The Sunless Citadel Combat Reference Document
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Living Legend
Sample file 0 Living Legend The epic tales of the ancient Dhakaani Empire are more than just stories. Episode 4 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Will Brolley & Mark Navarre-Jones Editors: Wayne Chang, Laura Hirsbrunner, Anthony Turco Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Layout: Anthony Turco Playtesters: Jenna Montcalm, Jennifer Navarre, Scott Ramsey, Troy Whitesell, and James Montcalm Special thanks from Will to Laura Hirsbrunner. Published by Across Eberron, an Eberron community project. Disclaimer: The Across Eberron editorial staff urges caution in all hypothetical dealings with sentient narratives and living stories. Not all tales have happy endings. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logosSample are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Across Eberron and published under the Community Content Agreement for Dungeon Masters Guild. 1 While running the adventure, look out for the following INTRODUCTION formatting: Welcome to Living Legend, episode 4 of Convergence Manifesto, an Across Eberron adventure path. This adventure is Text like this is intended to be read aloud or paraphrased for your the sequel to AE01-03: Rime or Reason, available on the players. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Copyrighted Material
40_783307 bindex.qxp 3/16/06 8:51 PM Page 371 Index populating, 200–201 • A • premises, 194–197 ability checks, running the game, 34 protect premises, 50 AC (Armor Class), 84 published, 20, 25–27 action Queen of the Demonweb Pits, 321 scenes, exciting game techniques, 165 Rana Mor, 326 starting sessions with, 368 Ravenloft, 321 themes, continuous story building, 297 Red Hand of Doom, 26, 330 action movie director DM, 140 rescue premises, 50 adventures resources for, 180–181, 184 The Age of Worms Adventure Path, 323–324 Return to the Temple of Elemental Evil, 328 Assault of the Aerie of the Slave Lords, 320 RPGA tournament-style, 27 Blackrazor, 320 search premises, 50 capture premises, 49 Secret of the Slavers’ Stockade, 320 City of the Spider Queen, 330 The Shackled City Adventure Path, 324 creating from scratch, 27 Shadows of the Last War, 26, 327 defined, 4 Shrine of the Kuo-Toa, 320 Descent into the Depths of the Earth, 320 Slave Pits of the Undercity, 320 Desert of Desolation, 321 Sons of Gruumsh, 26, 328 directing, 50–51 The Speaker in Dreams, 330 discover premises, 49 Steading of the Hill Giant Chief, 320 escape premises, 50 The Styes, 324 Fantastic Locations product series, 26, 52 The Sunless Citadel, 327 Forge of Fury, 327–328 Tammeraut’s Fate, 325 general knowledge of, 86–87 Tears of Twilight Hollow, 325 The Glacial Rift of the Frost Giant Jarl, 320 The Temple of Elemental Evil, 322 Hall of the Fire Giant King, 320 Tomb of Horrors, 319 The Harrowing, 326 Vault of the Drow, 320 The Hidden Shrine of Tamoachan, 321 The Village of -
HYPERCONSCIOUS a Psionics Adventure-Sourcebook for 7Th-Level Characters
® HYPERCONSCIOUS A psionics adventure-sourcebook for 7th-level characters By Bruce R. Cordell Uses the Third Edition rules from the v. 3.5 revision. Additional Credits Editing: Miranda Horner Cover Illustration: Kieran Yanner Interior Illustrations: Kev Crossley Cartography: Todd Gamble Production: Sue Weinlein Cook Creative Direction: Monte Cook Proofreading: Mike Johnstone Cover and Interior Page Design: Peter Whitley Playtesters: Voin Despotovic, Prince Elcock (lead), Ashwyn Rajagopalan ... and Tom Sample file For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc isa registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2004 Monte J. Cook. All other content is ©2004 Bruce R. Cordell. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Hyperconscious is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Mindscapes, -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Ultimate Bestiary: Revenge of the Horde Game Master's Toolbox
