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Living Legend
Sample file 0 Living Legend The epic tales of the ancient Dhakaani Empire are more than just stories. Episode 4 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Will Brolley & Mark Navarre-Jones Editors: Wayne Chang, Laura Hirsbrunner, Anthony Turco Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Layout: Anthony Turco Playtesters: Jenna Montcalm, Jennifer Navarre, Scott Ramsey, Troy Whitesell, and James Montcalm Special thanks from Will to Laura Hirsbrunner. Published by Across Eberron, an Eberron community project. Disclaimer: The Across Eberron editorial staff urges caution in all hypothetical dealings with sentient narratives and living stories. Not all tales have happy endings. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logosSample are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Across Eberron and published under the Community Content Agreement for Dungeon Masters Guild. 1 While running the adventure, look out for the following INTRODUCTION formatting: Welcome to Living Legend, episode 4 of Convergence Manifesto, an Across Eberron adventure path. This adventure is Text like this is intended to be read aloud or paraphrased for your the sequel to AE01-03: Rime or Reason, available on the players. -
Dragon #366.Pdf
ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Drow War Book Three: the Darkest Hour ©2006 Mongoose Publishing
Written By Adrian Bott Editor RPG Manager Richard Ford Ian Belcher Production Manager Layout Alexander Fennell Matt Sharp Proofreading Cover Artwork Ron Bedison Anne Stokes Sample file Playtesters Interior Artwork Tanya Bergen, Mark Gedak, Andrew Caputo, Vitor Ishimura, Ryan Kelln, Patrick Kossmann, Celso Mathias, Chad Sergesketter Kent Little and Murray Perry and Carlos Silva Open Game Content & Copyright Information The Drow War Book Three: The Darkest Hour ©2006 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. The Drow War Book Three: The Darkest Hour is presented under the Open Game and d20 Licences. See page 256 for the text of the Open Game Licence. All text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content and the System Reference Document are considered to be Open Game Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have questions about the Open Game Content status of any material herein, please contact Mongoose Publishing for clarification. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast, Inc. and are used according to the terms of the d20 System Licence version 5.0. A copy of this Licence can be found at www.wizards. com/d20. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Dungeons & Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, Inc. -
Ultimate Bestiary: Revenge of the Horde Game Master's Toolbox
Game Master’s Toolbox Ultimate Bestiary: SampleRevenge of the Horde file Pathfinder Roleplaying Game Compatible 1 Legal Credits Nord Games Inc. is not a liated with Wizards of the Coast™. We Author: Ralph Stickley make no claim to or challenge to any trademarks held by Wizards Lead Designers: Chris Haskins, Ralph Stickley of the Coast™. Proo ng: Lou Fryer, David Gibson, Emma Stickley Nord Games, Inc., 2017, all rights reserved. Product Identity: e following items are hereby identi ed as Nord Games Inc.’s Product Community Proofers: Lee Acker, Gregory Aikema, Ryan Identity, as de ned in the Open Game License version 1.0a, Section Ammann, Jason Autry, Matthew Bahls, Sally Beasley, Ellen 1(e), and are not Open Game Content: product and product Bertagnolli, Wayne Canepa, Matthew Chinavicharana-Mole, Gary line names, logos and identifying marks including trade dress; Dowell, Renee Dunn, Jonathon Dyer, Jeremy Esch, Greg Estvander, artifacts; creatures; characters; stories, storylines, plots, thematic Steve Fletcher, Andrew Harshman, Matt MacGregor, Kyle elements, dialogue, incidents, language, artwork, symbols, designs, Madruga, Ron Olexsak, P. José Oliveras, Larry Owens, Jitse Paping, depictions, likenesses, formats, poses, concepts, themes and Leigh Pierce, Tim Rose, Sean Sapp, Julian Tysoe, Brett Waldick, graphic, photographic and other visual or audio representations; omas Woodall names and descriptions of characters, spells, enchantments, Art Director: Ralph Stickley personalities, teams, personas, likenesses and special abilities; Layout and Typesetting: Ralph Stickley places, locations, environments, creatures, equipment, magical or supernatural abilities or e ects, logos, symbols, or graphic designs; Illustrators: Konrad Krogull, Takashi Tan and any other trademark or registered trademark clearly identi ed Conversion: David Ross as Product Identity. -
