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38 DRAGONBORN PALADIN OF BAHAMUT 88 KUYUTHA, EXARCH OF BAHAMUT 13 HALFLING ARCHER 42 MEZZODEMON

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Radiant Longsword: +15 vs AC; 10 + 5 radiant m Dragontalon Blade: +21 vs AC; 25 Damage m Short Sword: +9 vs AC; 5 Damage m Trident: +18 vs AC; 15 Damage Damage LEVEL LEVEL ❑■ C LEVEL R LEVEL ❑■ C 8 ❑■ M Bahamut’s Blade: +16 vs AC; 10 Damage, + 10 15 Coldfi re Breath: (large cone) +18 vs 4 Shortbow: (sight) +9 vs AC; 10 Damage 11 Poison Cloud: (burst 2) +16 vs DEF (Fort); radiant Damage per Dragon ally adjacent to this creature DEF (Ref ); 20 cold + 20 fi re Damage ❑■ R Skirmish Shot: (nearest) Move up to 20 poison Damage; hit or miss, adjacent crea- ❑■ C Will of Bahamut: (burst 5, enemies only) Speed and then attack, +10 vs AC; 20 Damage. tures take ongoing 10 poison Damage (save AC AC +18 vs DEF (Will); Stunned. RECHARGE when an AC RECHARGE when this creature hits with a R AC ends). RECHARGE when fi rst Bloodied. 24 28 adjacent Dragon ally is the target of a M attack. 19 attack. 27 ABILITIES Good • Dragon • Divine DEF DEF ABILITIES DEF ABILITIES DEF ABILITIES 21 27 14 23 Good • Dragon Good • Halfl ing Evil • Demon Unique. Flight • Martial Resist 10 Poison SPECIAL POWERS SPEED SPEED SPEED +4 DEF (Ref) SPEED 5 Foe of Tiamat: Allies attacking Evil Dragon targets F6 6 6 score criticals on attack rolls of natural 18+. CHAMPION 3 ❑■ ❑■ ❑■ CHAMPION 2 ❑■ ❑■ SPECIAL POWERS HP Warband Building: Your warband may include 1 HP • Use before you roll for initiative. If you win HP SPECIAL POWERS HP 60 non-Evil Dragon creature, regardless of faction. 95 the initiative check, a Dragon ally can make an 40 70 ❑■ Skewering Tines: Followup after a m M R m ■ • Use when an adjacent ally would be hit by a or immediate attack. ❑ Reactive Shot: Immediate, when hit by a attack; Immobilized (save ends). RECHARGE if attack. This creature switches positions with that ally and R attack; make a Shortbow attack that doesn’t is hit by that attack instead. • Use when a Dragon ally is eliminated by no Immobilized enemy is adjacent at end of this m provoke opportunity attacks. • Use before taking your fi rst turn of a round. Allies’ an enemy. That ally can make an immediate creature’s turn. attacks deal +5 radiant Damage this round. attack. She never shoots twice from the same spot.

©2008 Wizards ★ 1/60 ©2008 Wizards ★ 2/60 ©2008 Wizards ◆ 3/60 ©2008 Wizards ◆ 4/60

9 GRINNING 7 INFERNAL ARMOR 43 RAKSHASA ASSASSIN 26 TIEFLING CLERIC OF ASMODEUS

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Bite: +8 vs AC; 10 Damage m Short Sword: +10 vs AC; 10 Damage m Short Sword: +16 vs AC; 10 Damage m Mace: +14 vs AC; 10 + 5 necrotic Damage LEVEL ❑■ M LEVEL M LEVEL M LEVEL R 3 Hellish Poison Sting: +8 vs AC; 15 Damage 3 Gambit: +14 vs AC, provokes opportunity 11 Double Strike: (2 diff erent targets) +14 vs 7 Lance of Oblivion: (range 5) +12 vs DEF AND ongoing 10 poison Damage (save ends) attacks; 20 Damage AC each; 10 Damage each (Ref ); 10 necrotic Damage AND Dazed AND –2 DEF. RECHARGE when hit by an attack. ❑■ R Phantom Distraction: (range 5) +14 vs ❑■ A Seal of the Damned: (radius 2 within AC AC AC DEF (Will); Dazed AC sight) +12 vs DEF (Will); 20 necrotic Damage. 18 15 25 21 Hit or miss, Undead allies in area instead heal ABILITIES 10 HP. RECHARGE when a Good creature is eliminated. DEF ABILITIES DEF Evil • Devil DEF ABILITIES DEF 15 Evil • Devil 19 23 18 Evil • Rakshasa ABILITIES Flight Vulnerable 10 Radiant Evil • Tiefl ing • Divine SPEED SPEED SPECIAL POWERS SPEED SPEED F6 5 7 6 +4 DEF (Will) Opening Move: +4 Speed on this creature’s SPECIAL POWERS fi rst turn of the battle. SPECIAL POWERS HP HP HP HP ❑■ 25 Vanish: Replaces attack action: This creature 30 Sacrifi cial Lamb: When this creature is 70 ❑■ ❑■ Shadow Form: Use on this creature’s turn. 50 SPECIAL POWERS eliminated by an enemy, an adjacent ally is invisible until end of its next turn or until This creature has Phasing until end of its turn. ❑■ Baleful Sanctuary: Replaces attack action: it attacks. immediately heals 15 HP. Sneak Attack 15: +15 Damage whenever this Choose 1 ally within sight; the next time that With destruction as its only hope, creature has combat advantage against target. ally is attacked, the attacker takes 10 Damage. are the embodiment of toxic treachery. recklessness is its only option. RECHARGE when that ally is eliminated.

