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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
My Friend P2p
MY FRIEND P2P Music and Internet for the Modern Entrepreneur Lucas Pedersen Bachelor’s Thesis December 2010 Degree Program in Media Digital Sound and Commercial Music Tampereen ammattikorkeakoulu Tampere University of Applied Sciences 2 ABSTRACT Tampere University of Applied Sciences Degree Program in Media Digital Sound and Commercial Music PEDERSEN, LUCAS: My Friend p2p – Music and Internet for the Modern Entrepreneur Bachelor’s thesis 81 pages December 2010 _______________________________________________________________ The music industry is undergoing an extensive transformation due to the digital revolution. New technologies such as the PC, the internet, and the iPod are empowering the consumer and the musician while disrupting the recording industry models. The aim of my thesis was to acknowledge how spectacular these new technologies are, and what kind of business structure shifts we can expect to see in the near future. I start by presenting the underlying causes for the changes and go on to studying the main effects they have developed into. I then analyze the results of these changes from the perspective of a particular entrepreneur and offer a business idea in tune with the adjustments in supply and demand. Overwhelmed with accessibility caused by democratized tools of production and distribution, music consumers are reevaluating recorded music in relation to other music products. The recording industry is shrinking but the overall music industry is growing. The results strongly suggest that value does not disappear, it simply relocates. It is important that both musicians and industry professionals understand what their customers value and how to provide them with precisely that. _______________________________________________________________ Key Words: Music business, digital revolution, internet, piracy, marketing. -
Voyeurism, Humor and Fairy-Tales Lacaille 1
Voyeurism, Humor and Fairy-Tales LaCaille 1 Voyeurism, Humor and Fairy-Tales: A Closer look at Snow White and her Seven Dwarves Have you ever thought about how a work of art could change over time? Have you ever wondered why it is so easy for us to relate to a fairy tale and/or film? Have you questioned why what makes us laugh, makes us laugh or why we see what we see? I. Introduction: Snow White is the tale of life that was almost lost. The story is ultimately dark and twisted dealing with jealousy and death yet also uplifting with thoughts of beauty and love. Most fairy-tales have that affect. They “reflect typical, generally human situations and fates1” allowing us, the viewer and/or reader, to relate to the story and become the character through what Mulvey and Freud would describe as ego libido2. A fairy-tale is therefore dark and twisted because humans are inherently evil. Most people grow jealous at times and wish evil upon an- other. It is the job of the fairy-tale to exaggerate our horror, sorrow, and evil to make the end re- sult greater and happier. Many tales such as Snow White, though dealing with a large theme such as life almost lost, need some sort of outside source to keep the audience intrigued and buying into the story. Most people will not want to watch a film or read a story that is, though relative to our lives, ultimately depressing. Humor is this cohesive effect3. Though you may not think of Snow White as a necessarily humorous film, there is small bits and quirks of humor laid throughout the film, even in the most serious versions of this fairy-tale that films have tried to portray. -
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Buonocore, Cathryn E. 2016. Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797406 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States Cathryn E. Buonocore A Thesis in the field of Sustainability for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Copyright 2016 Cathryn E. Buonocor Abstract This study examines and compares the environmental footprint of video game distribution on last generation consoles, current generation consoles and personal computers (PC). Two different methods of delivery are compared on each platform: traditional retail on optical discs and digital downloads in the U.S. Downloading content has been growing and is used to distribute movies, music, books and video games. This technology may change the environmental footprint of entertainment media. Previous studies on books, music, movies and television shows found that digital methods of distribution reduced emissions. However, prior research on video games, looking only at previous generation consoles, found the opposite conclusion. -
Raider of the Lost Art - What Kind of a Product Is Film?
