Bulletin No 23 Sommaire
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Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Spiele- Hardware
260 SEITEN SONDERHEFT 2/16 Deutschland 14,95 Österreich 16,90 Schweiz SFR 25,80 ALT! Die beste Retro spiele- hardware Die wichtigsten Homecomputer, Konsolen & Handhelds von 1977 bis 2001 ALLE INFOS ZU Atari ● RCA Studio ● Apple II ● Microvision ● Atari 8-Bit ● Mattel Intellivision ● Commodore VC 20 ● BBC ● Sinclair Spectrum ● Commodore 64 ● ColecoVision ● MSX-Computer ● Schneider CPC ● NES ● Sega Master System ● Atari ST ● Amiga 500 ● Sega Mega Drive ● Nintendo Game Boy ● Atari Lynx ● Turbo Grafx 1 ● Sega Game Gear ● Neo Geo ● SNES ● 3DO ● Sony PlayStation ● Sega Saturn ● Nintendo 64 ● Bandai Wonderswan ● Sega Dreamcast ● Sony PlayStation 2 ● Nintendo Gamecube ● Xbox ● Nintendo GBA ● Retron 5 ... ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY powered by Die beste Retro Sonderheft 02/2016 spiele- hardware ie Retro-Liebe, und wir reden natürlich von der Liebe zu Retrospielen, ist teils pure Weißt- du-noch-Nostalgie, teils aktiv gelebtes Hobby: Dank Emulatoren und Download-Veröffentli- chungen auf modernen Plattformen war es wohl noch nie so einfach wie heute, die alten Klassiker zu spielen – noch nicht einmal „damals“! Am meisten aber machen Retro-Games Dnatürlich auf Retro-Plattformen Spaß. Denn selbst der beste Bildschirmfi lter schafft es nicht, Sprites, Farben und, ja, auch das Flimmern, so darzustellen, wie damals ein Röhren-Fernseher oder VGA- Monitor. Ganz zu schweigen von den Original-Eingabegeräten und -Speicherkarten. Oder dem rein haptisch befriedigenden Erlebnis, ein Modul in seinen Schacht zu wuchten. Oder der Vorfreude beim Installieren von Sechs-Disks-Spielen auf dem Home Computer... In diesem Sonderheft des deutschen Retro Gamer wollen wir euch die besten Spiele-Plattformen ausführlich vorstellen, mit einer liebevollen Auswahl bereits erschienener, aber auch ganz neuer Artikel. -
Commodore 64 E I Computer Commodore Amiga, Fallì
http://www.commodorecomputerblog.com/ 2011 http://www.commodorecomputerblog.com/ Note Legali 1. Commodorecomputerblog.com non ha alcuna relazione diretta con CommodoreUSA LLC, ed esiste esclusivamente in base al desiderio dell'autore di informare gli appassionati Italiani sulla svolta di questi storici marchi e il loro rilancio sul mercato. Non è un sito ufficiale 2. L'autore non potrà ritenersi in alcun modo responsabile per i danni diretti o indiretti causati dall’uso proprio o improprio del sito o delle informazioni in esso contenute. Commodorecomputerblog.com non si assume alcuna responsabilità per l’eventuale cessazione o modifica delle attività (totale o parziale) dei siti/aziende citati/e all’interno delle proprie pagine nè per eventuali errori o omissioni di qualsiasi tipo presenti nei propri post/articoli/schede. 3. Tutti i marchi registrati citati all’interno di questo sito sono proprietà degli aventi diritto. Le immagini e i loghi Commodore e Amiga sono di mia personale realizzazione e/o tratti da commodoreusa.net 2 http://www.commodorecomputerblog.com/ Commodore is Back (19/4/2011) Mettiamo da parte per un attimo le migliaia di gadget tecnologici di cui il mercato è saturo e ritorniamo a parlare, seppur con un linguaggio semplice e senza tecnicismi, d'informatica... e del ritorno del nome che non solo fece da padrone nel magico periodo degli anni 80, ma seppe anche dar forma a molte delle cose che oggi quotidianamente diamo per scontate sui nostri personal computer, qualunque sistema operativo essi abbiano installato, qualsiasi hardware montino, qualsiasi sofware voi preferiate... La Commodore. Non starò qui a fare un riassunto della storia di questa casa e questo marchio di cui troverete fiumi di informazioni in centinaia di siti dedicati all'argomento. -
Saku #44 (3/2003) 7. Joulukuuta 2003 - 11
