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presrt std us postage Dispatches paid bakersfield ca permit no 66 from Decision Games #29 fall 2015

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM

SAMPLE FROM MODERN WAR #21 The Siege of Khe Sahn by Kyle Lockwood

t dawn on 21 January 1968 a wave of North Vietnamese troops descended upon the American airbase at Khe Sahn. For weeks A the airfield had come under sporadic fire and bombardment from NVA . US intelligence had been reporting that multiple regiments of North Vietnamese troops had penetrated into the region surrounding the airfield and were poised to strike at any time. For the next six months, American and South Vietnamese troops fought a vicious battle of attrition with the North Vietnamese defending the airfield, and nearly caused the to unleash its nuclear arsenal. The Khe Sahn airfield was located just below the DMZ between North and . It had served as a Special Forces outpost in the early phase of American operations in Vietnam before being established as an anchor point for US Marine operations in the northern part of South Vietnam. In April 1967 the North Vietnamese launched their first US Marines take cover during the Siege of Khe Sahn.

continued on page 3 »

Dispatch #29 | decision games 1 2015-2016 ARTICLE LINE-UP ❖

Battle of Nam Dong | Operation | Armies & Strategies: Suez 1956 | East African Insurgencies | China’s Liaoning Aircraft Carrier | Iraqi Army vs. ISIS | Matador Missiles Red Dragon Falling | Battle of Chinese Farm | Operation Dingo | : The Far East | British Intervention in Jordan | Russian Airborne Armor | US Navy Railgun DRIVE ON BAGHDAD | Sandinistas, Somocistas & Contras | Indo-Pakistani Air Wars | Operation Tomahawk | Korean War Airborne & Rangers | T-54/55

#18 JUL - AUG 2015 #19 SEP - OCT 2015 #20 NOV - DEC 2015

GREEN BERETS: VIETNAM DRIVE ON BAGHDAD: 2003 ISSUE MONTH Feature Articles

Civil War in China 296 JAN 2016 Pusan Perimeter: An analysis of the last-ditch UN stand around Pusan and the subsequent counteroffensive north to the Yalu River. • Slave Trade Wars, 1502 - 1850 • Roman Army of the • Kiev Operation WWI Late Republic 297 MAR 2016 1863: The decisive phase of the Civil War came in the spring and summer of 1863, when Union victories in the east broke the back of the Confederacy at Vicksburg. • Area Denial • An Lushan's Rebellion • Operation C3 298 May 2016 Balkan Gambit: Torch, Husky, Avalanche, Overlord, and Dragoon, the invasions that brought victory over Hitler’s Germany, might have been joined by another aimed at liberating Yugoslavia and driving northward into Germany proper. • Cyrus the Great • Philippine Insurrection • Operation Colorado, 1966 299 Jul 2016 , 1097-1099: The great European expedition to reclaim the from Islam broadened Europe’s view of the world and its approach to war. ISSUE MONTH Feature Articles • French Raider of the North • A Study in Command 21 JAN 2016 Khandar: Special Forces in Afghanistan: Analysis of counter-insurgency operations in • Wings Over the Alps, WWI southern Afghanistan in America’s War on Terrorism. 300 Sep 2016 SE Desert Fox Deluxe: The exploits of the German “Desert Fox” in and the Allied • Khe Sanh Hill Battles • Egypt in Yemen, 1962-70 efforts to defeat the Afrika Korps. • French in Algeria, 1954-62 • Strv 103 Swedish • Bannockburn, Edward II vs Robert • Watershed Engagement at Chippawa • Nike SAM • 1950s Military Experiments the Bruce 22 MAR 2016 Modern Battles: Kalingrad—Nato vs. Russia in the Baltic & Mosul—the coalition against the • Operation Medina, A Forest Firefight Islamic in Iraq. 301 Nov 2016 Kaiser’s War in the East: While ground down to trench warfare in the west, on the • ANZAC’s in Vietnam • The Muslim Brotherhood Eastern Front the German and Russian forces fought a fluid and mobile conflict. • The Scorpion: Budget Air Support • Boko-Haram, Nigeria’s Insurgency • Gryphon: Ground Launched Cruise Missile • Taliban Uprising: Qala-i-Jangi • US Army Camel Corps • Imperial Axe-Bearers, the Varangian Guard • Combat Roles for Small Navy Vessels 23 MAY 2016 Fallujah, 2004: Analysis of the American Marine operation in Fallujah following the fall of the Baathist regime in Iraq in the aftermath of the American invasion. 1066 : Year of Three Battles | Napoleon’s Last Campaign: , 1815 | Battle of Mount Street Bridge: Dublin, 1916 | Satan’s Chariot: Mi-24 Gates of Vienna: Europe 1683 | Germantown | Greyhound vs. Tiger Tank | Ambush of Blackhorse | Catalan Grand Co. gates of Vienna: europe 1683 | germantown | greyhound vs. Tiger Tank | ambush of Blackhorse convoy | catalan grand co.

