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Introduction Chapter 2 — Windows Software
UltraSound owners have a variety of sound needs. This is a guide to help you find the best way to use your new UltraSound for your own applications. Using your UltraSound with many games is as simple as selecting UltraSound from the list of sound cards in the game’s setup. You’ll hear extraordinary wavetable sound as soon as you begin the game. To use UltraSound with games that do not yet support the card directly, you may need some help getting started. UltraSound works with programs written for General MIDI, Sound Blaster, Ad Lib, Roland MT-32, and Roland SCC1. Read Chapter 6, “Game Sound Support,” for an explanation of the sound options available with UltraSound. Explore the file playing, recording, and mixing features of your UltraSound right away using the simple sound applets that come with Windows version 3.1 or later. Use Media Player to play sound files with your UltraSound. Or hook up a microphone and use Sound Recorder to record, mix, and play your own sounds. See the Windows manual or Sound Recorder’s on-line help for instructions. Open the UltraSound Mixer to enable inputs and outputs, set playback volume, and control CD and Microphone inputs. The settings you choose from the Mixer applet are only valid for the current Windows session until you save them. Once you have had a chance to explore your UltraSound’s features with these simple applications, try the great bonus software included in your UltraSound package. Advanced Gravis has included a number of terrific software applications for recording, playing, mixing, and composing sounds and music with your new UltraSound. -
Frequently Asked Questions About Sound Blaster X7 Ver
Frequently Asked Questions about the Sound Blaster X7 General 1. Why is the Sound Blaster X7 so light? The Sound Blaster X7 was designed with an external power adapter, as opposed to regular amplifiers with internal transformers, which greatly takes away the bulk and weight from the product itself. The combined weight of the Sound Blaster X7 unit together with the power adapter is approximately 1.1 kg. The Sound Blaster X7 was engineered and designed for power efficiency, heat management and component synergy, resulting in reduced overall weight. We also wanted to create a product with a small footprint that can easily placed next to a desktop computer or in a living room home audio setup. 2. How is heat being managed on the Sound Blaster X7? The Sound Blaster X7 uses an efficient power amplifier that only requires a small heat sink for heat dissipation. The Sound Blaster X7 also complies with ErP, the latest European Union Directive for energy management. 3. Do I need to upgrade to the 24V, 6A high power adapter? The Sound Blaster X7 comes bundled with a 24V, 2.91A power adapter, which should give you 20+20W – 27+27W (into 8 ohms speakers) and 35+35W – 38+38W (into 4 ohms speakers) in normal usage scenarios. Such output power is sufficient in an average room setup. You will only need an upgrade to the higher power adapter if you require more audio power. Connectivity to Audio/Video (AV) Systems 1. I currently have an AV system at home. How do I connect the Sound Blaster X7 to it? You can connect the Sound Blaster X7 to your home AV system via TOSLINK*. -
Sound Blaster Free Multifunction Portable Bluetooth® Speaker
Sound Blaster Free Multifunction Portable Bluetooth® Speaker SET YOUR MUSIC FREE. Play your favorite tunes wirelessly from your phone/tablet, from the built-in MP3 player or via USB from your PC/Mac, and fill your world with massive, full-bodied music ANYHOW, ANYWHERE. Massive, Full-Bodied Sound • The Sound Blaster Free delivers powerful audio and enhanced bass response, despite its diminutive size, with its two custom-tuned 40mm Neodymium drivers and dual passive radiator design. Fill your world with loud, vibrant and booming music. Effortless Mobility and Flexibility • Take the Sound Blaster Free wherever you go for awesome wireless music on the move. Its splash-proof, dual- orientation form factor gives you the flexibility to use it vertically for 360° sound, or horizontally for great direct stereo imaging. Multifunctional With Versatile Connectivity • The Sound Blaster Free was built to be a true companion. Blast your favourite tunes wirelessly through Bluetooth 4.0 or directly from a microSD card with the integrated music player. It even supports digital USB audio streaming from a PC or Mac with added SBX Pro Studio™ enhancements. Use it as a Bluetooth speakerphone too! You’ll never run out of ways to use the Sound Blaster Free. Technical Specifications Package Content • Power Output: 2 x 3.5 W • Sound Blaster Free Speaker • Drivers: 40mm neodymium drivers with dual passive radiators • USB cable • Discreet omni-directional microphone • Quick Start Leaflet • Bluetooth® 4.0 with SBC and FastStream • Warranty Leaflet • Bluetooth Profiles: -
Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Getting Started
