Latin American Nimes: Electronic Musical Instruments and Experimental Sound Devices in the Twentieth Century
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The Rai Studio Di Fonologia (1954–83)
ELECTRONIC MUSIC HISTORY THROUGH THE EVERYDAY: THE RAI STUDIO DI FONOLOGIA (1954–83) Joanna Evelyn Helms A dissertation submitted to the faculty at the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Music. Chapel Hill 2020 Approved by: Andrea F. Bohlman Mark Evan Bonds Tim Carter Mark Katz Lee Weisert © 2020 Joanna Evelyn Helms ALL RIGHTS RESERVED ii ABSTRACT Joanna Evelyn Helms: Electronic Music History through the Everyday: The RAI Studio di Fonologia (1954–83) (Under the direction of Andrea F. Bohlman) My dissertation analyzes cultural production at the Studio di Fonologia (SdF), an electronic music studio operated by Italian state media network Radiotelevisione Italiana (RAI) in Milan from 1955 to 1983. At the SdF, composers produced music and sound effects for radio dramas, television documentaries, stage and film operas, and musical works for concert audiences. Much research on the SdF centers on the art-music outputs of a select group of internationally prestigious Italian composers (namely Luciano Berio, Bruno Maderna, and Luigi Nono), offering limited windows into the social life, technological everyday, and collaborative discourse that characterized the institution during its nearly three decades of continuous operation. This preference reflects a larger trend within postwar electronic music histories to emphasize the production of a core group of intellectuals—mostly art-music composers—at a few key sites such as Paris, Cologne, and New York. Through close archival reading, I reconstruct the social conditions of work in the SdF, as well as ways in which changes in its output over time reflected changes in institutional priorities at RAI. -
Arxiv:1910.11997V1 [Cs.SD] 26 Oct 2019 Ited Access to Such Data
MELLOTRON: MULTISPEAKER EXPRESSIVE VOICE SYNTHESIS BY CONDITIONING ON RHYTHM, PITCH AND GLOBAL STYLE TOKENS Rafael Valle*, Jason Li*, Ryan Prenger, Bryan Catanzaro NVIDIA Corporation ABSTRACT easily extended to singing voice synthesis (SVS) [3, 4]. Un- fortunately, recent attempts [4] require a singing voice dataset Mellotron is a multispeaker voice synthesis model based on and heavily quantized pitch and rhythm data obtained from a Tacotron 2 GST that can make a voice emote and sing with- digital representation of a music score, for example MIDI [5] out emotive or singing training data. By explicitly condition- or musicXML [6]. Mellotron does not require any singing ing on rhythm and continuous pitch contours from an audio voice in the dataset nor manually aligned pitch and text in signal or music score, Mellotron is able to generate speech order to synthesize singing voice. in a variety of styles ranging from read speech to expressive Mellotron can make a voice emote and sing without emo- speech, from slow drawls to rap and from monotonous voice tion or singing data. Training Mellotron is very simple and to singing voice. Unlike other methods, we train Mellotron only requires read speech and transcriptions. During infer- using only read speech data without alignments between text ence, we can change the generated voice’s speaking style, and audio. We evaluate our models using the LJSpeech and make it emote or sing by extracting pitch and rhythm char- LibriTTS datasets. We provide F0 Frame Errors and synthe- acteristics from an audio file or a music score. As a bonus, sized samples that include style transfer from other speakers, with Mellotron we can explore latent characteristics from an singers and styles not seen during training, procedural manip- audio corpus by sampling a dictionary of learned latent char- ulation of rhythm and pitch and choir synthesis. -
Vector Synthesis: a Media Archaeological Investigation Into Sound-Modulated Light
VECTOR SYNTHESIS: A MEDIA ARCHAEOLOGICAL INVESTIGATION INTO SOUND-MODULATED LIGHT Submitted for the qualification Master of Arts in Sound in New Media, Department of Media, Aalto University, Helsinki FI April, 2019 Supervisor: Antti Ikonen Advisor: Marco Donnarumma DEREK HOLZER [BLANK PAGE] Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Derek Holzer Title of thesis Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light Department Department of Media Degree programme Sound in New Media Year 2019 Number of pages 121 Language English Abstract Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. This text explores the military and techno-scientific legacies at the birth of modern computing, and charts attempts by artists of the subsequent two decades to decouple these tools from their destructive origins. Using this history as a basis, the author then describes a media archaeological, real time performance system using audio synthesis and vector graphics display techniques to investigate direct, synesthetic relationships between sound and image. Key to this system, realized in the Pure Data programming environment, is a didactic, open source approach which encourages reuse and modification by other artists within the experimental audiovisual arts community. Keywords media art, media-archaeology, audiovisual performance, open source code, cathode- ray tubes, obsolete technology, synesthesia, vector graphics, audio synthesis, video art [BLANK PAGE] O22 ABSTRACT Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. -
