Copyrighted Material

Total Page:16

File Type:pdf, Size:1020Kb

Copyrighted Material 40_783307 bindex.qxp 3/16/06 8:51 PM Page 371 Index populating, 200–201 • A • premises, 194–197 ability checks, running the game, 34 protect premises, 50 AC (Armor Class), 84 published, 20, 25–27 action Queen of the Demonweb Pits, 321 scenes, exciting game techniques, 165 Rana Mor, 326 starting sessions with, 368 Ravenloft, 321 themes, continuous story building, 297 Red Hand of Doom, 26, 330 action movie director DM, 140 rescue premises, 50 adventures resources for, 180–181, 184 The Age of Worms Adventure Path, 323–324 Return to the Temple of Elemental Evil, 328 Assault of the Aerie of the Slave Lords, 320 RPGA tournament-style, 27 Blackrazor, 320 search premises, 50 capture premises, 49 Secret of the Slavers’ Stockade, 320 City of the Spider Queen, 330 The Shackled City Adventure Path, 324 creating from scratch, 27 Shadows of the Last War, 26, 327 defined, 4 Shrine of the Kuo-Toa, 320 Descent into the Depths of the Earth, 320 Slave Pits of the Undercity, 320 Desert of Desolation, 321 Sons of Gruumsh, 26, 328 directing, 50–51 The Speaker in Dreams, 330 discover premises, 49 Steading of the Hill Giant Chief, 320 escape premises, 50 The Styes, 324 Fantastic Locations product series, 26, 52 The Sunless Citadel, 327 Forge of Fury, 327–328 Tammeraut’s Fate, 325 general knowledge of, 86–87 Tears of Twilight Hollow, 325 The Glacial Rift of the Frost Giant Jarl, 320 The Temple of Elemental Evil, 322 Hall of the Fire Giant King, 320 Tomb of Horrors, 319 The Harrowing, 326 Vault of the Drow, 320 The Hidden Shrine of Tamoachan, 321 The Village of Hommlet, 322 In the Dungeons of the Slave Lords, 320 Whispers of the Vampire’s Blade, 328 The Lick-Queen’s BelovedCOPYRIGHTED, 325 White MATERIAL Plume Mountain, 320 lifelike, 55–59 Wizards of the Coast products, 26 linking, 114–116 The Age of Worms Adventure Path Lord of the Iron Fortress, 330 adventure, 323–324 Lost Tomb of Martek, 321 agents, minor villains, 306 Mad God’s Key, 324 aiding the character, 92 Manure Castle, 325 air elemental, Elemental Fundamentals Oasis of the White Palm, 321 encounter, 357 Pharaoh, 321 alignment, characters, 43 40_783307 bindex.qxp 3/16/06 8:51 PM Page 372 372 Dungeon Master For Dummies allies, narration, 54–55 anticipation scenes, exciting game • C • techniques, 165 campaigns apathetic players, dealing with, 137–138 continuing, 111–112 arbiter, DM as, 144 defined, 4 Armor Class (AC), 84 one-shot, 110 assassin, minor villains, 306 shared DM duties, 74–75 Assault on the Aerie of the Slave Lords Candlekeep Web site, 190 adventure, 320 cap systems, 173–174 attack gaps, high-level adventures, 251–252 capricious rules, 154 attention grabbers, high-level adventures, capture adventure premises, 49 259–260 cast of thousands, DM as, 14–15 authority figures, home base NPCs, 118 castles, as site of interest, 313 avengers, master villains, 305 challenge encounters defined, 197 • B • running the game, 42–43 Challenge Ratings (CRs), 201 background design challenges design considerations, 175–176 for players, 59 premises, 195–196 presenting, DM responsibilities, 367 base of operations, world building refined, high-level adventures, 254–256 techniques, 309 character actor players, 131 Basic Game, 24, 80 character classes, growing your game, basic game rules 172–173 Player’s Handbook, 4, 6 character sheets teaching the game, 78–79 obtaining extra, 11 battles, intense description, 56–59 recording keeping, 113–114 benchmark encounters, high-level teaching the game, 83–84 adventures, 260 characters beverages and snacks advancement, pacing, 117–118 first game session, 25 aiding, 92 gaming etiquette, 30 alignment, 43 binders, recording keeping, 113–114 broken, 134 Blackrazor adventure, 320 changes to, 176–177 blindness spells, 283 class and levels, 84, 168 blogging, growing your game, 178 creation, at the game, 38 Bluff checks, 74 creation, before the game, 38 bottle maps, exciting game techniques, 158 creation, teaching how, 79 breathing water, mobility magic, 250 descriptions, teaching