• Uganda History • Russian Airborne Armor #293 JUL − AUG 2015 #295 NOV − DEC 2015 #296 JAN − FeB 2016 • NATO and Warsaw Pact Air Forces • Iranian Revolutionary Air Force The Year of • Commonwealth Divisions in Korea 1066 Three Battles To the Korean War Battles Gates of Vienna 24 JUL 2016 LZ Albany: Analysis of the , the first full scale engagement of American forces against the North Vietnamese in the . • US Army Structure in the Vietnam War • Peru-Ecuador Border Disputes • Weird Air Craft of the Cold War 25 SEP 2016 SE October War: Analysis of the Yom Kippur War between Israel and its Arab neighbors in 1973. th • 10 Mountain Division in Somalia • Sidi : Insurgency in US & CAN $ 34.99 WITH COMPLETE HISTORICAL GAME • Zumwalt: US Navy’s new destroyer ✪

ISSUE MONTH Feature Articles

45 DEC 2015 Panzers East: analysis of German Army Group Center in the 1941 Barbarossa Campaign. • US Pershing Tank • US Escort Carriers • The Black Sheep Squadron

PATTON’S THIRD ARMY | 1945 | 1941 Kiev Encirclement | Germany’s Jewish Soldiers NIGHT FIGHT: East Front Tactics | I Remember: Luzon | A Tale of Two Corps | The Battle of Buq Buq | Mahan’s Pacifi c Strategy PANZERS EAST: Army Group Center, 1941 | M26 Pershing Tank | Black Sheep Squadron | CVE’s: US Naval Aviation Workhorses 46 FEB 2016 Yamato Unleashed: an analysis of the decisive 1944 aero-naval from the Japanese perspective.

The Strategy & Tactics of World War II #43 AUG−SEP 2015 The Strategy & Tactics of World War II #44 OCT−NOV 2015 The Strategy & Tactics of World War II #45 DEC 2015−JAN 2016 • Biological Warfare at Stalingrad • Campaign for patton’s night Panzers East: third army fight Army Group Center, • The Alpine Redoubt 1945 North Africa Summer 1941 47 APR 2016 Crete 1941: Analysis of the Germans’ largest airborne operation of the war.