©2008 Wizards ◆ 5/60 ©2008 Wizards ● 6/60 ©2008 Wizards ★ 7/60 ©2008 Wizards ◆ 8/60 57 VICIOUS BEARDED DEVIL 31 DEATHGRASP SARCOPHAGUS 22 DROW ADVENTURER 34 DROW DEMONBINDER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Glaive: +20 vs AC; 15 Damage AND ongoing ❑■ M Claws of the Hungry Dead: +15 vs DEF m Fangblade: +14 vs AC; 10 Damage AND m Acid Touch: +15 vs DEF (Ref ); 10 acid Damage LEVEL 5 Damage (save ends) LEVEL (Ref ); 10 Damage AND Entombed. RECHARGE LEVEL ongoing 5 poison Damage (save ends) LEVEL R Acid Blast: (sight) +15 vs DEF (Ref ); 10 acid 13 10 if no creature is Entombed. 7 R Shuriken: (range 10, nearest) +14 vs AC; 10 Damage AND Dazed ABILITIES 5 Damage AND ongoing 5 poison Damage ❑■ M Arms of the Marilith: 6 attacks, +17 vs AC (save ends) each; 5 Damage each. RECHARGE when this AC AC ABILITIES AC AC 29 Evil • Devil 26 22 21 creature takes 20 or more Damage from an attack. Devilish Teamwork: Evil • Demon • Construct While adjacent, allies have +4 DEF (Will); Reach 4 DEF +2 AC. DEF DEF ABILITIES DEF ABILITIES 25 20 Immune Necrotic, Poison 19 19 Reach 2 Evil • Drow Evil • Drow • Demon +4 DEF (Will) SPEED SPECIAL POWERS SPEEDSPEED SPECIAL POWERS SPEEDSPEED SPEED 6 0 7 7 Battle Frenzy: +2 Attack and +10 Damage Entombed: Remove aff ected target from SPECIAL POWERS while Bloodied. the battle map. When that target activates, Mobile Melee Attack: Immediate, after SPECIAL POWERS the only action it can take is to make a m resolving this creature’s M attack; shift. HP Grasping Beard: Adjacent enemies that move HP HP HP ❑■ Wings of the Vrock: +2 Speed and Flight this attack against this creature. If this creature is ■ 80 away from this creature take 5 Damage. 65 45 ❑ Parry: Can’t be used while Bloodied; 50 turn. RECHARGE when fi rst Bloodied. eliminated, place the Entombed target in the immediate, when a M attack would hit this square this creature occupied. Eldritch Support: Immediate, when a Demon ally creature; that attack misses instead. makes an opportunity attack against an enemy Shadow Teleport: Replaces move action: Place ❑■ Sleep Poison: Followup after any attack; +12 in line of sight to this creature; Acid Blast against Bearded devils lust for blood and pain. this creature in an occupied victory area. vs DEF (Fort); Helpless that enemy.

©2008 Wizards ★ 9/60 ©2008 Wizards ◆ 10/60 ©2008 Wizards ◆ 11/60 ©2008 Wizards ★ 12/60

8 LOLTHBOUND 16 RUNESPIRAL DEMON 15 SHARDSOUL SLAYER 58 SOLAMITH

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m War Pick: +10 vs AC; 10 Damage m Bite: +10 vs AC; 10 Damage m Slam: +12 vs AC; 10 Damage m Claw: +19 vs AC; 10 Damage LEVEL ❑■ C LEVEL C LEVEL LEVEL A 3 Lolthbound Shriek: (large cone) +8 vs 5 Arcane Arc: (all creatures in unblocked line 5 12 Soulfi re: (radius 1 within sight) +17 vs DEF DEF (Fort); 10 thunder Damage, Drow and between this creature and 1 Arcane creature (Ref ); 15 + 15 fi re Damage. Hit or miss, this immune within 6) +8 vs DEF (Ref ); 10 lightning Damage ABILITIES creature takes 5 Damage. It can take 10 extra AC AC AC AC Damage to increase the radius to 3. 18 19 ABILITIES 21 Evil • Construct 24 ABILITIES • Shardsoul ABILITIES Evil • Demon Goblin Immune Poison DEF DEF • Arcane DEF DEF Evil • Demon Drow Follower: 14 17 Resist 10 Lightning 17 20 +6 DEF (Fort) +2 AC and +2 DEF while a Drow ally is Defensive Mobility: Resist 10 Fire +5 AC against SPECIAL POWERS SPEEDSPEED within 5 squares. SPEEDSPEED SPEEDSPEED SSPEEDPEED Reach 2 6 7 opportunity attacks 6 Death’s Release: Immediate, when this creature 7 while moving. SPECIAL POWERS is eliminated; nearest ally has +2 Attack and +10 Damage until end of its next turn. If that ally is SPECIAL POWERS HP Venomous Thirst: +5 damage against targets HP SPECIAL POWERS HP m HP a Shardsoul, it can also make an immediate ❑■ C Soulfi re Retort: (small cone) Immediate, 30 taking ongoing poison Damage. 40 40 80 Lightning Speed: Whenever it damages an attack. when this creature takes damage from an enemy, this creature has +3 Speed until end of C Disorienting Aura: (burst 1) Use at end of this enemy’s attack; +18 vs DEF (Ref ); 15 + 15 its next turn. creature’s turn; +10 vs DEF (Will); Confused fi re Damage Powerful Charge 10: +10 Damage on charge. A nasty example of drow ingenuity. The spiral is always downward. Its malice roils within, begging to be shared.

