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Al’s Rulings, Clarifications, and House Rules

Rulings ...... 2 Appendix A - Abbreviations ...... A-1 Appendix B – Books I Own ...... B-1 Appendix C - Index ...... C-1

Most recent updates: 8/7/2012

The entire and Expanded are approved.

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Rulings

Absent Players – Absent players will be allowed to have another player run their character. If they do this, they will get a full share of experience. However, their character will also be subject to the risks of that session.

Action Points – Following are additional approved action point uses. 2 points – a shifter may shift one extra time 2 points – one extra use of a least dragonmark

Aid, Mass (SC p. 8) – The level is changed to Cleric 4.

Align Fang, Mass (SC p. 9) - The level is changed to Druid 4, Ranger 4

Align Weapon, Mass (SC p. 9) – The level is changed to Cleric 4.

Armor Enhancements, Approved Death Ward (MIC)

Blacklight (SC p. 30). If I cast this spell, and Spike is in it can he see me? Certainly not, it doesn't grant another creature the ability to see through the blacklight, just you. If you cast it on a creature, it simply moves with that creature. It's very specific about this (" you can see normally within the blacklit area.") Also note that if you move out of the area, even you can't see through it, so you can't throw it at an enemy 50 feet away and still expect to see him. See also: Blindsight

Blasphemy (PH p. 205) - The only caster level increase that will be allowed for this spell will be for the caster having the evil domain. With all the other possible caster level bumps, this would become an easy total party kill.

Blindsight (SC P. 32) (and Blindsight, Greater) Questions: How will these two spells interact (Blacklight and Blindsight)? How will Blindsight interact with Darkness and Deeper Darkness? Or with Obscuring Mist? Or with Invisibility? Blindsight specifically states that it ignores darkness effects ("Invisibility, darkness, and most kinds of concealment are irrelevant"). Therefore, blindsight would allow the recipient to see through all of the above effects. How will Blindsight interact with Greater Invisibility? As above, greater invisibility acts as regular invisibility except that it doesn't go away when the recipient attacks.

Breaking Items Item DC Glass bottle 4

Camouflage, Mass (SC p. 43) - The level is changed to druid 3/ranger 3.

Circle Dance (SC p. 46) – I’m ruling that “firsthand knowledge” means that you must know the creature personally. Having it described, scrying it, and so forth are not considered firsthand knowledge.

2 Classes, Approved (This list includes both base classes and prestige classes) - Avenging Executioner (CS), Duraak’ash (DM), Duskblade (PHB2), Effigy Master (CAr), High Elemental Binder (PGtE), Initiate of Pistis Sophia (BED), Nosomatic Chirurgeon (talk to DM before taking), Radiant Servant of Pelor (CD), Storm Sentry (DM), Warmage (CAr)

Control Winds (PH p. 214) - You can’t create a funnel cloud with this spell, it simply allows you to control wind speed. An updraft does not lift creatures on the ground into the air. Blown creatures can only be blown just beyond the edge of the wind, not further. If the winds blow in a circle, creatures that are blown would be blown in that circle. The save DC should be that of the spell, not that of the winds. Note that since it effects objects, constructs, undead, and similar monsters are not immune to the effects of winds. A creature that is prone due to the windstorm may crawl at 5’/round, and a creature that is checked may voluntarily go prone and crawl; obviously a creature that is blown away can’t make any progress against the wind.

Cowering - Cowering creatures attacked with a melee weapon will get the opportunity to respond with an attack. This applies to any cowering creature, whether a turned undead or a party member cowering as a result of a spell.

Crumble (SC p. 56) – The target is changed to “one non-magical structure or construct.”

Curse of Impending Blades, Mass (SC p. 56) - This will be of level bard 4, ranger 4, sorcerer/wizard 4.

Disable Device – You can not take 10 or 20 with this skill.

Divine Spell Power - The turning check will only include the special +3 bonus, plus the character’s charisma modifier, to a maximum bonus of +5.

Druid - A druid can use the alternate class features from page 47 of Sandstorm. If these features are chosen, all must be chosen.

Energy Substitution – You can not take Sonic as a type of energy for this feat.

Fabricate – This can be used to create multiple items. Fabricating armor requires an appropriate Craft check.

