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Supercomputing in Plain English: Overview
Supercomputing in Plain English An Introduction to High Performance Computing Part I: Overview: What the Heck is Supercomputing? Henry Neeman, Director OU Supercomputing Center for Education & Research Goals of These Workshops To introduce undergrads, grads, staff and faculty to supercomputing issues To provide a common language for discussing supercomputing issues when we meet to work on your research NOT: to teach everything you need to know about supercomputing – that can’t be done in a handful of hourlong workshops! OU Supercomputing Center for Education & Research 2 What is Supercomputing? Supercomputing is the biggest, fastest computing right this minute. Likewise, a supercomputer is the biggest, fastest computer right this minute. So, the definition of supercomputing is constantly changing. Rule of Thumb: a supercomputer is 100 to 10,000 times as powerful as a PC. Jargon: supercomputing is also called High Performance Computing (HPC). OU Supercomputing Center for Education & Research 3 What is Supercomputing About? Size Speed OU Supercomputing Center for Education & Research 4 What is Supercomputing About? Size: many problems that are interesting to scientists and engineers can’t fit on a PC – usually because they need more than 2 GB of RAM, or more than 60 GB of hard disk. Speed: many problems that are interesting to scientists and engineers would take a very very long time to run on a PC: months or even years. But a problem that would take a month on a PC might take only a few hours on a supercomputer. OU Supercomputing -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Getting Started
4620rlin.fm Page 1 Thursday, April 8, 1999 5:42 PM Getting Started &UHDWLYH6RXQG%ODVWHU/LYH &UHDWLYH$XGLR6RIWZDUH Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of the software for backup purposes. Copyright © 1998-1999 by Creative Technology Ltd. All rights reserved. Version 2.00 April 1999 Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, Environmental Audio, and Creative Multi Speaker Surround are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc.. SoundWorks is a registered trademark, and MicroWorks, PCWorks and FourPointSurround are trademarks of Cambridge SoundWorks, Inc.. Microsoft, MS-DOS, and Windows are registered trademarks of Microsoft Corporation. All other products are trademarks or registered trademarks of their respective owners. This product is covered by one or more of the following U.S. patents: 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837. -
Computer Hardware Architecture Lecture 4
Computer Hardware Architecture Lecture 4 Manfred Liebmann Technische Universit¨atM¨unchen Chair of Optimal Control Center for Mathematical Sciences, M17 [email protected] November 10, 2015 Manfred Liebmann November 10, 2015 Reading List • Pacheco - An Introduction to Parallel Programming (Chapter 1 - 2) { Introduction to computer hardware architecture from the parallel programming angle • Hennessy-Patterson - Computer Architecture - A Quantitative Approach { Reference book for computer hardware architecture All books are available on the Moodle platform! Computer Hardware Architecture 1 Manfred Liebmann November 10, 2015 UMA Architecture Figure 1: A uniform memory access (UMA) multicore system Access times to main memory is the same for all cores in the system! Computer Hardware Architecture 2 Manfred Liebmann November 10, 2015 NUMA Architecture Figure 2: A nonuniform memory access (UMA) multicore system Access times to main memory differs form core to core depending on the proximity of the main memory. This architecture is often used in dual and quad socket servers, due to improved memory bandwidth. Computer Hardware Architecture 3 Manfred Liebmann November 10, 2015 Cache Coherence Figure 3: A shared memory system with two cores and two caches What happens if the same data element z1 is manipulated in two different caches? The hardware enforces cache coherence, i.e. consistency between the caches. Expensive! Computer Hardware Architecture 4 Manfred Liebmann November 10, 2015 False Sharing The cache coherence protocol works on the granularity of a cache line. If two threads manipulate different element within a single cache line, the cache coherency protocol is activated to ensure consistency, even if every thread is only manipulating its own data. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Vector Synthesis: a Media Archaeological Investigation Into Sound-Modulated Light
VECTOR SYNTHESIS: A MEDIA ARCHAEOLOGICAL INVESTIGATION INTO SOUND-MODULATED LIGHT Submitted for the qualification Master of Arts in Sound in New Media, Department of Media, Aalto University, Helsinki FI April, 2019 Supervisor: Antti Ikonen Advisor: Marco Donnarumma DEREK HOLZER [BLANK PAGE] Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Derek Holzer Title of thesis Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light Department Department of Media Degree programme Sound in New Media Year 2019 Number of pages 121 Language English Abstract Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. This text explores the military and techno-scientific legacies at the birth of modern computing, and charts attempts by artists of the subsequent two decades to decouple these tools from their destructive origins. Using this history as a basis, the author then describes a media archaeological, real time performance system using audio synthesis and vector graphics display techniques to investigate direct, synesthetic relationships between sound and image. Key to this system, realized in the Pure Data programming environment, is a didactic, open source approach which encourages reuse and modification by other artists within the experimental audiovisual arts community. Keywords media art, media-archaeology, audiovisual performance, open source code, cathode- ray tubes, obsolete technology, synesthesia, vector graphics, audio synthesis, video art [BLANK PAGE] O22 ABSTRACT Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. -