Drow Magic Patrick Younts Contents Credits
Sample file Encyclopaedia Arcane Drow Magic Patrick Younts Contents Credits Introduction 2 Editor Richard Neale Drow Magic – An Overview 3 Studio Manager Ian Barstow The Drow Dark Weaver 7 Cover Art Prestige Classes 15 Anne Stokes Drow Magic Feats 25 Interior Illustrations Drow Spells 29 Alejandro Villen Black Ceremonies 46 Production Manager Alexander Fennell Help for Games Masters 60 Sample file Proofreading Designer’s Notes 62 Ashley Tarmin & Mark Quennell Dark Weaver Spell List 63 Playtesting Mark Howe, Daniel Scothorne, Mark Sizer, License 64 Michael Young, Mark Billanie, Daniel Haslam, Jamie Godfrey, Alan Moore Open Game Content & Copyright Information Encyclopaedia Arcane – Drow Magic ©2004 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Encyclopaedia Arcane – Drow Magic is presented under the Open Game and D20 Licences. See page 64 for the text of the Open Game Licence. All text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content and the System Reference Document are considered to be Open Game Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have questions about the Open Game Content status of any material herein, please contact Mongoose Publishing for clarification. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast, Inc. and are used according to the terms of the d20 System Licence version 5.0. A copy of this Licence can be found at www.wizards.com/d20. -
Backgrounds of Faerûn" Supplement, We Focused on the Human Kingdoms
BBaacckkgrgroouunnddss ooff FFaaeerrûûnn:: NNaattiioonnss ooff DDeessttrruuccttiioonn EEnnrriicchhSample yyoouurr cchhaarraacctteerrss wwiitthh tthhiiss ssuupppplleemmeenntt ccoonnttaaiinniinngg bbaacckkggrroouunnddss ffoorr 1100 oofffile tthhee FFoorrggootttteenn RReeaallmmss ddaannggeerroouuss ddeenniizzeennss:: tthhee bbrruuttiisshh bbuuggbbeeaarr,, tthhee vviicciioouuss vveerrbbeeeegg,, tthhee ffrriieennddllyy ffiirrbboollgg,, tthhee ggrreeeeddyy ggoobblliinnss,, tthhee vviioolleenntt vvooaaddkkiinn,, tthhee hhoorrrriiffiicc hhoobbggoobblliinnss,, tthhee hhaarrrroowwiinngg hhaallff--ooggrreess,, tthhee ssaavvaaggee ggrriimmlloocckkss,, tthhee ffiieerrccee ffoorrmmoorriiaann aanndd tthhee mmiixxeedd--uupp mmooggrreellffoollkk!! Welcome To The Realms n the "Backgrounds of Faerûn" supplement, we focused on the human kingdoms. In each of these On the "Backgrounds of Faerûn" smaller supplements, we investigate groups of the The supplement "Backgrounds of Faerûn" is another title other races that inhabit the world. Thematically, written by myself on the Dungeon Master's Guild. It's they'll be grouped by family such as Dwarf, Elf, or intended to be a supplment for the human dominated Gnome. kingdoms of the realms and is otherwise the same as this book. It's not a books of racial specific backgrounds, as many I cities in the Forgotten Realms allow all sorts of different folks Each supplement will contain races both old and new, their from different backgrounds. equipment, their spells, and many other features for these If you don't own it, don't worry. The rules contained in each races. Existing races will be given the regions they're native of these smaller supplements are more than enough to use to with bonds for each. If you're picking one of these races, for your characters. they're intended to work with the existing backgrounds in the If you do happen to own it, then the rules here are easily Player's Handbook or with the backgrounds from the combined with those rules. -
Volo's Complete Subrace Handbook V1.0
CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome........................... -
The Sunless Citadel Combat Reference Document
The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within the Sunless Citadel, and (3) to apply monster variants and adjustments to save you the time of having to do this yourself. The game is better when combat is organized, exciting, and quick. More dice rolling, less page flipping! This reference assumes you have a Monster Manual (MM) and Tales from the Yawning Portal (TYP). by Aaron Harrell DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are Sampleproperty of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use fileof the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2017 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. -
The 5E Guide to Sex