• Hitler’s Greatest Mistake • The Rzhev 1942 • US Defense of Bataan 1942 48 JUN 2016 Duel in the North: Analysis of the failed drive by German Army Group North to take Leningrad in 1941. • The FBI at War • Third Battle of Changsha, 1939 • CAS in the ETO, 1944-45 49 AUG 2016 Operation Gertrude: Analysis of the potential of the planned but never launched German invasion of Turkey in 1942. Visit Our Websites for more info @ • German Airlift Operations • Southern Philippines Campaign, 1944-45 • Leningrad, Starvation Winter StrategyandTacticsMagazine.com 50 OCT 2016 SE Zhukov’s War: Analysis of the war in the east from July 1942 through July 1943, when Soviet WorldatWarMagazine.com Marshal Georgi Zhukov’s strategies, more than anything else, finally worked to turn the tide. • Admiral Doenitz • Zeroes vs. Heavy Bombers ModernWarMagazine.com • D-Day Weather Forecasting PLACE ORDER ON PAGE 24 or online at shop.strategyandtacticspress.com

2 Dispatch #29 | decision games Dear Fellow Wargamers: » continued from page 1 elcome to our 29th issue of the Dispatch. This issue we are featuring effort near Khe Sahn in what became known as the Hill Battles. Six some great new games, a preview of the new pledge program, and, best regiments of the 325C Division were defeated by two battalions W of all, free shipping! of the 3rd Marines and elements of the 9th Marines. Following the Hill Battles, a decision was made to further strengthen American In the following pages, you see we have released three new boxed games: presence at the Khe Sahn airbase, in hopes that it would instigate Wellington’s Victory, Napoleon’s Last Battles (4th Edition), and D-Day at the North Vietnamese to fight a set piece battle with US forces. Peleliu. These games feature further improvements in the components (the When the NVA launched their full scale assault on the airbase in Wellington’s Victory counters were picked in a customer survey from several January 1968, Gen. Westmoreland was convinced a nuclear attack sample sets), and both WV and NLB include a full-color rules booklet with lavish would persuade the Communists to call off their attack. Fearing the examples of play and order of battle option illustrations. airbase would be overrun like the French airbase at Dien Bien Phu, Westmoreland pressed Pacific Command to use nuclear or chemical weapons to halt the assault. The effort failed, but not because Four folio games and eight minis are being released in this Dispatch. The folios are: of American refusal to use those types of weapons. Unclassified Alamein, Mortain Counterattack (during the Campaign), Shanghai documents report that Defense Secretary Robert McNamara sent a Incident (1932), and Battles for the Galactic Empire. The minis include: memo to President Lyndon B. Johnson stating “Because of terrain and Germantown, First Saratoga, Mansfield, Wilson’s Creek, Lettow-Vorbeck other conditions peculiar to our operations in South Vietnam, it is (German East Africa WWI), MiG Alley (Korean War), Suez ’56, and Khe Sahn ’68. inconceivable that the use of nuclear weapons would be recommended Lettow-Vorbeck, Suez ’56, and Khe Sahn ’68 are solitaire games. there against either Viet Cong or North Vietnamese forces.” An overland force of Marine and Army troops were able to launch The pledge program is going through a reboot. We started over last autumn. We a relief effort with Operation Pegasus in April. Heavy airstrikes tried one idea with our annual March Mag-ness bracket contest and it didn’t work continued throughout the region for the remainder of the siege as the base was evacuated, which finally occurred in July. The Khe Sahn out. Because the Dispatch goes out to virtually every DG customer, we decided to airbase was dismantled and destroyed and US forces were withdrawn lay out what we have in various stages of design and development, plus some ideas from the area. The battle marked a pivotal point in American policy for sequels to our most popular series. The results of this survey will give us direct in Vietnam. With the election of Richard Nixon in November 1968 feedback from our valued customers about what they want us working on for 2018+. a new strategy would be implemented in Vietnam that would help That may seem far away, but we are committed to spending more time and effort in bring about the US withdrawal from the country. making each and every game the best possible. So much so that we decided not to was the handing over of combat duties back to the South Vietnamese publish any new boxed games in 2016 so we could focus on getting plenty of play with the American’s returning to their advisory role. Within five years testing in on Campaign for North Africa and Alamo to Appomattox which will of the Battle of Khe Sahn, US troops would be out of Vietnam. release in 2017. Turn to the Pledge Program on page 12 for more information. Look for more information regarding the Battle of Khe Sahn in the future Modern War issue #21 with the article “The Hill Lots of rare and out-of-print games at Desert Fox Games. They have games from an Battles of Khe Sahn” and join the conversation on Facebook! estate purchase with many one-of-a-kind games from the past 50 years, plus many games that are no longer available from manufacturers, and an extensive list of back Check out the new Khe Sahn '68 mini game on page 6. issues of S&T, Wargamer, Command, and other magazines and magazine games.

