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Minimoog Model D Manual
3 IMPORTANT SAFETY INSTRUCTIONS WARNING - WHEN USING ELECTRIC PRODUCTS, THESE BASIC PRECAUTIONS SHOULD ALWAYS BE FOLLOWED. 1. Read all the instructions before using the product. 2. Do not use this product near water - for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool or the like. 3. This product, in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. 4. The product should be located so that its location does not interfere with its proper ventilation. 5. The product should be located away from heat sources such as radiators, heat registers, or other products that produce heat. No naked flame sources (such as candles, lighters, etc.) should be placed near this product. Do not operate in direct sunlight. 6. The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product. 7. The power supply cord of the product should be unplugged from the outlet when left unused for a long period of time or during lightning storms. 8. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings. There are no user serviceable parts inside. Refer all servicing to qualified personnel only. NOTE: This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to part 15 of the FCC rules. -
Enter Title Here
Integer-Based Wavetable Synthesis for Low-Computational Embedded Systems Ben Wright and Somsak Sukittanon University of Tennessee at Martin Department of Engineering Martin, TN USA [email protected], [email protected] Abstract— The evolution of digital music synthesis spans from discussed. Section B will discuss the mathematics explaining tried-and-true frequency modulation to string modeling with the components of the wavetables. Part II will examine the neural networks. This project begins from a wavetable basis. music theory used to derive the wavetables and the software The audio waveform was modeled as a superposition of formant implementation. Part III will cover the applied results. sinusoids at various frequencies relative to the fundamental frequency. Piano sounds were reverse-engineered to derive a B. Mathematics and Music Theory basis for the final formant structure, and used to create a Many periodic signals can be represented by a wavetable. The quality of reproduction hangs in a trade-off superposition of sinusoids, conventionally called Fourier between rich notes and sampling frequency. For low- series. Eigenfunction expansions, a superset of these, can computational systems, this calls for an approach that avoids represent solutions to partial differential equations (PDE) burdensome floating-point calculations. To speed up where Fourier series cannot. In these expansions, the calculations while preserving resolution, floating-point math was frequency of each wave (here called a formant) in the avoided entirely--all numbers involved are integral. The method was built into the Laser Piano. Along its 12-foot length are 24 superposition is a function of the properties of the string. This “keys,” each consisting of a laser aligned with a photoresistive is said merely to emphasize that the response of a plucked sensor connected to 8-bit MCU. -
Moog DFAM – Analog Percussion Synthesizer
Moog DFAM – Analog Percussion Synthesizer This time no Minimoog, no Phatty, no MoogerFooger, no … The Moog DFAM is a real drum computer – an analog synthesizer with step-sequencer. The DFAM (Drummer From Another Mother) can be used as a stand-on device or in any Eurorack modular system. Certainly, the combination of DFAM and MOTHER-32 looks particularly elegant. The DFAM concept is classic, yet flexible: 2 analog oscillators and noise provide the necessary sounds, and the attached patchbay can be used for in-depth sound-programming and cross-patching. Features: SOUND ENGINE: Analog SOUND SOURCES: 2 Oscillators With Square and Triangle Waveforms, 1 White Noise Generator, 1 External Audio Input ANALOG SEQUENCER: 8-Steps With Pitch and Velocity