Unearthed Arcana Andy Collins, Jesse Decker, David Noonan, Rich Redman
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UNEARTHED ARCANA ANDY COLLINS, JESSE DECKER, DAVID NOONAN, RICH REDMAN ADDITIONAL DESIGN ART DIRECTOR ANDREW FINCH, STEVE KENSON, CHARLES DAWN MURIN RYAN, BILL SLAVICSEK, ED STARK, JONATHAN COVER ARTIST TWEET, JD WIKER, JAMES WYATT MATT CAVOTTA EDITORS INTERIOR ARTISTS MICHELE CARTER, GWENDOLYN F.M. STEVEN BELLEDIN, ED COX, WAYNE ENGLAND, KESTREL, CHARLES RYAN EMILY FIEGENSCHUH, DAVID HUDNUT, JEREMY JARVIS, DOUG KOVACS, JOHN AND MANAGING EDITOR LAURA LAKEY, DAVID MARTIN, DENNIS KIM MOHAN CRABAPPLE MCCLAIN, MARK NELSON, JAMES DESIGN MANAGER PAVELEC, STEVE PRESCOTT, DAVID ROACH, ED STARK RICHARD SARDINHA, RON SPENCER, STEPHEN TAPPIN, JOEL THOMAS, BEN THOMPSON DIRECTOR OF RPG R&D GRAPHIC DESIGNER BILL SLAVICSEK DAWN MURIN IMAGE TECHNICIAN GRAPHIC PRODUCTION SPECIALIST JAY SAKAMOTO ERIN DORRIES PRODUCTION MANAGER CARTOGRAPHER JOSH FISCHER TODD GAMBLE This d20™ System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Resources for this product include Psionics Handbook by Bruce Cordell, Swords of Our Fathers by JD Wiker (Game Mechanics), Mutants & Masterminds by Steve Kenson (Green Ronin Publishing), Call of Cthulhu by Monte Cook and John Tynes, d20 Mod- ern Roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan, Oriental Adventures by James Wyatt, Star Wars Roleplaying Game by Bill Slavicsek, Andy Collins, and JD Wiker, Player’s Option: Combat & Tactics by L. Richard Baker III and Skip Williams, Alternity Player’s Handbook by Bill Slavicsek and Richard Baker, and the University of Notre Dame’s Latin parser at http://www.nd.edu/~archives/latgramm.htm. Valuable advice provided by Bruce Cordell and James Wyatt Playtesters: Richard Baker, Greg Collins, Dale Donovan, Chris Galvin, Joe Hauck, Kevin Kukas, Viet Nguyen, Brent Pearson, Tim Rhoades, Marc Russell, Scott Smith, Dennis Worrell, Warren Wyman, James Wyatt U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium Questions? 1-800-324-6496 620-88156-001-EN +322-467-3360 9 8 7 6 5 4 3 2 1 FIRST PRINTING: February 2004 Product Identity: The following items are hereby identifi ed as Product Identity, as defi ned in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), artwork, trade dress, and the names and game statistics for the following monsters: beholder, displacer beast, gauth, githyanki, githzerai, mind fl ayer, slaad, umber hulk, and yuan-ti. Open Content: Except for material designated as Product Identity (see above) and the githyanki/githzerai, slaad, and yuan-ti bloodlines in Chapter 1, the contents of this WIZARDS OF THE COAST® game product are Open Game Content, as defi ned in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 MODERN, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Unearthed Arcana, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2004 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd 620_88156_UnearthedArcana2.indd 2 12/10/03, 2:27:49 PM Sidebars Numbered Tables Contents (BtC = Behind the Curtain; 1–1: Reducing Level Adjustments. 18 Introduction ...................................................4 HR = House Rule) 1–2: Bloodline Levels. 20 Aquatic Race Level Adjustments . 7 1–3: Bloodline Strength . 30 Chapter 1: Races.............................................5 Subraces and Paragon Classes. 32 1–4: Minor Bloodlines . 31 Environmental Racial Variants . 5 HR: Skilled Half-Elves . 40 1–5: Intermediate Bloodlines . 31 Elemental Racial Variants . 15 Paragon Classes in Your Game . 46 1–6: Major Bloodlines . 31 Reducing Level Adjustments . 18 Multiclassing and Variant Classes. 