Feats, Allowed Adamantine Body (RoE) Improved Rapid Shot (CW) Arcane Preparation (CAr) Intuitive Attack (BED) Battle Hardened (ROS) Jaws of Death (RoE) Chain Spell (CAr) Leap Attack (CAd) Close-Quarters Fighting (CW) Mage Slayer (CAr) Cold Iron Tracery (RoE) Mithral Body (RoE) Combat Acrobat (PHB2) Mobile Spellcasting (CAd) Consecrate Spell (CD) Nimbus of Light (BED) Craft Contingent Spell (CAr) Nymph’s Kiss (BED) [mod] Deadeye Shot (PHB2) Penetrating Shot (PHB2) Defensive Throw (CW) Pierce Magical Concealment (CA) Deft Strike (CAd) Power Critical (CW) Divine Spell Power [mod] (CD) Practiced Spellcaster (CAr) Drift Magic (SS) Quick Reconnoiter (CAd) Energy Substitution (CAr) Rapid Metamagic (CM) Extra Spell (CAr) Razing Strike (CAr) Gift of Faith (BED) Razorclaw Elite (RoE) Heat Endurance (SS) Residual Magic (CM) Holy Ki Strike (BED) Roundabout Kick (CW) Improved Flight (RoW) Sacred Vow (BED)

3 Sandskimmer (SS) Twin Spell (CAr) Sanctify Ki Strike (BED) Vow of Abstinence (BED) Sculpt Spell (CAr) Vow of Nonviolence (BED) Second Slam (RoE) Vow of Peace (BED) Silver Tracery (RoE) Vow of Poverty (BED) [mod] Spell Focus Good (CD) Vow of Purity (BED) Spiked Body (RoE) Weakening Touch (CW). Stigmata (BED)

Feats, Disallowed - Divine Metamagic (CD), Pierce Magical Protection (CA), Wielder (MoF), Staggering Strike (CAr), Touch of Golden Ice (BED)

Feats, ew – Following are new feats approved for this campaign.

Extra Shift [General] You may shift more frequently than normal.

Prerequisites: Shift ability Benefits: You shift two more times per day than you otherwise could. Special: You can take this feat multiple times. Its effects stack.

Fimbulwinter (FB p. 93) - The caster does not choose the weather. Instead, roll on the table in the spell to determine the winter weather.

Fire Shield, Mass (SC p. 92) – The level is modified to Sorcerer/wizard 6.

Force Effects - Force effects (e.g. unseen servant, spiritual weapon) are not objects and can’t be treated as such for spells that target objects (e.g. Silence).

Grapple – We’ll use the grappling rules from the Rules Compendium, they’re better written.

Heart’s Ease (BED p. 100) – The duration on this spell is Instantaneous.

Hide In Plain Sight - A character with at least 10 ranks in hide may attempt to hide in plain sight (without concealment or cover), as long as the character is not being observed. This is treated as a hide check with a -15 penalty. This penalty will stack with any other penalties that have been incurred due to the hide check (for example, movement penalties for moving greater than half-speed). A character can not attempt to hide in plain sight once he has been observed (so he could not attack somebody and then hide in plain sight) - in other words, if a character wishes to snipe, he will still need some type of cover or concealment.

Holy Word (PH p. 242) - The only caster level increase that will be allowed for this spell will be for the caster having the good domain. With all the other possible caster level bumps, this would become an easy way out of any encounter with evil beings.

Infusions, Allowed Magic of Eberron Reinforce Construct

Invisibility With regards to when items become visible when dropped, I’m ruling that they become visible as soon as they leave the hands. The spell clearly indicates that "causing harm indirectly is not an attack,” and that "actions directed at UNATTENDED objects do not break the spell." The spell ends if the subjec attacks “any creature.” Finally, items picked up by an invisible creature disappear “if tucked into the clothing or pouches worn by the creature.” Most answers to questions on invisibility easily follow from these basic rules. Here are some specific rulings:

4 1. Attempting to take an item from a foe is considered an attack. 2. Attempting to do something to an attended item to deprive somebody of an ability (e.g. snuffing out a candle that someone is carrying) will be considered an attack. 3. Attempting to destroy an attended item will be considered an attack. 4. To make it simple, I'm going to treat an invisible item in many ways like a creature. So, when something is "tucked into" (i.e. placed completely within) an invisible item, it will also become invisible. And when it's taken out, it will become visible. Note that the spell affects "a creature or object", meaning 1 object.