©2008 Wizards ● 13/60 ©2008 Wizards ● 14/60 ©2008 Wizards ◆ 15/60 ©2008 Wizards ★ 16/60 34 SOULRIDER DEVIL 14 DEATHLOCK WIGHT 41 DRAEGLOTH FAVORED ONE 7 DROW ASSASSIN

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Longsword: +15 vs AC; 10 Damage m Claw: +7 vs DEF (Fort); 5 necrotic Damage, Flaying Rod: +18 vs AC; 15 Damage, m Short Sword: +6 vs AC; 10 Damage LEVEL ❑■ A LEVEL LEVEL Stunned on critical LEVEL Acid Flame: (radius 2 within sight) +14 and this creature heals 5 HP R Crossbow: (nearest) +7 vs AC; 10 Damage 9 vs DEF (Ref ); 15 fi re Damage AND ongoing 10 4 11 R Profane Agony: (range 6) +16 vs DEF (Fort); 2 R Grave Bolt: (sight) +7 vs DEF (Ref ); 10 ■ R acid Damage (save ends), 10 fi re only on miss 10 necrotic Damage AND Staggered ❑ Sniper’s Fang: (sight) +9 vs AC; 5 Damage necrotic Damage AND Immobilized AND ongoing 5 poison Damage (save ends). ❑■ C Black Chill Blast: (large cone) +14 vs ❑■ A Unholy Blight: (radius 5 within sight) AC AC R AC AC DEF (Ref ); 15 cold + 10 necrotic Damage, 10 Horrifi c Visage: (range 10) +7 vs DEF (Will); +16 vs DEF (Ref ); 20 necrotic Damage AND RECHARGE at end of turn if this creature 21 necrotic only on miss 18 target that ends its next turn within 3 squares 25 Staggered. RECHARGE when fi rst Bloodied. 18 doesn’t attack on its turn. of this creature is Stunned ABILITIES DEF DEF DEF DEF 18 ABILITIES 16 23 ABILITIES 16 Evil • Drow • Stealth ABILITIES Hide: If this creature has Evil Devil Evil Drow • Evil Undead • ranged cover other than from • Demon Divine SPEEDSPEED +4 DEF (Ref) SPEEDSPEED SPEEDSPEED • • SSPEEDPEED Immune Poison intervening creatures against 7 6 6 Reach 2 7 a nonadjacent enemy, it is Vulnerable 10 Radiant invisible to that enemy. SPECIAL POWERS HP SPECIAL POWERS HP HP ❑■ ❑■ Burning Sting: Immediate, when this HP SPECIAL POWERS 45 Arcane Sacrifi ce: Replaces move action: This 35 SPECIAL POWERS 65 creature takes damage from an attack; the 20 creature takes 10 Damage to recharge one of attacker takes your choice of ongoing 10 fi re Sneak Attack 5: +5 Damage whenever this its attack actions. ❑■ Reanimate: Immediate, when an Undead Damage or ongoing 10 acid Damage (save ends). creature has combat advantage against target. ally of level 5 or lower would be reduced to 0 Death is preferable to losing sight, life, and, HP; that ally instead remains in play with 10 HP. Profane nature and corrupt nurture lead to Stealth is as useful as poison among the drow. eventually, soul to a hellish parasite. honor among the drow. She has both.

©2008 Wizards ◆ 17/60 ©2008 Wizards ● 18/60 ©2008 Wizards ★ 19/60 ©2008 Wizards ● 20/60

