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Spiele- Hardware
260 SEITEN SONDERHEFT 2/16 Deutschland 14,95 Österreich 16,90 Schweiz SFR 25,80 ALT! Die beste Retro spiele- hardware Die wichtigsten Homecomputer, Konsolen & Handhelds von 1977 bis 2001 ALLE INFOS ZU Atari ● RCA Studio ● Apple II ● Microvision ● Atari 8-Bit ● Mattel Intellivision ● Commodore VC 20 ● BBC ● Sinclair Spectrum ● Commodore 64 ● ColecoVision ● MSX-Computer ● Schneider CPC ● NES ● Sega Master System ● Atari ST ● Amiga 500 ● Sega Mega Drive ● Nintendo Game Boy ● Atari Lynx ● Turbo Grafx 1 ● Sega Game Gear ● Neo Geo ● SNES ● 3DO ● Sony PlayStation ● Sega Saturn ● Nintendo 64 ● Bandai Wonderswan ● Sega Dreamcast ● Sony PlayStation 2 ● Nintendo Gamecube ● Xbox ● Nintendo GBA ● Retron 5 ... ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY powered by Die beste Retro Sonderheft 02/2016 spiele- hardware ie Retro-Liebe, und wir reden natürlich von der Liebe zu Retrospielen, ist teils pure Weißt- du-noch-Nostalgie, teils aktiv gelebtes Hobby: Dank Emulatoren und Download-Veröffentli- chungen auf modernen Plattformen war es wohl noch nie so einfach wie heute, die alten Klassiker zu spielen – noch nicht einmal „damals“! Am meisten aber machen Retro-Games Dnatürlich auf Retro-Plattformen Spaß. Denn selbst der beste Bildschirmfi lter schafft es nicht, Sprites, Farben und, ja, auch das Flimmern, so darzustellen, wie damals ein Röhren-Fernseher oder VGA- Monitor. Ganz zu schweigen von den Original-Eingabegeräten und -Speicherkarten. Oder dem rein haptisch befriedigenden Erlebnis, ein Modul in seinen Schacht zu wuchten. Oder der Vorfreude beim Installieren von Sechs-Disks-Spielen auf dem Home Computer... In diesem Sonderheft des deutschen Retro Gamer wollen wir euch die besten Spiele-Plattformen ausführlich vorstellen, mit einer liebevollen Auswahl bereits erschienener, aber auch ganz neuer Artikel. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Spectacular Rise and Fall of Commodore
C H A P T E R 1199 TThhee SSaavviioorr ooff CCoommmmooddoorree 11998822 -- 11998855 ommodore failed to capitalize on the unmatched success of the C64, which was a games market. The C128 had virtually no game C development and did not transition C64 users into more powerful computers. It was time for Commodore to enter the 16-bit market. Jay Miner he man who originated the idea for Commodore’s next generation Thardware did not work for Commodore. In fact, he was working for Commodore’s nemesis, Atari, when he conceived of the revolutionary new computer. Jay Glenn Miner was born May 31, 1932 in Prescott, Arizona. This made him part of Chuck Peddle and Jack Tramiel’s generation, rather than the generation that had created Commodore’s most recent hits. A few years after his birth, Miner’s family moved to Southern California. After graduating high school, he signed up for the Coast Guard, which took him to Groton, Connecticut for military training. While there, he met Caroline Poplawski and married her in 1952. Like Tramiel, Miner served in the military during the Korean War. Miner received his first taste of electronics at Groton in the Coast Guard’s Electronics Technician School. After completing the six-month course, he joined the North Atlantic Weather Patrol where he jumped from island to island by boat and helicopter, repairing damaged radar stations and radio installations. With little to distract him, he immersed his young mind in electronics. After serving three years in the barren North Atlantic, Miner enrolled at the University of California, Berkeley in engineering. -
Bulletin No 23 Sommaire