Items, Allowed - Shotput, (A&E), Arrows [Alchemist’s, Blunt, Flight, Signal, Thundering] (A&E)

Library of - Membership costs her 250 gp each year in dues. A member can conduct research at the Great Library to gain a bonus to a single Knowledge skill check pertaining to the matter at hand. For each hour studied, the member gains a cumulative +1 circumstance bonus to an appropriate Knowledge skill check to a maximum of +3. This bonus is reduced for Knowledge (arcane) or Knowledge (the planes) skill rolls, to a maximum of +2, for four hours of study. A member may also pay for a copy of a specific book, which will provide a circumstance bonus of +1 or +2 for one specific topic (more specific than a knowledge roll) provided the book can be studied for one hour. A copy of a book typically costs between 20gp and 200gp and takes between 2 and 10 days to create.

Lower Spell Resistance (DRAC p. 114) – I’m taking away the creature’s penalty on its saving throw.

Mage Hand, Greater (SC p. 136) - I'm going to change the target to "One unattended object weighing up to 40 lb."

Magic Items, Allowed Magic Item Compendium Headband of Wisdom Belt of Many Pockets (CAr) Arcane Thieves’ Tools Helm of Gazes Cloak of Elemental Artificer’s Monocle Hellcat Gauntlets Protection (MIN) Bag of Boulders Metamagic Rod of Chaining Helm of Glorious Recovery Belt of Battle Monocle of Perusal (MIN) Cannith Goggles Orb of Mental Renewal Mantle of the Silver Wyrm as Crystal Mask of Mindarmor Quiver of Energy a robe (DRAC) Domain Draught Restful Crystal Skin of Celestial Embrace Everfull Mug Safewing Emblem (CPsi) Eyes of Truth Skill Shard Headband of Conscious Effort Other Books

Magic Items, Bonus Types - If a specific spell that gives a bonus is used to create a magic item that has the same effect, but the magic item does not specify what type of bonus is given, then the type of bonus is the same as that which the spell gives.

Magic Items, Costs • This won’t generally be relevant because I will not generally be allowing custom magic items. If what you need isn’t in one of the books you probably won’t be allowed to have it.

Magic Items, Disallowed • In general I am not going to allow stacking of magic effects on magic items or custom magic items as I did not like the impacts this had on my old campaign. Please see if what you need is in one of the books.

Magic Items, Identifying – I will not be using the rules from MIC p. 217 in my campaign.

Manyjaws (SC p. 138) - Redirecting the jaws counts as concentrating on the spell for that round so won’t cause the spell to end. Using this spell will cause you to become visible if you're invisible.

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Massive Damage – This rule does not apply in my game.

Mobile Spellcasting (CAd p. 111) - I'm viewing the casting and the move as taking place at the same time. That means that you could move and cast a spell, choosing where in your move the spell goes off, allowing substantial flexibility in the targeting of a spell and also allowing you to move in, cast a spell at a creature, and move away, or move to a location while casting dimension door (to pick up an ally for example) then take a move-equivalent action after the spell. However, I'm not going to allow a spell that takes you somewhere, then two moves - that seems like you're casting the spell, then taking the moves, not casting the spell at the same time as moving. So you couldn't dimension door then take two moves, or baleful transportation then take two moves.

Moon Bolt – I’m changing this so that fortitude negates.

ymph’s Kiss (BED p. 44) - Since it’s such a key part of a character, I’d like a writeup of the specific fey with whom you are intimate.

Omen of Peril (SC p. 149) – This has a material component of 10 gp.

Orcblood (weapon special ability) - An orcblood weapon seems far more crude and rough in appearance than a regular weapon of its type, yet it is no less effective in battle. In the hands of an orc or any creature with the orc blood quality, an orcblood weapon's enhancement bonus increases by +1, and the wielder gains a +1 luck bonus on all saving throws. Faint transmutation; CL 5th; craft magic arms and armor; creator must be an orc or have the orc blood quality; price +1 bonus.

Other Rules, Allowed – Glory Domain (CD)

Phantasmal Disorientation (SC p. 155) - I'm assuming that the initial will save negates the spell (i.e. no more saves are necessary if the first save is successful).

Races, Approved – Chaos Gnome (RoS)

Radiant Servant of Pelor – The Radiance ability doubles the “radius of illumination” of spells with the light descriptor. This doubling only applies to illumination effects, not to other effects such as damage.

Resist Energy, Mass (SC p. 174) – Changed Level to Cleric 5, druid 5, sorcerer/wizard 5.

Restoration, Mass (SC p. 174) – The material component for this spell is 250 gp worth of diamond dust.

