Book of Exalted Deeds Conversion Project: Wizard Spell List
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Book of Exalted Deeds Conversion Project: Wizard Spell List This Is Playtest Material Celestial: The caster must have the celestial The material here is presented for playtesting and to creature type to cast this spell. A sufficiently spark your imagination. These game mechanics are in powerful celestial creature may grant boons or draft form, usable in your campaign but not refined by tokens to worthy mortals to allow these spells to design iterations or full game development and be cast by other creatures. editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. Location: The caster must be standing in a If you decide you enjoy this material, it will be refined particular place—usually a site dedicated to good based on your feedback, and then it will appear in a —to cast this spell. Dungeon Masters Guild book. Sacrifice: The caster must sacrifice physical or These spells are converted directly from source mental energy noted to cast this spell. material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Spell List Edition. Some have been adjusted to match 5th Edition's power curve, but we've done our best Cantrips to stay true to the themes of the source material Lantern Light when changes were necessary. For an in-depth 1st Level Wizard Spells analysis of goodness and how to play it, refer to Eyes of the Avoral Chapter 1: “The Nature of Good” in The Book of Exalted Deeds (3.5 Edition). 2nd Level Wizard Spells Yoke of Mercy This material is intended to support players who Energize Potion want to play characters relentlessly devoted to the concepts and causes of goodness. These are 3rd Level Wizard Spells the characters who cannot fathom the idea of Distilled Joy allowing evil to flourish, to whom noble ends Dolorous Motes never justify unethical means, and who would Elation sacrifice everything for their ideals. Exalted Warcry characters cut no corners in their quests to Stars of Arvandor defend against evil and advance the powers of Martyr’s Touch good. They dedicate their lives to the pursuit of 4th Level Wizard Spells their virtues. Their dedication and devotion are Radiant Fog rewarded with access to prowess available only Celestial Brilliance to those sanctified by such good deeds. Dancing Web Radiant Shield Sanctified Spell Components Affliction Perfect Summons In addition to the standard components defined th in the Player’s Handbook, some of the spells here 5 Level Wizard Spells have the following special components. Telepathy Block Vanishing Weapon Abstinence: The caster must have remained free Emerald Burst fromSample the specified indulgence (including food, Touch of Adamantine file alcohol, sex, spellcasting, or receiving certain th spells) for the specified amount of time prior to 6 Level Wizard Spells casting the spell. Starmantle Wages of Sin ©2019 Thomas Edrington 2 7th Level Wizard Spells 2nd Level Wizard Spells Amber Sarcophagus Righteous Glare Yoke of Mercy nd Eladrin Form 2 level enchantment Tomb of Light Casting Time: 1 action 8th Level Wizard Spells Range: 60 feet Last Judgment Components: V, S, Abstinence: You must not have dealt damage, by spell or any other means, to th 9 Level Wizard Spells another living creature within the last 8 hours Blinding Glory before casting this spell. Duration: Concentration up to 1 minute. Wizard Spell Descriptions This spell compels one target creature of up to 8 HD to fight in a merciful manner. Specifically, the creature is treated as rolling minimum damage with its attacks and no longer adds an ability Cantrips modifier like Str or Dex to damage, automatically Lantern Light fails to activate damaging spells or spell-like abilities (expending slots or uses per rest as Cantrip evocation normal), and cannot deliver a coup de grace or Casting Time: 1 action intentionally cause a creature to fail a death save. Range: Self Components: S, Abstinence: You must abstain from sexual intercourse for 24 hours before Energize Potion casting this spell. 2nd level transmutation Duration: Concentration up to 1 minute Casting Time: 1 action Rays of holy light flash from your eyes. When you Range: Touch take an attack action, you may make a ranged Components: V, S, M (any magic potion) spell attack using these rays. If you have the extra Duration: Concentration up to 1 minute attack feature, you may use this spell’s rays for as This spell transforms up to three magic potions many attacks as you possess. The target takes into a volatile substance that can be hurled out to 2d6 points of damage from each ray. This spell's the specified range. The spell destroys the potion damage increases by 1d6 when you reach 5th and releases a 10-foot-radius burst of energy at level (3d6), 11th level (4d6), and 17th level the