perception. simple passage of time to substitute for development, It is specifically a concern for the expansion of the suspicion is justified that such formulations have human perception through a technological strate- not really been mastered, but rather they are being gem that links those tumultuous years of aesthetic suppressed.” and technical experimentation with the 20th cen- —Theodor W. Adorno tury history of modernist exploration of electronic potentials, primarily exemplified by the lineage of “It is the historical necessity, if there is a historical artistic research initiated by electronic sound and necessity in history, that a new decade of electronic music experimentation beginning as far back as television should follow to the past decade of elec- 1906 with the invention of the Telharmonium. This tronic music.” essay traces some of that early history and its —Nam June Paik (1965) implications for our current historical predicament. The other essential argument put forth here is that a more recent period of video experimentation, I N T R O D U C T I O N : beginning in the 1960's, is only one of the later chapters in a history of failed utopianism that Historical facts reinforce the obvious realization dominates the artistic exploration and use of tech- that the major cultural impetus which spawned nology throughout the 20th century. video image experimentation was the American The following pages present an historical context Sixties.