the game, 83 broken characters, 134 disruptive, 134 burning hands traps, 333 flying, high-level adventures, 256 burnt othur fume traps, 335 killing off, 150, 363–364 by the book versus fast and loose game of missing players, no-shows, 69–70 play, 146 multiple, managing, 68–69 new choices and options, 169–170 40_783307 bindex.qxp 3/16/06 8:51 PM Page 373 Index 373 pregenerated, 24, 38–39 context, continuous story building, 292–293 resources for, 184 continual flame magic, 276, 345 resurrecting, 150 continuing campaign, ongoing game play, spellcasting, 171–172 111–112 Cheat Sheet, 3 continuous story building cheating action themes, 297 DM cheating, 17, 149 adventure themes, 297 gaming etiquette, 32 comedy themes, 297 City of the Spider Queen adventure, 330 context, 292–293 class and levels, character, 84 espionage themes, 297 classical music, mood enhancement, 156 exploration themes, 298 cliffhanger technique, exciting game horror themes, 298 techniques, 164 inspiration sources, 295–296 climactic encounters, 198 mystery themes, 298 climate type considerations, world overview, 291 building techniques, 311 past events, 294 cocked dice rolls, 71 player inspiration, 300 cold climates, 311 revenge themes, 298–299 combat encounters theme selection, 296 complications, 58 world building techniques, 292 goals, 59 conventions, finding players at, 23 location considerations, 58 core mechanics, teaching the game, 82–83 narration, 58–59 Corridor of Webs encounter, 343–344 opponents, 58 corruptors running the game, 42, 44 master villains, 305 comedy themes, continuous story minor villains, 306 building, 297 creativity. See growing your game comfortable environments, running the creator, DM as, 19–20 game, 37 CRs (Challenge Ratings), 201 ComicCon Web site, 23 cut-away scenes, exciting game common sense rules, 147–148 techniques, 164 competition, player interaction, 64 Complete Arcane player resource book, 181 Complete Warrior player resource book, 181 • D • complicated encounters, problem darkness spells, 344 situations, 365 dart traps, 336 complications, combat encounters, 58 DC (Difficulty Class), 253–254 computer/laptops, as reference material, 72 D&D (DUNGEONS & DRAGONS) conditional requirements, site-based discussed, 1 adventures, 212 game rule guides, 4, 6 connector DM, 142–143 imaginative location elements, 56 conquerors, master villains, 305 items need to play, 11–12 consistency as storytelling experience, 45–47 DM responsibilities, 369 terminology, 3–4 player interaction, 63 training manuals, 2–3 40_783307 bindex.qxp 3/16/06 8:51 PM Page 374 374 Dungeon Master For Dummies deafness spells, 283 discover adventure premises, 49 debating rules, 72 disruptive characters, 134 deep-immersion storytelling game style, 65 distractions, gaming etiquette, 31 defensive plan considerations, site-based divination magic, 253 adventures, 211 DM cheating, 17, 149 delivery techniques, problem DM (Dungeon Master) situations, 366 accepting authority of, 31 Descent into the Depths of the Earth as action movie director, 140 adventure, 320 as arbiter, 144 Desert of Desolation adventure, 321 as cast of thousands, 14–15 deserts challenges, presenting, 367 wilderness adventures, 214 comparing with players, 62–63 world building techniques, 312 connector, 142–143 destroyers, master villains, 305 consistency roles, 369 development. See growing your game as creator, 19–20 The Devil in Iron (Howard), 187 defined, 1, 4 dice fun quotient responsibilities, 370 cocked, 71 goal of, 20 described, 4 group forming responsibilities, 18 d4 (four-sided dice), 11 impartial roles, 370 d8 (eight-sided dice), 11 mistakes, dealing with, 73–75 d6 (six-sided dice), 11 as narrator, 13–14, 144 d10 (ten-sided dice), 11 on-task, 144 d12 (twelve-sided dice), 11 as player, 16–18 d20 (twenty-sided dice), 11, 27 player-paced, 145 extra sets, 11 preparedness, 367 letting the dice decide technique, 147 puzzle master, 142 open rolls, 17 responsiveness, 369 personal ownership, 70–71 roles of, 9 rolls, randomly generated adventures, 248 as rules moderator, 12–13 secret rolls, 