Hematopoietic and Lymphoid Neoplasm Coding Manual
Hematopoietic and Lymphoid Neoplasm Coding Manual Effective with Cases Diagnosed 1/1/2010 and Forward Published August 2021 Editors: Jennifer Ruhl, MSHCA, RHIT, CCS, CTR, NCI SEER Margaret (Peggy) Adamo, BS, AAS, RHIT, CTR, NCI SEER Lois Dickie, CTR, NCI SEER Serban Negoita, MD, PhD, CTR, NCI SEER Suggested citation: Ruhl J, Adamo M, Dickie L., Negoita, S. (August 2021). Hematopoietic and Lymphoid Neoplasm Coding Manual. National Cancer Institute, Bethesda, MD, 2021. Hematopoietic and Lymphoid Neoplasm Coding Manual 1 In Appreciation NCI SEER gratefully acknowledges the dedicated work of Drs, Charles Platz and Graca Dores since the inception of the Hematopoietic project. They continue to provide support. We deeply appreciate their willingness to serve as advisors for the rules within this manual. The quality of this Hematopoietic project is directly related to their commitment. NCI SEER would also like to acknowledge the following individuals who provided input on the manual and/or the database. Their contributions are greatly appreciated. • Carolyn Callaghan, CTR (SEER Seattle Registry) • Tiffany Janes, CTR (SEER Seattle Registry) We would also like to give a special thanks to the following individuals at Information Management Services, Inc. (IMS) who provide us with document support and web development. • Suzanne Adams, BS, CTR • Ginger Carter, BA • Sean Brennan, BS • Paul Stephenson, BS • Jacob Tomlinson, BS Hematopoietic and Lymphoid Neoplasm Coding Manual 2 Dedication The Hematopoietic and Lymphoid Neoplasm Coding Manual (Heme manual) and the companion Hematopoietic and Lymphoid Neoplasm Database (Heme DB) are dedicated to the hard-working cancer registrars across the world who meticulously identify, abstract, and code cancer data. -
Embedded System Introduction.Pdf
EmbeddedEmbedded SystemSystem IntroductionIntroduction ANDES Confidential WWW.ANDESTECH.COM Embedded System vs Desktop Page 2 相同點 CPU Storage I/O 相異點 Desktop ‧可執行多種功能 ‧作業系統對於系統資源的管理較為複雜 Embedded System ‧執行特定功能 ‧作業系統對於系統資源的管理較為簡單 Page 3 SystemSystem LayerLayer Application Application Operating System Operating System Firmware Firmware Firmware Hardware Hardware Hardware Desktop computer Complex embedded Simple embedded computer computer Page 4 HardwareHardware ArchitectureArchitecture DesktopDesktop ComputerComputer SystemSystem HardwareHardware ArchitectureArchitecture CPU AGP Slot North Bridge Memory PCI Interface USB Interface South Bridge IDE Interface System BIOS ISA Interface Super IO Port Page 5 HardwareHardware ArchitectureArchitecture EmbeddedEmbedded SystemSystem ComputerComputer HardwareHardware ArchitectureArchitecture ADC CPU SPI Digital I/O ROM IIC Host RAM Timers Computer UART Bus Interface Memory Network Interface I/O Page 6 What is the Embedded System? Page 7 IntroductionIntroduction Challenges in embedded system design. Design methodologies. Page 8 EmbeddedEmbedded SystemSystem ?? •An embedded system is a special-purpose computer system designed to perform one or a few dedicated functions •with real-time computing constraints • include hardware, software and mechanical parts Page 9 EmbeddingEmbedding aa computercomputer Page 10 ComponentsComponents ofof anan embeddedembedded systemsystem Characteristics Low power Closed operating environment Cost sensitive Page 11 ComponentsComponents ofof anan embeddedembedded -
S5U1C88816P Manual (Peripheral Circuit Board for S1C88816/8F360)
MF1337-02a CMOS 8-BIT SINGLE CHIP MICROCOMPUTER S5U1C88816P Manual (Peripheral Circuit Board for S1C88816/8F360) NOTICE No part of this material may be reproduced or duplicated in any form or by any means without the written permission of Seiko Epson. Seiko Epson reserves the right to make changes to this material without notice. Seiko Epson does not assume any liability of any kind arising out of any inaccuracies contained in this material or due to its application or use in any product or circuit and, further, there is no representation that this material is applicable to products requiring high level reliability, such as medical products. Moreover, no license to any intellectual property rights is granted by implication or otherwise, and there is no representation or warranty that anything made in accordance with this material will be free from any patent or copyright infringement of a third party. This material or portions thereof may contain technology or the subject relating to strategic products under the control of the Foreign Exchange and Foreign Trade Law of Japan and may require an export license from the Ministry of International Trade and Industry or other approval from another government agency. © SEIKO EPSON CORPORATION 2001 All rights reserved. Configuration of product number Devices S1 C 88104 F 0A01 00 Packing specifications 00 : Besides tape & reel 0A : TCP BL 2 directions 0B : Tape & reel BACK 0C : TCP BR 2 directions 0D : TCP BT 2 directions 0E : TCP BD 2 directions 0F : Tape & reel FRONT 0G : TCP BT 4 directions 0H -