Saku #44 (3/2003) 7. joulukuuta 2003 - 11. vuosikerta Anu Seilonen Päätoimittaja Vuosikokous 2003 Ensimmäistä kertaa Suomessa AmigaOS 4 Beta kokousvieraiden käpisteltävänä. AmigaOne-XE G4@800 MHz Ensitestissä uuden sukupolven Amiga siitä järeämmästä päästä. Lue ensivaikutelmista! Pegasos/RJ Mical -tilaisuus Amigan Intuitionin isä piipahti Suomessa Pegasos- esittelyssä. Anu Seilonen Vuosikokous 2003 Yhdistyksen vuosikokous 2003 Riihimäen vuosikokouksessa oli esittelyssä mm. Pegasos sekä ensimmäistä kertaa Suomessa uuden Posti AmigaOS4:n betaversio. RJ Mical käväisi Helsingissä Amigan Intuitionin isä RJ Mical piipahti Helsingissä Joanna Kurki yhdistyksen ja Genesin järjestämässä Pegasos- esittelyssä. Pegasos/RJ Mical -tilaisuus Joni Halme Uutiset Päivitykset AmigaOne-XE G4@800 MHz AmigaOne-XE G4@800 MHz Kuinka hyrähtää käyntiin nopeamman sarjan Joni Halme AmigaOne? Lue ensitesti! MorphOS 1.4 Pegasoksessa MorphOS 1.4 Pegasoksessa "Tavallisen käyttäjän näkökulmasta MorphOS:n vakaus ja käyttökelpoisuus ovat parantuneet merkittävästi Kelly Samel (suom. Janne Peräaho) 1.4-julkaisun myötä." Nepalla nettiin - RR-Net "Jokaisen naavapartaisen retroilijan haaveissa on Pegasos G3@600 MHz varmaan joskus pilkahtanut ajatus Wanhan Sotaratsun kytkemisestä loputtoman tiedon lähteille." Ilkka Lehtoranta Club 3D Radeon 7000 DVI Tuomo Mämmelä Nepalla nettiin - RR-Net Petri A. Räty Tämä voisi olla juuri SINUN juttusi Eikö kukaan enää pelaa? Pelijutut ovat kokeneet massiivisen inflaation. Onko Avusta Sakua ja lukijoita, kirjoita! pelitarjonta näin olematonta, -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Spectacular Rise and Fall of Commodore
C H A P T E R 1199 TThhee SSaavviioorr ooff CCoommmmooddoorree 11998822 -- 11998855 ommodore failed to capitalize on the unmatched success of the C64, which was a games market. The C128 had virtually no game C development and did not transition C64 users into more powerful computers. It was time for Commodore to enter the 16-bit market. Jay Miner he man who originated the idea for Commodore’s next generation Thardware did not work for Commodore. In fact, he was working for Commodore’s nemesis, Atari, when he conceived of the revolutionary new computer. Jay Glenn Miner was born May 31, 1932 in Prescott, Arizona. This made him part of Chuck Peddle and Jack Tramiel’s generation, rather than the generation that had created Commodore’s most recent hits. A few years after his birth, Miner’s family moved to Southern California. After graduating high school, he signed up for the Coast Guard, which took him to Groton, Connecticut for military training. While there, he met Caroline Poplawski and married her in 1952. Like Tramiel, Miner served in the military during the Korean War. Miner received his first taste of electronics at Groton in the Coast Guard’s Electronics Technician School. After completing the six-month course, he joined the North Atlantic Weather Patrol where he jumped from island to island by boat and helicopter, repairing damaged radar stations and radio installations. With little to distract him, he immersed his young mind in electronics. After serving three years in the barren North Atlantic, Miner enrolled at the University of California, Berkeley in engineering. -
Concierto Das Picasso IV Soundmodul
Concierto Das Picasso IV Soundmodul Handbuch 18. August 1997 Copyright c 1997 Village Tronic Marketing GmbH MuhlenstraûeÈ 2 31157 Sarstedt Technische Hotline: Tel. 05066 / 7013-10 FAX: Tel. 05066 / 7013-49 Rechtliches Die vorliegende Publikation ist urheberrechtlich geschutzt.È Alle Rechte vorbehalten. Dieses Handbuch darf in keiner Form, auch auszugsweise, ohne schriftliche Geneh- migung der Village Tronic Marketing GmbH durch Fotokopie, Mikro®lm, Textdatei oder andere Verfahren reproduziert, vervielfaltigt,È verbreitet oder in andere Sprachen ubersetztÈ werden. Bei der Erstellung von Hardware und Begleitmaterial wurde mit groûterÈ Sorgfalt vorgegangen. Trotzdem lassen sich Fehler nicht vollkommen ausschlieûen. Die Village Tronic Marketing GmbH ubernimmtÈ keine Haftung furÈ Schaden,È die mittel- oder unmittelbar durch den Einsatz der Concierto entstehen oder zuruckzufÈ uhrenÈ sind. In diesem Handbuch wird ohne besondere Kennzeichnung bezug auf weitere Produkte genommen, die dennoch warenzeichen- oder urheberrechtlich geschutztÈ sein konnen.