Creative Labs Sound Blaster Z Sound Card Manual.Pdf
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Features the Upgrade Solution for Basic Motherboard Audio to High Quality 24-Bit, 7.1 Audio
Features The Upgrade Solution for Basic Motherboard Audio to High Quality 24-bit, 7.1 Audio Delivering audio quality of up to 24-bit / 96kHz, 100dB SNR clarity and 7.1 surround sound, Sound Blaster Audigy Value is the ideal upgrade to high quality audio from basic motherboard audio. MUSIC Music Recording & Playback with EAX Music Enhancement Organise and play WAV, CD, MP3 files with Creative MediaSource player. Create your own MP3 or WMA music collections. Features like CMSS 3D1, Bass Boost1, Graphics Equalizer1 and Audio Cleanup will enhance your music experience greatly. MOVIES Cinematic Surround Sound in Movies Enjoy captivating 7.1 multi-channel surround sound with CMSS 3D1. CMSS 3D1 works with any software DVD player supporting Dolby Digital EX or DTS ES decoding for a cinematic movie experience. GAMES Realistic EAX® ADVANCED HD2 Effects Only Sound Blaster Audigy series of sound cards support EAX ADVANCED HD2 to reproduce the acoustic characteristics of gaming environments to give you that winning edge. 7.1 Surround Sound3 with 3D Games Sound Blaster Audigy Value accurately delivers 3D Positional Audio in DirectSound 3D1 games in 7.1 so you know the exact location of your enemy. 1 Supported in Windows XP only. 2 Supported in Windows Vista™ via OpenAL. 3 6.1 Supported in Windows XP only. Specifications High Definition Audio Quality for Playback and Recording • 64 audio channel playback with independent sample rates • 24-bit Analog-to-Digital conversion of analog inputs at 96kHz sample rate • 24-bit Digital-to-Analog conversion of digital sources at 96kHz to analog 5.1 speaker output • 16-bit and 24-bit recording with sampling rates of 8, 11.025, 16, 22.05, 24, 32, 44.1, 48 and 96kHz • SPDIF1 output up to 24-bit resolution at selectable sampling rate of 44.1, 48 and 96kHz 1 SPDIF pass through is supported on Windows XP and Vista 32-bit only. -
3Using Audigy 2 Software
How to use this manual Creative Sound Blaster Audigy 2 Platinum Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically allowed in the license agreement. The licensee may make one copy of the software for backup purposes only. The Software License Agreement is found in a separate folder on this installation CD. The copyright and disclaimer, including trademark issues are also found in the same folder. Important: This User Manual (On CD) has been designed to provide you with complete product knowledge. The following are instructions on how to make use of this manual effectively by launching applications and help files, as well as accessing relevant web sites, where applicable, via specially prepared links. • To launch applications, Help files or to access relevant web sites, click the blue text, or whenever the symbol or appears on the object or text. • For best viewing, this PDF is by default set to "Fit Width" so that all the contents on every page is visible. If you are unable to read the text clearly, press Ctrl + <+> to zoom in or Ctrl + <-> to zoom out. -
Introduction Chapter 2 — Windows Software
UltraSound owners have a variety of sound needs. This is a guide to help you find the best way to use your new UltraSound for your own applications. Using your UltraSound with many games is as simple as selecting UltraSound from the list of sound cards in the game’s setup. You’ll hear extraordinary wavetable sound as soon as you begin the game. To use UltraSound with games that do not yet support the card directly, you may need some help getting started. UltraSound works with programs written for General MIDI, Sound Blaster, Ad Lib, Roland MT-32, and Roland SCC1. Read Chapter 6, “Game Sound Support,” for an explanation of the sound options available with UltraSound. Explore the file playing, recording, and mixing features of your UltraSound right away using the simple sound applets that come with Windows version 3.1 or later. Use Media Player to play sound files with your UltraSound. Or hook up a microphone and use Sound Recorder to record, mix, and play your own sounds. See the Windows manual or Sound Recorder’s on-line help for instructions. Open the UltraSound Mixer to enable inputs and outputs, set playback volume, and control CD and Microphone inputs. The settings you choose from the Mixer applet are only valid for the current Windows session until you save them. Once you have had a chance to explore your UltraSound’s features with these simple applications, try the great bonus software included in your UltraSound package. Advanced Gravis has included a number of terrific software applications for recording, playing, mixing, and composing sounds and music with your new UltraSound. -
Frequently Asked Questions About Sound Blaster X7 Ver