4620rlin.fm Page 1 Thursday, April 8, 1999 5:42 PM Getting Started &UHDWLYH6RXQG%ODVWHU/LYH &UHDWLYH$XGLR6RIWZDUH Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of the software for backup purposes. Copyright © 1998-1999 by Creative Technology Ltd. All rights reserved. Version 2.00 April 1999 Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, Environmental Audio, and Creative Multi Speaker Surround are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc.. SoundWorks is a registered trademark, and MicroWorks, PCWorks and FourPointSurround are trademarks of Cambridge SoundWorks, Inc.. Microsoft, MS-DOS, and Windows are registered trademarks of Microsoft Corporation. All other products are trademarks or registered trademarks of their respective owners. This product is covered by one or more of the following U.S. patents: 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
You Door Know Vvhor You've
The Independent l _. NewsletterNewslefter for Ensoniq Users r T You Don'tDoor Know vvhorWhat You've In This Issue .. Got Till It's Gone: Got Till l’r's Gone: Articles:Articles. : The MRD-lMRD-101 a1 MR Disk from Ensoniq ZR-76ZR-76 Specifications Pat FFinniganinnigan Ensoniq ................................................................................................. ........... 3 ~14-f-1'1-I-' :1.‘-:1.’-:i":!.'-2117:‘. :» ~ ~ _ _ August. Mac owners need Stuffitt to unun-binhex-binhex NNAMMAMM News: Ensoniq Makes Keyboards! ~¢. the file; PC’ersPC'ers need WinZip or other unZIP Sam Mims ....................................................... ............................................. 5 app to decompress these filesfiles.. Go to w3.en-w3.en soniq.com,soniq.corn, click on the "Download"“Download” link, The X Sounds select the "Musical“Musical Instrument Files"Files” link, and Garth HHjeltejelte .............................................................................................. 6 select the "MR61171"“MR6l/71” link. Click on the 1 MRDMRD-101-IOI link and specify a folder to save it'it in. Once you'veyou’ve pulled it down, decodeldecode/ decompress it, copy to a 1.4 Mb floppy, stuffsniff ReviewsRGVIGWSZ: it into your MR-61176MR-61/76 and press that load buttonbutton... ... Ensoniq MRDMRD-101-IO 1 For: MR-6I,MR-61, MRMR-76,-76, MR Rack. Pat FFinniganinnigan .............................................................................. cover Product: MRDMRD--l101 0 I Sound & Sequence Disk. The Roses Price: FreeFree.. This is -
Soundfont Player™ 1.0 Operation Manual
SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 www.soundfont.com www.emu.com SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 Internet: www.soundfont.com www.emu.com SoundFont Player Operation Manual Page 1 This manual is © 2001 E-MU / ENSONIQ. All Rights Reserved Legal Information The following are worldwide trademarks, owned or exclusively licensed by E-mu Systems, Inc, dba E-MU / ENSONIQ, registered in the United States of America as indicated by ®, and in various other countries of the world: E-mu®, E-mu Systems®, the E-mu logo, Ensoniq®, the Ensoniq logo, the E-MU / ENSONIQ logo, Orbit The Dance Planet, Planet Phatt The Swing System, Proteus®, SoundFont®, the SoundFont logo, SoundFont Player,. Sound Blaster and Creative are registered trademarks of Creative Technology Ltd. Audigy, Environmental Audio, the Environmental Audio logo, and Environmental Audio Extensions are trademarks of Creative Technology Ltd. in the United States and/or other countries. Windows is a trademark of Microsoft Corporation in the United States and/or other countries. All other brand and product names are trademarks or registered trademarks of their respective holders. SoundFont Player Operation Manual Page 2 Table of Introduction ...................................................................................6 -
Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Creative® Sound Blaster® Audiopci TM
® ® TM Creative Sound Blaster AudioPCI 128 MODEL CT5801 Creative’s Industry-Standard 1373-Based Sound Card Delivers High Quality Digital Audio The model CT5801 Sound Blaster® AudioPCITM 128 for Hewlett-Packard, is an outstanding sound card solution that delivers excellent audio quality and features at an affordable price. The Sound Blaster AudioPCI 128 is driven by Creative’s industry-standard ES1373 DSP engine, coupled with AC97 version 2.1 CODEC, providing the next generation of audio performance while maintaining full Sound Blaster 16 legacy compatibility. Audio - Primary Features The Sound Blaster AudioPCI 128 is a complete digital audio recording and playback system, capable of 16- bit/48KHz fidelity. The Sound Blaster AudioPCI 128 delivers 128-voice polyphony for wavetable audio, real- time DSP effects including reverb, chorus and spatialization, plus real-time bass and treble equalization control. In addition, the Sound Blaster AudioPCI 128 supports 3D Positional Audio, Microsoft’s DirectSound, DirectSound 3D, Environmental Audio Extensions (EAX) for DirectSound3D, and support for the Aureal A3D API, which allows applications written to the A3D API to run on the Sound Blaster AudioPCI 128. A stereo 2w/channel amplifier is also included. Compatibility The Sound Blaster AudioPCI 128 is fully Plug and Play compliant for ease of use in either genuine DOS, DOS Box, Windows Millenium, Windows 95/98/98SE, Windows NT, and Windows 2000 applications, and is fully Sound Blaster 16 compatible in MS-DOS utilizing a patented method of Sound Blaster emulation developed by Creative. In addition, the AudioPCI 128 offers full General MIDI capability, and also supports Microsoft’s PC98, PC99, and Multimedia PC Level II and III specifications. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games.