Free shipping! What more do we have to say. Just the fine print which is a minimum $75 order ($150 for and Overseas). But that’s easy: just scoop up all the new folios and minis, or the new boxed games and you’re already there. Then, shop for some rare or out-of-print games in Desert Fox Games or find that back issue that’s missing from your collection with no worries about shipping costs. We don’t know when we’ll offer free shipping again so time to load up on games for birthdays and parties, games for Holiday gifts, and, of course, games for yourself!

Thanks for all your support! We appreciate your patronage!

Sincerely,

Doc

Dispatch #29 | decision games 3 Special offer

Wellington’s Victory Napoleon’s Last Battles

Wellington’s Victory The Napoleon has escaped exile on Elba to retake the classic 1976 game covering French throne in early 1815, but is surrounded by the battle of Waterloo the armies of the Seventh Coalition, determined returns in this revamped 1501 1701 to remove1901 him210 1again. Napoleon’s2301 2501 only chance2701 is a 2901 3101 3301 3501 3701 3901 4101 4301 4501 4701 4901 version. Napoleon’s French 1601 1801 2001 2201 2401 2601 2801 3001 3201 3401 3601 3801 4001 4201 4401 4601 4801 1502 1702 preemptive1902 strike,2102 to disrupt2302 the2502 Coalition’s2702 plans 2802 3102 3302 3502 3702 3902 4102 4302 4502 4702 4902 Army of the North faces 1602 180and2 perhaps2002 cause2202 it to fall 2402apart. Belgium2602 has2802 3002 3202 3402 3602 3802 4002 4202 4402 4602 4802 Wellington’s hodge-podge 1503 1703 1903 2103 2303 2503 2703 2903 3103 3303 3503 3703 3903 4103 4303 4503 4703 4903 the closest targets, the armies of his two most Army of the Low Countries, 1603 1803 2003 2203 2403 2603 2803 3003 3203 3403 3603 3803 4003 4203 4403 4603 4803 who are fighting for time 1504 1704 steadfast1904 opponents,2104 Britain2304 and2504 Prussia.2704 The French2904 3104 3304 3504 3704 3904 4104 4304 4504 4704 4904 while awaiting the arrival 1604 180concentration,4 2004 secret2204 and swift,2404 catches2604 the Coalition2804 3004 3204 3404 3604 3804 4004 4204 4404 4604 4804 1505 1705 1905 2105 2305 2505 2705 2905 3105 3305 3505 3705 3905 4105 4305 4505 4705 4905 of Blucher’s Prussian Army armies off-guard. For four days, the armies maneuver 0605 0805 1005 1205 1405 1605 1805 2005 2205 2405 2605 2805 3005 3205 3405 3605 3805 4005 4205 4405 4605 4805 5005 5205 5405 5605

