Stronghold Builder's Guidebook
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620_88166_001_StrngBuild3a.qxd 1/24/02 2:30 PM Page 1 StrOnghOld Builder’s GuidebOOk Credits Designers: MATT FORBECK AND DAVID NOONAN Developers: ANDY COLLINS AND DAVID ECKELBERRY Editor: ANDY COLLINS Creative Director: ED STARK Cover Illustrator: BROM Interior Illustrator: DAVID DAY Cartographer: DENNIS KAUTH AND ROB LAZZARETTI Typesetter: ANGELIKA LOKOTZ Graphic Designer: CYNTHIA FLIEGE Art Director: DAWN MURIN Business Manager: ANTHONY VALTERRA Project Manager: MARTIN DURHAM Production Manager: CHAS DELONG Playtesters: Eric Cagle, Andy Collins, Cameron Curtis, David Eckelberry, Cory J. Herndon, Daniel Kaufman, Toby Latin, Charles Ryan, Steve Schubert, Mike Selinker, and James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Sources for this work include the FORGOTTEN REALMS® Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; the Manual of the Planes by Jeff Grubb, Bruce R. Cordell, and David Noonan; and the Arms and Equipment Guide by Eric Cagle, Jesse Decker, and Jeff Quick. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057–0707 Belgium (Questions?) 1–800–324–6496 +32–70–23–32–77 620-88166-001-EN 987654321 First Printing: May 2002 DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast. All Wizards’ characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/dnd 1 620_88166_001_StrngBuild3a.qxd 1/24/02 2:30 PM Page 2 CONTENTS Contents Extras ....................................................................43 Introduction ...............................................................4 Magic Items ......................................................43 What’s Inside..........................................................4 Cursed Magic Items .........................................44 How to Use This Book...........................................4 Artifacts .............................................................45 Chapter 1: Building a Stronghold..............................4 Moats and Trenches .........................................47 Step 1: Select a Site................................................5 Mobile Strongholds ..........................................47 Climate/Terrain Type...........................................5 Portals ...............................................................49 Primary Settlement.............................................6 Create Portal......................................................50 Nearby Features..................................................6 Spells.................................................................50 Behind the Curtain: Nearby Features Permanency or Magic Item? ............................50 in the Campaign..............................................6 Improved Arcane Lock........................................51 Site Example: Brightstone Keep.........................7 Traps..................................................................61 Step 2: Choose a Size ............................................8 Other Ways to Beat a Trap................................64 Size Estimates.....................................................8 Repairing and Resetting Mechanical Traps.....67 Size Example: Brightstone Keep ........................8 Weapons............................................................67 Step 3: Purchase Components and Walls .............8 Wondrous Architecture ........................................69 A Stronghold Builder’s Glossary........................8 Creating Wondrous Architecture......................70 Component Example: Brightstone Keep............8 Disabling Wondrous Architecture....................70 Do-It-Yourself Spellcasting.................................9 Wondrous Architecture Descriptions ..............70 Wall Example: Brightstone Keep ........................9 Chapter 3: Strongholds in Your Campaign .............87 Step 4: Purchase Extras and Building a Stronghold ..........................................87 Wondrous Architecture.......................................9 Location, Location, Location............................87 Step 5: Determine Final Price................................9 Lining Up Workers............................................88 Site Modifiers......................................................9 Running a Stronghold..........................................89 Build Time...........................................................9 Delegate ............................................................89 Extras Example: Brightstone Keep ...................10 Making It Pay ....................................................90 Free and Unusual Labor ...................................10 The Ties that Bind ............................................91 Staff Costs.........................................................10 Protecting a Stronghold.......................................91 Landlord ............................................................10 For the Dungeon Master..................................91 Step 6: Map Your Stronghold ..............................11 Let Others Do Your Work for You ....................92 Mapping Techniques ........................................11 You Don’t Live in a Vacuum.............................92 Organizational Tips ..........................................11 Keep a Low Profile ............................................92 Step 7: Get Approval ............................................13 Use It or Lose It................................................92 Final Cost Example: Brightstone Keep ............13 Hire Those You Can Trust ................................93 Behind the Curtain: Build Times and Outposts ...........................................................93 Medieval Realism..............................................13 Keeping Watch ..................................................93 Chapter 2: Stronghold Components .......................14 Assaulting a Stronghold.......................................94 Component Descriptions.....................................14 Strike Team .......................................................94 List of Components ..........................................14 Laying Siege ......................................................96 Books.................................................................25 Smoking Them Out ..........................................96 Torture...............................................................32 Attacking the Structure.....................................97 Building Up and Down.....................................33 Begin with the End in Mind ...........................100 Clusters .............................................................33 Commandeering a Stronghold ..........................101 Walls .......................................................................34 Welcome Home ..............................................101 Material Descriptions .......................................34 Disarming a Stronghold.................................101 Freestanding Walls............................................36 Containment or Abandonment......................101 Layered Walls ....................................................37 Rearming a Stronghold ..................................101 Lead-Lined Walls...............................................37 Retrofitting a Stronghold................................102 Wall Augmentations .........................................38 Retaining Staff.................................................102 Augment Object.................................................41 Destroying a Stronghold....................................102 Doors, Windows, and Locks................................41 Neutralizing It.................................................102 Windows............................................................42 Looting ............................................................103 Locks .................................................................42 Bringing