Per-Step SEQUENCER CONTROLS: Tempo, Run/Stop, Trigger, Advance FILTER: 20Hz-20KHz Switchable Low Pass / High Pass 4-Pole Transistor Ladder Filter | 1 Moog DFAM – Analog Percussion Synthesizer ENVELOPES: VCO EG w/ Voltage Controlled Decay and Bipolar Amount Control, VCF EG w/ Voltage Controlled Decay and Bipolar Amount Control, VCA EG w/ Voltage Controlled Decay and Selectable Fast/Slow Attack Time PATCHBAY: 24 x 3.5mm Jacks > INPUTS: Trigger, VCA CV, Velocity, VCA Decay, External Audio, VCF Decay, Noise Level, VCO Decay, VCF Mod, VCO 1 CV, 1→2 FM Amount, VCO 2 CV, Tempo, Run/Stop, Advance/Clock. > OUTPUTS: VCA, VCA EG, VCF EG, VCO EG, VCO 1, VCO 2, Trigger, Velocity, Pitch. AUDIO OUTPUT: ¼” TS Line / ¼” TRS Headphones (Shared Output Jack) “DFAM is the first addition to the Mother ecosystem of synthesizers and presents an expressive hands-on approach to percussive pattern creation. -
Vector Synthesis: a Media Archaeological Investigation Into Sound-Modulated Light
VECTOR SYNTHESIS: A MEDIA ARCHAEOLOGICAL INVESTIGATION INTO SOUND-MODULATED LIGHT Submitted for the qualification Master of Arts in Sound in New Media, Department of Media, Aalto University, Helsinki FI April, 2019 Supervisor: Antti Ikonen Advisor: Marco Donnarumma DEREK HOLZER [BLANK PAGE] Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Derek Holzer Title of thesis Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light Department Department of Media Degree programme Sound in New Media Year 2019 Number of pages 121 Language English Abstract Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. This text explores the military and techno-scientific legacies at the birth of modern computing, and charts attempts by artists of the subsequent two decades to decouple these tools from their destructive origins. Using this history as a basis, the author then describes a media archaeological, real time performance system using audio synthesis and vector graphics display techniques to investigate direct, synesthetic relationships between sound and image. Key to this system, realized in the Pure Data programming environment, is a didactic, open source approach which encourages reuse and modification by other artists within the experimental audiovisual arts community. Keywords media art, media-archaeology, audiovisual performance, open source code, cathode- ray tubes, obsolete technology, synesthesia, vector graphics, audio synthesis, video art [BLANK PAGE] O22 ABSTRACT Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. -
El Padre Del Sinte Y, Quizá, El Hombre Más Influyente En La
Pioneros FM BOB MOOG La gente corriente conoce muy pocos nombres de creadores de instrumentos –Stradivarius, Hammond, Wurlitzer, Fender, Gibson… y por supuesto, Moog OB MOOG, en una revista de electrónica. EL padre del De repente, en plena adolescencia, sintetizador y, “El padre del sinte y, ya estaba haciendo y vendiendo kits con quizá, el hombre su pequeña empresa R.A. Moog Co. más influyente quizá, el hombre más En 1961, siendo todavía un estudiante, en la música publicó un diseño de theremin a durante las transistores del cual vendió más de mil últimas cinco influyente en la música unidades, bien como kits de montaje Bdécadas, murió el pasado 21 de Agosto. de los últimos 50 años” o como instrumentos finalizados. Tenía 71 años –una edad respetable para A partir de entonces, conoció muchos, pero no para él. Cualquiera al pionero de la música electrónica que haya podido compartir algún Raymond Scott, quien producía jingles momento con el entrañable Bob antes para importantes cadenas de TV de que le diagnosticaran un tumor cerebral en disfrutar durante unas horas de su inspiradora, con su enorme muro de equipos electrónicos. Abril de este mismo año, te confirmará que carismática y entrañable compañía. Es posible que aquello le inspirase, porque estaba lleno de energía, humor y vitalidad, así Por no molestar, Moog prefería viajar en tren a principios de los 60, Moog presentó, que es una auténtica pena que no haya podido o en autobús antes que aceptar el ofrecimiento de posiblemente, la mayor revolución de la música seguir algunas décadas más entre nosotros. -