17, 74 shared duties, 74–75 difficult players, dealing with as social director, 18–19 apathetic players, 137–138 storyteller, 141 problem characters, 133–134 world builder, 141 reasoning techniques, 136 DM fiat, 17, 147 rules lawyering, 135–136 DM screen, game play items needed, 12 slow players, 136–137 dominate person spells, 253 Difficulty Class (DC), 253–254 Draconomicon DM resource book, 181 difficulty levels Dragon’s Den encounter, 349–351 EL (Encounter Level), 202 dramatic tension, exciting game Rat Lord’s Lair adventure example, 104 techniques, 163 Diplomacy checks, 74 d6 (six-sided dice), 11 dire rats, Rat Lord’s Lair adventure d8 (eight-sided dice), 11 example, 94–97 d10 (ten-sided dice), 11 disbelief, exciting game techniques, 154–155 d12 (twelve-sided dice), 11 40_783307 bindex.qxp 3/16/06 8:51 PM Page 375 Index 375 d20 (twenty-sided dice), 11, 27 complicated, problem situations, 365 dungeon crawls. See site-based adventures Corridor of Webs, 343–344 Dungeon Magazine, 26 Dragon’s Den, 349–351 dungeon maps. See maps dynamic, 211 Dungeon Master. See DM Grimlock Hunters, 353–355 Dungeon Master’s Guide interaction, 197–198 character advancement, pacing, 117 Minotaur Maze, 352–353 D&D game rules, 4, 6 Mummy Crypt, 345–347 as good resource, 179 Rain of Arrows, Rain of Fire, 347–348 new rules elements, 168 roleplaying, 42, 59–60, 197–198 randomly generated adventures, 227, 242 running the game, 42–43 trap techniques, 331 Shrine of Evil, 359–361 treasure assignment guidelines, 204 site-based
Recommended publications
  • HYPERCONSCIOUS a Psionics Adventure-Sourcebook for 7Th-Level Characters
    ® HYPERCONSCIOUS A psionics adventure-sourcebook for 7th-level characters By Bruce R. Cordell Uses the Third Edition rules from the v. 3.5 revision. Additional Credits Editing: Miranda Horner Cover Illustration: Kieran Yanner Interior Illustrations: Kev Crossley Cartography: Todd Gamble Production: Sue Weinlein Cook Creative Direction: Monte Cook Proofreading: Mike Johnstone Cover and Interior Page Design: Peter Whitley Playtesters: Voin Despotovic, Prince Elcock (lead), Ashwyn Rajagopalan ... and Tom Sample file For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc isa registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2004 Monte J. Cook. All other content is ©2004 Bruce R. Cordell. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Hyperconscious is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Mindscapes,
    [Show full text]
  • Liste De Modules *D&D
    Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc.
    [Show full text]
  • Aboleth Mage
    Tuesday, 15 November 2016 Monster: Aboleth Mage Monster: Aboleth Mage For completeness' sake let's convert the aboleth mage, presented in Monster Manual. The aboleths are psionic creatures, but Monster Manual was released before Expanded Psionics Handbook, and I think this is why there was an "improved" monster included. This monster is based on the aboleth racial template from this post and uses Sorcery for its magical abilities. If I recall correctly, Lords of Madness mentions the aboleths use their special glyph magic, which I probably will try to represent later as an alphabet for Symbol magic. Typical Stats – Aboleth Mage ST: 36 (KYOS: 30) HP: 41 (KYOS: 37) Speed: 6.5 DX: 11 Will: 15 Move: 2 ground, 6 water IQ: 15 Per: 15 HT: 15 FP: 20 SM: +3 Dodge: 9 Parry: N/A DR: 3 (7 with Armor 2) Bite (11): 2d-2 cutting (KYOS: 3d-3 cutting). Reach C. Tentacle (11): 4d-2 crushing (KYOS: 5d+1 crushing) + follow-up 1d corrosion (10 1-minute cycles, HT-3 resist). Reach C. 1-3. Being moistened with cool, fresh water negates cycle damage. Using the follow-up damage costs 1 FP. Mucus Cloud (HT): Any creature that makes skin-to-skin contact with the aboleth must make a successful HT roll or lose the ability to breathe air and gain that ability to breathe water for a number of minutes equal to the margin of failure. Using this ability costs 1 FP. Wall of Ectoplasm (7): The aboleth can create a wall of ectoplasm of any shape it chooses in any place within 100 yards.