Revivify (SC p. 176) - Technically, since this spell functions like Raise Dead, it shouldn’t work on creatures killed from death effects. However, in my game it will.

Ring of Chameleon Power – This item does not allow the wearer to hide in plain sight. However, see the house rules for hiding in plain sight.

Ring of Counterspells – This works on targeted spell-like abilities as well as spells.

Rules, Allowed –Optional Material Components (BED); Retraining (PHB2 p. 192-194) except substitution level retraining - there won’t be costs associated with retraining; Sanctified Magic (BED); Fighter Racial Substitution Levels (RoE).

Sacred Guardian (BED p. 106) – When using this spell to teleport to the monitored creature, the area will be considered as “seen casually.”

Sanctified Magic – The sacrifice required in the spell description can not be reduced by any manner. This sacrifice must be paid at the time of casting.

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Sandstorm (SS p. 119) - The suffocation effect described on page 17 of the Sandstorm does not apply, since the spell doesn’t refer directly to it. Also see the entry for Control Winds for further details.

Scrolls - Scrolls radiate the type of magic for the spells they contain.

Sign of Sealing (SC p. 189) - The minimum size on which this can be placed will be one square foot.

Skills, Allowed Updates – The following non-core skill updates are allowed: Hide (CAd).

Spell Vulnerability (SC p. 200) – I’m setting the sorcerer/wizard level to 4.

Spells, Allowed Sicken Evil Pass Through Ice Affliction Silvered Claws Raise Ice Forest Ayilla’s Radiant Burst Spear of Valarian Snow Walk Bastion of Good Stars of Arvandor Snow Wave Blessed Sight Sunmantle Thaw Blinding Beauty Sustain Thin Air Blood of the Martyr Telepathy Block Whiteout Brilliant Emanation Touch of Adamantine Winter’s Embrace Celestial Brilliance Twilight Luck Zone of Glacial Cold Convert Wand Unearthly Beauty Crown of Brilliance Valiant Steed Magic of Faerun Dancing Web Vision of Heaven Corrosive Grasp Diamond Spray Dragon Cloud Player’s Handbook II Elation Lower Spell Resistance [mod] Dimension Hop Energetic Healing Dimension Shuffle Energize Potion Dimension Step Estanna’s Stew Arctic Haze Exalted Fury Binding Snow Eyes of the Avoral Blizzard Insignia of Alarm Greater Status Boreal Wind Insignia of Healing Hammer of Righteousness Brumal Stiffening Insignia of Warding Heart’s Ease [mod] Call Avalanche Heaven’s Trumpet Column of Ice Inquisition Cometstrike Dust to Dust Lastai’s Caress Conjure Ice Beast (I-IX) Luminous Armor Conjure Ice Object Sandstorm Luminous Armor, Greater Control Temperature Awaken Sand Path of the Exalted Death Hail Blast of Sand Phoenix Fire Evergreen Briar Web Rain of Black Tulips Fimbulwinter [mod] Choking Sands Rain of Embers Flash-Freeze Cloak of Shade Ray of Hope Freeze Armor Control Sand Refreshment Frostfell Dessicate Remove Addiction Glacier Dessicate, Mass Remove Fatigue Hibernal Healing Dispel Water Remove Nausea Hibernate Flaywind Burst Restore Soul’s Treasure Ice Rift Freedom of Breath Righteous Smite Ice Shape Fuse Sand Sacred Guardian [mod] Ice Shield Haboob Sanctify the Wicked Move Snow and Ice Halo of Sand Secure Corpse Numbing Sphere Hydrate Shield of the Archons Obscuring Snow Impede Sun’s Brilliance

