Regulation of Digital Platforms As Infrastructures for Services of General Interest
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Digital Markets Act – Part I Obligations for Online Platforms Content Key Issues
EU-Regulation DIGITAL MARKETS ACT – PART I OBLIGATIONS FOR ONLINE PLATFORMS cepPolicyBrief No. 14/2021 KEY ISSUES Background: Digital platforms bring benefits for users and create business opportunities. However, as a result of their position between business users and end users, a few large platforms (“gatekeepers”) enjoy significant market power which allows them to capitalise on economic dependence and to limit opportunities for competitors to enter the market. Objective of the Regulation: The Digital Market Act (DMA) is to ensure that competitors can enter digital markets and that relationships between gatekeepers and their users are fair. To this end, the DMA contains obligations for providers of platform services [this cepPolicyBrief] as well as enforcement and governance rules [cepPolicyBrief to follow]. Affected parties: Gatekeepers and their end users and business users. Pro: (1) The obligations capture problematic conduct that is often investigated under competition law. (2) Since competition law proceedings often take a long time, it is beneficial that the DMA generally compels gatekeepers to comply with the obligations. Contra: The lack of precision regarding the circumstances under which the Commission may declare an un- dertaking to be a gatekeeper despite not meeting the quantitative thresholds is problematic in view of the principle of legal certainty. The most important passages in the text are indicated by a line in the margin. CONTENT Title Proposal COM(2020) 842 of 15 December 2020 for a Regulation on contestable and fair markets in the digital sector Brief Summary ► Background and objectives – The Digital Markets Act (DMA) is to ensure contestable and fair digital markets by imposing strict conduct obli- gations on certain providers of “core platform services” (CPS) defined as “gatekeepers”. -
The CMA's Digital Markets Strategy
The CMA’s Digital Markets Strategy February 2021 refresh © Crown copyright 2021 You may reuse this information (not including logos) free of charge in any format or medium, under the terms of the Open Government Licence. To view this licence, visit www.nationalarchives.gov.uk/doc/open-government- licence/ or write to the Information Policy Team, The National Archives, Kew, London TW9 4DU, or email: [email protected]. Contents Page 1. Introduction ........................................................................................................... 4 2. Our strategic aims ................................................................................................. 7 3. Priority areas of focus ......................................................................................... 10 Priority 1: Establishing the pro-competition regulatory framework and function .. 10 Designing and establishing the function ........................................................ 10 Legislation and guidance ............................................................................... 10 Preparing for the SMS regime ....................................................................... 11 Priority 2: Using our existing tools ....................................................................... 11 Priority 3: The work of the Data Technology and Analytics (DaTA) unit .............. 12 Priority 4: Digital Regulation Cooperation Forum ................................................ 12 Priority 5: International cooperation ................................................................... -
[email protected]
23 Marcus Clarke Street Canberra ACT 2601 GPO Box 3131 Canberra ACT 2601 www.accc.gov.au 23 May 2021 Committee Secretary Parliamentary Joint Committee on Corporations and Financial Services PO Box 6100 Parliament House Canberra ACT 2600 By Email: [email protected] Dear Secretary ACCC submission to the Inquiry into mobile payment and digital financial services The Australian Competition and Consumer Commission (ACCC) welcomes the opportunity to provide a submission to the Parliamentary Joint Committee on Corporations and Financial Services’ Inquiry into mobile payment and digital wallet financial services. The Australian Competition and Consumer Commission (ACCC) is an independent Commonwealth statutory agency that promotes competition, fair trading and product safety for the benefit of consumers, businesses and the Australian