40 SHADOW FLAYER 29 SPIDERBOUND DROW WARRIOR 69 THOON HULK 32 BLACK DRAGON LURKER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Longspear: +16 vs AC; 15 Damage AND m Longsword: +15 vs AC; 15 Damage m Arm-Axe: +17 vs AC; 30 Damage m Bite: +12 vs AC; 10 Damage LEVEL ongoing 5 poison Damage (save ends) LEVEL LEVEL LEVEL ❑■ C Corrosive Breath: (large cone) +10 vs DEF 12 9 14 4 ❑■ C Mind Blast: (large cone) +15 vs DEF (Will); ABILITIES (Ref ); 30 acid Damage, 15 acid on miss. RECHARGE 15 psychic Damage AND Stunned. RECHARGE when fi rst Bloodied. Evil • Mind Flayer AC when this creature uses Shadowcloak. AC ABILITIES AC AC 25 24 26 +4 DEF (Fort) 22 ABILITIES Immune Stun ABILITIES Evil • Drow • Martial Evil • Dragon Resist 5 Poison Flight DEF Evil Mind Flayer DEF DEF DEF • Reach 2 Resist 5 Acid; Reach 2 25 • Stealth 21 23 20 +4 DEF (Will) SPECIAL POWERS SPECIAL POWERS SPECIAL POWERS SPEEDSPEED Reach 2 SPEEDSPEED SPEEDSPEED SSPEEDPEED Darkness: Replaces attack action: This creature 8 6 Spiderbind: Use only while Bloodied, 5 Attack Overdrive: Use at start of this creature’s F7 replaces move action: Adjacent enemies are turn; this creature takes 15 Damage to gain +4 recharges Corrosive Breath and cannot be targeted by R attacks until end of its next turn. Immobilized. Attack until end of its turn. SPECIAL POWERS CHAMPION 2 ❑■ ❑■ HP HP M Spiderbound Shield: Replaces attack action: HP Defense Overdrive: Immediate, when damaged HP ❑■ Shadowcloak: Use at start of this creature’s M 55 60 This creature has –4 AC until end of its next turn 100 by a attack; this creature takes 10 extra Damage 50 • Use at start of round. Spend 10 VP: Until end of turn; this creature becomes invisible until start to make a m attack. round, all acid Damage is increased by +15. of its next turn. RECHARGE when fi rst Bloodied. AND 1 adjacent enemy gains ongoing 5 poison Damage (save ends). Radiate Quintessence: While this creature is • Use before taking your fi rst turn of a round. The Sneak Attack 10: +10 M Damage whenever this Bloodied, adjacent non-Mind Flayer creatures take player whose warband eliminates more enemies than creature has combat advantage against target. His sword cuts deep, but his shield stings 5 Damage at start of this creature’s turn. any other this round scores +10 VP. and weaves.

©2008 Wizards ★ 21/60 ©2008 Wizards ◆ 22/60 ©2008 Wizards ★ 23/60 ©2008 Wizards ★ 24/60 72 CONCORD ILLITHID 38 PHASEWEB SPIDER 41 SKULL LORD 33 GNOLL DEMON ADEPT

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Tentacles: +19 vs AC; 15 Damage AND Immobilized Bite: +15 vs DEF (Fort); 10 Damage AND m Bone Staff : +16 vs AC; 10 + 5 cold Damage m Flail: +11 vs AC; 25 Damage ■ ongoing 10 poison Damage (save ends) LEVEL ❑ C Mind Blast: (large cone) +17 vs DEF (Will); 20 LEVEL LEVEL R Osseous Call: (sight) +14 vs DEF (Fort); 10 LEVEL ❑■ C Phase Web: 14 psychic Damage AND Stunned; 10 psychic only on 10 (small cone) +15 vs DEF (Ref ); 5 9 necrotic Damage AND this creature or an 8 Damage AND Immobilized (save ends). When a miss. RECHARGE when an ally destroys an enemy. Undead ally within 5 squares of it heals 10 HP. creature succeeds on its save against this eff ect, place AC AC it up to 4 squares away from its current location AC AC ABILITIES (your choice). RECHARGE when fi rst Bloodied. ABILITIES 25 ABILITIES 26 23 20 Evil • Gnoll Evil • Undead • Demon Evil • Mind Flayer • Psionic Resist 10 Cold, Necrotic DEF • Mastermind DEF DEF DEF Shattered Skull: –4 R 25 +4 DEF (Will) 24 ABILITIES 22 18 Attack while Bloodied. SPECIAL POWERS Evil • Demon • Spider Pack Attack: +10 Damage with M attacks while 2 or SPEEDSPEED SPEEDSPEED Phasing; Reach 2 SPEEDSPEED SPEED CHAMPION 3 ❑■ ❑■ ❑■ more allies are adjacent to target. 6 SPECIAL POWERS 7 5 7 Warband Building: All Evil Undead creatures CHAMPION 2 ❑■ ❑■ ❑■ Dominate: Followup after Mind Blast; Stunned are legal in your warband. Warband Building: Your warband can include 1 Demon target is instead Dominated. SPECIAL POWERS HP HP ■ HP • Use when an Undead ally would be reduced HP creature that doesn’t match this champion’s faction. CHAMPION 2 ❑■ ❑■ ❑ Join the Fray: Replaces move action: Place this 85 75 creature adjacent to an Evil, Demon, or Spider ally 60 to 0 HP. Transfer 20 HP from another Undead 65 • Use at start of round. Demon or Gnoll allies have +1 • Use when an enemy is eliminated. That enemy Attack this round (+2 Attack if this champion is Bloodied). m in line of sight. ally to that ally. immediately makes a attack against target of your • Use when an enemy becomes Bloodied by this choice adjacent to it (ally or enemy). Shifting Realities: Whenever this creature hits with • Use when any creature takes cold or necrotic M damage. That creature takes an extra 10 Damage champion. All Demons and Gnolls deal +10 Damage • Use when a creature makes an attack against DEF a attack, it can shift 1 square or slide the target against that enemy until end of this champion’s next turn. (Will). Allies get +5 DEF (Will) against that attack. 1 square. of the same type.