USING MICROPHONE ARRAYS to RECONSTRUCT MOVING SOUND SOURCES for AURALIZATION 1 Introduction
USING MICROPHONE ARRAYS TO RECONSTRUCT MOVING SOUND SOURCES FOR AURALIZATION Fanyu Meng, Michael Vorlaender Institute of Technical Acoustics, RWTH Aachen University, Germany {[email protected]) Abstract Microphone arrays are widely used for sound source characterization as well as for moving sound sources. Beamforming is one of the post processing methods to localize sound sources based on microphone array in order to create a color map (the so-called “acoustic camera”). The beamformer response lies on the array pattern, which is influenced by the array shape. Irregular arrays are able to avoid the spatial aliasing which causes grating lobes and degrades array performance to find the spatial positions of sources. With precise characteristics from the beamformer output, the sources can be reconstructed regarding not only spatial distribution but also spectra. Therefore, spectral modeling methods, e.g. spectral modeling synthesis (SMS) can be combined to the previous results to obtain source signals for auralization. In this paper, we design a spiral microphone array to obtain a specific frequency range and resolution. Besides, an unequal-spacing rectangular array is developed as well to compare the performance with the spiral array. Since the second array is separable, Kronecker Array Transform (KAT) can be used to accelerate the beamforming calculation. The beamforming output can be optimized by using deconvolution approach to remove the array response function which is convolved with source signals. With the reconstructed source spectrum generated from the deconvolved beamforming output, the source signal is synthesized separately from tonal and broadband components. Keywords: auralization, synthesizer, microphone arrays, beamforming, SMS PACS no. -
Sonification As a Means to Generative Music Ian Baxter
Sonification as a means to generative music By: Ian Baxter A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Sheffield Faculty of Arts & Humanities Department of Music January 2020 Abstract This thesis examines the use of sonification (the transformation of non-musical data into sound) as a means of creating generative music (algorithmic music which is evolving in real time and is of potentially infinite length). It consists of a portfolio of ten works where the possibilities of sonification as a strategy for creating generative works is examined. As well as exploring the viability of sonification as a compositional strategy toward infinite work, each work in the portfolio aims to explore the notion of how artistic coherency between data and resulting sound is achieved – rejecting the notion that sonification for artistic means leads to the arbitrary linking of data and sound. In the accompanying written commentary the definitions of sonification and generative music are considered, as both are somewhat contested terms requiring operationalisation to correctly contextualise my own work. Having arrived at these definitions each work in the portfolio is documented. For each work, the genesis of the work is considered, the technical composition and operation of the piece (a series of tutorial videos showing each work in operation supplements this section) and finally its position in the portfolio as a whole and relation to the research question is evaluated. The body of work is considered as a whole in relation to the notion of artistic coherency. This is separated into two main themes: the relationship between the underlying nature of the data and the compositional scheme and the coherency between the data and the soundworld generated by each piece. -
Common Tape Manipulation Techniques and How They Relate to Modern Electronic Music
Common Tape Manipulation Techniques and How They Relate to Modern Electronic Music Matthew A. Bardin Experimental Music & Digital Media Center for Computation & Technology Louisiana State University Baton Rouge, Louisiana 70803 [email protected] ABSTRACT the 'play head' was utilized to reverse the process and gen- The purpose of this paper is to provide a historical context erate the output's audio signal [8]. Looking at figure 1, from to some of the common schools of thought in regards to museumofmagneticsoundrecording.org (Accessed: 03/20/2020), tape composition present in the later half of the 20th cen- the locations of the heads can be noticed beneath the rect- tury. Following this, the author then discusses a variety of angular protective cover showing the machine's model in the more common techniques utilized to create these and the middle of the hardware. Previous to the development other styles of music in detail as well as provides examples of the reel-to-reel machine, electronic music was only achiev- of various tracks in order to show each technique in process. able through live performances on instruments such as the In the following sections, the author then discusses some of Theremin and other early predecessors to the modern syn- the limitations of tape composition technologies and prac- thesizer. [11, p. 173] tices. Finally, the author puts the concepts discussed into a modern historical context by comparing the aspects of tape composition of the 20th century discussed previous to the composition done in Digital Audio recording and manipu- lation practices of the 21st century. Author Keywords tape, manipulation, history, hardware, software, music, ex- amples, analog, digital 1. -