The Sonification Handbook Chapter 9 Sound Synthesis for Auditory Display
The Sonification Handbook Edited by Thomas Hermann, Andy Hunt, John G. Neuhoff Logos Publishing House, Berlin, Germany ISBN 978-3-8325-2819-5 2011, 586 pages Online: http://sonification.de/handbook Order: http://www.logos-verlag.com Reference: Hermann, T., Hunt, A., Neuhoff, J. G., editors (2011). The Sonification Handbook. Logos Publishing House, Berlin, Germany. Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook This chapter covers most means for synthesizing sounds, with an emphasis on describing the parameters available for each technique, especially as they might be useful for data sonification. The techniques are covered in progression, from the least parametric (the fewest means of modifying the resulting sound from data or controllers), to the most parametric (most flexible for manipulation). Some examples are provided of using various synthesis techniques to sonify body position, desktop GUI interactions, stock data, etc. Reference: Cook, P. R. (2011). Sound synthesis for auditory display. In Hermann, T., Hunt, A., Neuhoff, J. G., editors, The Sonification Handbook, chapter 9, pages 197–235. Logos Publishing House, Berlin, Germany. Media examples: http://sonification.de/handbook/chapters/chapter9 18 Chapter 9 Sound Synthesis for Auditory Display Perry R. Cook 9.1 Introduction and Chapter Overview Applications and research in auditory display require sound synthesis and manipulation algorithms that afford careful control over the sonic results. The long legacy of research in speech, computer music, acoustics, and human audio perception has yielded a wide variety of sound analysis/processing/synthesis algorithms that the auditory display designer may use. This chapter surveys algorithms and techniques for digital sound synthesis as related to auditory display. -
Rack Mount Edition by R.Stephen Dunnington
USER’s MANUAL for the Rack Mount Edition By R.Stephen Dunnington Here it is – the Minimoog Voyager Rack Mount Edition®. Moog Music has put more than 30 years of experience with analog synthesizer technology into the design of this instrument to bring you the fattest lead synthesizer since the minimoog was introduced in 1970. We’ve done away with the things that made 30-year- old analog synthesizers difficult – the tuning instability, the lack of patch memory, and the lack of compatibility with MIDI gear. We’ve kept the good parts – the rugged construction, the fun of changing a sound with knobs in real time, and the amazing, warm, fat, pleasing analog sound. The Voyager is our invitation to you to explore analog synthesis and express yourself. It doesn’t matter what style of music you play – the Voyager is here to help you tear it up in the studio, on stage, or in the privacy of your own home. Have fun! Acknowledgements – Thanks to Bob Moog for designing yet another fantastic music making machine! Thanks are also due to the Moog Music Team, Rudi Linhard of Lintronics for his amazing software, Brian Kehew, Nigel Hopkins, and all the great folks who contributed design ideas, and of course, you – the Moog Music customer. TABLE OF CONTENTS: I. Getting Started……………………………………………………... 2 II. The Basics of Analog Synthesis…………………………………… 5 III. Basic MIDI................................................................................ 12 IV. The Voyager’s Features…………………………………………… 13 V. The Voyager’s Components A. Mixer……………………………………………………………... 17 B. Oscillators……………………………………………………….. 19 C. Filters…………………………………………………………….. 22 D. Envelope Generators………………………………………….. 26 E. Audio Outputs…………………………………………………… 28 F. -
Immer Wieder Breit Moog Minimoog Voyager Select Series – Monofoner Synthesizer