ACONIT Bulletin N°23 (Février-Mars 2006) Le Mot du Trésorier La Mallette Pédagogique Histoire de Commodore et Amiga La Loi de Moore et Etude de Kurtzweil ACONIT Bulletin No 23 Sommaire Le Mot du Vice-Président p3 Le Mot du Trésorier p4-p5 La Vie de l’Association p6 La Mallette Pédagogique p6 à p7 Tramiel, Peddle et Miner: Histoire de Commodore et Amiga P8 à p13 Loi de Moore et Etude Kurtzweil p14 p15 Couverture: Laetitia Giorgino et Emilie Terrasse Détail du calculateur analogique SEA OME 40 2 Février-Mars 2006 Le Mot du Vice-Président Je circulais samedi dernier dans les locaux d’ACONIT, je regardais les machines, les vitrines, les livres, le labo, la salle de consultation… et je me disais : « il y a ici du travail pour 40 personnes ». Ne pensez pas que je me plaignais, j’y voyais au contraire le signe d’un formidable potentiel de développement. Au cours de ces deux dernières années, nous avons établi les contacts avec le Musée des Arts et Métiers, nous avons négocié le protocole d’accord avec les collectivités locales et assuré le changement de locaux. L’association connaît aujourd’hui une (relative) stabilité ;et bénéficie de locaux et d’outils permettant un bon travail. L’association va renouveler son bureau lors de l’AG du 17 mars. La nouvelle équipe va pouvoir développer les activités d’ACONIT, tenir sa place dans le projet natio- nal de sauvegarde du patrimoine scientifique et technique contemporain, travailler avec les universités et centres de recherche grenoblois. Les tâches sont nombreuses, multiples… Venez nous aider, ou travaillez avec nous « en réseau », les NTIC* sont là pour ça ! Avec toute ma confiance dans l’avenir de l’ACONIT… Ph. -
Retrocomputer Magazine Atari ST520/ST1040: La Prova Hardware
Jurassic News Atari ST520/ST1040: la prova hardware Commodore Club: Storia dell’Amiga Asymetrix ToolBook Emulare l’Olivetti P101 Cosenza Il linguaggio Insert Coin 2011 BASIC Il racconto: Lassù sulla montagna... Retrocomputing: prestidigitazione Retrocomputer Magazine Anno 7 - Numero 39 - Gennaio 2012 Collophon I dati editoriali della rivista Jurassic News Jurassic News Rivista aperiodica di Retrocomputer Jurassic News Coordinatore editoriale: Tullio Nicolussi [Tn] E’ una fanzine dedicata al retro- Redazione: computing nella più ampia accezione del [email protected] termine. Gli articoli trattano in generale dell’informatica a partire dai primi anni Hanno collaborato a questo numero: Besdelsec [Bs] ‘80 e si spingono fino ...all’altro ieri. Lorenzo [L2] La pubblicazione ha carattere Sonicher [Sn] puramente amatoriale e didattico, tutte Salvatore Macomer [Sm] Lorenzo Paolini [Lp] le informazioni sono tratte da materiale Giovanni [jb72] originale dell’epoca o raccolte su Internet. Antonio Tierno Felice Pescatore Normalmente il materiale originale, anche se “giurassico” in termini Diffusione: informatici, non è privo di restrizioni di La rivista viene diffusa in formato utilizzo, pertanto non sempre è possibile PDF via Internet agli utenti registrati sul sito: riportare per intero articoli, foto, schemi, listati, etc…, che non siano esplicitamente www.jurassicnews.com. liberi da diritti. La registrazione è gratuita e E’ possibile che parti del materiale anonima; si gradisce comunque pubblicato derivi da siti internet che non una registrazione nominativa. sono citati direttamente negli articoli. Contatti: Questo per la difficoltà di attribuzione del [email protected] materiale alla fonte originale; eventuali segnalazioni e relative notifiche sono Copyright: benvenute. I marchi citati sono di copyrights dei rispettivi proprietari. -
OF the 1980S
THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s 23 THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s First published in 2021 by Raspberry Pi Trading Ltd, Maurice Wilkes Building, St. John’s Innovation Park, Cowley Road, Cambridge, CB4 0DS Publishing Director Editors Russell Barnes Phil King, Simon Brew Sub Editor Design Nicola King Critical Media Illustrations CEO Sam Alder with Brian O Halloran Eben Upton ISBN 978-1-912047-90-1 The publisher, and contributors accept no responsibility in respect of any omissions or errors relating to goods, products or services referred to or advertised in this book. Except where otherwise noted, the content of this book is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0). Contents Introduction. 6 Research Machines 380Z. 8 Commodore PET 2001. 18 Apple II. 36 Sinclair ZX80 and ZX81. 46 Commodore VIC-20 . 60 IBM Personal Computer (5150). 78 BBC Micro . 90 Sinclair ZX Spectrum. 114 Dragon 32. 138 Commodore 64. 150 Acorn Electron . .166 Apple Macintosh . .176 Amstrad CPC 464. 194 Sinclair QL . .210 Atari 520ST. 222 Commodore Amiga. 234 Amstrad PCW 8256. 256 Acorn Archimedes . .268 Epilogue: Whatever happened to the British PC? . .280 Acknowledgements . 281 Further reading, further viewing, and forums. 283 Index . .286 The chapters are arranged in order of each computer’s availability in the UK, as reflected by each model’s date of review in Personal Computer World magazine. Introduction The 1980s was, categorically, the best decade ever. Not just because it gave us Duran Duran and E.T., not even because of the Sony Walkman. -
Storia Di Amiga
Storia di Amiga Tratto dal sito Mytobox di Riccardo Valletta, revisione generale e aggiornamento a cura di Gianluca Giusti. Era il 1982, quando tre dottori fondarono con un consistente investimento di sette milioni di dollari la Hi-Toro, società diretta alla produzione di accessori legati alla crescente popolarità del mercato video ludico delle console. I tre intraprendenti soggetti però parallelamente al procedere della loro società, stavano sviluppando una nuova console da gioco a sedici bit, costruita intorno all'allora velocissima CPU Motorola 68000. I dilemmi erano tanti, se seguire una via molto di moda in quegli anni, cioe' di dotare la futura macchina di elementi quali tastiera e possibilità di aggiornamento (chi si ricorda le tante espansioni create in quegli anni per l'intellivision della Mattel sa di cosa parlo) o se rilasciare una semplice console senza tanti fronzoli. In quel momento nessuno avrebbe poi potuto immaginare un capovolgimento di interesse nel campo ludico dalle console ai computer, cosa che avvenne in Europa e negli USA alla meta degli anni ottanta. La progettazione fu affidata a tre grandi dell'epoca, Jay Miner proveniente da Atari, Dave Morse dalla Tonka, nota azienda produttrice di giocattoli e dalla Williams, RJ Mical, quest'ultimo pero' subentro a lavori iniziati ed entrato a far parte del team software insieme a Carl Sassenrath, Dave Needle e Bob Burns. Il progetto venne per molto tempo tenuto segreto, arrivando a dare a i chip custom dei nomi di donna, Agnus, Daphne e Paula. Questi tre chip alleggerivano molto il lavoro della CPU, ma nell'stesso tempo rendevano l'architettura di Amiga abbastanza complessa. -
A History of the Amiga, Part 1: Genesis
http://arstechnica.com/articles/culture/a-history-of-the-amiga-part-1.ars A history of the Amiga, part 1: Genesis by Jeremy Reimer Version 1.0 – July 31, 2007 Copyright Ars Technica, LLC 1998-2007. The following disclaimer applies to the information, trademarks, and logos contained in this document. Neither the author nor Ars Technica make any representations with respect to the contents hereof. Materials available in this document are provided "as is" with no warranty, express or implied, and all such warranties are hereby disclaimed. Ars Technica assumes no liability for any loss, damage or expense from errors or omissions in the materials available in this document, whether arising in contract, tort or otherwise. The material provided here is designed for educational use only. The material in this document is copyrighted