community. The primary responsibilities of the ACCC are to enforce compliance with the competition, consumer protection, fair trading and product safety provisions of the Competition and Consumer Act 2010 (CCA), regulate national infrastructure and undertake market studies. The ACCC recognises the value and convenience that mobile payment and digital wallet financial services offer to consumers, and is interested to ensure that there is effective competition in the supply of these services to maximise the benefits for consumers. This submission provides an overview of the ACCC’s previous consideration of related issues and, in particular: - the ACCC’s 2016 decision regarding Bendigo and Adelaide Bank, Commonwealth Bank, NAB and Westpac’s application for authorisation - the ACCC’s recent report under the Digital Platform Services Inquiry (published April 2021) which examined the competition and consumer issues associated with app marketplaces (e.g. -
Digital Markets Act Impact Assessment Support Study Executive Summary and Synthesis Report
Digital Markets Act Impact Assessment support study Executive Summary and Synthesis Report Internal identification Contract number: VIGIE 2020/630 Written by December 2020 Authors: Joe Sunderland (ICF), Facundo Herrera (ICF), Sofia Esteves (ICF), Ilsa Godlovitch (WIK- Consult), Lukas Wiewiorra (WIK-Consult), Peter Kroon (WIK-Consult), Serpil Tas (WIK-Consult), Alexandre de Streel (University of Namur), Janne Kalliala (Cullen International), Javier Huerta Bravo (Cullen International), Winston Maxwell (Telecom Paristech), Andrea Renda (CEPS) VIGIE number: 2020/630 EUROPEAN COMMISSION Directorate-General for Communications Networks, Content and Technology Directorate F - Digital Single Market Unit F2 – E-commerce and platforms Contact: [email protected] European Commission B-1049 Brussels EUROPEAN COMMISSION Digital Markets Act - Impact Assessment support study Executive Summary and Synthesis Report Directorate-General for Communications Networks, Content and Technology December , 2020 EN EUROPE DIRECT is a service to help you find answers to your questions about the European Union Freephone number (*): 00 800 6 7 8 9 10 11 (*) The information given is free, as are most calls (though some operators, phone boxes or hotels may charge you) LEGAL NOTICE This document has been prepared for the European Commission however it reflects the views only of the authors, and the European Commission is not liable for any consequence stemming from the reuse of this publication. The Commission does not guarantee the accuracy of the data included in this study. More information on the European Union is available on the Internet (http://www.europa.eu). PDF ISBN: 978-92-76-27450-6 Doi: 10.2759/791349 Catalogue number: KK-06-20-190-EN-N Manuscript completed in 12/2020 The European Commission is not liable for any consequence stemming from the reuse of this publication. -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Descargar Catastro Prestadores De Servicios Digitales Formato
MARCA SERVICIOS FECHA FIN DE PROVEEDOR DESCRIPCIÓN REFERENCIA DOMICILIADO O EP REGISTRADO SRI FECHA DE REGISTRO COMISIÓN REGISTRO NETFLIX Contenidos audiovisuales por streaming 1 Netflix Contenidos audiovisuales por streaming 1 SPOTIFY Reproducción de música vía streaming 1 Spotify Reproducción de música vía streaming 1 APPLE COM BILL Software y servicios en línea 1 APPLE COM/BILL Software y servicios en línea 1 APPLE,COM BILL Software y servicios en línea 1 APPLE,COM/BILL Software y servicios en línea 1 APPLE.COM BILL Software y servicios en línea 1 APPLE.COM/BILL Software y servicios en línea 1 APPLE.COMBILL Software y servicios en línea 1 APPLECOM BILL Software y servicios en línea 1 APPLECOM/BILL Software y servicios en línea 1 APPLECOMBILL Software y servicios en línea 1 APPLESERVIC Servicio al Cliente en línea 1 GOOGLE Servicios relacionados con Internet y software 1 Google Servicios relacionados con Internet y software 1 Servicio de vídeos disponible en streaming y AMAZON PRIME 1 suscripción para envíos gratuitos AMAZON DIGIT Servicio de vídeos disponible en streaming 1 AMAZON MUSIC Plataforma de retransmisión de música 1 AMAZON VIDEO Servicio de vídeos disponible en streaming 1 AMAZON LUNA Servicio de videojuegos en línea 1 AMAZON MX DIGITAL Servicio de vídeos disponible en streaming 1 AMAZON KIDS Servicios Multimedia en línea para niños 1 AMAZON SELLER SERVICES Servicios para vendedores en línea 1 Amazon Prime Servicio de vídeos disponible en streaming 1 AmazonPrime Servicio de vídeos disponible en streaming 1 Amazon.ca Prime -
