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Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Descargar Catastro Prestadores De Servicios Digitales Formato
MARCA SERVICIOS FECHA FIN DE PROVEEDOR DESCRIPCIÓN REFERENCIA DOMICILIADO O EP REGISTRADO SRI FECHA DE REGISTRO COMISIÓN REGISTRO NETFLIX Contenidos audiovisuales por streaming 1 Netflix Contenidos audiovisuales por streaming 1 SPOTIFY Reproducción de música vía streaming 1 Spotify Reproducción de música vía streaming 1 APPLE COM BILL Software y servicios en línea 1 APPLE COM/BILL Software y servicios en línea 1 APPLE,COM BILL Software y servicios en línea 1 APPLE,COM/BILL Software y servicios en línea 1 APPLE.COM BILL Software y servicios en línea 1 APPLE.COM/BILL Software y servicios en línea 1 APPLE.COMBILL Software y servicios en línea 1 APPLECOM BILL Software y servicios en línea 1 APPLECOM/BILL Software y servicios en línea 1 APPLECOMBILL Software y servicios en línea 1 APPLESERVIC Servicio al Cliente en línea 1 GOOGLE Servicios relacionados con Internet y software 1 Google Servicios relacionados con Internet y software 1 Servicio de vídeos disponible en streaming y AMAZON PRIME 1 suscripción para envíos gratuitos AMAZON DIGIT Servicio de vídeos disponible en streaming 1 AMAZON MUSIC Plataforma de retransmisión de música 1 AMAZON VIDEO Servicio de vídeos disponible en streaming 1 AMAZON LUNA Servicio de videojuegos en línea 1 AMAZON MX DIGITAL Servicio de vídeos disponible en streaming 1 AMAZON KIDS Servicios Multimedia en línea para niños 1 AMAZON SELLER SERVICES Servicios para vendedores en línea 1 Amazon Prime Servicio de vídeos disponible en streaming 1 AmazonPrime Servicio de vídeos disponible en streaming 1 Amazon.ca Prime -
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
International Journal of Environmental Research and Public Health Review Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends Luis Javier Cabeza-Ramírez * , Fernando J. Fuentes-García and Guzmán A. Muñoz-Fernandez Faculty of Law, Business and Economic Sciences, University of Córdoba, Puerta Nueva s/n, 14071 Córdoba, Spain; [email protected] (F.J.F.-G.); [email protected] (G.A.M.-F.) * Correspondence: [email protected]; Tel.: +34-957-212-688 Abstract: In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the Citation: Cabeza-Ramírez, L.J.; main research topics developed to date, which allowed us to detect future research challenges and Fuentes-García, F.J.; trends. -
What Is Cloud Gaming? What Do You Need To
30. 11. 2020 | #6 TTHHEE FFOORRCCEE OOFF SSOOCCIIAALL MMEEDDIIAA KULL & CONSULTANTS - DIE SOCIAL MEDIA BERATUNG CClloouudd GGaammiinngg FIND OUT MORE WWW.KULLCONSULTANTS. DE social media strategies & workshops Playing the newest games anywhere at any time, on any device. Access to a vast library of titles such as the latest FIFA edition or a Role-Playing Game like Assassin's Creed. And all this without an expensive console that could cost up to 600€. Cloud gaming makes this possible. Streaming video games is the latest development in the game world that is on the verge of making it big. What is cloud gaming? What do you need to Cloud gaming works similar to streaming a TV game in the cloud? show or movie with, for example, Netflix or Amazon Prime Video. You access the sound and imagery directly over the internet without Sounds pretty amazing, right? And even downloading the whole game on your mobile better: there's not much needed to start device or computer. The game is stored on a cloud gaming. Most computers, mobile server, also called the 'cloud'. With cloud devices, tablets, and smart TVs are perfectly gaming, you can stream the game to your capable of playing the latest and greatest screen directly from the cloud. At the same time, games in the cloud. You might want to invest your device will rapidly upload your actions back in a controller though. Essential for cloud to the server. That's what happens in the gaming is a fast and stable internet background when you play a video game in the connection. -
Amazon Top Games