by Ars Technica, LLC., and may not be reprinted or electronically reproduced unless prior written consent is obtained from Ars Technica, LLC. Links can be made to any of these materials from a WWW page, however, please link to the original document. Copying and/or serving from your local site is only allowed with permission. As per copyright regulations, "fair use" of selected portions of the material for educational purposes is permitted by individuals and organizations provided that proper attribution accompanies such utilization. Commercial reproduction or multiple distribution by any traditional or electronic based reproduction/publication method is prohibited. Any mention of commercial products or services within this document does not constitute an endorsement. "Ars Technica" is trademark of Ars Technica, LLC. All other trademarks and logos are property of their respective owners. -
Chronology of Amiga Computers
Chronology of Amiga Computers Copyright © 2001-2015 Ken Polsson internet e-mail: [email protected] All rights reserved. Permission is granted to create web links to this site, not to copy these pages to other web sites. URL: http://pctimeline.info/amiga/ Created Pdf by emarti, Murat Özdemir This document is an attempt to bring various published sources together to present a timeline about Amiga Computers. Note: company and product names are the property of their respective owners. Such names are used for identification purposes only. This site is solely the work of Ken Polsson, and is not affiliated with or endorsed by any of the companies listed herein. References are numbered in [brackets], which are listed here (End of document). A number after the dot gives the page in the source. Last updated: 2015 May 14. 1982 ● Larry Kaplan and Jay Miner form the Hi-Toro company in Santa Clara, California, to create a new video games console. (The company with release three Atari 2600 games under the US trade name Amiga, then switch to building personal computers.) [2634.137] September ● David Morse and Jay Miner found Amiga Corporation. [1352.D1] 1983 September ● Amiga developer Jay Miner completes a prototype computer, code-named "Lorraine", using a Motorola 68000 processor with three custom chips called Agnus, Denise, and Paula. [2634.138] 1984 March ● Amiga signs an agreement with Atari to develop graphics chips for Atari. [1352.D16] June 3 ● At the Summer CES, Amiga demonstrates a new computer, code-named "Lorraine". [341.6] [804.18] [241.112] [1352.D1] (January [2634.139]) June ● Amiga returns money it received from Atari to develop graphics chips, claiming they would not work. -
The History of Atari /|\
The History of Atari /|\ Presented by: Craig Maloney http://decafbad.net Penguicon 2020 What we’ll cover ● The origins of Atari ● The rise of Atari ● The time Steve Jobs worked at Atari and got Steve Wozniak to do his work for him ● The excesses of Atari ● Atari’s sale to Warner Communications ● The spin-offs (Activision, Imagic, etc.) ● The Video Game Crash ● Atari’s sale to Jack Tramiel and some of the aftermath ● Afterword and additional resources What we won’t cover ● Many of the stories from the developers at the time (not enough time, but will give references) ● Atari Home Games like Stunt Cycle, Video Music, Video Pinball, etc. ● The Atari Portfolio, even though it was a cool machine. ● A deep history of the Atari ST ● Atari Coin-Op / Atari Games, save for a few notable games ● Any Atari game development in great detail (save for a couple of notable exceptions) ● Atari’s contests (Swordquest) ● Atarisoft and Tengen What we’ll conveniently ignore (because it’s just a bunch of folks cashing-in on a beloved brand and that’s boring compared to the real thing) ● Atari Corporation’s sale to JTS, Hasbro, Infogrames