È Hardware: Paul Jordan, Frank Otto Software: Olaf Barthel Handbuch: Olaf Barthel Inhaltsverzeichnis 1 Leistungsumfang der Concierto 3 : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 1.1 Digitalton : 3 : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 1.2 Synthesizer : 3 : : : : : : : : : : : : : : : : : : : : : : : : : : : : 1.3 Klangmischer : 3 : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 1.4 MIDI : 3 2 Systemanforderungen 5 3EinschrankungenÈ 7 4 Software -
Hi Quality Version Available on AMIGALAND.COM
Issue 1 PAW ! oct 1 9 9 6 Hi Quality Version Available on AMIGALAND.COM 'an comI ain mah Oct 1996 A p pA ssign - quickly sort out new assigns M acW B • transforms your Workbench P opper - fix program menus on screen ftafftmafi • great new trathcan VMM - the best virtual memory manage 977095996308410 PindC U l - search for those files A -Stert - great looking start bar MMMMPWWM Now comj RAB... Rapid Frame with bo’J and V ing on your Amiga The revolutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the bei to get crisp colour video images into your Amiga, from either live broadcai taped recordings, it also costs less than any of its rivals. This real time I SECAM/NTSC* 24-Bit colour frame grabber/digitiser has slashed the pid image grabbing on the Amiga and, at the same time, has received rave i for its ease of use and exce lent quality results. ProGrab™ has earned hi from just about every Amiga magazine and Video magazines too! A n d ... w ith ProGrab™ you needn't be an expert in A m ig a V ideo Technol^ a simple 3 stage operation ensures the right results - Real Time, after S T A G E 1 ... Select any video source with S-VHS or composite output This could be your camcorder. TV with SCACT J satellite receiver, domestic VCR/ptiyer or standard TV signal oasvng through your VCR/player... the choice ii] S T A G E 2 ... With ProGrab's software, select an i n wish to capture using the on screen® Gr.ih inwges with your carry orde1 window and Grab (because the hctdn including S-VHS grabs frames in real time, there's non a freeze frame facility on the sourCa Once grabbed, simpty download a n ff full image on your Amiga screen. -
Retrocomputer Magazine Atari ST520/ST1040: La Prova Hardware
Jurassic News Atari ST520/ST1040: la prova hardware Commodore Club: Storia dell’Amiga Asymetrix ToolBook Emulare l’Olivetti P101 Cosenza Il linguaggio Insert Coin 2011 BASIC Il racconto: Lassù sulla montagna... Retrocomputing: prestidigitazione Retrocomputer Magazine Anno 7 - Numero 39 - Gennaio 2012 Collophon I dati editoriali della rivista Jurassic News Jurassic News Rivista aperiodica di Retrocomputer Jurassic News Coordinatore editoriale: Tullio Nicolussi [Tn] E’ una fanzine dedicata al retro- Redazione: computing nella più ampia accezione del [email protected] termine. Gli articoli trattano in generale dell’informatica a partire dai primi anni Hanno collaborato a questo numero: Besdelsec [Bs] ‘80 e si spingono fino ...all’altro ieri. Lorenzo [L2] La pubblicazione ha carattere Sonicher [Sn] puramente amatoriale e didattico, tutte Salvatore Macomer [Sm] Lorenzo Paolini [Lp] le informazioni sono tratte da materiale Giovanni [jb72] originale dell’epoca o raccolte su Internet. Antonio Tierno Felice Pescatore Normalmente il materiale originale, anche se “giurassico” in termini Diffusione: informatici, non è privo di restrizioni di La rivista viene diffusa in formato utilizzo, pertanto non sempre è possibile PDF via Internet agli utenti registrati sul sito: riportare per intero articoli, foto, schemi, listati, etc…, che non siano esplicitamente www.jurassicnews.com. liberi da diritti. La registrazione è gratuita e E’ possibile che parti del materiale anonima; si gradisce comunque pubblicato derivi da siti internet che non una registrazione nominativa. sono citati direttamente negli articoli. Contatti: Questo per la difficoltà di attribuzione del [email protected] materiale alla fonte originale; eventuali segnalazioni e relative notifiche sono Copyright: benvenute. I marchi citati sono di copyrights dei rispettivi proprietari. -