of the Lower Rhine.0706 0906 1106 1306 1506 1706 and clash,1906 with2106 the fate2306 of Europe2506 in the balance.2706 2906 3106 3306 3506 3706 3906 4106 4306 4506 4706 4906 5106 5306 5506 5706 The maps use0606 natural 0806 1006 1206 1406 1606 1806 2006 2206 2406 2606 2806 3006 3206 3406 3606 3806 4006 4206 4406 4606 4806 5006 5206 5406 5606 contours to show 0707 0907 1107 This game1307 is a reprint1507 and1707 update of1907 the classic2107 SPI game2307 from2507 1976. The2707 map 2907 3107 3307 3507 3707 3907 4107 4307 4507 4707 4907 5107 5307 5507 5707 elevations, with terrain features including the critical chateaux, villages and0607 farms, 0807 1007 1207 1407 1607 1807 2007 2207 2407 2607 2807 3007 3207 3407 3607 3807 4007 4207 4407 4607 4807 5007 5207 5407 5607 0708 0908 1108 covers 1308the entire1508 campaign1708 area, featuring1908 the2108 towns,2308 roads, rivers,2508 woods,2708 2908 3108 3308 3508 3708 3908 4108 4308 4508 4708 4908 5108 5308 5508 5708 walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly 0208 0408 0608 0808 1008 chateaux,1208 and1408 ridges1608 that affected1808 the 2008fighting. 2208The colorful2408 units 2608in the 2808 3008 3208 3408 3608 3808 4008 4208 4408 4608 4808 5008 5208 5408 5608 colored counters represent combat units: infantry 010battalions,9 0309 cavalry 0509squadrons,0709 artillery 0909 1109 1309 1509 1709 1909 2109 2309 2509 2709 2909 3109 3309 3509 3709 3909 4109 4309 4509 4709 4909 5109 5309 5509 5709 game include infantry, cavalry, and artillery brigades, plus key leaders. batteries, and engineer detachments. Many battalions0209 have additional0409 counters0609 for 0809 1009 1209 1409 1609 1809 2009 2209 2409 2609 2809 3009 3209 3409 3609 3809 4009 4209 4409 4609 4809 5009 5209 5409 5609 specialist skirmishers, or additional counters to represent0110 greater0310 size.0510 Unit capabilities0710 0910 1110 1310 1510 1710 1910 2110 2310 2510 2710 2910 3110 3310 3510 3710 3910 4110 4310 4510 4710 4910 5110 5310 5510 5710 are modified by a number of formation markers, from infantry0210 squares0410 to 0610cavalry 0810 1010 The1210 original1410 game’s scenarios1610 181are0 intact,2010 covering2210 the entire2410 campaign2610 or using2810 just a3010 3210 3410 3610 3810 4010 4210 4410 4610 4810 5010 5210 5410 5610 0111 0311 0511 0711 0911 1111 1311 1511 1711 1911 2111 2311 2511 2711 2911 3111 3311 3511 3711 3911 4111 4311 4511 4711 4911 5111 5311 5511 5711 vedettes. Individual leaders enhance unit performance, while each army’s high command portion of the map and counter set to cover each of the four principal battles fought 0211 0411 0611 0811 1011 1211 1411 1611 1811 2011 2211 2411 2611 2811 3011 3211 3411 3611 3811 4011 4211 4411 4611 4811 5011 5211 5411 5611

is represented by key commanders and unit headquarters.0112 0312 0512 0712 0912 1112 historically:1312 Ligny1512, Quatre 1712Bras, Wavre1912 , and Waterloo2112 (or2312 La Belle2512 Alliance).2712 The one-2912 3112 3312 3512 3712 3912 4112 4312 4512 4712 4912 5112 5312 5512 5712 The game mechanics have been streamlined; a single dice0212 roll inflicts0412 casualties0612 and0812 1012 day1212 mini campaigns1412 and1612 a Wavre1812 variant2012 from DG’s2212 1995 2412reprint also2612 return.2812 Over 90 3012 3212 3412 3612 3812 4012 4212 4412 4612 4812 5012 5212 5412 5612 disorder. Units and larger organizations wear down0113 over time0313 and must0513 be rested0713 or risk 0913 1113 extra units1313 have1513 been added1713 to make1913 potential2113 reinforcements2313 2513 available,2713 to modify2913 the 3113 3313 3513 3713 3913 4113 4313 4513 4713 4913 5113 5313 5513 5713 a catastrophic collapse. Finesse trumps brute strength 0213in combat;0413 players 0613must utilize0813 1013 1213 1413 1613 1813 2013 2213 2413 2613 2813 3013 3213 3413 3613 3813 4013 4213 4413 4613 4813 5013 5213 5413 5613 0114 0314 0514 0714 0914 1114 original1314 order of 1514battle due1714 to new 1914research,211 4or to give2314 players2514 the means2714 to alter2914 each 3114 3314 3514 3714 3914 4114 4314 4514 4714 4914 5114 5314 5514 5714 a variety of arms, formations, and tactics to seize key ground and destroy enemy units. 0214 0414 0614 0814 1014 army’s1214 countermix.1414 Optional1614 rules1814 present2014 variants2214 for several2414 of the2614 standard2814 rules. 3014 3214 3414 3614 3814 4014 4214 4414 4614 4814 5014 5214 5414 5614 Hidden movement allows each player to prepare surprises0115 for0315 the other.0515 0715 0915 1115 1315 1515 1715 1915 2115 2315 2515 2715 2915 3115 3315 3515 3715 3915 4115 4315 4515 4715 4915 5115 5315 5515 5715