and so on ● Atari Games sale to Namco, back to Time Warner, Midway, and so on ● The various Atari bankruptcies, reorganizations, and what-not since the 1980s ● The “Atari Estate” (my term for the company handling branding of merchandise and other “ventures”. Believe me, it’s not pretty). ● Whatever the hell the Atari® VCS™ is. Our story begins... The 1960s By Joi Ito from Inbamura, Japan - Steve "Slug" Russell manipulating PDP-1, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=2099682 By Kenneth Lu - Spacewar!, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=2060215 https://en.wikipedia.org/wiki/Spacewar! By Pretzelpaws - Own work by uploader. -
TREVOR's AMIGA BLOG CREATED for AMIGANS on the AMIGAONE X1000 Subscribe Via RSS
TREVOR'S AMIGA BLOG CREATED FOR AMIGANS ON THE AMIGAONE X1000 Subscribe via RSS HOME ABOUT TREVOR’S AMIGA BLOG 18 On the shoulders of Giants AUG/15 After my trip to the Amiga30th in Amsterdam last month and AUGUST 2015 my subsequent visits to California and the UK to attend two more Amiga30th Anniversary events, I'm now safely back in M T W T F S S New Zealand. I have just about overcome the triple-whammy 1 2 of three time zones, jet-lag and late nights coupled with a 3 4 5 6 7 8 9 slight over-indulgence of alcohol. The shows at the 10 11 12 13 14 15 16 Computer History Museum in Mountain View, California and 17 18 19 20 21 22 23 the Amiga30th Charity event in Peterborough in UK were two 24 25 26 27 28 29 30 very different gatherings but, like the Amsterdam Amiga30 show, were bound by a common theme - the coming together 31 of true Amigans to celebrate the Amiga's 30th Anniversary. In « Jun each case the events were backed by a lead organizer(s) and a supporting team, and despite some minor teething Archives problems, they all somehow managed to deliver three very Amiga30th successful and enjoyable Amiga shows. August 2015 Amsterdam/Mountain View/Peterborough June 2015 Amsterdam Amiga30th: A Dutch April 2015 treat - was organized by the incomparable hosts, December 2014 Marcel and Marvin. They somehow managed to cram almost 450 people into the tiny Lighthouse November 2014 venue although there was also a separate marquee for all the Amiga exhibits and displays. -
Portage D'un Navigateur Web Sur Amigaos
Ecole´ Polytechnique de Montreal,´ Quebec,´ Canada Rapport du Projet de Maˆtrise Portage d’un navigateur web sur AmigaOS 3.x Travail dirige´ par : Professeur. Aymen Zalila Yann-Gael¨ Gueh´ eneuc´ [email protected] Directeur d’etudes´ : Steven Chamberland Hiver 2016 i Dedicaces´ Je dedie´ ce travail a` : Mes grands-parents, paix a` leurs amesˆ Vous etesˆ toujours dans mes pensees´ Mes parents bien-aimes´ Mes deux tres` cheres` sœurs Mes nieces` adorees´ Et toutes les personnes que j’ai rencontrees´ a` Montreal´ Et qui ont impacte´ ma vie durant ces 2 dernieres` annees.´ Aymen Zalila ii Remerciements Je remercie Le professeur Yann-Gael¨ Gueh´ eneuc´ pour l’opportunite´ qu’il m’a donner pour realiser´ ce projet, de m’avoir initier au monde Amiga, et de m’avoir fait rencontrer de gens extraordinaires en fesant partie de son quipe. Je remercie l’Ecole´ Polytechnique de Montreal,´ pour la formation de tres` haute qualite´ dont j’ai ben´ eci´ e´ durant ma maˆıtrise. Je remercie les membres des equipes´ SoccerLab et de PtiDej, d’avoir etaient´ des collegues` pro- fessionnels, avec qui je me suis noue´ d’amitie.´ Je remercie la communaute´ Amiga d’avoir repondu´ a` mes questions et je salue son engage- ment exemplaire envers sa passion. Je remercie, enn, ma famille et mes amis d’etreˆ toujours presents´ a` mes cotˆ es´ et de m’avoir soutenu dans les moments diciles. Merci iii Table des matieres` Introduction 2 1 L’histoire de Amiga 4 1.1 Les debuts´ . .4 1.2 L’arrivee´ de Commodore . .5 1.3 l’ageˆ d’or .