THE 5E GUIDE TO SEX TABLE OF CONTENTS Part One: Sex 2 Part Three: Sexual Items 13 Getting Laid 2 Mundane Items 13 Hooking Up 2 Adventuring Equipment 13 The Dirty Deed 3 Sexual Services 14 Pregnancy 5 Magical Items 14 Terminating Pregnancy 5 Part Four: Sexual Magic 19 Gestation and Birth 5 Part Five: Sexual Monsters 22 Part Two: Sexual Characters 7 Alraune 22 Sex Among Races 7 Demon: zeroa (tentacle demon) 24 Aaracockra 7 Nymph 25 Aasimar 7 Philotes 26 Dragonborn 7 Malcanthet, Queen of the Succubi 28 Dwarf 7 Appendix: The Bard’s Checklist 30 Elf 7 Firbolg 7 Genasi 7 Goblinoid 7 Goliath 7 Gnome 8 Half-elf 8 Half-orc 8 Halfling 8 Human 8 Kenku 8 Kobold 8 Lizardfolk 8 Orc 8 Tabaxi 8 Tiefling 8 Triton 9 Yuan-ti Pureblood 9 Sex Among Classes 9 Barbarian 9 Bard 9 Cleric 9 Druid 9 Fighter 10 Monk 10 Paladin 10 Ranger 10 Rogue 10 Sorcerer 10 Warlock 11 Wizard 11 Other Characteristics 11 New Background: Courtesan 11 Sexual Fetishes 12 1 PART ONE: SEX all, which imposes disadvantage. An NPC may also GETTING LAID simply choose to want or not want to have sex, in which A character looking to get laid in Dungeons & Dragons case no roll is required: the seduction simply can use the following systems to hook up with someone, automatically succeeds or fails, as appropriate. perform the deed…and then deal with the Fucking Legends. Legendary creatures are a cut above consequences. the rest, and they know it. A creature that possesses While real-life was used as a touchstone for most of legendary actions adds its proficiency bonus to both its the rules in this document, the main goal was ease of seduction DC and satisfaction DC (see below) play and fun. -
DRAGON Magazine Is Published Monthly by Dragon Publishing, a Division of TSR Hobbies, Inc
March 1981 Dragon 1 Dragon Vol. V, No. 9 Vol. V, No. 9 March 1981 Publisher . E. Gary Gygax Editor . Jake Jaquet Assistant editor . Kim Mohan Kim Mohan bout my handling of your manuscript in- Editorial staff . Bryce Knorr Assistant editor, THE DRAGON volves the discovery and correction of Marilyn Mays Dragon Publishing three “typos.” Okay, I’ll give you the be- Sales & Circulation . Debbie Chiusano nefit of the doubt on “FINEOUS.” But a Corey Koebernick Dear Orcface: lot of people think “persistance” is the Office staff . Dawn Pekul You couldn’t resist, could you? Those correct spelling of that word, and I’m not Cherie Knull little red scribbles on contributor’s manu- so inclined to believe it was “just” a typo. Roger Raupp scripts didn’t get you enough play, did As far as “assistant” goes, I can tell by Contributing editors . Roger Moore they? You. had to try for the big time and the typing on the top of your letter that Ed Greenwood savage someone in public, didn’t you? you’re having a hard time breaking an “The Write Way to Get Published” in old habit. DRAGON #45 has probably fixed the I’m truly sorry if you or anyone got the This month’s contributing artists: name Kim Mohan in everyone’s mind. impression from my editing remarks that John Blumen James Holloway You’re now the nasty little man who says I am a “nasty little man who says horrible Todd Oleck Steve Swenston horrible things to eager new writers, things to new writers.” Sure I took a few Dave LaForce David Trampier leaving their egos crushed and their manu- shots at you, but that was just return fire. -
Encyclopedia of CELTIC MYTHOLOGY and FOLKLORE
the encyclopedia of CELTIC MYTHOLOGY AND FOLKLORE Patricia Monaghan The Encyclopedia of Celtic Mythology and Folklore Copyright © 2004 by Patricia Monaghan All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval systems, without permission in writing from the publisher. For information contact: Facts On File, Inc. 132 West 31st Street New York NY 10001 Library of Congress Cataloging-in-Publication Data Monaghan, Patricia. The encyclopedia of Celtic mythology and folklore / Patricia Monaghan. p. cm. Includes bibliographical references and index. ISBN 0-8160-4524-0 (alk. paper) 1. Mythology, Celtic—Encyclopedias. 2. Celts—Folklore—Encyclopedias. 3. Legends—Europe—Encyclopedias. I. Title. BL900.M66 2003 299'.16—dc21 2003044944 Facts On File books are available at special discounts when purchased in bulk quantities for businesses, associations, institutions, or sales promotions. Please call our Special Sales Department in New York at (212) 967-8800 or (800) 322-8755. You can find Facts On File on the World Wide Web at http://www.factsonfile.com Text design by Erika K. Arroyo Cover design by Cathy Rincon Printed in the United States of America VB Hermitage 10 9 8 7 6 5 4 3 2 1 This book is printed on acid-free paper. CONTENTS 6 INTRODUCTION iv A TO Z ENTRIES 1 BIBLIOGRAPHY 479 INDEX 486 INTRODUCTION 6 Who Were the Celts? tribal names, used by other Europeans as a The terms Celt and Celtic seem familiar today— generic term for the whole people.