1 / 5 Amazon Top Games Kindle Store Buy A Kindle Free Kindle Reading Apps Kindle Books French eBooks Kindle Unlimited Prime Reading Amazon Charts Best .... Take a look at our round-up of the best adult garden party games to play ... 3 Garden Quoits. Amazon. Traditional Garden Games amazon.co.uk.. Top 100 Free · #1. Minecraft. Mojang · #2. Scary Teacher 3D. Scary Dudes · #3. Toca Kitchen 2 · #4. Toca Life: Hospital · #5. Five Nights at Freddy's · #6. Geometry .... Amazon Luna begins allowing players players to stream games in 720p ... Listed under the video resolution option at the top of the page, you'll .... Shop the best video games for the most popular video game ... Below, we list Amazon's bestselling video games for different gaming consoles.. 1-16 of over 2,000 results for "Best Kids Games". Amazon's Choice for Best Kids · The Floor is Lava - Interactive Game for Kids and Adults - Promotes Physical .... Explore nearby popular bars, breweries, and top-rated beers. Jul 10, 2008 · Glu Mobile Inc. (Nasdaq: GLUU), a leading global publisher of mobile games, today ... Dec 20, 2019 · A group of fluffy grey monkeys living in the Amazon rainforest .... This graphic highlights the top product searches on Amazon in the U.S., providing a glimpse of what ... 7, game of thrones, 518,000, Media. From classics like Monopoly and Sorry to games you might not expect to be flying out of Amazon's warehouses, these are the top 10 board .... To the surprise of no one enduring a coronavirus lockdown, Animal Crossing: New Horizons was Amazon's best-selling game in 2020. -
Ubisoft's Assassin's Creed Valhalla Delivers Massive Day One Player
UBISOFT’S ASSASSIN’S CREED VALHALLA DELIVERS MASSIVE DAY ONE PLAYER ENGAGEMENT Critically Acclaimed as “Ubisoft’s Best Assassin's Creed to Date" 1, Assassin’s Creed Valhalla Doubles Assassin’s Creed Odyssey’s Players on Launch Day Paris, France — November 12, 2020 — Today, Ubisoft® announced exceptional player activity for Assassin’s Creed® Valhalla, the latest iteration of the Assassin’s Creed franchise, released on November 10. The number of active players on launch day for Assassin’s Creed Valhalla doubled that of Assassin’s Creed Odyssey, a trend that is expected to continue as sales of the new generation of consoles increase. A testament to Assassin’s Creed Valhalla delivering on players’ expectations for its fascinating world and immersive narrative, the game has reached high levels of viewership and engagement on Twitch and YouTube that surpass any Ubisoft game launch to date. “We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors,” said Yves Guillemot, Ubisoft co-founder and CEO. “In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world. We are excited to greet players on Xbox Series X|S and PlayStation 5 with a game that unleashes the power of the new hardware. This paves the way for an exciting holiday, with Assassin’s Creed Valhalla set to be one of this season’s biggest hits.” The successful launch of Assassin’s Creed Valhalla once again demonstrates Ubisoft’s achievement in continuing to drive the franchise forward. -
Evaluating Cloud- Based Gaming Solutions by Daniel Truong History of 3D Video Games
Evaluating Cloud-Based Gaming Solutions Item Type Thesis Authors Truong, Daniel Download date 26/09/2021 04:20:18 Link to Item http://hdl.handle.net/20.500.12648/1782 Evaluating Cloud- Based Gaming Solutions By Daniel Truong History of 3D Video Games • 3D computationally laborious • SNES SuperFX Chip Star Fox • 3D accelerator cards for computers – later Graphics Processing Unit (GPU) • 3dfx and Nvidia were the first GPU makers • First games using GPU Quake Tomb Raider Resident Evil Video Games Today • Modern games require strong hardware (fast CPU and GPU, more RAM) • Console Manufacturers since 2001: Nintendo Sony Microsoft (Diffusion of Innovation) • Gaming PCs • COVID-19: difficult to buy new game consoles or GPUs Xbox Series X|S PlayStation 5 Nvidia GeForce RTX 3000 series • What can we do? Cloud Gaming! What is cloud gaming? • Stream games from company server • No downloads nor expensive hardware required • Fast internet speed required • First attempt: 2012 OnLive Gaikai • Today Google Stadia Xbox Cloud Gaming (xCloud) PS Now GeForce Now • Virtual Private Servers (VPS) DIY Cloud • Replicate computer environment in cloud Gaming • Pay for what you use Solution • Connect with a basic computer/laptop Testing the Services • Network Download/Upload (in Mbps): 200/10 Wireless: 802.11ac @ 5GHz Recorded latency: 26 ms • Laptop: CPU: Intel Core i5-7360U RAM: 16 GBs Storage: 256 GB SSD GPU: Iris Plus Graphics 640 (integrated) O/S: Windows 10 64-bit • Phone (for xCloud) Samsung Galaxy S7 Android 8.0.0 Custom VPS Solution -