Applied Tape Techniques for Use with Electronic Music Synthesizers. Robert Bruce Greenleaf Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1974 Applied Tape Techniques for Use With Electronic Music Synthesizers. Robert Bruce Greenleaf Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Part of the Music Commons Recommended Citation Greenleaf, Robert Bruce, "Applied Tape Techniques for Use With Electronic Music Synthesizers." (1974). LSU Historical Dissertations and Theses. 8157. https://digitalcommons.lsu.edu/gradschool_disstheses/8157 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. A p p l ie d tape techniques for use with ELECTRONIC MUSIC SYNTHESIZERS/ A Monograph Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the Doctor of Musical Arts In The School of Music by Robert Bruce Greenleaf M.M., Louisiana State University, 1972 A ugust, 19714- UMI Number: DP69544 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. UMT Dissertation Publishing UMI DP69544 Published by ProQuest LLC (2015). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. -
Scambi Fushi Tarazu: a Musical Representation of a Drosophila Gene Expression Pattern
Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 4 January 2020 doi:10.20944/preprints202001.0026.v1 Scambi fushi tarazu: A Musical Representation of a Drosophila Gene Expression Pattern Derek Gatherer Division of Biomedical & Life Sciences Lancaster University Lancaster LA1 4YW, UK [email protected] Abstract: The term Bio-Art has entered common usage to describe the interaction between the arts and the biological sciences. Although Bio-Art implies that Bio-Music would be one of its obvious sub- disciplines, the latter term has been much less frequently used. Nevertheless, there has been no shortage of projects that have brought together music and the biological sciences. Most of these projects have allowed the biological data to dictate to a large extent the sound produced, for instance the translation of genome or protein sequences into musical phrases, and therefore may be regarded as process compositions. Here I describe a Bio-Music process composition that derives its biological input from a visual representation of the expression pattern of the gene fushi tarazu in the Drosophila embryo. An equivalent pattern is constructed from the Scambi portfolio of short electronic music fragments created by Henri Pousseur in the 1950s. This general form of the resulting electronic composition follows that of the fushi tarazu pattern, while satisfying the rules of the Scambi compositional framework devised by Pousseur. The range and flexibility of Scambi make it ideally suited to other Bio-Music projects wherever there is a requirement, or desire, to build larger sonic structures from small units. Keywords: Scambi; fushi tarazu; Drosophila; BioArt; BioMusic; Music; process composition 1 © 2020 by the author(s). -
How to Effectively Listen and Enjoy a Classical Music Concert
HOW TO EFFECTIVELY LISTEN AND ENJOY A CLASSICAL MUSIC CONCERT 1. INTRODUCTION Hearing live music is one of the most pleasurable experiences available to human beings. The music sounds great, it feels great, and you get to watch the musicians as they create it. No matter what kind of music you love, try listening to it live. This guide focuses on classical music, a tradition that originated before recordings, radio, and the Internet, back when all music was live music. In those days live human beings performed for other live human beings, with everybody together in the same room. When heard in this way, classical music can have a special excitement. Hearing classical music in a concert can leave you feeling refreshed and energized. It can be fun. It can be romantic. It can be spiritual. It can also scare you to death. Classical music concerts can seem like snobby affairs full of foreign terminology and peculiar behavior. It can be hard to understand what’s going on. It can be hard to know how to act. Not to worry. Concerts are no weirder than any other pastime, and the rules of behavior are much simpler and easier to understand than, say, the stock market, football, or system software upgrades. If you haven’t been to a live concert before, or if you’ve been baffled by concerts, this guide will explain the rigmarole so you can relax and enjoy the music. 2. THE LISTENER'S JOB DESCRIPTION Classical music concerts can seem intimidating. It seems like you have to know a lot. -
S5.3 Series - 12 Channel Wireless System