_ g 058 test minimoog voyager select Immer wieder breit Moog Minimoog Voyager Select Series – Monofoner Synthesizer Eigentlich muss man über den Minimoog Voyager nicht mehr viele Worte verlieren. Das Instrument gilt nicht nur unter Freaks als das absolute Sahneteil in Sachen „Analogsound-mitten-ins-Gesicht“. Dass wir diesem Ausnahmefetisch trotzdem erneut ein paar Zeilen widmen, hat damit zu tun, dass das Teil jüngst ein neues Gewand bekommen hat. Und – ach ja! – ein paar Neuigkeiten gibt’s auch zu berichten. text: Dr. Stefan Albus fotos: Dieter Stork, Archiv Im Ernst: Auch wem es völlig egal ist, ob die des Panels zu entzücken weiß (Fire, Blue, Solar, Voyager ist ein kleines, unscheinbares Poti Bässe, mit denen er seinen Groove dahermal- Lunar und Jade). Die Story hinter diesem opti- rechts neben der Tastatur, das der Regelung der men lässt, aus einem Renderer oder aus echter schen Update ist schnell erzählt: Bereits 2004 Hintergrundbeleuchtung dient. Seine Wirkung Elektronik kommen, der dürfte seinen Hut zie- brachte Moog eine „Electric Blue“ getaufte, sei hier nur trocken umrissen: Bei Rechtsdre- hen ob der Jahre, die der Minimoog Voyager schwarz-blaue Gary-Numan-Style-Variante der inzwischen auf dem Buckel hat. Fünf Lenze: Das Maschine heraus. Folge: Gib den Leuten den profil ist schon was in einer Branche, und manche kleinen Finger und ... Jedenfalls hofft man bei Keyboarder fragen sich, ob sie eigentlich noch Moog, dass mit den neuen „Selects“ die vielen Hersteller / Vertrieb: Instrumente oder Fashion-Items spielen. Anfragen nach individuell eingetönten Instru- Moogmusic / Und sicher auch ein legitimer Grund, dem Voyager menten erst mal abebben. -
Let's Get Started…
Welcome to the OASYS Experience! This tour guide is your first stop on an amazing journey of discovery. Our goal here is to get you comfortable working with the user interface and control surface, and to give you a “sneak peek” at some of the many incredibly-musical things that you can do with OASYS! After you’ve finished this tour, you can learn more about this great instrument by working with the OASYS Operation and Parameter Guides. And you’ll find new OASYS tutorials, tips and tricks, and support materials by visiting www.korg.com/oasys and www.karma-labs.com/oasys on a regular basis! Let’s get started… Start by loading the factory data and listening to the demo songs: The factory demos allow you to experience OASYS in all of its glory - as a full production studio! In addition to hearing MIDI tracks which show off OASYS’ superb synth engines, several of the demo songs include HD audio tracks and sample data. 1. Press the DISK button > Select the FACTORY folder on the internal hard drive, and then press Open > Select the file PRELOAD.PCG, and then press Load > Check the boxes next to PRELOAD.SNG and PRELOAD.KSC, and then press OK. This will load the factory sounds, demo songs and samples. 2. Press the SEQ button, and then press the SEQ START/STOP button to play the first demo song, “Sinfonia Russe” > Press the SEQ START/STOP button again when finished listening to this song, and then press the pop-up arrow left of the song name, select and playback the other demo songs. -
Wavetable Synthesis 101, a Fundamental Perspective
Wavetable Synthesis 101, A Fundamental Perspective Robert Bristow-Johnson Wave Mechanics, Inc. 45 Kilburn St., Burlington VT 05401 USA [email protected] ABSTRACT: Wavetable synthesis is both simple and straightforward in implementation and sophisticated and subtle in optimization. For the case of quasi-periodic musical tones, wavetable synthesis can be as compact in data storage requirements and as general as additive synthesis but requires much less real-time computation. This paper shows this equivalence, explores some suboptimal methods of extracting wavetable data from a recorded tone, and proposes a perceptually relevant error metric and constraint when attempting to reduce the amount of stored wavetable data. 0 INTRODUCTION