Multiple scenarios cover everything from the historical0215 battle to 0415a fight for0615 an individual0815 1015 1215 1415 1615 1815 2015 2215 2415 2615 2815 3015 3215 3415 3615 3815 4015 4215 4415 4615 4815 5015 5215 5415 5615 chateau. The French player may decide on an early0116 start, or0316 even on turning0516 the0716 battle 0916 1116 Contents1316 1516 1716 1916 2116 2316 2516 2716 2916 3116 3316 3516 3716 3916 4116 4316 4516 4716 4916 5116 5316 5516 5716 into a demonstration. The Prussian arrival can occur early0216 with fewer0416 troops,0616 or later0816 1016 • 1216 Two 34x221416 inch1616 terrain 181maps6 2016 2216 2416 2616 2816 3016 3216 3416 3616 3816 4016 4216 4416 4616 4816 5016 5216 5416 5616 0117 0317 0517 0717 0917 1117 1317 1517 1717 1917 2117 2317 2517 2717 2917 3117 3317 3517 3717 3917 4117 4317 4517 4717 4917 5117 5317 5517 5717 with more, at the will of the allied player. It’s all here, from massive cavalry charges • 400 die- counters 0217 0417 0617 0817 1017 1217 1417 1617 1817 2017 2217 2417 2617 2817 3017 3217 3417 3617 3817 4017 4217 4417 4617 4817 5017 5217 5417 5617

to grand bombardments to skirmishing to wild melees,0118 with0318 the fate of0518 Europe 0718in the 0918 1118 • Color1318 rules booklet1518 1718 1918 2118 2318 2518 2718 2918 3118 3318 3518 3718 3918 4118 4318 4518 4718 4918 5118 5318 5518 5718

balance. 0218 0418 0618 0818 1018 • 1218Storage1418 bags 1618 1818 2018 2218 2418 2618 2818 3018 3218 3418 3618 3818 4018 4218 4418 4618 4818 5018 5218 5418 5618 Contents 0119 0319 0519 0719 0919 1119 1319 1519 1719 1919 2119 2319 2519 2719 2919 3119 3319 3519 3719 3919 4119 4319 4519 4719 4919 5119 5319 5519 5719 • Four 34x22 inch terrain maps 0219 0419 0619 0819 1019 1219 1419 1619 1819 2019 2219 2419 2619 2819 3019 3219 3419 3619 3819 4019 4219 4419 4619 4819 5019 5219 5419 5619 0120 0320 0520 0720 0920 1120 1320 1520 1720 1920 2120 2320 2520 2720 2920 3120 3320 3520 3720 3920 4120 4320 4520 4720 4920 5120 5320 5520 5720