7 Locate Water Bombardment Dire Hunger Mantle of the Fiery Spirit Brain Spider Divine Agility Mephit Mob Brambles Divine Insight Mummify Branch to Branch Divine Interdiction Protection from Dessication Brilliant Aura Divine Protection Sandform Brilliant Blade Divine Sacrifice Sandstorm [mod] Bristle Downdraft Scalding Mud Buoyant Lifting Dragon Breath Searing Exposure Burrow Dragonsight Skin of the Cactus Burrow, Mass Drown Sleep Mote Cacaphonic Burst Drown, Mass Soul of the Waste Cacaphonic Shield Earth Lock Storm Mote Camouflage Earth Reaver Summon Desert Ally (I-IX) Camouflage, Mass [mod] Earthbind Transmute Sand to Glass Capricious Zephyr Earthfast Transmute Sand to Stone Cast in Stone Easy Trail Transmute Stone to Mud Chain Missile Echo Skull Wall of Magma Chain of Eyes Ectoplasmic Armor Wall of Salt Charge of the Tricerotops Electric Loop Waste Strider Circle Dance Embrace the Wild Climb Walls Energy Immunity Cloak of the Sea Energy Vortex Accelerated Movement Close Wounds Enveloping Cocoon Aid, Mass [mod] Cloudburst Essence of the Raptor Air Breathing Cloud Wings Expeditious Retreat, Swift Align Fang Cloud-Walkers Extract Water Elemental Align Fang, Mass [mod] Clutch of Orcus Eye of the Hurricane Align Weapon, Mass [mod] Cocoon Faith Healing Amorphous Form Cold Snap Familiar Pocket Animate Fire Cometfall Favorable Sacrifice Animate Water Contingent Energy Field of Icy Razors Anticipate Teleportation Resistance Fins to Feet Anticipate Teleportation, Conviction Fire Shield, Mass [mod] Greater Conviction, Mass Fireburst Arc of Lightning Corporeal Instability Fireburst, Greater Arrow Mind Countermoon Fires of Purity Assay Spell Resistance Crawling Darkness Fireward Aspect of the Earth Hunter Creeping Cold Fly, Swift Augment Familiar Creeping Cold, Greater Forestfold Aura of Evasion Crumble [mod] Fortify Familiar Avasculate Curse of Ill Fortune Fortunate Fate Awaken, Mass Curse of Ill Fortune, Mass Foundation of Stone Awaken Sin Curse of Impending Blades Freeze Baleful Transposition Curse of Impending Blades, Frost Breath Benign Transposition Mass [mod] Fuse Arms Beget Bogun Cursed Blade Ghost Touch Armor Binding Winds Cyclonic Blast Ghost Touch Weapon Blacklight Dance of the Unicorn Ghost Trap Blindsight Deadfall Giant’s Wrath Blindsight, Greater Death Ward, Mass Girallon’s Blessing Blink, Greater Deep Breath Glowing Orb Blistering Radiance Deific Vengeance Grace Blood Sirocco Delay Death Guided Shot Blood to Water Demon Dirge Guiding Light Body of Devil Blight Hand of Divinity Bolt of Glory Dinosaur Stampede Hand of the Faithful

8 Hawkeye Phantom Stag Destruction Healing Lorecall Phantom Wolf Spiritjaws Healing Touch Plane Shift, Greater Spontaneous Search Healthful Rest Plant Body Stabilize Heatstroke Portal Beacon Stalwart Pact Hide the Path Protection from Negative Starvation Holy Storm Energy Sting Ray Holy Transformation Quill Blast Stone Body Holy Transformation, Lesser Radiant Assault Stone Shape, Greater Horrible Taste Rainbow Beam Stonehold Howling Chain Rainbow Blast; Recitation Stony Grasp Hungry Gizzard Rapid Burrowing Storm of Elemental Fury Hypothermia Reciprocal Gyre Storm Tower Ice Flowers Recitation Stormrage Icelance Red Tide Subvert Planar Essence Imbue Familiar With Spell Rejection Sudden Stalagmite Ability Rejuvenation Cocoon Summon Elemental Monolith Infestation of Maggots Remove Scent Summon Greater Elemental Jagged Tooth Resist Energy, Mass [mod] Suppress Glyph Jungle’s Rapture Resurgence Swamp Lung Know Opponent Resurgence, Mass Swamp Stride Know Vulnerabilities Restoration, Mass [mod] Swim Land Womb Revenance Swim, Mass Last Breath Revivify [mod] Thunderhead Lay of the Land Righteous Wrath of the Thunderous Roar Life Bolt Faithful Tidal Surge Life’s Grace Ruby Ray of Reversal Tortoise Shell Low-Light Vision Rushing Waters Transmute Rock to Lava Lucent Lance Saltray Traveler’s Mount Maelstrom Sensory Deprivation Tremor Mage Armor, Greater Servant Horde Triadspell Mage Hand, Greater [mod] Shadow Landscape Tsunami Magic Fang, Superior Sheltered Vitality Undead Bane Weapon Make Manifest Shield of Warding Undermaster Make Manifest, Mass Shieldbearer Unyielding Roots Mantle of the Icy Soul Shield of Faith, Mass Updraft Manyjaws Shifting Paths Veil of Shadow Mark of the Outcast Sign Vigor Master Air Sign of Sealing Vigor, Greater Master Earth Sign of Sealing, Greater Vigor, Lesser Memory Rot Sirene’s Grace Vigor, Mass Lesser Miasama Slapping Hand Vigorous Circle Moon Bolt [mod] Slide Visage of the Deity Nature’s Avatar Slide, Greater Vision of Glory Nature’s Favor Slime Wave Vortex of Teeth Nerveskitter Snake’s Swiftness Vulnerability Nightshield Snake’s Swiftness, Mass Waterspout Omen of Peril [mod] Sniper’s Shot Weather Eye One with the Land Snowshoes Wall of Gloom Orb of Sonic Blast Weapon of Impact Orb of , Lesser Sound Lance Whirlwind, Greater Panacea Spark of Life Wind at Back Persistent Blade Spell Immunity, Lesser Wind Tunnel Phantasmal Disorientation Spell Resistance, Mass Wings of Air [mod] Spell Vulnerability [mod] Wings of Air, Greater Phantom Bear Sphere of Ultimate Wings of the Sea

