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Dynamic Content Delivery Infrastructure Deployment Using Network Cloud Resources
Technische Universität Berlin Fakultät für Elektrotechnik und Informatik Lehrstuhl für Intelligente Netze und Management Verteilter Systeme Dynamic Content Delivery Infrastructure Deployment using Network Cloud Resources vorgelegt von Benjamin Frank (M.Sc.) aus Oldenburg Fakultät IV – Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften - Dr.-Ing. - genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr. Jean-Pierre Seifert, Technische Universität Berlin, Germany Gutachterin: Prof. Anja Feldmann, Ph. D., Technische Universität Berlin, Germany Gutachter: Prof. Bruce M. Maggs, Ph. D., Duke University, NC, USA Gutachter: Prof. Steve Uhlig, Ph. D., Queen Mary, University of London, UK Gutachter: Georgios Smaragdakis, Ph. D., Technische Universität Berlin, Germany Tag der wissenschaftlichen Aussprache: 16. Dezember 2013 Berlin 2014 D 83 Eidesstattliche Erklärung Ich versichere an Eides statt, dass ich diese Dissertation selbständig verfasst und nur die angegebenen Quellen und Hilfsmittel verwendet habe. Datum Benjamin Frank (M.Sc.) 3 Abstract Millions of people value the Internet for the content and the applications it makes available. To cope with the increasing end-user demand for popular and often high volume content, e.g., high-definition video or online social networks, massively dis- tributed Content Delivery Infrastructures (CDIs) have been deployed. However, a highly competitive market requires CDIs to constantly investigate new ways to reduce operational costs and improve delivery performance. Today, CDIs mainly suffer from limited agility in server deployment and are largely unaware of network conditions and precise end-user locations, information that improves the efficiency and performance of content delivery. While newly emerging architectures try to address these challenges, none so far considered collaboration, although ISPs have the information readily at hand. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Game Streaming Service Onlive Coming to Tablets 8 December 2011, by BARBARA ORTUTAY , AP Technology Writer
Game streaming service OnLive coming to tablets 8 December 2011, By BARBARA ORTUTAY , AP Technology Writer high-definition gaming consoles such as the Xbox 360 and the PlayStation 3. But when they are streamed, the games technically "play" on OnLive's remote servers and are piped onto players' phones, tablets or computers. OnLive users in the U.S. and the U.K. will be able This product image provided by OnLive Inc, shows to use the mobile and tablet service. Games tablets displaying a variety of games using the OnLive available include "L.A. Noire" from Take-Two game controller. OnLive Inc. said Thursday, Dec. 8, Interactive Software Inc. and "Batman: Arkham 2011, that it will now stream console-quality games on City." The games can be played either using the tablets and phones using a mobile application. (AP gadgets' touch screens or via OnLive's game Photo/OnLive Inc.) controller, which looks similar to what's used to play the Xbox or PlayStation. Though OnLive's service has gained traction (AP) -- OnLive, the startup whose technology among gamers, it has yet to reach a mass market streams high-end video games over an Internet audience. connection, is expanding its service to tablets and mobile devices. ©2011 The Associated Press. All rights reserved. This material may not be published, broadcast, OnLive Inc. said Thursday that it will now stream rewritten or redistributed. console-quality games on tablets and phones using a mobile application. Users could already stream such games using OnLive's "microconsole," a cassette-tape sized gadget attached to their TV sets, or on computers. -
Annual Report 2013 201 3 年
Annual Report 2013 201 3 年 3 月期 アニュアルレポート 2013年 3月期 ソニー株式会社 Annual Report 2013 Business and CSR Review Contents For further information, including video content, please visit Sony’s IR and CSR websites. Letter to Stakeholders: 2 A Message from Kazuo Hirai, President and CEO 16 Special Feature: Sony Mobile 22 Special Feature: CSR at Sony Business Highlights Annual Report 26 http://www.sony.net/SonyInfo/IR/financial/ar/2013/ 28 Sony Products, Services and Content 37 CSR Highlights 55 Financial Section 62 Stock Information CSR/Environment http://www.sony.net/csr/ 63 Investor Information Investor Relations http://www.sony.net/SonyInfo/IR/ Annual Report 2013 on Form 20-F Effective from 2012, Sony has integrated its printed annual http://www.sony.net/SonyInfo/IR/library/sec.html and corporate social responsibility (CSR) reports into Financial Services Business one report that provides essential information on related (Sony Financial Holdings Inc.) developments and initiatives. http://www.sonyfh.co.jp/index_en.html 1 Letter to Stakeholders: A Message from Kazuo Hirai, President and CEO 2 BE MOVED Sony is a company that inspires and fulfills the curiosity of people from around the world, using our unlimited passion for technology, services and content to deliver groundbreaking new excitement and entertainment to move people emotionally, as only Sony can. 3 Fiscal year 2012, ended March 31, 2013, was my first year as President and CEO of Sony. It was a year full of change that enabled us to build positive momentum across the Sony Group. Since becoming President, I visited 45 different Sony Group sites in 16 countries, ranging from electronics sales offices to manufacturing facilities, R&D labs, and entertainment and financial services locations. -