Raider of the Lost Art - What Kind of a Product is Film? Marketing Master's thesis Niklas Rinne 2013 Department of Marketing Aalto University School of Business Powered by TCPDF (www.tcpdf.org) Abstract Purpose of this study Film is a complex product that can be used in many different ways. The age of the digitalization has affected not only the product itself, but the way we consume it as well. If once film could be seen as a magical experience, then nowadays it reminds more of a disposable product. New innovations give us the freedom of enjoying it whenever and wherever. My objective in this research is to reveal the current value of film. How do we perceive films nowadays, how do we watch them and in the end what kind of a product film is in 2013? Methodology The theoretical framework discussed the literature relating to postmodernism, consumer culture theory, hedonic consumption, and downloading. The empirical part of the study is of the qualitative manner. The long interviews (McCracken, 1988) were used as data collection for the study. The ten participants all had a different approach to film, some worked with film and some studied film. Through these discussions I found ten different perceptions of film and ways of using film. The discussions revealed not only interesting ideas and concepts about the format of art itself. The question “how we use film “eventually lead to a much more fascinating question “why is it that we use film in that specific way”… Findings Every time an individual puts a film on, he/she has a goal. -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
14 June 2019
DOWNSEND TIMES 14 June 2019 A message from the Headmaster Despite the appalling weather’s best efforts, Downsend pupils have dodged the showers and continued to brighten our days, no more so than at Downsend Rocks on Tuesday night. Our 4 Rock Bands, containing almost fifty 8-13 year olds, kept the packed audience enthralled with their confidence, talent and teamwork. We all recognised favourite songs from our own playlists and the only sadness was when the concert had to end. £300 was raised for the school charity, The Children’s Trust, to end the evening on a high note. With Year 3 having enjoyed their residential night under canvas at Downsend on Friday, and the Year 5s currently undertaking their PGL trip as I write, the school will feel somewhat more empty next week, with the Upper School attending their own residential trips. This has given us the opportunity to start work on the Summer Refurbishments. A reminder that this is the conversion of the Library and IT Suites into a Learning Resource Centre, along with the creation of a new Food Technology Facility, STEAM Space and Learning Support/ELSA Room. Over the weekend, these spaces will be cordoned off to facilitate the work, whilst the parking spaces around the bend near the Cedar Block and Extended Day playground, will be coned off for use by the contractors. Please refer to the message below, from the Business Manager, for more details. Thank you for your patience and understanding; I assure you it will be all worth it in September! Ian Thorpe Extended Day - Change of Venue From Monday 17th June, Extended Day will move to a different venue until the end of the Summer term. -
Descargar Catastro Prestadores De Servicios Digitales Formato
MARCA SERVICIOS FECHA FIN DE PROVEEDOR DESCRIPCIÓN REFERENCIA DOMICILIADO O EP REGISTRADO SRI FECHA DE REGISTRO COMISIÓN REGISTRO NETFLIX Contenidos audiovisuales por streaming 1 Netflix Contenidos audiovisuales por streaming 1 SPOTIFY Reproducción de música vía streaming 1 Spotify Reproducción de música vía streaming 1 APPLE COM BILL Software y servicios en línea 1 APPLE COM/BILL Software y servicios en línea 1 APPLE,COM BILL Software y servicios en línea 1 APPLE,COM/BILL Software y servicios en línea 1 APPLE.COM BILL Software y servicios en línea 1 APPLE.COM/BILL Software y servicios en línea 1 APPLE.COMBILL Software y servicios en línea 1 APPLECOM BILL Software y servicios en línea 1 APPLECOM/BILL Software y servicios en línea 1 APPLECOMBILL Software y servicios en línea 1 APPLESERVIC Servicio al Cliente en línea 1 GOOGLE Servicios relacionados con Internet y software 1 Google Servicios relacionados con Internet y software 1 Servicio de vídeos disponible en streaming y AMAZON PRIME 1 suscripción para envíos gratuitos AMAZON DIGIT Servicio de vídeos disponible en streaming 1 AMAZON MUSIC Plataforma de retransmisión de música 1 AMAZON VIDEO Servicio de vídeos disponible en streaming 1 AMAZON LUNA Servicio de videojuegos en línea 1 AMAZON MX DIGITAL Servicio de vídeos disponible en streaming 1 AMAZON KIDS Servicios Multimedia en línea para niños 1 AMAZON SELLER SERVICES Servicios para vendedores en línea 1 Amazon Prime Servicio de vídeos disponible en streaming 1 AmazonPrime Servicio de vídeos disponible en streaming 1 Amazon.ca Prime -
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