©2008 Wizards ★ 25/60 ©2008 Wizards ◆ 26/60 ©2008 Wizards ★ 27/60 ©2008 Wizards ◆ 28/60

51 YUAN-TI MALISON INCANTER 27 OGRE PULVERIZER 65 STORMRAGE BLUE DRAGON 19 BUGBEAR STRANGLER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Banefl ame Staff : +15 vs DEF (Ref ); 10 fi re m Tree: +11 vs AC; 25 Damage Gore: +18 vs AC; 15 + 10 lightning Damage m Morningstar: +11 vs AC; 10 Damage LEVEL Damage AND ongoing 10 poison Damage LEVEL LEVEL ❑■ C Lightning Breath: (line 10) +16 vs DEF (Ref ); 25 LEVEL ❑■ M Angry Smash: Use only while Bloodied; M Strangling Grasp: +11 vs DEF (Ref ); 10 12 (save ends) 8 13 lightning Damage, 10 lightning on miss. RECHARGE 6 R +13 vs AC; 35 Damage when fi rst Bloodied. Damage AND Immobilized Mindwarp: (sight) +17 vs DEF (Will); 10 psychic A Damage Lightning Burst: (radius 1 within sight) +16 vs DEF AC AC AC (Ref ); 20 lightning Damage AC ❑■ R Dominate: (nearest) +15 vs DEF (Will); ABILITIES 24 Dominated 20 ABILITIES 27 22 Bugbear Ogre ABILITIES DEF DEF DEF DEF +4 DEF (Fort) Dragon 22 15 26 20 ABILITIES Reach 2 Flight; Resist 30 Lightning Evil • Yuan-Ti • Arcane SPEED SPEED SPEED SPEED SPECIAL POWERS 7 Resist 15 Poison 8 F8 7 ❑■ M R SPECIAL POWERS SPECIAL POWERS Body Shield: Redirect a or attack against this creature to an adjacent Immobilized enemy Big Dumb Friend: An adjacent ally can ❑■ Clear the Way: Immediate, after this creature’s m m other than the attacker. RECHARGE when this HP HP redirect a M attack against it to this creature. HP attack hits; push up to 2 squares AND make another HP 55 SPECIAL POWERS 75 85 attack against a diff erent target. 45 creature hits with Strangling Grasp. CHAMPION 2 ❑■ ❑■ Zehir’s Tactics: Allies deal +10 M Damage to Sneak Attack 15: +15 Damage whenever this • Use before a creature in your warband makes a M attack enemies adjacent to this creature. against a Bloodied enemy: +20 Damage with that attack. creature has combat advantage against target. C The incanter’s insidious poison bends the psyche • Use before a creature in your warband makes a attack. Anyone that carries a short rope as a weapon His manner is blunt—his club does all the talking. For every enemy destroyed by that attack, score +5 VP. and warps the will. has got to be bad news.

©2008 Wizards ★ 29/60 ©2008 Wizards ◆ 30/60 ©2008 Wizards ★ 31/60 ©2008 Wizards ◆ 32/60 17 BUGBEAR WARRIOR 5 HUMAN BANDIT 7 SPIRETOP DRAKE 27 SCYTHEJAW

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Morningstar: +8 vs AC; 10 Damage m Mace: +7 vs AC; 5 Damage m Bite: +6 vs AC; 5 Damage m Iron Jaws: +14 vs AC; 15 Damage LEVEL ❑■ M LEVEL R LEVEL LEVEL 5 Big Swing: (2 targets adjacent to each 2 Thrown Dagger: (range 4) +7 vs AC; 5 1 9 other) +8 vs AC each; 15 Damage each Damage ABILITIES ABILITIES ❑■ M Footpad’s Attack: +8 vs AC; 15 Damage. AC AC RECHARGE when this creature ends its turn in AC Dragon AC Construct 18 16 a victory area. 16 Flight 25 Immune Poison ABILITIES Loyal Follower: +5 AC Wandering Monster: Sets DEF Bugbear • Martial DEF DEF against opportunity DEF up in a random victory area. 15 14 13 attacks while an active 22 ABILITIES Dragon champion is in your warband. Human • Martial SPECIAL POWERS SPEED SPEED SPEED SSPEEDPEED 6 6 F8 SPECIAL POWERS 4 ❑■ Clampdown: Followup after a m attack; SPECIAL POWERS Immobilized (save ends). RECHARGE if no Sneak Attack 10: +10 Damage whenever this High Perch: If this creature ends its turn Immobilized enemy is adjacent at end of this M HP creature has combat advantage against target. HP SPECIAL POWERS HP adjacent to a wall, it can’t be targeted by HP creature’s turn. 50 25 20 attacks until start of its next turn. 65 Sneak Attack 10: +10 Damage whenever this Sneak Attack 5: +5 Damage whenever this Mobile Melee Attack: Immediate, after creature has combat advantage against target. creature has combat advantage against target. resolving this creature’s M attack; shift. Vicious Jaws: This creature gains combat “If yer takin’, take as much as ya can carry, says I.” advantage against Immobilized targets. “I’m a hammer—you’re the nail!”