Final Copy 2020 05 12 Merce
This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Mercer, Lucija Title: (Re)shaping Genre The Commercial and Social Presentation of Speculative Fiction in the 21st Century General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. A copy of this may be found at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode This license sets out your rights and the restrictions that apply to your access to the thesis so it is important you read this before proceeding. Take down policy Some pages of this thesis may have been removed for copyright restrictions prior to having it been deposited in Explore Bristol Research. However, if you have discovered material within the thesis that you consider to be unlawful e.g. breaches of copyright (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please contact [email protected] and include the following information in your message: •Your contact details •Bibliographic details for the item, including a URL •An outline nature of the complaint Your claim will be investigated and, where appropriate, the item in question will be removed from public view as soon as possible. (Re)shaping Genre: The Commercial and Social st Presentation of Speculative Fiction in the 21 Century Lucija Mercer A dissertation submitted to the University of Bristol in accordance with the requirements for award of the degree of Doctor of Philosophy in the Faculty of Arts. -
“La Inserción De Amazon.Com En Mercados Emergentes” Los Casos De China, India, Brasil Y México
Universidad de San Andrés Departamento de Ciencias Sociales Maestría en Política y Economía Internacionales “La inserción de Amazon.com en mercados emergentes” Los casos de China, India, Brasil y México Evangelina Noemí Santamaria Cervellini DNI: 36221992 Director de Tesis: Alejandro Prince 12/03/2019 Resumen La empresa de e-tailing líder a nivel mundial, Amazon, la cual tiene sede en más de quince países, ha dado señales claras de sus intenciones de expandirse en la región Sudamericana. A pesar de su vasta experiencia en mercados desarrollados, ha tomado algún tiempo la decisión de poner un pie en mercados emergentes ya que, hasta el momento, solo se cuentan cuatro incursiones de dicha compañía en estos mercados. La importancia de la llegada de amazon.com, a la cabeza del e-commerce a nivel mundial implica, no sólo un gran desafío sino también una ventana de oportunidades para los mercados de cada uno de los destinos en los cuales ha decido localizarse. Esta investigación tiene por objeto contribuir a la discusión sobre el e-tailing en mercados emergentes, centrándose en las estrategias de inserción llevadas a cabo por Amazon en los mercados de China, India, México y Brasil. En el texto se dirige la atención a tres ejes del tema: Países emergentes, e-tailing y la compañía amazon.com. En este sentido, siguiendo a Palepu y Khanna (2010) se efectúa una caracterización de los mercados emergentes como aquellos ámbitos transaccionales en lo que compradores y vendedores no pueden unirse fácilmente debido a vacíos institucionales, en base a tres objetivos: (i) Determinar hasta qué punto Amazon transfirió los modelos comerciales cultivados en mercados desarrollados. -
Frankfurt 2016 Rights Guide
Frankfurt 2016 Rights Guide www.apub.com For Global Rights inquiries, please contact: Galen Maynard—Director, Global Rights Jodi Marchowsky—Manager, Global Rights Alexandra Levenberg—Manager, Global Rights Amazon Publishing 1350 Avenue of the Americas, 5th Floor New York, New York 10019 [email protected] Rights Guide Table of Contents 47North . 3 Amazon Publishing . 33 Foreign-Language Titles — Amazon Publishing . 38 Grand Harbor Press . 70 Jet City Comics . 76 Lake Union Publishing . 84 Little A . 123 Montlake Romance . .140 StoryFront . 180 Thomas & Mercer . 191 Waterfall Press. .240 For Media Inquiries, please contact: [email protected] ©2016. Amazon Publishing, 47North, Grand Harbor Press, Jet City Comics, Lake Union Publishing, Little A, Montlake Romance, Storyfront, Thomas & Mercer, and Waterfall Press are trademarks of Amazon.com, Inc. or its affiliates. All Rights Reserved. 