Video Games Review DRAFT5-16
Video Games: History, Technology, Industry, and Research Agendas Table of Contents I. Overview ....................................................................................................................... 1 II. Video Game History .................................................................................................. 7 III. Academic Approaches to Video Games ................................................................. 9 1) Game Studies ....................................................................................................................... 9 2) Video Game Taxonomy .................................................................................................... 11 IV. Current Status ........................................................................................................ 12 1) Arcade Games ................................................................................................................... 12 2) Console Games .................................................................................................................. 13 3) PC Standalone Games ...................................................................................................... 14 4) Online Games .................................................................................................................... 15 5) Mobile Games .................................................................................................................... 16 V. Recent Trends .......................................................................................................... -
Consolidated Financial Statements for the Fiscal Year Ended March 31, 2014
Consolidated Financial Statements For the fiscal year ended March 31, 2014 Sony Corporation TOKYO, JAPAN Contents Management’s Annual Report on Internal Control over Financial Reporting 2 Report of Independent Registered Public Accounting Firm 3 Consolidated Balance Sheets 4 Consolidated Statements of Income 6 Consolidated Statements of Comprehensive Income 8 Consolidated Statements of Cash Flows 9 Consolidated Statements of Changes in Stockholders’ Equity 11 Index to Notes to Consolidated Financial Statements 14 Notes to Consolidated Financial Statements 15 1 Management’s Annual Report on Internal Control over Financial Reporting Sony’s management is responsible for establishing and maintaining adequate internal control over financial reporting, as defined in Rules 13a-15(f) and 15d-15(f) under the Securities Exchange Act of 1934. Sony’s internal control over financial reporting is designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles in the United States of America. Sony’s internal control over financial reporting includes those policies and procedures that: (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of Sony; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of Sony are being made only in accordance with authorizations of management and directors; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use or disposition of Sony’s assets that could have a material effect on the financial statements. -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Descargar Catastro Prestadores De Servicios Digitales Formato
MARCA SERVICIOS FECHA FIN DE PROVEEDOR DESCRIPCIÓN REFERENCIA DOMICILIADO O EP REGISTRADO SRI FECHA DE REGISTRO COMISIÓN REGISTRO NETFLIX Contenidos audiovisuales por streaming 1 Netflix Contenidos audiovisuales por streaming 1 SPOTIFY Reproducción de música vía streaming 1 Spotify Reproducción de música vía streaming 1 APPLE COM BILL Software y servicios en línea 1 APPLE COM/BILL Software y servicios en línea 1 APPLE,COM BILL Software y servicios en línea 1 APPLE,COM/BILL Software y servicios en línea 1 APPLE.COM BILL Software y servicios en línea 1 APPLE.COM/BILL Software y servicios en línea 1 APPLE.COMBILL Software y servicios en línea 1 APPLECOM BILL Software y servicios en línea 1 APPLECOM/BILL Software y servicios en línea 1 APPLECOMBILL Software y servicios en línea 1 APPLESERVIC Servicio al Cliente en línea 1 GOOGLE Servicios relacionados con Internet y software 1 Google Servicios relacionados con Internet y software 1 Servicio de vídeos disponible en streaming y AMAZON PRIME 1 suscripción para envíos gratuitos AMAZON DIGIT Servicio de vídeos disponible en streaming 1 AMAZON MUSIC Plataforma de retransmisión de música 1 AMAZON VIDEO Servicio de vídeos disponible en streaming 1 AMAZON LUNA Servicio de videojuegos en línea 1 AMAZON MX DIGITAL Servicio de vídeos disponible en streaming 1 AMAZON KIDS Servicios Multimedia en línea para niños 1 AMAZON SELLER SERVICES Servicios para vendedores en línea 1 Amazon Prime Servicio de vídeos disponible en streaming 1 AmazonPrime Servicio de vídeos disponible en streaming 1 Amazon.ca Prime -