point of impact. The potion has a thrown (5d6). range of 20/60. The caster must specify the energy type (acid, cold, lightning, fire, or thunder) 1st Level Wizard Spells when the spell is cast. The potion deals 1d6 points of damage (of the appropriate energy Eyes of the Avoral type) per rarity level of the potion, starting with 1st level transmutation common. For example, an oil of etherealness (a Casting Time: 1 action rare potion) transformed by this spell deals 3d6 Range: Self points of damage, while a potion of giant size (a Components: S legendary potion) would deal 5d6 damage. An Duration: 1 hour energized potion set to deal fire damage ignites combustibles within the spell’s burst radius. If the For the duration, each creature you choose within potion isn’t detonated before the spells duration, 30 Samplefeet of you (including you) has a +10 bonus to or if the caster loses concentration file on the spell, Wisdom (Perception) checks for the duration of the potion returns to its original state. the spell. ©2019 Thomas Edrington 3 3rd Level Wizard Spells Dolorous Motes 3rd level enchantment Distilled Joy 3rd level transmutation Casting Time: 1 action Range: 400 ft (up to three 20 square-foot-cubes) Casting Time: 8 hours Components: V, S, Sacrifice: -1 to all Wisdom Range: Touch checks until your next rest Components: V, S, M (q vial worth at least 50 gp, Duration: Concentration up to 1 minute which holds the ambrosia) Duration: Permanent This spell creates 20 foot radius clouds of flickering motes of light at up to three points you You draw forth the material essence of joy from a choose within range that cause intense mental creature experiencing great bliss. This physical anguish. Creatures that enter or start their turn manifestation of joy, called ambrosia, can be used within a cloud of dolorous motes must succeed in the creation of exalted magic items, as a special on a Wisdom save or be stunned until the spell component, or as a drug-like substance beginning of its next turn. The caster can create (with no addictive qualities). The Celestial one large cloud of flickering motes or several Hebdomad, the rulers of the Seven Heavens, smaller clouds. subsist entirely on ambrosia. Ambrosia can only be drawn from a blissful creature; how the creature achieves this state of Elation bliss can vary from one individual to the next. For 3rd level enchantment example, distilled joy can be cast on a deliriously Casting Time: 1 action lovestruck character, a dryad dreaming near her Range: Self (30 ft. radius) tree, an artist crafting his life’s masterpiece, or a Components: V, S character experiencing a moment of rapture or Duration: Concentration up to 1 minute undiluted sexual pleasure. The caster touches the target at the beginning of the ritual and draws Allies within the area of effect become elated, full ambrosia from the target and contains it within a of energy and joy. Affected creatures gain tiny receptacle, such as a vial. The caster must advantage on Strength and Dexterity checks, and then spend the rest of the spell’s casting time in their speed increases by +5 feet. Elation does not contact with the vial, concentrating the drops of remove the condition of fatigue, but it does the target’s pure joy into this magical substance. suppress the effects of up to 5 levels of exhaustion. A living creature that drinks a dose of ambrosia experiences a soothing sensation that wipes away minor aches and pains, takes the edge off grief Warcry and sadness, and cures 1 point of damage. These 3rd level enchantment positive sensations and emotions persist for 1d4+1 hours. Ambrosia can be used as a special Casting Time: 1 action spell component, in addition to the other uses. As Range: 30 feet cone an optional component, ambrosia increases the Components: V effective level of the spell against dispel magic or Duration: Instantaneous counterspell effects by 3, without consuming a You unleash a tremendous battle cry that causes higher level spell slot. All effects dependent on creatures within a 30-foot cone to cower in fear. spell level are calculated according to the Any creature that fails a Constitution save modified level. becomes incapacitated. At the end of each of its turns, an incapacitated creature may attempt a Samplenew Constitution save to endfile the effect. ©2019 Thomas Edrington 4 Stars of Arvandor per hour) disperses it. The cloud of fog shimmers 3rd level evocation with brilliant celestial radiance. Creatures that enter or start their turn within the cloud must Casting Time: 1 action make successful Wisdom saves or be blinded Range: 30 feet until the beginning of their next turn. Creatures Components: V, S with light sensitivity or otherwise susceptible to Duration: Instantaneous bright light remain blinded until they leave the You create 10 tiny, twinkling stars.