OF the 1980S
THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s 23 THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s First published in 2021 by Raspberry Pi Trading Ltd, Maurice Wilkes Building, St. John’s Innovation Park, Cowley Road, Cambridge, CB4 0DS Publishing Director Editors Russell Barnes Phil King, Simon Brew Sub Editor Design Nicola King Critical Media Illustrations CEO Sam Alder with Brian O Halloran Eben Upton ISBN 978-1-912047-90-1 The publisher, and contributors accept no responsibility in respect of any omissions or errors relating to goods, products or services referred to or advertised in this book. Except where otherwise noted, the content of this book is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0). Contents Introduction. 6 Research Machines 380Z. 8 Commodore PET 2001. 18 Apple II. 36 Sinclair ZX80 and ZX81. 46 Commodore VIC-20 . 60 IBM Personal Computer (5150). 78 BBC Micro . 90 Sinclair ZX Spectrum. 114 Dragon 32. 138 Commodore 64. 150 Acorn Electron . .166 Apple Macintosh . .176 Amstrad CPC 464. 194 Sinclair QL . .210 Atari 520ST. 222 Commodore Amiga. 234 Amstrad PCW 8256. 256 Acorn Archimedes . .268 Epilogue: Whatever happened to the British PC? . .280 Acknowledgements . 281 Further reading, further viewing, and forums. 283 Index . .286 The chapters are arranged in order of each computer’s availability in the UK, as reflected by each model’s date of review in Personal Computer World magazine. Introduction The 1980s was, categorically, the best decade ever. Not just because it gave us Duran Duran and E.T., not even because of the Sony Walkman. -
Sale of Amiga Trademarks and Intellectual Property Assets
SALE OF AMIGA TRADEMARKS AND INTELLECTUAL PROPERTY ASSETS Copyright ©2010 Pluritas, LLC. 1 “The Amiga was one of the greatest computers ever made– and for my money , it was the greatest cult computer, period” - Harry McCracken of Technologizer (July, 2010) Copyright ©2010 Pluritas, LLC. 2 KEY INVESTMENT CONSIDERATIONS Copyright ©2010 Pluritas, LLC. 3 Opportunity Overview Amiga IP Acquisition Opportunity Assets Available for Purchase • 702 registered and pending trademarks • Trademarks • Foreign coverage in over 100 countries including • “Powered By Amiga” Registered US Trademark Argentina, Australia, Brazil, Canada, Chile, China, with “Boing Ball” Logo European Union, India, Indonesia, Israel, Japan, • Registered and Pending Trademarks for “Amiga” Mexico, Singapore, South Africa, South Korea, and Logos throughout the world Switzerland, Taiwan, Thailand, and Vietnam • Amiga Stylistic Trademark Application • Seller requires a license back, and encumbrance • URLs details will be disclosed upon execution of an NDA • www.amiga.com, www.amiga.de, and other related • NDA material is available domains • Other Amiga Intellectual Property including: • Hardware Designs • Software • Operating Systems Market Application and Strategic Opportunity • Gaming: In May 2010, DFC Intelligence estimated that the total global gaming market was $60.4 billion. • PC: Gartner Research reported that global 2010 PC shipments and revenue would increase 19.7% and 12.2% respectively, year over year . This amounts to 366 .1 million units and $245 billion . • Smartphone: Gartner Research reported that Android increased its global market share by 3.5 percentage points in 2009, while Apple’s global market share grew by 6.2 percentage points in 2009. • Tablet: iSuppli reported that the Apple iPad commanded nearly 84% of the tablet market in 2010.