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
International Journal of Environmental Research and Public Health Review Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends Luis Javier Cabeza-Ramírez * , Fernando J. Fuentes-García and Guzmán A. Muñoz-Fernandez Faculty of Law, Business and Economic Sciences, University of Córdoba, Puerta Nueva s/n, 14071 Córdoba, Spain; [email protected] (F.J.F.-G.); [email protected] (G.A.M.-F.) * Correspondence: [email protected]; Tel.: +34-957-212-688 Abstract: In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the Citation: Cabeza-Ramírez, L.J.; main research topics developed to date, which allowed us to detect future research challenges and Fuentes-García, F.J.; trends. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
Onlive Game System Product Information Guide
PRODUCT INFORMATION GUIDE for the OnLive® Game System Read all safety information in this guide before using the MicroConsole TV Adapter, Controller and Wireless Adapter. Failure to read, understand and follow all safety information can result in death, serious injury or damage to the product. US Product Information Guide 4 US Safety Information 5 Choking Hazard 5 Proper Placement of the MicroConsole 5 Avoid Moisture Contact 6 Handling the MicroConsole and Controller 6 Repetitive Motion and Musculoskeletal Disorders 6 Photosensitive Seizures, Eyestrain and Blackouts 7 Power Adapter Use 7 Battery Use and Disposal 8 Modification or Repair 9 FCC Compliance Statement 9 Service and Support 11 Limited Hardware Warranties 11 One-Year Limited Warranty 11 90-Day Limited Warranty 11 Exclusions from Limited Warranty 13 License 14 Governing Law and Jurisdiction 15 3 US Product Information Guide This Product Information Guide (the “Guide”) is published by OnLive Inc, (“OnLive” or “ONLIVE”). This Guide contains safety, handling, regulatory and warranty information as applicable, for the MicroConsole™ TV Adapter (“MicroConsole”), Wireless Controller (“Controller”), Wireless Adapter, and other items supplied by OnLive (which may include one or more of the Power Adapter, HDMI cable, USB cable and Ethernet cable, which will be referred to collectively for purposes of this Guide as “Cables”) and alkaline batteries (two AA batteries) (“Batteries”) or items that are shipped separately (which may include a Rechargeable Battery, or a Component Video Adapter and RCA Audio Cable, (the “Component Cables”). For purposes of this Guide, the term Batteries includes the Rechargeable Battery as well as the alkaline batteries except where these items are referred to separately in the Guide. -
What Is Cloud Gaming? What Do You Need To
30. 11. 2020 | #6 TTHHEE FFOORRCCEE OOFF SSOOCCIIAALL MMEEDDIIAA KULL & CONSULTANTS - DIE SOCIAL MEDIA BERATUNG CClloouudd GGaammiinngg FIND OUT MORE WWW.KULLCONSULTANTS. DE social media strategies & workshops Playing the newest games anywhere at any time, on any device. Access to a vast library of titles such as the latest FIFA edition or a Role-Playing Game like Assassin's Creed. And all this without an expensive console that could cost up to 600€. Cloud gaming makes this possible. Streaming video games is the latest development in the game world that is on the verge of making it big. What is cloud gaming? What do you need to Cloud gaming works similar to streaming a TV game in the cloud? show or movie with, for example, Netflix or Amazon Prime Video. You access the sound and imagery directly over the internet without Sounds pretty amazing, right? And even downloading the whole game on your mobile better: there's not much needed to start device or computer. The game is stored on a cloud gaming. Most computers, mobile server, also called the 'cloud'. With cloud devices, tablets, and smart TVs are perfectly gaming, you can stream the game to your capable of playing the latest and greatest screen directly from the cloud. At the same time, games in the cloud. You might want to invest your device will rapidly upload your actions back in a controller though. Essential for cloud to the server. That's what happens in the gaming is a fast and stable internet background when you play a video game in the connection.