Frequently Asked Questions about the Sound Blaster X7 General 1. Why is the Sound Blaster X7 so light? The Sound Blaster X7 was designed with an external power adapter, as opposed to regular amplifiers with internal transformers, which greatly takes away the bulk and weight from the product itself. The combined weight of the Sound Blaster X7 unit together with the power adapter is approximately 1.1 kg. The Sound Blaster X7 was engineered and designed for power efficiency, heat management and component synergy, resulting in reduced overall weight. We also wanted to create a product with a small footprint that can easily placed next to a desktop computer or in a living room home audio setup. 2. How is heat being managed on the Sound Blaster X7? The Sound Blaster X7 uses an efficient power amplifier that only requires a small heat sink for heat dissipation. The Sound Blaster X7 also complies with ErP, the latest European Union Directive for energy management. 3. Do I need to upgrade to the 24V, 6A high power adapter? The Sound Blaster X7 comes bundled with a 24V, 2.91A power adapter, which should give you 20+20W – 27+27W (into 8 ohms speakers) and 35+35W – 38+38W (into 4 ohms speakers) in normal usage scenarios. Such output power is sufficient in an average room setup. You will only need an upgrade to the higher power adapter if you require more audio power. Connectivity to Audio/Video (AV) Systems 1. I currently have an AV system at home. How do I connect the Sound Blaster X7 to it? You can connect the Sound Blaster X7 to your home AV system via TOSLINK*. -
Sound Blaster Free Multifunction Portable Bluetooth® Speaker
Sound Blaster Free Multifunction Portable Bluetooth® Speaker SET YOUR MUSIC FREE. Play your favorite tunes wirelessly from your phone/tablet, from the built-in MP3 player or via USB from your PC/Mac, and fill your world with massive, full-bodied music ANYHOW, ANYWHERE. Massive, Full-Bodied Sound • The Sound Blaster Free delivers powerful audio and enhanced bass response, despite its diminutive size, with its two custom-tuned 40mm Neodymium drivers and dual passive radiator design. Fill your world with loud, vibrant and booming music. Effortless Mobility and Flexibility • Take the Sound Blaster Free wherever you go for awesome wireless music on the move. Its splash-proof, dual- orientation form factor gives you the flexibility to use it vertically for 360° sound, or horizontally for great direct stereo imaging. Multifunctional With Versatile Connectivity • The Sound Blaster Free was built to be a true companion. Blast your favourite tunes wirelessly through Bluetooth 4.0 or directly from a microSD card with the integrated music player. It even supports digital USB audio streaming from a PC or Mac with added SBX Pro Studio™ enhancements. Use it as a Bluetooth speakerphone too! You’ll never run out of ways to use the Sound Blaster Free. Technical Specifications Package Content • Power Output: 2 x 3.5 W • Sound Blaster Free Speaker • Drivers: 40mm neodymium drivers with dual passive radiators • USB cable • Discreet omni-directional microphone • Quick Start Leaflet • Bluetooth® 4.0 with SBC and FastStream • Warranty Leaflet • Bluetooth Profiles: -
Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
MAT 253 Operating Manual - Rev
MAT 253 OPERATING MANUAL Issue 04/2002 Ident. No. 114 9090 Thermo Finnigan MAT GmbH Postfach 1401 62 28088 Bremen Germany Reparatur-Begleitkarte*) Repair-Covering Letter Absender: Geräte-Type: Despachter: Instrument Type: __________________________________ _________________________________ __________________________________ Service-Nr.: Service No Sie erhalten zur Reparatur unter unserer Bestell-Nr.: You receive for repair under our order no.: Festgestellte Mängel oder deren Auswirkung: Established defect or its effect: Bitte detaillierte Angaben machen / Please specify in detail Ein Austauschteil haben wir erhalten unter Kommissions-Nr.: An exchange part already received with commission no.: Ja/Yes Nein/No Die Anlage ist außer Funktion The system is out of function Ja/Yes Nein/No Durch die nachfolgende Unterschrift By signing this document I am/ we are certifying bestätige(n) ich /wir, daß die o.g. Teile frei von that the a. m. parts are free from hazardous gesundheitsschädlichen Stoffen sind, bzw. vor materials. In case the parts have been used for ihrer Einsendung an Thermo Finnigan MAT the analysis of hazardous substances I/we dekontaminiert wurden, falls die Teile mit attest that the parts have been decontaminated giftigen Stoffen in Verbindung gekommen sind. before sending them to Thermo Finnigan MAT. __________________________________ _________________________________ Datum / date Unterschrift / signature *) Bitte vollständig ausfüllen / Please fill in completely MAT 253 O P E R A T I N G M A N U A L TABLE OF CONTENTS 1 GETTING -
You Door Know Vvhor You've
The Independent l _. NewsletterNewslefter for Ensoniq Users r T You Don'tDoor Know vvhorWhat You've In This Issue .. Got Till It's Gone: Got Till l’r's Gone: Articles:Articles. : The MRD-lMRD-101 a1 MR Disk from Ensoniq ZR-76ZR-76 Specifications Pat FFinniganinnigan Ensoniq ................................................................................................. ........... 3 ~14-f-1'1-I-' :1.‘-:1.’-:i":!.'-2117:‘. :» ~ ~ _ _ August. Mac owners need Stuffitt to unun-binhex-binhex NNAMMAMM News: Ensoniq Makes Keyboards! ~¢. the file; PC’ersPC'ers need WinZip or other unZIP Sam Mims ....................................................... ............................................. 5 app to decompress these filesfiles.. Go to w3.en-w3.en soniq.com,soniq.corn, click on the "Download"“Download” link, The X Sounds select the "Musical“Musical Instrument Files"Files” link, and Garth HHjeltejelte .............................................................................................. 6 select the "MR61171"“MR6l/71” link. Click on the 1 MRDMRD-101-IOI link and specify a folder to save it'it in. Once you'veyou’ve pulled it down, decodeldecode/ decompress it, copy to a 1.4 Mb floppy, stuffsniff ReviewsRGVIGWSZ: it into your MR-61176MR-61/76 and press that load buttonbutton... ... Ensoniq MRDMRD-101-IO 1 For: MR-6I,MR-61, MRMR-76,-76, MR Rack. Pat FFinniganinnigan .............................................................................. cover Product: MRDMRD--l101 0 I Sound & Sequence Disk. The Roses Price: FreeFree.. This is -