©2008 Wizards ◆ 33/60 ©2008 Wizards ● 34/60 ©2008 Wizards ◆ 35/60 ©2008 Wizards ◆ 36/60

33 AUTUMN WIND RANGER 32 BLOOD SLAAD 53 BRUTAL OGRE WARHULK 55 CURSE SLAAD

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Sylvan Longsword: +14 vs AC; 10 Damage, m Claw: +15 vs AC; 10 Damage m Heavy Flail: +14 vs AC; 25 Damage m Claw: +18 vs AC; 15 Damage LEVEL +5 Damage while adjacent to a Wild ally LEVEL LEVEL LEVEL ❑■ R ❑■ C Horrid Croak: (large cone) +13 vs DEF ❑■ M Flail Hurricane: Make a single attack Chaos Curse: (range 5) +16 vs DEF (Will); 15 9 R Longbow: (sight) +14 vs AC; 10 Damage 10 11 14 Damage AND target must roll twice for attacks and (Will); 10 Damage AND Dazed against each target within Reach, +15 vs AC; ❑■ R saves, taking the lower result (save ends). RECHARGE Ricochet Shot: (nearest) +15 vs AC; 15 Damage 25 Damage AND push 1 square. RECHARGE AND make this attack again, targeting an enemy within when an enemy is eliminated. AC line of sight of the fi rst target (maximum 1 per turn). AC AC when damaged by a Medium or AC 23 RECHARGE when this creature hits with a M attack. 23 25 smaller creature. 27 ABILITIES ABILITIES Slaad Chaos DEF DEF • DEF ABILITIES DEF Slaad • Chaos ABILITIES 19 21 Reach 2 23 Ogre 25 +4 DEF (Will); Reach 2 • Martial +4 DEF (Fort) +4 DEF (Ref) SPEED SPEED SPEED Reach 2 SPEED 7 8 SPECIAL POWERS 6 7 SPECIAL POWERS Leaping Pounce: Flight while charging. Chaos Storm: On any round in which your initiative SPECIAL POWERS SPECIAL POWERS Chaos Storm: On any round in which your roll is natural 16–20, this creature recharges Chaos HP HP HP HP Curse AND all enemies have –2 Speed (minimum 1) 55 Not So Close: Immediate, when an enemy misses 60 initiative roll is natural 6–10, this creature 95 Ignore Puny Ones: Can move through 80 this creature with a M attack: Shift 1 square and make a Medium or smaller enemies. until end of round. Longbow attack against that attacker. recharges Horrid Croak AND all Slaad allies have +2 Speed until end of round. Chaos Warp: Use at start of this creature’s turn; Skirmish 10: +10 Damage this turn if this creature choose a target and roll 1d20. 1–5: Opponent may moved at least 2 squares from where it started its turn Sneak Attack 10: +10 M Damage whenever this “Who needs siege engines? We have warhulks.” slide target 1 square; 6–10: Pull 1 square; 11–15: Slide before attacking. creature has combat advantage against target. —Lord Marshal Gulgakos, tiefl ing warlord 1 square; 16–20: Push 1 square.

©2008 Wizards ★ 37/60 ©2008 Wizards ★ 38/60 ©2008 Wizards ★ 39/60 ©2008 Wizards ★ 40/60 54 CYCLOPS HEWER 79 ETTIN SPIRIT-TALKER 36 MINOTAUR WARRIOR 9 SHARN REDCLOAK

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Battleaxe: +18 vs AC; 20 Damage Club: +17 vs AC; 20 Damage m Battleaxe: +17 vs AC; 15 Damage m Longsword: +7 vs AC; 10 Damage LEVEL ❑■ C LEVEL R Curse of Shattered Bone: (sight) +17 vs DEF LEVEL ❑■ M LEVEL R 13 Wide Swing: (small cone) +18 vs AC; 20 12 10 Wild Swing: (up to 2 enemies) +18 vs AC; 2 Longbow: (sight) +6 vs AC; 10 Damage Damage. RECHARGE when fi rst Bloodied. (Will); target takes +20 Damage the next time 30 Damage; hit or miss, this creature has –4 M it is hit by a attack AC until end of its next turn. RECHARGE when ❑■ C ACA ABILITIES AC Spirit Call: (burst 2) +17 vs DEF (Fort); AC fi rst Bloodied. AC 26 26 20 necrotic Damage AND 10 extra Damage if 26 18 ABILITIES Cyclops target moves on its next turn. RECHARGE as • Fomorian an activation. Human • Martial DEF DEF DEF DEF 23 +4 DEF (Will) 24 22 ABILITIES 14 Blindsight: Ignores Minotaur Conceal; treats ABILITIES SPEED invisible creatures SPEED Primal SPEED SPEED SPECIAL POWERS 7 as visible. Reach 2 4 5 6 Reach 2 SPECIAL POWERS Follow Orders: Add your warband’s highest Champion rating to this creature’s M attack rolls. SPECIAL POWERS Goring Charge: On charge, +10 Damage AND HP HP HP HP Pincer Attack: Each ally fl anking with this Evil Eye: When this creature activates, choose target Immobilized. 80 75 65 25 creature deals +10 Damage against fl anked a target enemy. Until start of this creature’s next SPECIAL POWERS Ferocity: Immediate, when destroyed; make a target. turn, whenever the target misses with a M attack, Multi-Activation 2: Activates twice per round. m attack. this creature can make an immediate m attack “It’s all fun and games till a Redcloak puts Savage spirits recognize this shaman as Minotaurs believe that a “beast within” against that target if within Reach. somebody’s eye out.” —Boromar Clan thug one of their own. guides a warrior.