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
International Journal of Environmental Research and Public Health Review Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends Luis Javier Cabeza-Ramírez * , Fernando J. Fuentes-García and Guzmán A. Muñoz-Fernandez Faculty of Law, Business and Economic Sciences, University of Córdoba, Puerta Nueva s/n, 14071 Córdoba, Spain; [email protected] (F.J.F.-G.); [email protected] (G.A.M.-F.) * Correspondence: [email protected]; Tel.: +34-957-212-688 Abstract: In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the Citation: Cabeza-Ramírez, L.J.; main research topics developed to date, which allowed us to detect future research challenges and Fuentes-García, F.J.; trends. -
What Is Cloud Gaming? What Do You Need To
30. 11. 2020 | #6 TTHHEE FFOORRCCEE OOFF SSOOCCIIAALL MMEEDDIIAA KULL & CONSULTANTS - DIE SOCIAL MEDIA BERATUNG CClloouudd GGaammiinngg FIND OUT MORE WWW.KULLCONSULTANTS. DE social media strategies & workshops Playing the newest games anywhere at any time, on any device. Access to a vast library of titles such as the latest FIFA edition or a Role-Playing Game like Assassin's Creed. And all this without an expensive console that could cost up to 600€. Cloud gaming makes this possible. Streaming video games is the latest development in the game world that is on the verge of making it big. What is cloud gaming? What do you need to Cloud gaming works similar to streaming a TV game in the cloud? show or movie with, for example, Netflix or Amazon Prime Video. You access the sound and imagery directly over the internet without Sounds pretty amazing, right? And even downloading the whole game on your mobile better: there's not much needed to start device or computer. The game is stored on a cloud gaming. Most computers, mobile server, also called the 'cloud'. With cloud devices, tablets, and smart TVs are perfectly gaming, you can stream the game to your capable of playing the latest and greatest screen directly from the cloud. At the same time, games in the cloud. You might want to invest your device will rapidly upload your actions back in a controller though. Essential for cloud to the server. That's what happens in the gaming is a fast and stable internet background when you play a video game in the connection. -
DMA) Proposal Is Due to Comprise Two Parts
Digital Markets Act What is it? The forthcoming Digital Markets Act (DMA) proposal is due to comprise two parts. First, it would establish a clear list of dos and don’ts for so-called digital gatekeepers i.e. powerful online platforms that dominate their sector (e.g. online search or e-commerce). Currently, tech giants can use their huge network of users, and the massive collections of data that brings, to make it very hard for other businesses to compete, even if they develop a much better service. This initiative should prevent certain harmful practices occurring in the first place and allow authorities to act much faster and more effectively to tackle behaviour that stops markets working well. For example, the proposal is expected to ban digital gatekeepers from: - ‘self-preferencing’ where this would enable them to unfairly promote their own services e.g. by ranking rivals lower in search results or by otherwise giving their own products greater prominence. Such unfair ranking can make or break businesses in dozens of markets that depend on a platform. - misuse of their business users’ data, for example on pricing and popularity of products, to unfairly compete against those very same businesses. - locking users in to their platform, including via pre-installation of their own apps – gatekeepers would instead have to make it easier for users to switch platform, or to use more than one service. That would keep the market open for competition, by making it easier for innovative rivals to compete. A second part of the DMA would set up a harmonised set of rules to allow authorities to investigate digital gatekeeper markets and, if necessary, to take action to make it possible for businesses to enter and compete in these markets to the benefit of consumers and other customers. -
Amazon Top Games