Game Audio Via Openal
Game Audio via OpenAL Summary In the Graphics For Games module, you learnt how to use OpenGL to create complex graphical scenes, improving your programming skills along the way, and learning about data structures such as scene graphs. In this workshop, you'll see how to add sounds to your game worlds using the OpenAL sound library. New Concepts Sound in games, OpenAL, PCM audio, binary file formats, FourCC codes, WAV files, limited resource management Introduction Audio has played an important part in gaming almost as long as there have been games to play - even Pong back in 1972 had simple sound effects. We've moved a long way from then; the 80s brought dedicated audio hardware such as the Commodore 64's SID chip that could play 3 simultaneous syn- thesised sounds, and later the Amiga brought the ability to play audio samples to the home gaming market. In modern gaming hardware, we can expect to hear many simultaneous sounds and music tracks, often in surround sound. Game developers now employ dedicated sound engineers that will carefully adjust the sounds in each game release to create an immersive aural experience - making sure that each individual sound is uniquely identifiable and correctly equalised, and that every music track suits the situation they will be played in. At the heart of a game's audio experience is the code that plays back the game sounds, and cal- culates which speakers they should use - the sound system. Although we can't hope to compete with the complex sound systems of AAA games, we should still be able to make a robust, simple system for the addition of sound in our 3D games, and that's what this workshop will assist you in creating. -
Audio Card User’S Manual E3859 Second Edition V2 April 2008
Xonar DX Audio Card User’s manual E3859 Second Edition V2 April 2008 Copyright © 2008 ASUSTeK COMPUTER INC. All Rights Reserved. No part of this manual, including the products and software described in it, may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form or by any means, except documentation kept by the purchaser for backup purposes, without the express written permission of ASUSTeK COMPUTER INC. (“ASUS”). Product warranty or service will not be extended if: (1) the product is repaired, modified or altered, unless such repair, modification of alteration is authorized in writing by ASUS; or (2) the serial number of the product is defaced or missing. ASUS PROVIDES THIS MANUAL “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL ASUS, ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF PROFITS, LOSS OF BUSINESS, LOSS OF USE OR DATA, INTERRUPTION OF BUSINESS AND THE LIKE), EVEN IF ASUS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES ARISING FROM ANY DEFECT OR ERROR IN THIS MANUAL OR PRODUCT. SPECIFICATIONS AND INFORMATION CONTAINED IN THIS MANUAL ARE FURNISHED FOR INFORMATIONAL USE ONLY, AND ARE SUBJECT TO CHANGE AT ANY TIME WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ASUS. ASUS ASSUMES NO RESPONSIBILITY OR LIABILITY FOR ANY ERRORS OR INACCURACIES THAT MAY APPEAR IN THIS MANUAL, INCLUDING THE PRODUCTS AND SOFTWARE DESCRIBED IN IT. -
Soundfont Player™ 1.0 Operation Manual
SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 www.soundfont.com www.emu.com SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 Internet: www.soundfont.com www.emu.com SoundFont Player Operation Manual Page 1 This manual is © 2001 E-MU / ENSONIQ. All Rights Reserved Legal Information The following are worldwide trademarks, owned or exclusively licensed by E-mu Systems, Inc, dba E-MU / ENSONIQ, registered in the United States of America as indicated by ®, and in various other countries of the world: E-mu®, E-mu Systems®, the E-mu logo, Ensoniq®, the Ensoniq logo, the E-MU / ENSONIQ logo, Orbit The Dance Planet, Planet Phatt The Swing System, Proteus®, SoundFont®, the SoundFont logo, SoundFont Player,. Sound Blaster and Creative are registered trademarks of Creative Technology Ltd. Audigy, Environmental Audio, the Environmental Audio logo, and Environmental Audio Extensions are trademarks of Creative Technology Ltd. in the United States and/or other countries. Windows is a trademark of Microsoft Corporation in the United States and/or other countries. All other brand and product names are trademarks or registered trademarks of their respective holders. SoundFont Player Operation Manual Page 2 Table of Introduction ...................................................................................6