Book of Exalted Deeds Conversion Project

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Book of Exalted Deeds Conversion Project Sample file Book of Exalted Deeds Conversion Project: Exalted Feats This Is Playtest Material • Blessing of Exaltation: Characters may The material here is presented for playtesting and to gain access to Exalted Feats by having an spark your imagination. These game mechanics are in act of heroism, sacrifice, mercy, or other draft form, usable in your campaign but not refined by exemplary goodness recognized by a deity design iterations or full game development and editing. or powerful celestial being. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. If you • Ritual of Exaltation: Various temples and decide you enjoy this material, it will be refined based celestial mystery cults may perform a on your feedback, and then it will appear in a Dungeon ritual on their most devout, granting them Masters Guild book. access to Exalted Feats. These feats are converted directly from source • Openly Available: Any character dedicated material in The Book of Exalted Deeds, a resource to goodness may select an Exalted Feat and book for good characters in D&D 3.5 Edition. Some keep it as long as they remain worthy. feats have been combined or adjusted to match the potency of 5E feats, but we've done our best to stay • Background Feature: A player could true to the themes of the source material when propose a background with a feature that changes were necessary. For an in-depth analysis indicates they've achieved one of the above of goodness and how to play it, refer to Chapter 1: listed methods of exaltation sometime in “The Nature of Good” in The Book of Exalted Deeds the past. (3.5 Edition). Whatever method you decide to use to access Exalted feats and abilities, it should take relentless This material is intended to support players who devotion to goodness in order to keep them. Any want to play characters relentlessly devoted to the character who intentionally takes an action which concepts and causes of goodness. These are the tips the universal balance toward evil should lose characters who cannot fathom the idea of allowing access to Exalted abilities. evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil Feat Descriptions and advance the powers of good. They dedicate * this reference to something found in the Book of their lives to the pursuit of their virtues. Their Exalted Deeds (3.5 Edition). These will be dedication and devotion are rewarded with access addressed in future installments of our Book of to prowess available only to those sanctified by Exalted Deeds conversion project and added in the such good deeds. final collected product. ** Asperi are found in Monster Manual II (3.0 Access to Exalted Feats Edition). DMs should carefully consider whether the Exalted Feats presented match the themes, setting, and Ancestral Relic player preferences at their table. If you and your players decide that these feats are a good fit for You have found or been granted an item used by your game we suggest using a few prerequisites to heroes in the service of good. It retains echoes of ensureSample that these feats aren't abused. Here are a its exalted past and can channelfile the power of your few suggestions for potential gateways to feats forebears to aid in your glorious deeds. with the Exalted tag. • Rite of the Heroic Spirits: Choose a non- magical item you own. The item should ©2018 Thomas Edrington and Scraigon Earhart-Stokes 1 have once belonged to a member of your interrupted the sacrificed resources family or another person to whom you are are wasted. strongly connected somehow (such as ◦ Exotic Ingredients: An item through your Bond, or a background). At invariably requires an exotic material any time, you may retreat to a hallowed to complete it. This material can range location and spend time in prayer in order from the skin of a yeti to a vial of to awaken the spirits in your ancestral water taken from a whirlpool on the relic. Elemental Plane of Water. Finding that material should take place as part of At 1st level when you begin the ritual, an adventure. choose a common or uncommon magic item of a type appropriate to the form of The Ancestral Relic Ingredients table your item based on how it is worn or suggests the challenge rating of a used. Use common sense when creature that the characters need to determining which magical items may face to acquire the materials for an apply. At 5th level you may select an item. Note that facing a creature does appropriate rare magic item, at 11th you not necessarily mean that the may select a very rare item, and at 17th characters must collect items from its you may select a legendary item. You may corpse. Rather, the creature might never select a sentient item or artifact. At guard a location or a resource that the the end of the ritual, your relic gains all characters need access to. If the properties of the magic item you appropriate, pick a monster or a selected. You may repeat this ritual to add location that is a thematic fit for the additional properties to your relic. item to be crafted. For example, a ritual to infuse mariner’s armor might The ritual requires a sacrifice of valuable require the essence of a water weird; items and exotic ingredients and is a staff of charming might require the performed over several hours based on cooperation of a specific arcanaloth, the selected magic item's rarity. who will help only if the characters ◦ Valuables: To determine the value of complete a task for it. Making a staff sacrifices required, use this table: of power might hinge on acquiring a piece of an ancient stone that was once touched by the god of magic — a Ancestral Relic Sacrifice Value stone now guarded by a suspicious Relic Rarity Sacrifice Required androsphinx. Common (1d6+1)×10 gp Uncommon 1d6×100 gp Ancestral Relic Ingredient Table Rare 2d10×1,000 gp Relic Rarity Encounter CR Range Very Rare (1d4+1)×10,000 gp Common 1 – 2 Legendary 2d6×25,000 gp Uncommon 3 – 5 Rare 6 – 11 Very Rare 12 – 17 ◦ Time: The ritual requires a number of hours equal to the required sacrifice Legendary 18 or higher Sampledivided by 100, rounded down to a file minimum of 1. This ritual must be completed on consecutive days. If it is ©2018 Thomas Edrington and Scraigon Earhart-Stokes 3 Animal Friend • Celestial Summons: At 1st level, you may add the Celestial Creature template* to a Your virtuous nature places beasts at ease, and Familiar, Steed, or Animal Companion can even effect supernatural beasts. provided by the spell or feature. th • Ability Score Bonus: +1 to Wisdom or • Improved Celestial Summons: At 8 Charisma. level, your summoned familiar, steed, or companion gains further improvement: • Animal Expertise: You gain proficiency in the Animal Handling skill. If you are ◦ Find Familiar: When you cast Find already proficient in the skill, you add Familiar you may select one of the double your proficiency bonus to checks spell's normal forms, or one of the you make with it. following creatures: coure eladrin*, lantern archon*, or musteval • Exalted Magnetism: Any non-humanoid guardinal*. Additionally, when you creature with 4 Intelligence or less that take the Attack action, you can forgo starts its turn within or enters into a 20 one of your own attacks to allow your foot radius centered on you must make a familiar to make one of its own. Charisma saving throw; a creature can choose to fail this saving throw if it ◦ Find Steed: When you cast Find Steed wishes. If a creature fails its saving throw, you may select one of the spell's choose one of the following two effects: normal forms, or one of the following creatures: Unicorn, Pegasus, or ◦ You can suppress any effect causing a Asperi**. target to be charmed or frightened. When this effect ends, any suppressed ◦ Animal Companion: When you effect resumes, provided that its perform your summoning ritual, you duration has not expired in the may select one of the spell's normal meantime. beasts, or you may select one of the following: blink dog, giant eagle, or ◦ You can make a target indifferent giant owl. about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or Exalted Smite harmed by a spell or if it witnesses Prerequisite: Divine Smite feature, or access to any any of its friends being harmed. When spell with Smite in the name. the effect ends, the creature becomes hostile again, unless the GM rules • Ability Score Bonus: +1 to Strength or otherwise. Charisma. • Aligned Smite: When you strike an evil- Celestial Companion aligned creature with any smite ability, you ignore any damage resistance or Prerequisite: Ability to cast Find Familiar, Find immunity. Steed, or the Animal Companion class feature. • Expert Smite: Delivering a smite comes so Your dedication to the principles of goodness easily to you that it expends only a allows you to call powerful celestial creatures fraction of your spellcasting efforts. When into your service. you use a smite spell or ability with a 2nd • Ability Score Bonus: +1 to Wisdom or level or higher spell slot, you regain one SampleCharisma. expended spell slot.file The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level.
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