14 Los Alamos National Laboratory
14 Los Alamos National Laboratory Every year for the past 17 years, the director of Los Alamos alternative for assessing the safety, reliability, and perfor- National Laboratory has had a legally required task: write mance of the stockpile: virtual-world simulations. a letter—a personal assessment of Los Alamos–designed warheads and bombs in the U.S. nuclear stockpile. Th i s I, Iceberg letter is sent to the secretaries of Energy and Defense and to Hollywood movies such as the Matrix series or I, Robot the Nuclear Weapons Council. Th rough them the letter goes typically portray supercomputers as massive, room-fi lling to the president of the United States. machines that churn out answers to the most complex questions—all by themselves. In fact, like the director’s Th e technical basis for the director’s assessment comes from Annual Assessment Letter, supercomputers are themselves the Laboratory’s ongoing execution of the nation’s Stockpile the tip of an iceberg. Stewardship Program; Los Alamos’ mission is to study its portion of the aging stockpile, fi nd any problems, and address them. And for the past 17 years, the director’s letter has said, Without people, a supercomputer in eff ect, that any problems that have arisen in Los Alamos would be no more than a humble jumble weapons are being addressed and resolved without the need for full-scale underground nuclear testing. of wires, bits, and boxes. When it comes to the Laboratory’s work on the annual assess- Although these rows of huge machines are the most visible ment, the director’s letter is just the tip of the iceberg. -
The Effect of Muscular Exercise on the Blood Ammonia Concentration in Man
Yale University EliScholar – A Digital Platform for Scholarly Publishing at Yale Yale Medicine Thesis Digital Library School of Medicine 1959 The effect of muscular exercise on the blood ammonia concentration in man. With particular reference to patients with Laennec's Cirrhosis Scott nI gram Allen Yale University Follow this and additional works at: http://elischolar.library.yale.edu/ymtdl Recommended Citation Allen, Scott nI gram, "The effect of muscular exercise on the blood ammonia concentration in man. With particular reference to patients with Laennec's Cirrhosis" (1959). Yale Medicine Thesis Digital Library. 2334. http://elischolar.library.yale.edu/ymtdl/2334 This Open Access Thesis is brought to you for free and open access by the School of Medicine at EliScholar – A Digital Platform for Scholarly Publishing at Yale. It has been accepted for inclusion in Yale Medicine Thesis Digital Library by an authorized administrator of EliScholar – A Digital Platform for Scholarly Publishing at Yale. For more information, please contact [email protected]. VALE UNIVERSITY LIBRARY 3 9002 067 2 1757 CONCENTRATION IN MAN .A ixMt* MUDD LIBRARY Medical YALE MEDICAL LIBRARY Digitized by the Internet Archive in 2017 with funding from The National Endowment for the Humanities and the Arcadia Fund https://archive.org/details/effectofmuscularOOalle THE EFFECT OF MUSCULAR EXERCISE OH THE BLOOD AMMONIA CONCENTRATION IN MAN With Particular Reference To Patients With Laennec's Cirrhosis by Scott I. Allen, A.B. Nl Pomona College, 1955 A Thesis Submitted to the Faculty of the Yale University School of Medicine In Candidacy for the Degree of Doctor of Medicine Department of Internal. -
Energy Estimation of Peripheral Devices in Embedded Systems Ozgur Celebican Vincent J
Energy Estimation of Peripheral Devices in Embedded Systems Ozgur Celebican Vincent J. Mooney III Center for Research on Embedded Tajana Simunic Rosing Center for Research on Embedded Systems and Technology, Hewlett-Packard Labs Systems and Technology, Electrical and Computer Engineering Palo Alto, CA, 94304-1126, USA Electrical and Computer Georgia Institute of Technology (1) 650 725 3647 Engineering Atlanta, GA, 30332-0250, USA [email protected] Georgia Institute of Technology (1) 404 3851722 Atlanta, GA, 30332-0250, USA [email protected] (1) 404 3850437 [email protected] ABSTRACT system. While increasing the energy capacity of the system is one approach to solve the problem, another approach is to optimize the This paper introduces a methodology for estimation of energy energy consumption of the system. A significant ratio of the energy consumption in peripherals such as audio and video devices. consumption for a state-of-the-art embedded system comes from Peripherals can be responsible for significant amount of the energy peripheral devices such as audio, video or network devices. Up to consumption in current embedded systems. We introduce a cycle- now, energy optimization for peripheral devices has been done with accurate energy simulator and profiler capable of simulating restricted methods. One method is to add up datasheet values for peripheral devices. Our energy estimation tool for peripherals can be each component. This method can give a rough estimate but cannot useful for hardware and software energy optimization of multimedia show effects of software. Another method is using prototypes. applications and device drivers. The simulator and profiler use Prototypes can give exact energy and performance numbers, but the cycle-accurate energy and performance models for peripheral devices cost of the prototype and time spent building the prototype is huge.