©2008 Wizards ★ 41/60 ©2008 Wizards ★ 42/60 ©2008 Wizards ★ 43/60 ©2008 Wizards ● 44/60

20 WARFORGED BATTLE CHAMPION 11 CORRUPTION CORPSE 10 WARCASTER 6 GUARD DRAKE

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Glaive: +13 vs AC; 15 Damage m Slam: +8 vs AC; 10 Damage m Staff : +10 vs AC; 5 Damage m Bite: +5 vs AC; 15 Damage LEVEL LEVEL R LEVEL R LEVEL 6 4 Mote of Corruption: (range 10) +9 vs DEF 3 Force Dart: (range 6) +9 vs DEF (Ref ); 10 2 (Fort); 10 necrotic Damage AND Enervated Damage, ignore Insubstantial ABILITIES R Force Slide: (range 6) +9 vs DEF (Fort); slide Dragon AC ABILITIES AC ABILITIES AC 3 squares AC 22 16 15 14 Immune Fear: Only Warforged Construct ❑■ C Dragonfi re Blast: (small cone) +9 vs • Undead while Bloodied. • Martial DEF (Ref ); 10 fi re Damage AND ongoing 5 Immune Poison; Resist 10 DEF Immune Poison; Reach 2 DEF DEF fi re Damage (save ends). RECHARGE when DEF 18 14 Necrotic 13 fi rst Bloodied. 12 SPECIAL POWERS Vulnerable 10 Radiant SPECIAL POWERS Loyal Guardian: +5 Damage while an allied champion is within 2 squares. SPEED Iron Charge: Use after hitting with a charge SPEEDSPEED SPEEDSPEED ABILITIES SPEED 6 4 6 6 attack. An ally can immediately make a SPECIAL POWERS Hobgoblin charge attack. Grave Stink: Each living creature that activates • War • Arcane CHAMPION 1 ❑■ HP HP while adjacent to this creature is Slowed and HP +4 DEF (Will) HP 45 • Use at start of this creature’s turn. Allies have 25 has –2 Attack. 30 30 +2 Attack this round. • Use when an ally would be hit by an “Nothing says ‘security’ like a 4-foot lizard that opportunity attack. That attack misses instead. Among , even magic is all about won’t run away when it’s hurt.” Its fi lth-dripping body is itself a weapon. power and war. —Grepo Shanks, drake dealer

©2008 Wizards ◆ 45/60 ©2008 Wizards ◆ 46/60 ©2008 Wizards ● 47/60 ©2008 Wizards ● 48/60 34 QUICKLING RUNNER 38 KRUTHIK HIVE LORD 20 TROGLODYTE BRUTE 24 TROGLODYTE CURSE CHANTER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Short Sword: +14 vs AC; 15 Damage m Claw: +13 vs AC; 15 Damage m Claws: +10 vs AC; 20 Damage m Staff : +15 vs AC; 15 Damage LEVEL LEVEL ❑■ C Putrid Blast: LEVEL LEVEL ❑■ M A Thousand Cuts: Make three m (large cone) +11 vs DEF (Fort); 15 M Bite: +14 vs AC; 10 Damage R Cavern Curse: (range 5, target aff ected by 9 6 Damage AND –2 Attack (save ends), 5 Damage only 7 8 attacks against 1 target. RECHARGE when on miss. RECHARGE when a Beast ally eliminates a ❑■ M Tooth and Claw: (Bloodied target only) Stench) +13 vs DEF (Fort); ongoing 15 necrotic fi rst Bloodied. creature. Make a Bite and a m attack against that Damage (save ends; no save while aff ected by AC ❑■ M Spring Attack: This creature moves up to AC AC target. AC Stench) 24 its Speed and makes a m attack at any time 22 19 22 R Sickening Ray: (range 10) +13 vs DEF (Fort); ABILITIES during its move. RECHARGE when no enemy 10 Damage AND –2 Attack until end of round is adjacent at start of this creature’s turn. Beast • Kruthik DEF DEF DEF ABILITIES DEF 19 20 15 21 Troglodyte ABILITIES ABILITIES SPECIAL POWERS +4 DEF (Fort) Troglodyte SPEED SPEEDSPEED SPEED SSPEEDPEED Fey Gnashing Horde: 10 Damage to each enemy that 9 6 ends its turn adjacent. 5 5 –4 DEF (Ref) +4 DEF (Ref) Sneak Attack 10: +10 Damage whenever this creature Quick Step 4: Can has combat advantage against target. SPECIAL POWERS HP HP HP HP shift up to 4 squares. CHAMPION 2 ❑■ ❑■ 50 65 60 Stench: Adjacent living creatures have –2 55 SPECIAL POWERS • Use at start of round. Each enemy that ends its turn Attack; Troglodytes immune. adjacent to a Beast ally this round takes 10 Damage. Stench: Adjacent living creatures have • Use at end of this creature’s or a Beast ally’s turn. –2 Attack; Troglodytes immune. Creatures adjacent to the creature that just activated In battle, it pauses only to savor the blood The curse chanter is the mouth of a twisted god. In a fl ash, blades bite—and the cutter is gone. can’t shift this round. of its enemies.