2 47North is the science fiction, fantasy, and horror imprint of Amazon Publishing. From international bestsellers to debut fiction to critically acclaimed novels, 47North offers great reads across a wide array of subgenres. 47North publishes critically acclaimed writers such as Marko Kloos and Anne Charnock as well as best- selling authors Robert Masello, Jeff Wheeler, Charlie Holmberg, and Sarah Fine. 3 The Last Flotilla Secondborn Soil Untitled (Book Two) (Book One) Colin F. Barnes Amy A. Bartol Science Fiction Science Fiction Publication Date: 2/2/2016 Publication Date: 7/18/2017 Page Count: 306 Page Count: TBD Rights Acquired: All Languages Rights Acquired: All Languages It has been almost three years since a mysterious natural disaster This romantic SF trilogy pits a remarkable young woman against a left the Earth submerged beneath the oceans, and still the sole repressive destiny that her birth all but ensures and her world is survivors cling desperately to life aboard their flotilla. -
Cloud Gaming Blog
Head in the Clouds: Gaming in a New Direction The advent of cloud services has been a boom for the entertainment-consuming user. Video on demand, from a datacenter server to a client device of any type, is convenient and affordable. Add interaction and you have gaming on demand through the cloud – streaming from a library of titles, whether owned or as part of a subscription. This of course puts demands on the network and the devices involved. Even with compression technology the need for bandwidth is high, and particularly with cloud gaming you want the 1/6 lowest latency possible for smooth action. Although home-oriented options like Parsec exist, the majority of streaming takes place over wired and wireless ISPs which must balance quality while maintaining rapid deployment of services. What is Cloud Gaming and How is it Growing? Historically, cloud gaming – also known as gaming on demand and including Gaming as a Service (GaaS) – has faced many hurdles. OnLive, Gaikai, GameFly, and similar earlier services, most of which attempted to work on the NetFlix model, failed to be revolutionary. This was due to many challenges including the lack of consumer bandwidth and no real standard between streaming devices. The market was also small, but growing. Over time these ideas gained traction with many modern renditions that have been more successful – Google’s Stadia, Microsoft’s xCloud, Amazon’s Luna, and NVIDIA’s GeForce Now, to name a few. All of these companies have experience with hosting cloud services but also with articial intelligence (AI) which helped them exploit the lessons learned. -
Online Nation 2021 Report
Online Nation 2021 report Published 9 June 2021 Welsh version available: Ein Gwlad Ar-lein - Trosolwg Cymraeg Contents Section Overview ............................................................................................................................ 3 What we have found – in brief ........................................................................................................... 3 1. The online consumer ...................................................................................................... 9 Introduction ........................................................................................................................................ 9 Internet take-up and use .................................................................................................................. 11 Device take-up and use ..................................................................................................................... 16 Use of internet services .................................................................................................................... 19 Online harms and attitudes to regulation ........................................................................................ 40 2. Children ........................................................................................................................ 49 Introduction ...................................................................................................................................... 49 Children’s internet take-up