Multimedia System Q1.Introduction to Multiledia & Stages of Multimedia Project? Ans-: Multimedia Refers to Content That Uses

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Multimedia System Q1.Introduction to Multiledia & Stages of Multimedia Project? Ans-: Multimedia Refers to Content That Uses Multimedia System Q1.Introduction to multiledia & stages of multimedia project? Ans-: Multimedia refers to content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, or interactivity content forms. Multimedia is usually recorded and played, displayed, or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia can be considered one particular multimedia application. Multimedia is the presentation of computer controlled,interactive and intractive information using the combination of text, sound, pictures, animations and video. The term Multimedia can be define as Medium with multiple content forms. 3-stage process for multimedia projects A multimedia product is made up of many ingredients from existing print products or from a multitude of software. Each product has its own set of requirements. Orient InfoSolutions undertakes multimedia projects with a well thought out three-stage process involving: Pre-Production Production Post-Production 1.Pre-Production Resource Organization The product's content is arranged into categories or groups. From this organization, comes the interface, which leads the user to the information. Flowcharting The flowchart is a visual outline of the content. Each level or link represents a screen and/or control that must be created. This "roadmap" is essential for the production phase. Orientation The opening screens are the graphic and verbal directions to enable the user to find his way around the content. Defining Screen Action The screen or interface action directs how the interface responds to the user. Think of your users: what they will want or need what their expectations may be what assumptions they may make while using your product. Designing Interface Controls At this step, the interface controls (how the user interacts with the computer screen) for each portion of the project are designed. The functionality is analyzed and evaluated individually and as a whole throughout the product. Theme Development The visual theme or style is determined by the content and the audience. The best theme is broad enough to incorporate various media without imposing stylistic limitations but narrow enough to ensure consistency across screens. Interface Layouts Each object on the screen serves a purpose and communicates a visual message about the content to the user. The goal is to keep users oriented and draw them into the product. Creating Interface Elements The interface design is broken down into individual components, which are constructed using a variety of methods and tools. These components may include images, graphics, text, video, sound, and animation. Creating Access Controls The interface controls designed earlier are now created and constructed. They should be self- explanatory and contribute to the overall screen design. Controls can be buttons, icons, images, or text. Integrating Media Elements The authoring tool is used to pull together and blend all the media elements into a cohesive whole. As the elements come together, the storyboards come to life. Creating Prototype Interfaces The shells become the prototype screens and provide the foundation for production. These prototypes are your first experiment in using your creation. 2.Production Scriptwriting The scripts for the text, transitions, audio narrations, voice-overs, and video are written. Even existing material needs to be rewritten and reorganized for an electronic medium. Editing All the scripts, interfaces, and text content are edited for clarity, grammar, and consistency. Creating Original Art Illustrations, graphics, buttons, and icons are created using the prototype screens as a guide. Digitizing Art Existing photographs, illustrations, and graphics are digitized for use in an electronic medium. Electronically generated art as well as digitized art must be prepped for use; number of colors, palettes, resolution, format, and size are addressed. 3-D Modeling and Animation The 3-D artwork is created, rendered, and then prepared for use in the authoring tool. 3-D animations require their own storyboards and schedules. Shooting and Digitizing Video The edited scripts are used to plan the identify location, performers, time schedules and budget. Then the shoot is scheduled. Recording and Digitizing Audio Similarly, the edited scripts (or a composer, if using music) are used to plan the budget, performers and time schedules after which the recording session is scheduled. Authoring All the pieces come together in the authoring tool. Functionality is programmed, and 2-D animation is developed. From here the final working product is created. 3.Post-Production Testing and Debugging The product is tested on multiple computers and monitors. Mastering Mastering can be as simple as writing a CD-ROM or floppy disk. Or it can be as complex as sending the files to a service that will create a pre-master from which the master is made. Archiving The original files, including audio, video, and the native software formats, are archived for future upgrades or revisions. Duplication The duplicates are created from the original and packaged accordingly. Distribution The final step in the process is distributing your multimedia project. 2Ques: What is the multimedia ? Ans: Multimedia means that the computer information can be represented through audio ,video, animation in addition to traditional media .The multimedia field concerned with computer controlled integration of text , graphics , drawing still and movie images, animation , audio & other media . In which the information can be easily stored , transmitted and processed. Use of multimedia: The multimedia is a blend of various essential features like animation , music , content ,graphic’s , audio , video , presentation using multimedia content are very popular in commercial field as well as in education , training and corporate event. Application of multimedia : 1.Multimedia presentation : multimedia presentation can be used to better explain a subject matter to the students because it enhance the comparision capability of students . It is extremely effective in getting across new ideas and concept. 2. Business : Multimedia used for advertising and saling products on the internet .Some business use multimedia for training where online shopping in which the customer can be satisfied another benefit is that it saves the customer time as well as money .As they do not have to pay the additional expenses of an customer. 3.Entertainment : It is used by entertainment industry as in game , film , cartoon, animation and sound effects . This area attract most of attention of genral public as a lot of telecommunication and entertainment market will be the one with largest audience and also the market is best suited for the multimedia techniques. (a) Digital television , video ,on demand widely , distributed , attractive games. 4.Leisure: People use the internet for a wide range of reasins , including shopping and finding out about their hobbies internet has many multi media elements embedded in web page and web browser.It support a variety of multimedia a formats like 3D graphics, video clips. 3Ques: What is multimedia skills? Ans: 1 Professional and reflective practitioner skills: An understanding of the process involved in the development of a multimedia product from client side to deliver. 2.Practical skills: (a) To develop a simple project plan from a client . (b)To work with linear to plan and create a multimedia product that include animation , audio and video. (c) It include user testing , collecting and analysing feed back and planning for change. 3.Knowledge and understanding : (a) An understanding the content of learning material available from E-skills. (b) In the business word how successful devolopment on the detailed client specifications user interface and design decision during the planning face. 4.Product skills : (a) The client requirement are a keep art of providing linear with the multimedia purpose. (b) To discuss the product skill that support in gainning confidence in the evaluation face of multimedia product that should be tested and return the feedback and need for change. 4Ques: What is multimedia blocks? Ans: 1Text : Text and symbols are very important for communication in any medium with the recent explanation of the internet and world wide web , text has become more the important ever web is HTML originally designed to display simple text documents an computer csreens with occassional graphic images thrown in as illustration. Words and symbols in any from spoken or written are the most common system of communication. They deliver the most widely understood meaning to the greatest number of people most academic related text such as journals,e-magazines are available in the web browser readable form. 2 Audio: Sound perhaps the most element of multimedia .It can provide the listening pleasure of music the starting accent of special effects or the ambience of a mood setting background.
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