Game Master’s Toolbox Ultimate Bestiary: SampleRevenge of the Horde file Pathfinder Roleplaying Game Compatible 1 Legal Credits Nord Games Inc. is not a liated with Wizards of the Coast™. We Author: Ralph Stickley make no claim to or challenge to any trademarks held by Wizards Lead Designers: Chris Haskins, Ralph Stickley of the Coast™. Proo ng: Lou Fryer, David Gibson, Emma Stickley Nord Games, Inc., 2017, all rights reserved. Product Identity: e following items are hereby identi ed as Nord Games Inc.’s Product Community Proofers: Lee Acker, Gregory Aikema, Ryan Identity, as de ned in the Open Game License version 1.0a, Section Ammann, Jason Autry, Matthew Bahls, Sally Beasley, Ellen 1(e), and are not Open Game Content: product and product Bertagnolli, Wayne Canepa, Matthew Chinavicharana-Mole, Gary line names, logos and identifying marks including trade dress; Dowell, Renee Dunn, Jonathon Dyer, Jeremy Esch, Greg Estvander, artifacts; creatures; characters; stories, storylines, plots, thematic Steve Fletcher, Andrew Harshman, Matt MacGregor, Kyle elements, dialogue, incidents, language, artwork, symbols, designs, Madruga, Ron Olexsak, P. José Oliveras, Larry Owens, Jitse Paping, depictions, likenesses, formats, poses, concepts, themes and Leigh Pierce, Tim Rose, Sean Sapp, Julian Tysoe, Brett Waldick, graphic, photographic and other visual or audio representations; omas Woodall names and descriptions of characters, spells, enchantments, Art Director: Ralph Stickley personalities, teams, personas, likenesses and special abilities; Layout and Typesetting: Ralph Stickley places, locations, environments, creatures, equipment, magical or supernatural abilities or e ects, logos, symbols, or graphic designs; Illustrators: Konrad Krogull, Takashi Tan and any other trademark or registered trademark clearly identi ed Conversion: David Ross as Product Identity. -
Aboleth Mage
Tuesday, 15 November 2016 Monster: Aboleth Mage Monster: Aboleth Mage For completeness' sake let's convert the aboleth mage, presented in Monster Manual. The aboleths are psionic creatures, but Monster Manual was released before Expanded Psionics Handbook, and I think this is why there was an "improved" monster included. This monster is based on the aboleth racial template from this post and uses Sorcery for its magical abilities. If I recall correctly, Lords of Madness mentions the aboleths use their special glyph magic, which I probably will try to represent later as an alphabet for Symbol magic. Typical Stats – Aboleth Mage ST: 36 (KYOS: 30) HP: 41 (KYOS: 37) Speed: 6.5 DX: 11 Will: 15 Move: 2 ground, 6 water IQ: 15 Per: 15 HT: 15 FP: 20 SM: +3 Dodge: 9 Parry: N/A DR: 3 (7 with Armor 2) Bite (11): 2d-2 cutting (KYOS: 3d-3 cutting). Reach C. Tentacle (11): 4d-2 crushing (KYOS: 5d+1 crushing) + follow-up 1d corrosion (10 1-minute cycles, HT-3 resist). Reach C. 1-3. Being moistened with cool, fresh water negates cycle damage. Using the follow-up damage costs 1 FP. Mucus Cloud (HT): Any creature that makes skin-to-skin contact with the aboleth must make a successful HT roll or lose the ability to breathe air and gain that ability to breathe water for a number of minutes equal to the margin of failure. Using this ability costs 1 FP. Wall of Ectoplasm (7): The aboleth can create a wall of ectoplasm of any shape it chooses in any place within 100 yards. -
The Sunless Citadel
The Sunless Citadel All things roll here: horrors of midnights, 2. Kobold Den. The characters’ foray into the citadel be- Campaigns of a lost year, gins with an incursion into the most accessible areas Dungeons disturbed, and groves of lights; of the fortress, where a tribe of kobolds has taken up Echoing on these shores, still clear, residence. The characters can avoid strife with the ko- bolds by agreeing to retrieve a lost pet for the kobold Dead ecstasies of questing knights— leader, and they might be able to persuade the kobolds Yet how the wind revives us here! to join their side. Arthur Rimbaud 3. Goblin Lair. The goblins that live deeper inside the — citadel consider themselves the owners of the place. They defend themselves aggressively against intru- his adventure concerns a once-proud sion, making it difficult to avoid combat with them. fortress that fell into the earth in an age 4. Hidden Grove. Eventually, the characters discover long past. Now known as the Sunless Cita- the lower level of the citadel and the Twilight Grove del, its echoing, broken halls house malign that lies within. There, they learn the truth about the creatures. Evil has taken root at the cita- enchanted fruit, and they must confront Belak the Out- del’s core, which is deep within a subter- cast and the Gulthias Tree. ranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness. Running the Adventure The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. -