9 Wood Rot Tern’s Persistence Wood Woose Thalassemia Word of Balance [mod] Depthsurge Tojanida Sight Wracking Touch Quickswim Transformation of the Deeps Wraithstrike Stormwalk

Spells, DC – Players will be allowed to roll their character’s spell DCs (i.e. roll a D20 and add the level of the spell and the character’s bonus for the relevant ability to determine the saving throw DC).

Spells, Disallowed Book of Exalted Deeds Slipsand Ebon Eyes Armageddon Sunstroke Fell the Greatest Foe Call Faithful Servants Whispering Sand Inferno Leonal’s Roar Kelpstrand Rain of Roses Spell Compendium Languor Sword of Conscience Attune Form Owl’s Insight Aura of Vitality Planar Tolerance Frostburn Avoid Planar Effects Splinterbolt Entomb Bite of the Werebear Wall of Sand Bite of the Wereboar Winter’s Embrace Sandstorm Bite of the Wererat Flesh to Salt Bite of the Weretiger Stormwrack Flesh to Salt, Mass Bite of the Werewolf Mudslide Iceberg Decomposition Scimitar of Sand Dehydrate

Spiritual Weapon – These do not get attacks of opportunity.

Subdual Damage - Subdual damage can kill. Every 5 points of subdual damage is equivalent of 1 point of real damage for the purpose of determining death. For example, a person reduced to -50 points by subdual damage is dead. If the person was reduced to -8 points by real damage, then 10 points of subdual damage would kill them.

True Seeing - As Blindsight ("The subject sees through normal and magical darkness, ...sees invisible creatures or objects normally). However, true seeing does not penetrate obscuring mist ("True seeing ... in no way confers x-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like.")

Vow of Poverty (BED p. 29) - I will be interpreting this very strictly. Neither the party member that took the vow nor any other party member will be able to benefit from that character’s share of treasure. It must all be donated to the needy.

Weapon Enhancements, Approved Binding (MIC) Dislocator (MIC) Quick Loading (MIC) Changeling (MIC) Precise (MIC) Revealing (MIC)

Word of Balance (SC p. 242) - No caster level bumps will be allowed with this spell. With all the possible caster level bumps, this would become an easy total party kill.

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Appendix A - Abbreviations A&E - Arms & Equipment Guide BED = Book of Exalted Deeds CAd = Complete Adventurer CAr = CD = CM = Complete Mage CPsi = Complete Psionic CS = Complete Scoundrel CW = DM = DRAC = Draconomicon ECS = Eberron Campaign Setting EPH = Expanded Psionics Handbook FB = Frostburn MIC = Magic ITEM Compendium MIN = Miniatures Handbook MoF = Magic of Faerun PGtE = Players Guide to Eberron PHB = Player’s Handbook PHB2 = Player’s Handbook II RoD = Races of Destiny RoE = Races of Eberron RoS = RoW = Races of the Wild SS - Sandstorm SC = Spell Compendium