The Worlds Finest Wireles Systems Wireless Catalog S5.3 Series - 12 Channel Wireless System The S5.3 Series is widely used by semi professional and professionals in theater, concerts and broadcasting thanks to it’s easy to use and reliable performance. Enabling up to 12 simultaneous channels to run at once, the S5.3 Series boasts an exceptional performance/cost ratio for venues of any size. 12 Channels Up to 12 channels can run simultaneously UHF Dual Conversion Receiver Fully synthesized UHF dual conversion receiver Long Battery Life A single AA battery gives up to 10 hours of quality performance with a range of up to 100 meters S5.3 Series 12 Channel Wireless System S5.3-RX Receiver True diversity operation Power Consumption 300 mA (13V DC) Space Diversity (true diversity) Up to 640 selectable frequencies Diversity System Audio Output Line: -22dB / Mic: 62dB USB based computer monitoring Antenna Phantom 9V DC, 30 mA (max) Frequency scan function Power Integral tone grip/noise and signal Receiving Sensitivity 0 bD V or less(12dB SINAD) strength mute circuit for protection Squelch Sensitivity 6-36dB μV variable against external interference S/N Ratio Over 110dB (A-weighted) Simple programming of transmitter with Harmonic Distortion Under 1% (typical) built-in Infra-red data link Frequency Response 50Hz-20kHz, +3dB Dimensions 210(W) x 46(H) x 210(D) mm (8.3” x 1.8” x Clear and intuitive LCD displays 8.3”) excluding antenna Professional metal enclosure Weight 1.3kg (2.87lbs) S5.3 Series Kits Dynamic Handheld Mic Set Lavaliere Microphone Set S5.3-HD=S5.3-RX+S5.3-HDX S5.3-L=S5.3-RX+S5.3-BTX+Lavaliere Mic Condenser Handheld Mic Set S5.3-HC=S5.3-RX+S5.3-HCX S5.3 Series S5.3-HDX (Dynamic) 12 Channel Wireless System S5.3-HCX (Condenser) Handheld Transmitter Simple programming of transmitter with built-in infra-red data link Frequency and Power lock facility Single AA transmitter battery life of approx 10 hours. -
Storia E Analisi Della Musica Elettronica
Storia e analisi della Musica Elettronica (Biennio di Musicologia) crediti ?? 36 h, lezioni frontali collettive con ascolti ed esercitazioni Programma d’esame La musica che fa uso di tecnologie legate all’elettricità ha creato nel corso di questo ultimo secolo un repertorio che fonde insieme problematiche musicali (compositive e interpretative) e riflessioni scientifiche-epistemologiche; indagare queste relazioni si mostra essenziale per il compositore e l’interprete dei musica elettro-acustica. Introduzione: riepilogodelle principali tendenze e protagonisti della musica del ‘900 I primi esempi di musica con tecnologie elettriche/elettroniche: Musique concrète, Musica elettronica pura, Tape music, Musica elettroacustica, Musica acusmatica, Musica sperimentale. Gli studi di musica elettronica analogica degli anni '50, le tecniche compositive, i sistemi di notazione, le prassi esecutive. Lo studio di Fonologia Musicale della Rai di Milano. Caratteristiche generali della musica elettroacustica degli anni '60. Analisi e ascolti di uno o più estratti di un'opera degli anni '50 tratti fra i seguenti: Pierre Schaeffer, Cinq études de bruits (1948) John Cage, Imaginary Landscape n. 5 (1952) Karlheinz Stockhausen, Studie I (1953) Karlheinz Stockhausen, Studie II (1954) Karlheinz Stockhausen, Gesang der Jünglinge (1955-56) György Ligeti, Glissandi (1957) Henri Pousseur, Scambi (1957) Franco Evangelisti, Incontri di fasce sonore (1957) Luciano Berio, Thema (Omaggio a Joyce) (1958) John Cage, Fontana Mix (1958) György Ligeti, Artikulation (1958) -
Active Preservation of Electrophone Musical Instruments
ACTIVE PRESERVATION OF ELECTROPHONE MUSICAL INSTRUMENTS. THE CASE OF THE “LIETTIZZATORE” OF “STUDIO DI FONOLOGIA MUSICALE” (RAI, MILANO) Sergio Canazza, Federico Avanzini Antonio Roda` SMC Group, Dept. of Information Engineering Maria Maddalena Novati AVIRES Lab., Dept. of Informatics University of Padova RAI, Milano Viale delle Scienze, Udine Via Gradenigo 6/B, 35131 Padova Archivio di Fonologia University of Udine [email protected] [email protected] [email protected] [email protected] ABSTRACT installation consisting of a SW-HW system that re-creates the electronic lutherie of the Studio, allowing users to in- This paper presents first results of an ongoing project de- teract with such lutherie. In particular, the production setup voted to the analysis and virtualization of the analog elec- originally employed to compose Scambi is considered as a tronic devices of the “Studio di Fonologia Musicale”, one relevant case study. Achieving the goal of the project im- of the European centres of reference for the production of plies (i) analyzing the original devices through both project electroacoustic music in the 1950’s and 1960’s. After a schemes and direct inspection; (ii) validating the analysis brief summary of the history of the Studio, the paper dis- through simulations with ad-hoc tools (particularly Spice cusses a particularly representative musical work produced – Simulation Program with Integrated Circuit Emphasis, a at the Studio, Scambi by Henri Pousseur, and it presents software especially designed to simulate analog electronic initial results on the analysis and simulation of the elec- circuits [3]); (iii) developing physical models of the analog tronic device used by Pousseur in this composition, and the devices, which allow efficient simulation of their function- ongoing work finalized at developing an installation that ing (according to the virtual analog paradigm [4]); (iv) de- re-creates such electronic lutherie.