1 / 5 Amazon Top Games Kindle Store Buy A Kindle Free Kindle Reading Apps Kindle Books French eBooks Kindle Unlimited Prime Reading Amazon Charts Best .... Take a look at our round-up of the best adult garden party games to play ... 3 Garden Quoits. Amazon. Traditional Garden Games amazon.co.uk.. Top 100 Free · #1. Minecraft. Mojang · #2. Scary Teacher 3D. Scary Dudes · #3. Toca Kitchen 2 · #4. Toca Life: Hospital · #5. Five Nights at Freddy's · #6. Geometry .... Amazon Luna begins allowing players players to stream games in 720p ... Listed under the video resolution option at the top of the page, you'll .... Shop the best video games for the most popular video game ... Below, we list Amazon's bestselling video games for different gaming consoles.. 1-16 of over 2,000 results for "Best Kids Games". Amazon's Choice for Best Kids · The Floor is Lava - Interactive Game for Kids and Adults - Promotes Physical .... Explore nearby popular bars, breweries, and top-rated beers. Jul 10, 2008 · Glu Mobile Inc. (Nasdaq: GLUU), a leading global publisher of mobile games, today ... Dec 20, 2019 · A group of fluffy grey monkeys living in the Amazon rainforest .... This graphic highlights the top product searches on Amazon in the U.S., providing a glimpse of what ... 7, game of thrones, 518,000, Media. From classics like Monopoly and Sorry to games you might not expect to be flying out of Amazon's warehouses, these are the top 10 board .... To the surprise of no one enduring a coronavirus lockdown, Animal Crossing: New Horizons was Amazon's best-selling game in 2020. -
Digital Services Act and Digital Markets Act
Digital Services Act and Digital Markets Act A GUIDE TO THE KEY PROPOSALS & IDEAS FOR IMPROVEMENT Policy Paper 2 December 15, 2020 marked both the end of a long process and the beginning of a new phase of political debate regarding the Internet econ- omy, as European Commissioners Margrethe Vestager and Thierry Breton presented the Digital Services Act (DSA) and the Digital Markets Act (DMA). The proposed regulations will affect everyone on the Internet, from large online services to startups and the average consumer. Strengthening Europe’s digital sovereignty, protecting democracy, enabling competition, harmonizing national regulations, fighting crime, empowering users – with the DSA and DMA, the Commission has set out to address so many issues that one German commentator deemed the plan an “eierlegende Prof. Dr. Woll milch sau,” i an egg-laying pig that also gives wool and milk. It is a Friedbert Pflüger beloved German expression that hints at the impossibility of achieving Chairman all goals with just a single solution. Internet Economy Foundation Yet the scope of the regulations is understandable. We ourselves have detailed in our studies Fair Play in the Digital Arena. How Europe Can Set the Right Framework for Platforms (2016) and Democracy and Digital Disinformation (2020) the various problems that have arisen from large- ly unregulated online services. The 2000 E-commerce Directive, the last major legal framework established by the EU in this context, intro- duced many positive principles regarding liability as well as notice and takedown – which are carried forward in the new DSA proposal. But the E-commerce Directive did not anticipate the rise of large online platforms and its enormous consequences for competition and democracy. -
Ubisoft's Assassin's Creed Valhalla Delivers Massive Day One Player
UBISOFT’S ASSASSIN’S CREED VALHALLA DELIVERS MASSIVE DAY ONE PLAYER ENGAGEMENT Critically Acclaimed as “Ubisoft’s Best Assassin's Creed to Date" 1, Assassin’s Creed Valhalla Doubles Assassin’s Creed Odyssey’s Players on Launch Day Paris, France — November 12, 2020 — Today, Ubisoft® announced exceptional player activity for Assassin’s Creed® Valhalla, the latest iteration of the Assassin’s Creed franchise, released on November 10. The number of active players on launch day for Assassin’s Creed Valhalla doubled that of Assassin’s Creed Odyssey, a trend that is expected to continue as sales of the new generation of consoles increase. A testament to Assassin’s Creed Valhalla delivering on players’ expectations for its fascinating world and immersive narrative, the game has reached high levels of viewership and engagement on Twitch and YouTube that surpass any Ubisoft game launch to date. “We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors,” said Yves Guillemot, Ubisoft co-founder and CEO. “In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world. We are excited to greet players on Xbox Series X|S and PlayStation 5 with a game that unleashes the power of the new hardware. This paves the way for an exciting holiday, with Assassin’s Creed Valhalla set to be one of this season’s biggest hits.” The successful launch of Assassin’s Creed Valhalla once again demonstrates Ubisoft’s achievement in continuing to drive the franchise forward.