Backgrounds of Faerûn" Supplement, We Focused on the Human Kingdoms
BBaacckkgrgroouunnddss ooff FFaaeerrûûnn:: NNaattiioonnss ooff DDeessttrruuccttiioonn EEnnrriicchhSample yyoouurr cchhaarraacctteerrss wwiitthh tthhiiss ssuupppplleemmeenntt ccoonnttaaiinniinngg bbaacckkggrroouunnddss ffoorr 1100 oofffile tthhee FFoorrggootttteenn RReeaallmmss ddaannggeerroouuss ddeenniizzeennss:: tthhee bbrruuttiisshh bbuuggbbeeaarr,, tthhee vviicciioouuss vveerrbbeeeegg,, tthhee ffrriieennddllyy ffiirrbboollgg,, tthhee ggrreeeeddyy ggoobblliinnss,, tthhee vviioolleenntt vvooaaddkkiinn,, tthhee hhoorrrriiffiicc hhoobbggoobblliinnss,, tthhee hhaarrrroowwiinngg hhaallff--ooggrreess,, tthhee ssaavvaaggee ggrriimmlloocckkss,, tthhee ffiieerrccee ffoorrmmoorriiaann aanndd tthhee mmiixxeedd--uupp mmooggrreellffoollkk!! Welcome To The Realms n the "Backgrounds of Faerûn" supplement, we focused on the human kingdoms. In each of these On the "Backgrounds of Faerûn" smaller supplements, we investigate groups of the The supplement "Backgrounds of Faerûn" is another title other races that inhabit the world. Thematically, written by myself on the Dungeon Master's Guild. It's they'll be grouped by family such as Dwarf, Elf, or intended to be a supplment for the human dominated Gnome. kingdoms of the realms and is otherwise the same as this book. It's not a books of racial specific backgrounds, as many I cities in the Forgotten Realms allow all sorts of different folks Each supplement will contain races both old and new, their from different backgrounds. equipment, their spells, and many other features for these If you don't own it, don't worry. The rules contained in each races. Existing races will be given the regions they're native of these smaller supplements are more than enough to use to with bonds for each. If you're picking one of these races, for your characters. they're intended to work with the existing backgrounds in the If you do happen to own it, then the rules here are easily Player's Handbook or with the backgrounds from the combined with those rules. -
Baldur's Gate
Content Catalogue Version 9.01 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Lysa Penrose, Amy Lynn Dzura, Claire Hoffman Greg Marks, Alan Patrick, Sam Simpson, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time. -
Volo's Complete Subrace Handbook V1.0
CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome........................... -
The 5E Guide to Sex
THE 5E GUIDE TO SEX TABLE OF CONTENTS Part One: Sex 2 Part Three: Sexual Items 13 Getting Laid 2 Mundane Items 13 Hooking Up 2 Adventuring Equipment 13 The Dirty Deed 3 Sexual Services 14 Pregnancy 5 Magical Items 14 Terminating Pregnancy 5 Part Four: Sexual Magic 19 Gestation and Birth 5 Part Five: Sexual Monsters 22 Part Two: Sexual Characters 7 Alraune 22 Sex Among Races 7 Demon: zeroa (tentacle demon) 24 Aaracockra 7 Nymph 25 Aasimar 7 Philotes 26 Dragonborn 7 Malcanthet, Queen of the Succubi 28 Dwarf 7 Appendix: The Bard’s Checklist 30 Elf 7 Firbolg 7 Genasi 7 Goblinoid 7 Goliath 7 Gnome 8 Half-elf 8 Half-orc 8 Halfling 8 Human 8 Kenku 8 Kobold 8 Lizardfolk 8 Orc 8 Tabaxi 8 Tiefling 8 Triton 9 Yuan-ti Pureblood 9 Sex Among Classes 9 Barbarian 9 Bard 9 Cleric 9 Druid 9 Fighter 10 Monk 10 Paladin 10 Ranger 10 Rogue 10 Sorcerer 10 Warlock 11 Wizard 11 Other Characteristics 11 New Background: Courtesan 11 Sexual Fetishes 12 1 PART ONE: SEX all, which imposes disadvantage. An NPC may also GETTING LAID simply choose to want or not want to have sex, in which A character looking to get laid in Dungeons & Dragons case no roll is required: the seduction simply can use the following systems to hook up with someone, automatically succeeds or fails, as appropriate. perform the deed…and then deal with the Fucking Legends. Legendary creatures are a cut above consequences. the rest, and they know it. A creature that possesses While real-life was used as a touchstone for most of legendary actions adds its proficiency bonus to both its the rules in this document, the main goal was ease of seduction DC and satisfaction DC (see below) play and fun.