Wavetable music synthesis (not to be confused with common PCM sample buffer playback) is similar to simple digital sine wave generation [1] [2] but extended at least two ways. First, the waveform lookup table contains samples for not just a single period of a sine function but for a single period of a more general waveshape. Second, a mechanism exists for dynamically changing the waveshape as the musical note evolves, thus generating a quasi-periodic function in time. This mechanism can take on a few different forms, probably the simplest being linear crossfading from one wavetable to the next sequentially. More sophisticated methods are proposed by a few authors (recently Horner, et al. [3] [4]) such as mixing a set of well chosen basis wavetables each with their corresponding envelope function as in Fig. 1. The simple linear crossfading method can be thought of as a subclass of the more general basis mixing method where the envelopes are overlapping triangular pulse functions. -
Computer Sound Design : Synthesis Techniques and Programming
Computer Sound Design Titles in the Series Acoustics and Psychoacoustics, 2nd edition (with website) David M. Howard and James Angus The Audio Workstation Handbook Francis Rumsey Composing Music with Computers (with CD-ROM) Eduardo Reck Miranda Digital Audio CD and Resource Pack Markus Erne (Digital Audio CD also available separately) Digital Sound Processing for Music and Multimedia (with website) Ross Kirk and Andy Hunt MIDI Systems and Control, 2nd edition Francis Rumsey Network Technology for Digital Audio Andrew Bailey Computer Sound Design: Synthesis techniques and programming, 2nd edition (with CD-ROM) Eduardo Reck Miranda Sound and Recording: An introduction, 4th edition Francis Rumsey and Tim McCormick Sound Synthesis and Sampling Martin Russ Sound Synthesis and Sampling CD-ROM Martin Russ Spatial Audio Francis Rumsey Computer Sound Design Synthesis techniques and programming Second edition Eduardo Reck Miranda Focal Press An imprint of Elsevier Science Linacre House, Jordan Hill, Oxford OX2 8DP 225 Wildwood Avenue, Woburn MA 01801-2041 First published as Computer Sound Synthesis for the Electronic Musician 1998 Second edition 2002 Copyright © 1998, 2002, Eduardo Reck Miranda. All rights reserved The right of Eduardo Reck Miranda to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1T 4LP. -
Pdf Nord Modular
Table of Contents 1 Introduction 1.1 The Purpose of this Document 1.2 Acknowledgements 2 Oscillator Waveform Modification 2.1 Sync 2.2 Frequency Modulation Techniques 2.3 Wave Shaping 2.4 Vector Synthesis 2.5 Wave Sequencing 2.6 Audio-Rate Crossfading 2.7 Wave Terrain Synthesis 2.8 VOSIM 2.9 FOF Synthesis 2.10 Granular Synthesis 3 Filter Techniques 3.1 Resonant Filters as Oscillators 3.2 Serial and Parallel Filter Techniques 3.3 Audio-Rate Filter Cutoff Modulation 3.4 Adding Analog Feel 3.5 Wet Filters 4 Noise Generation 4.1 White Noise 4.2 Brown Noise 4.3 Pink Noise 4.4 Pitched Noise 5 Percussion 5.1 Bass Drum Synthesis 5.2 Snare Drum Synthesis 5.3 Synthesis of Gongs, Bells and Cymbals 5.4 Synthesis of Hand Claps 6 Additive Synthesis 6.1 What is Additive Synthesis? 6.2 Resynthesis 6.3 Group Additive Synthesis 6.4 Morphing 6.5 Transients 6.7 Which Oscillator to Use 7 Physical Modeling 7.1 Introduction to Physical Modeling 7.2 The Karplus-Strong Algorithm 7.3 Tuning of Delay Lines 7.4 Delay Line Details 7.5 Physical Modeling with Digital Waveguides 7.6 String Modeling 7.7 Woodwind Modeling 7.8 Related Links 8 Speech Synthesis and Processing 8.1 Vocoder Techniques 8.2 Speech Synthesis 8.3 Pitch Tracking 9 Using the Logic Modules 9.1 Complex Logic Functions 9.2 Flipflops, Counters other Sequential Elements 9.3 Asynchronous Elements 9.4 Arpeggiation 10 Algorithmic Composition 10.1 Chaos and Fractal Music 10.2 Cellular Automata 10.3 Cooking Noodles 11 Reverb and Echo Effects 11.1 Synthetic Echo and Reverb 11.2 Short-Time Reverb 11.3 Low-Fidelity