Ultimate Bestiary: Revenge of the Horde Game Master's Toolbox
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Game Master’s Toolbox Ultimate Bestiary: SampleRevenge of the Horde file Pathfinder Roleplaying Game Compatible 1 Legal Credits Nord Games Inc. is not a liated with Wizards of the Coast™. We Author: Ralph Stickley make no claim to or challenge to any trademarks held by Wizards Lead Designers: Chris Haskins, Ralph Stickley of the Coast™. Proo ng: Lou Fryer, David Gibson, Emma Stickley Nord Games, Inc., 2017, all rights reserved. Product Identity: e following items are hereby identi ed as Nord Games Inc.’s Product Community Proofers: Lee Acker, Gregory Aikema, Ryan Identity, as de ned in the Open Game License version 1.0a, Section Ammann, Jason Autry, Matthew Bahls, Sally Beasley, Ellen 1(e), and are not Open Game Content: product and product Bertagnolli, Wayne Canepa, Matthew Chinavicharana-Mole, Gary line names, logos and identifying marks including trade dress; Dowell, Renee Dunn, Jonathon Dyer, Jeremy Esch, Greg Estvander, artifacts; creatures; characters; stories, storylines, plots, thematic Steve Fletcher, Andrew Harshman, Matt MacGregor, Kyle elements, dialogue, incidents, language, artwork, symbols, designs, Madruga, Ron Olexsak, P. José Oliveras, Larry Owens, Jitse Paping, depictions, likenesses, formats, poses, concepts, themes and Leigh Pierce, Tim Rose, Sean Sapp, Julian Tysoe, Brett Waldick, graphic, photographic and other visual or audio representations; omas Woodall names and descriptions of characters, spells, enchantments, Art Director: Ralph Stickley personalities, teams, personas, likenesses and special abilities; Layout and Typesetting: Ralph Stickley places, locations, environments, creatures, equipment, magical or supernatural abilities or e ects, logos, symbols, or graphic designs; Illustrators: Konrad Krogull, Takashi Tan and any other trademark or registered trademark clearly identi ed Conversion: David Ross as Product Identity. Previously released Open Game Content is excluded from the above list. Additional Contributors: Lou Fryer, David Gibson, Jack Harding Nord Games accepts no responsibility for the grisly, and highly Project Management: Chris Haskins educational, fates which may befall those who investigate strange Character Creation: Lou Fryer, Chris Haskins, Ralph Stickley noises in the cellar, strike a deal with a goblin, assume the sewers Brand and Marketing: Chris Haskins are a safe way to travel, drink anything they nd on an orc, insult an owl Samplein the presence of an elder, challenge an ogre to a battle file of wits, o er to aid in a hobgoblin’s education, or those who say, “What harm could they do? ey’re tiny.” 2 2 Table of Contents Foreword ........................................................... 4 Hobgoblin Tribes ........................................................99 Instructions ..................................................... 4 Kobolds .............................................................101 Bugbears ............................................................... 6 Warren Kobolds ........................................................102 Bugbear Warbands ....................................................... 9 Warren Kobold Warbands ......................................103 Bugbear Tribes ............................................................20 Dragon Kobolds .......................................................110 Dragon Kobold Warbands ......................................111 Gnolls .................................................................22 Kobold Colonies .......................................................118 Plains Gnolls ...............................................................23 Plains Gnoll Warbands ..............................................25 Ogres .................................................................. 120 Gutter Gnolls ..............................................................33 Ogre Warbands .........................................................122 Gutter Gnoll Warbands .............................................34 Okiti .................................................................... 131 Rock Gnolls .................................................................42 Okiti Warbands ........................................................133 Rock Gnoll Warbands ................................................43 Okiti Colonies ...........................................................140 Gnoll Clans..................................................................50 Orcs .................................................................... 142 Goblins ...............................................................52 Orc Warbands ...........................................................144 Forest Goblins .............................................................53 Orc Tribes ..................................................................156 Forest Goblin Warbands ............................................54 Trolls ................................................................ 158 Hill Goblins .................................................................61 Beasts of the Horde ................................. 170 Hill Goblin Warbands ................................................62 Cave Goblins ...............................................................74 Tools of the Horde .................................. 179 Cave Goblin Warbands ..............................................75 Playable Races ............................................... 183 GoblinSample Troops .............................................................83 Lair Maps .......................................................... file190 Hobgoblins ......................................................85 Index ................................................................. 200 Hobgoblin Warbands .................................................88 3 3 Foreword Instructions I was 19 when I encountered my rst group of goblins. e party As with all of e Game Master’s Toolbox, this book is here to entered the barrow and there they were, milling about, doing that make your job a little easier, so you can focus on creating awesome goblin thing of waiting around in a perfectly square chamber for adventures for your players, and not have to devote time, for adventurers to kill them and make o with their treasure. When I example, on working out the ner points of bugbear culture. run a game, thought I, things will be di erent; my monsters will ooze e main body of the book is split up into the main monstrous character, they will have lives and agendas of their own, each one races (some with subraces), each of which has a rundown of its will be di erent! cultural details, and a wealth of stat blocks running the gamut from Sure enough, my time came, and the party faced... a handful of the lowliest kobold to the mighty hill troll. orcs, milling about in a perfectly square chamber, waiting for At the back of the book, you’ll nd additional stat blocks for beasts adventurers to kill them and make o with their treasure. Later on, associated with one or more of the monster types, some monster- our warlord did purchase a goblin from an antiques dealer, only cra ed items we’re sure your players can devise some endish use to sell him on to another half a world away, but that’s a story for for, rules for playing as monsters, and maps to use in encounters another day. with these creatures. My DMing skills improved over time, but it remains true that it As well as all that, there’s a few little time-savers for running can be di cult to inject monsters with personality more than a the game itself, with encounter tables to give a bit of variety at a sack of hit points when one has so many other balls in the air; moment’s notice, and lair and trinket tables to add some avor to the world’s history, the characters’ motivations, the over-arching your adventures with minimal prep. schemes, trying desperately to steer the party, like a herd of cats, towards the interesting bits. Such is our burden. Acknowledgements So then, this book was conceptualized as a resource to give some We’d like to say a massive thank you to all of our Kickstarter of the most commonly encountered monsters a bit more pizazz, backers. Without you veritable horde of gamers, we wouldn’t be making it easier to answer the question of what the goblins were able to do what we do. We hope you have as much fun using this doing before the party arrived, how they might have a ected the book as we did making it! environment, and why they might interact with the characters a certain way. At the same time, we also wanted to increase the variety of these monsters, to keep things fresh and interesting for those players who might have all of an orc’s hit points, defenses, and attacks memorized by now, and to bump up the challenge a little if you wanted to keep those traditionally low-level monsters around for just a bit longer. To that end, you’ll nd over 100 new monsters within these pages, each of which I’m sure is dying for the chance to meet your party. e goblin was called Dogberry, by the way. Not my decision... -Ralph Stickley January 2017 Sample file 4 A Preface The world belongs to the monsters. We simply live in it. Ci es and towns dot the world, n points of light, guttering candles, fading res against the blackness of the wilderness. The masses huddle around these meagre comforts while in the vast darkness, mul tudes s r. The monstrous races of the world far ou umber those who dwell in the light of civiliza on, yet we are not overwhelmed. Equally, these