48 1–7: Bloodline Trait Distribution . 31 Bloodlines . 19 Urban Tracking [General] . 56 1–8: The Drow Paragon. 33 Racial Paragon Classes . 32 HR: Spontaneous Domain Casting. 64 1–9: The Dwarf Paragon . 34 Chapter 2: Classes.......................................47 BtC: Spontaneous Casting . 65 1–10: The Elf Paragon . 35 Variant Character Classes . 47 HR: Druid Domains. 68 1–11: The Gnome Paragon . 37 CONTENTS Specialist Wizard Variants . 59 Unique Spells. 71 1–12: The Half-Dragon Paragon. 39 OF TABLE Spontaneous Divine Casters . 64 HR: Fractional Base Bonuses . 73 1–13: The Half-Elf Paragon . 40 Class Feature Variants. 65 Skill Knowledge [General] . 81 1–14: The Half-Orc Paragon . 41 Prestigious Character Classes. 69 Why Complex Checks?. 83 1–15: The Halfl ing Paragon. 42 Gestalt Characters . 72 BtC: How Many Successes?. 85 1–16: The Human Paragon. 43 Generic Classes . 76 BtC: Designing Traits . 89 1–17: The Orc Paragon. 45 BtC: Creating Flaws . 91 1–18: The Tiefl ing Paragon . 46 Chapter 3: Building Characters ............79 BtC: Spelltouched Feats . 93 2–1: Variant Paladin Class Features . 54 Alternative Skill Systems. 79 HR: Adding a Favored Class . 100 2–2: Spells Known . 65 Complex Skill Checks. 81 Additional Favored Class [General] . 100 2–3: Ranger Favored Environments . 66 Character Traits. 86 BtC: Class Defense . 110 2–4: The Prestige Bard. 69 Character Flaws . 91 BtC: Armor as DR . 112 2–5: The Prestige Paladin . 71 Spelltouched Feats . 92 Combo: Defense Bonus and 2–6: The Prestige Ranger . 72 Weapon Group Feats . 94 Damage Reduction . 112 2–7: The Expert . 77 Craft Points. 97 BtC: Damage Conversion . 113 2–8: The Spellcaster . 78 Character Background . 100 BtC: Injury . 114 2–9: Spellcaster Spells Known . 78 Chapter 4: Adventuring......................... 109 HR: Slower Magical Healing . 115 2–10: The Warrior. 78 Defense Bonus . 109 BtC: Vitality and Wounds . 117 3–1: Skills by Class . 80 Armor as Damage Reduction . 111 HR: Out-of-Turn Dodge . 118 3–2: Example Complex Skill Checks . 81 Damage Conversion. 112 BtC: Reserve Points . 119 3–3: Character Traits . 86 Injury . 113 BtC: Massive Damage Rules . 120 3–4: Spelltouched Feats . 93 Vitality and Wound Points . 115 BtC: Death and Dying . 121 3–5: Sample Crafted Items. 98 Reserve Points . 119 BtC: Action Points . 122 3–6: Craft Points Gained by Level. 99 Massive Damage Thresholds HR: Luck Checks . 124 3–7: Item Creation Feats. 99 and Results . 119 Combat Awareness [General] . 127 4–1: Defense Bonus . 110 Death and Dying. 121 HR: Enhancement and Touch AC. 128 4–2: Defense Bonus for Other Classes. 110 Action Points . 122 BtC: Variable Modifi ers . 129 4–3: Creature Defense Bonuses . 110 Combat Facing. 124 BtC: The Bell Curve . 132 4–4: Armor and Damage Reduction. 111 Hex Grid . 128 BtC: Players Rolling Dice. 134 4–5: Natural Armor and Damage Variable Modifi ers . 129 BtC: Summoning Lists . 138 Reduction. 112 Bell Curve Rolls . 132 HR: Metamagic and Sorcerers I. 140 5–1: Magic Rating by Class . 136 Players Roll All the Dice. 133 BtC: Metamagic Components. 150 5–2: Metamagic Components. 141 HR: Metamagic and Sorcerers II. 151 5–3: Spell Points per Day . 153 Chapter 5: Magic........................................135 BtC: Spontaneous Metamagic. 152 5–4: Bonus Spell Points . 154 Magic Rating . 135 HR: Daily Spell List . 153 5–5: Spell Point Costs . 155 Summon Monster Variants. 136 BtC: Spell Points . 154 5–6: General Recharge Times. 158 Metamagic Components . 139 HR: Simplifi ed NPC Spellcasters . 156 5–7: Spell Recharge Times. 160 Spontaneous Metamagic . 151 HR: Recharging Magic Items. 158 5–8: The Battle Scion. 164 Spell Points . 153 BtC: Recharge Magic . ..