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Appendix B – Books I Own FR: – Scouring of the Land FR: Shining South Book of Challenges (3.0) FR: Silver Marches Book of Exalted Deeds FR: (3.0) Frostburn Cityscape (3.0) Complete Adventurer Heroes of Battle Complete Arcane Heroes of Horror Complete Divine Lords of Madness Complete Mage Magic Item Compendium Complete Psionic Magic of Incarnum Complete Scoundrel Miniatures Handbook Complete Warrior (3.0) Deities and Demigods (3.0) Draconomicon Monster Manual II Monster Manual III ’s Guide Monster Manual IV Dungeon Master’s Guide II Monster Manual V Dungeonscape (3.0) Eberron: Campaign Setting Eberron: City of Stormreach Player’s Handbook Eberron: Dragonmarked Player’s Handbook II Eberron: Dragons of Eberron Races of Destiny Eberron: Explorer’s Handbook Races of Eberron Eberron: Faiths of Eberron Races of the Dragon Eberron: Five Nations Races of the Wild Eberron: Forge of War Races of Stone Eberron: Magic of Eberron Rules Compendium Eberron: Player’s Guide Sandstorm Eberron: Secrets of Sarlona (3.0) Eberron: Secrets of Xen’Drik Spell Compendium Eberron: Sharn: City of Towers Stormwrack Expanded Psionics Handbook Stronghold Builder’s Guidebook (3.0) Elder Evils Tome of Battle: The Book of 9 Swords Exemplars of Evil Tome of Magic Fiendish Codex I: Hordes of the Abyss Weapons of Legacy Fiendish Codex II: Tyrants of the 9 Hells Campaign Setting FR: Champions of Ruin FR: Champions of Valor FR: Cormyr – The Tearing of the Weave FR: Dragons of Faerûn FR: FR: Lost Empires of Faerûn FR: Magic of Faerûn FR: Monster Compendium: Monsters of Faerûn FR: Mysteries of the Moonsea FR: Player’s Guide to Faerûn FR: Power of Faerûn FR: Races of Faerûn FR:

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Appendix C - Index

Absent Players ...... 2 Magic Items, Bonus Types ...... 5 Action Points ...... 2 Magic Items, Costs ...... 5 Aid, Mass ...... 2 Magic Items, Disallowed ...... 5 Align Fang, Mass ...... 2 Magic Items, Identifying ...... 5 Align Weapon, Mass ...... 2 Manyjaws ...... 5 Armor Enhancements, Approved ...... 2 Massive Damage ...... 6 Blacklight ...... 2 Mobile Spellcasting ...... 6 Blasphemy ...... 2 Moon Bolt ...... 6 Blindsight ...... 2 Nymph’s Kiss...... 6 Breaking Items ...... 2 Omen of Peril ...... 6 Camouflage, Mass ...... 2 Orcblood ...... 6 Circle Dance ...... 2 Other Rules, Allowed ...... 6 Classes, Approved ...... 3 Phantasmal Disorientation ...... 6 Control Winds ...... 3 Races, Approved ...... 6 Cowering...... 3 Radiant Servant Of Pelor ...... 6 Crumble ...... 3 Resist Energy, Mass ...... 6 Curse Of Impending Blades, Mass ...... 3 Restoration, Mass ...... 6 Disable Device ...... 3 Revivify ...... 6 Divine Spell Power ...... 3 Ring of Chameleon Power ...... 6 Druid ...... 3 Ring of Counterspells ...... 6 Energy Substitution ...... 3 Rules, Allowed ...... 6 Fabricate ...... 3 Sacred Guardian ...... 6 Feats, Disallowed ...... 4 Sanctified Magic ...... 6 Feats, New ...... 4 Sandstorm ...... 7 Fimbulwinter ...... 4 Scrolls ...... 7 Fire Shield, Mass ...... 4 Sign of Sealing ...... 7 Force Effects ...... 4 Skills, Allowed Updates ...... 7 Grapple ...... 4 Spell Vulnerability ...... 7 Heart’s Ease ...... 4 Spells, Allowed ...... 7 Hide In Plain Sight ...... 4 Spells, DC ...... 10 Holy Word ...... 4 Spells, Disallowed ...... 10 Infusions, Allowed ...... 4 Spiritual Weapon ...... A-10 Invisibility ...... 4 Subdual Damage ...... A-10 Items, Allowed ...... 5 True Seeing ...... A-10 Library of Greyhawk ...... 5 Vow of Poverty ...... A-10 Lower Spell Resistance ...... 5 Weapon Enhancements, Approved ...... A-10 Mage Hand, Greater ...... 5 Word of Balance ...... A-10 Magic Items, Allowed ...... 5

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