    [Show full text]
  • The Sunless Citadel
    The Sunless Citadel All things roll here: horrors of midnights, 2. Kobold Den. The characters’ foray into the citadel be- Campaigns of a lost year, gins with an incursion into the most accessible areas Dungeons disturbed, and groves of lights; of the fortress, where a tribe of kobolds has taken up Echoing on these shores, still clear, residence. The characters can avoid strife with the ko- bolds by agreeing to retrieve a lost pet for the kobold Dead ecstasies of questing knights— leader, and they might be able to persuade the kobolds Yet how the wind revives us here! to join their side. Arthur Rimbaud 3. Goblin Lair. The goblins that live deeper inside the — citadel consider themselves the owners of the place. They defend themselves aggressively against intru- his adventure concerns a once-proud sion, making it difficult to avoid combat with them. fortress that fell into the earth in an age 4. Hidden Grove. Eventually, the characters discover long past. Now known as the Sunless Cita- the lower level of the citadel and the Twilight Grove del, its echoing, broken halls house malign that lies within. There, they learn the truth about the creatures. Evil has taken root at the cita- enchanted fruit, and they must confront Belak the Out- del’s core, which is deep within a subter- cast and the Gulthias Tree. ranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness. Running the Adventure The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast.
    [Show full text]
  • Baldur's Gate
    Content Catalogue Version 9.01 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Lysa Penrose, Amy Lynn Dzura, Claire Hoffman Greg Marks, Alan Patrick, Sam Simpson, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time.
    [Show full text]
  • The Sunless Citadel Combat Reference Document
    The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within the Sunless Citadel, and (3) to apply monster variants and adjustments to save you the time of having to do this yourself. The game is better when combat is organized, exciting, and quick. More dice rolling, less page flipping! This reference assumes you have a Monster Manual (MM) and Tales from the Yawning Portal (TYP). by Aaron Harrell DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are Sampleproperty of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use fileof the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2017 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
    [Show full text]
  • Baldur's Gate
    Content Catalogue Version 9.02 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: LaTia Bryant, Ma’at Crook, Will Doyle, Amy Lynn Dzura, Claire Hoffman, Greg Marks, Shawn Merwin, Alan Patrick, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time.
    [Show full text]
  • Adventurers League Content Catalog
    Adventurers League Content Catalog D&D AL Admins … and you! Version: 7.01, September 2017 Next update: February 2018 Maintenance: [email protected] Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick, Sam Simpson Art: all art used with permission of Wizards of the Coast DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. D&D Adventurers League Content Catalog 1 D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Projecting Into the World of Dungeons and Dragons
    Projecting Into The World Of Dungeons And Dragons ALEX DECKNADEL WR 122, Fall 2019 Introduction Dungeons and Dragons (D&D) is a roleplaying game that relies on the “theater of ​ ​ ​ the mind,” or imagination. It is a well-renowned game that is not often discussed in the context of a discourse community because it is a game played by small groups of people. Because players must communicate with one another throughout the game, D&D is a ​ ​ game of rhetoric as much as it is a game of imagination. Players have to think and act as the characters they have created when playing D&D. It has been noted previously by Dr. ​ ​ Wayne D. Blackmon, in a case report titled “Dungeons and Dragons: The Use of a Fantasy Game in the Psychotherapeutic Treatment of a Young Adult,” that one of his patients played D&D and states, “Players are encouraged to become their characters in ​ ​ ​ ​ the course of the game . .” (Blackmon 629). While this is certainly true to people who play D&D, there is a lingering question: how does a player project themselves as a ​ ​ character in D&D? I aim to answer this question in the context of discourse communities, ​ ​ focusing on rhetoric and language more than writing, although writing is still involved. I argue in this essay, through the research I have done, that a player can project Unbound ⃒ Spring 2020 ​ themselves in D&D by creating, or using, a character, in order to interact with other ​ ​ characters, and utilizing various lexis to interact with other players.
    [Show full text]
  • Waterdeep Dragon Heist & Dungeon of the Mad Mage
    Content Catalogue Version 8.02 Waterdeep Dragon Heist & Dungeon of the Mad Mage Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Bill Benham, Lysa Chen, Claire Hoffman Greg Marks, Alan Patrick, Sam Simpson, Travis Woodall Effective Date 31 August 2018 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time.
    [Show full text]
  • Yawning Portal Campaign: Volume 1
    Yawning Portal Campaign: Volume 1 !! The Yawning Portal Campaign provides a compelling backstory and encounters to link the adventures found in Tales from the Yawning Portal into an epically deadly and epically fun campaign. Volume 1 introduces the backstory, provides a campaign hook, additional encounters and transitions for Sunless Citadel and Forge of Fury, and Safehouse, an original adventure – taking characters from level one to level five. This campaign guide is flexible. You can follow the adventures in order, pick and choose encounters to match the Yawning Portal adventures that you want to run, or use the backstory, seven encounters and adventure for a treasure hunt of your own devising! by EBrun Illustrations by Patrick Pullen ! Sample file ! ! ! ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale.
    [Show full text]