International Journal of Environmental Research and Public Health Review Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends Luis Javier Cabeza-Ramírez * , Fernando J. Fuentes-García and Guzmán A. Muñoz-Fernandez Faculty of Law, Business and Economic Sciences, University of Córdoba, Puerta Nueva s/n, 14071 Córdoba, Spain; [email protected] (F.J.F.-G.); [email protected] (G.A.M.-F.) * Correspondence: [email protected]; Tel.: +34-957-212-688 Abstract: In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the Citation: Cabeza-Ramírez, L.J.; main research topics developed to date, which allowed us to detect future research challenges and Fuentes-García, F.J.; trends. -
PDF Consolidated Financial Statement of CD
1 Disclaimer This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard. Condensed interim consolidated financial statement of the CD PROJEKT Group for the period between 1 January and 31 March 2020 2 (all figures quoted in PLN thousands unless indicated otherwise) The appended information constitutes an integral part of this financial statement. CD PROJEKT Group – selected financial highlights (converted into EUR) PLN EUR 01.01.2020 - 01.01.2019 - 01.01.2020 - 01.01.2019 - 31.03.2020 31.03.2019 31.03.2020 31.03.2019 Revenues from sales of products, services, goods and 192 972 80 878 43 894 18 818 materials Cost of products, services, goods and materials sold 47 491 28 691 10 802 6 676 Operating profit (loss) 97 625 20 495 22 206 4 769 Profit (loss) before tax 100 958 22 670 22 964 5 275 Net profit (loss) attributable to equity holders of parent 91 979 17 731 20 922 4 126 entity Net cash flows from operating activities 187 225 (2 042) 42 587 (475) Net cash flows from investment activities (90 031) 54 839 (20 479) 12 760 Net cash flows from financial activities (1 010) (1 667) (230) (388) Total net cash flows 96 184 51 130 21 878 11 897 Stock volume (thousands) 96 120 96 120 96 120 96 -
Voddler Launches Liveshelf Global Video Streaming Service, Featuring Viewshare, Legal Sharing of Films
Voddler launches LiveShelf global video streaming service, featuring ViewShare, legal sharing of films Stockholm-based Voddler, the next-generation video service, today began its global roll-out of Voddler LiveShelf. This groundbreaking service connects viewers and content owners directly with each other, via an online LiveShelf, for video streaming to connected devices anywhere. It also allows users to invite their friends to watch the films they have on their LiveShelf, whether uploaded or purchased online, a feature named ViewShare. This makes Voddler the world’s first legal film sharing service and the first streaming service to offer premium content globally from the world’s leading content owners. Voddler LiveShelf is powered by VoddlerNet, Voddler’s patented and proprietary streaming solution, which has already been streaming movies to 1.2 million users across Scandinavia and Spain for the past few years. Voddler, the next-generation video platform and to date Scandinavia’s leading VOD-service, today began rolling out it global solution Voddler LiveShelf. The LiveShelf simplifies a fragmented and confusing home entertainment environment, allowing end-users to collect and watch their favorite content – both from online and offline sources – on their LiveShelf. Voddler’s patented streaming solution VoddlerNet makes every user’s LiveShelf accessible, with guaranteed streaming quality, on any connected device. - Today we launched the Voddler LiveShelf for global distribution. Content owners now have an unprecedented opportunity to stream their movies and series to consumers globally. Users decide which of these films to add to their individual LiveShelf by buying or renting them directly online. Users can also upload their own existing movie files. -
Is Mistplay : Play to Win App Legit?
Is Mistplay : play to win app legit? Mistplay is an extremely fun, interesting and amazingly profitable application that can help you to make some amazing money online. It is very popular as it is amongst some of the easiest playing games applications. But yes there are some people who have this question that, is Mistplay a legit app to play? It is totally fine to be concerned about the application you are using in the hope to win money. So without beating around the bush, let us tell you that it is totally and amazingly genuine application to go on. And here are some of the important things that you should know if you are about to visit play on this app. How mistplay helps you to earn money? This application is super simple to use and provides an easy platform where you can earn money by playing games. The very first thing to do is sign up. It is a great thing to notice that this application doesn’t ask for any payment to join the application which is proof of its authenticity. All it requires is some basic details then you are good to go. You can choose any game and as you are winning, you are earning. Selection of games This application has a series of games to play. You can choose whichever game you want to play and each game is highly interesting. This application has many of the games genres that you can choose from and one important thing to notice is that every game comes with different reward values.