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13 CRAZED KUO-TOA 13 DEATHCAP 21 KRUTHIK ADULT 6 STIRGE DRONE

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Spear: +10 vs AC; 10 Damage C Cloud of Spores: (burst 3) +8 vs DEF (Fort); 10 m Claw: +9 vs AC; 10 Damage m Blood Drain: +6 vs DEF (Fort); 10 Damage LEVEL ❑■ M LEVEL poison Damage LEVEL ❑■ R LEVEL AND –2 Attack 5 Bloodbath: +10 vs AC; 20 Damage. 3 6 Toxic Spikes: (range 5, 2 targets) +8 vs 1 RECHARGE when missed by an attack. ABILITIES DEF (Fort) each; ongoing 5 poison Damage (save ends) AND Slowed Object: Does not score VP for AC AC AC AC ABILITIES 19 14 occupying victory areas; immune 18 17 ABILITIES to attacks against DEF (Will). Stirge Kuo-Toa • Rage Battlefi eld Terrain: Sets up in ABILITIES Flight DEF DEF DEF DEF +4 DEF (Will) a victory area instead of your Beast • Kruthik 16 12 start area. 16 14 Stationary: Can’t move; not subject to eff ects that force SPECIAL POWERS SPEEDSPEED SPEEDSPEED movement. SPEEDSPEED SSPEEDPEED 5 SPECIAL POWERS 0 6 SPECIAL POWERS F6 Attach: Replaces attack action: Eliminate this Death Rage: +2 Attack and +5 Damage while SPECIAL POWERS Gnashing Horde: 5 Damage to each enemy creature. An adjacent living creature takes HP Bloodied. HP Flourishing Fungus: At end of each round, while HP that ends its turn adjacent. HP ongoing 10 Damage (save ends). 40 Slick Maneuver: Replaces move action, only 40 this creature is in one of your victory areas, score 55 Sneak Attack 10: +10 Damage whenever this 20 while adjacent to an enemy: Shift to another +5 VP if a Drow ally is also in that victory area. creature has combat advantage against target. square adjacent to that enemy. Potent Poison: While this creature is in an Surrounding Spikes: This creature gains combat opponent’s victory area, any attack within 5 squares M advantage with attacks against any target Even the mighty can fall to the thirst that deals poison damage deals +5 poison Damage. adjacent to at least 2 Kruthik creatures. Insanity gives it strength; pain gives it focus. of a lowly stirge.

©2008 Wizards ● 53/60 ©2008 Wizards ◆ 54/60 ©2008 Wizards ● 55/60 ©2008 Wizards ◆ 56/60 30 WEB GOLEM 45 DIRE BEAR MAULER 39 GIRALLON 54 IRON DRAGON PROWLER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Stinging Claw: +12 vs DEF (Fort); 10 Damage m Claw: +14 vs AC; 20 Damage m Claw: +13 vs AC; 20 Damage m Iron Jaws: +17 vs AC; 15 Damage LEVEL AND ongoing 5 poison Damage (save ends) LEVEL ❑■ ❑■ M m LEVEL M LEVEL ❑■ C Lightning Breath: (large cone) +17 vs DEF 9 11 Ravage: Make 2 attacks; if both hit 10 Rending Arms: 2 attacks against 1 target, 11 ❑■ C Web Spray: (small cone) +13 vs DEF the same target, Immobilized +13 vs AC each; 10 Damage if 1 hits, 30 Dam- (Fort); 20 lightning Damage AND pull 2 squares. RECHARGE when fi rst Bloodied. (Ref ); Immobilized (save ends), Slowed on miss M Maul Rend: (Immobilized target only) 40 age if both hit. AC (save ends). RECHARGE when fi rst Bloodied. AC automatic Damage AC AC 23 25 22 25 ABILITIES Dragon Metallic ABILITIES ABILITIES • ABILITIES Flight; Reach 2 DEF Construct DEF DEF Beast DEF 21 21 20 +4 DEF (Fort) 24 Immune Poison; Beast • Primal SPECIAL POWERS Vulnerable 10 Fire +4 DEF (Fort) Reach 2 ❑■ Lightning Field: Until start of this creature’s SPEEDSPEED Inexorable: Can move SPEED Reach 2 SPEED SPEED next turn, each creature that activates adjacent 6 through enemies. 6 8 F7 to it takes 10 lightning Damage. M Reach 2 SPECIAL POWERS Sneak Attack 15: +15 Damage whenever this creature has combat advantage against target. HP HP HP Four-Armed Fury: While Bloodied, this crea- HP CHAMPION 3 ❑■ ❑■ ❑■ SPECIAL POWERS 60 95 80 ture can use Rending Arms twice with a single 65 • Use when you win initiative. Score 10 VP the Entrap Attacker: Immediate, when missed by a attack action. fi rst time one of your creatures is hit by an oppor- M tunity attack this round. attack; attacker Immobilized (save ends). “It doesn’t need to knock you down to Use at start of round. Creatures in your warband tear you apart. It does that just for fun.” • A girallon plays with food by tearing it to pieces. have +2 Speed this round. —Heron, eladrin ranger

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