• 1,960 die-cut counters 0220 0420 0620 0820 1020 $60.001220 1420 1620 1820 2020 2220 2420 2620 2820 3020 3220 3420 3620 3820 4020 4220 4420 4620 4820 5020 5220 5420 5620 • Color Rule/Scenario Booklet 0121 0321 0521 0721 0921 1121 1321 1521 1721 1921 2121 2321 2521 2721 2921 3121 3321 3521 3721 3921 4121 4321 4521 4721 4921 5121 5321 5521 5721 • Assorted Player Aid Displays 0221 0421 0621 0821 1021 1221 1421 1621 1821 2021 2221 2421 2621 2821 3021 3221 3421 3621 3821 4021 4221 4421 4621 4821 5021 5221 5421 5621 0122 0322 0522 0722 0922 1122 1322 1522 1722 1922 2122 2322 2522 2722 2922 3122 3322 3522 3722 3922 4122 4322 4522 4722 4922 5122 5322 5522 5722

• Player Aid cards 0222 0422 0622 0822 1022 1222 1422 1622 1822 2022 2222 2422 2622 2822 3022 3222 3422 3622 3822 4022 4222 4422 4622 4822 5022 5222 5422 5622 • Storage bags 0123 0323 0523 0723 0923 1123 1323 1523 1723 1923 2123 2323 2523 2723 2923 3123 3323 3523 3723 3923 4123 4323 4523 4723 4923 5123 5323 5523 5723 0223 0423 0623 0823 1023 1223 1423 1623 1823 2023 2223 2423 2623 2823 3023 3223 3423 3623 3823 4023 4223 4423 4623 4823 5023 5223 5423 5623

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$160.00 0224 0424 0624 0824 1024 1224 1424 1624 1824 2024 2224 2424 2624 2824 3024 3224 3424 3624 3824 4024 4224 4424 4624 4824 5024 5224 5424 5624

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0132 Buy both for $199* 3132 0332 0532 0732 0932 1132 1332 1532 1732 1932 2132 2332 2532 2732 2932 3332 3532 3732 3932 4132 4332 4532 4732 4932 5132 5332 5532 5732

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4 Dispatch #29 | decision games D-Day at Tarawa D-Day at Peleliu

D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Islands. The Marines assaulted with the primary goal of capturing the airstrip nestled amid jungle and overlooked by forbidding mountain terrain. Though Maj. Gen. William Rupertus, commander of the division, predicted D-Day at Tarawa is a solitaire game simulating the amphibious a quick four-day victory, the battle was instead a two-month invasion of Betio Island in the Tarawa Atoll. The US marines fight to the death against some 10,000 tenacious Japanese. assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle of World War II, a Designer John Butterfield advances the solitaire system of his award- fight to the death against 5,000 Japanese defenders. winning D-Day at Omaha Beach to the next level. You control the US forces against a Japanese defense determined to hold the island at all costs. An D-Day at Tarawa advances the solitaire game system of its innovative no-dice combat system highlights unknown enemy deployments award-winning predecessor D-Day at Omaha Beach to the next and the importance of using the right weapons and tactics. Event cards keep level. You control the US forces against a tenacious Japanese the action flowing and the rules simple while introducing historical detail. defense. An innovative diceless combat system highlights Players familiar with Omaha Beach will recognize the hazardous unknown enemy deployments and the importance of the right amphibious landings, overlapping enemy fields of fire, uncanny enemy weapons and tactics. Event cards keep the action flowing and tactics, and the emergence of heroes and leaders as the battle unfolds. In the rules simple, while introducing extensive historical detail. Peleliu new features cover coordinated Japanese counterattacks, close combat, fortified positions in coral and mountain terrain, and the hellish Players familiar with Omaha Beach will recognize the harrowing canyons and peaks of Umurbrogol Mountain, ever after referred to by the amphibious landings, overlapping enemy fi elds of fi re, uncanny Marines as “Bloody Nose Ridge.” Landing Drift Left Japanese strategies, and the emergence of US heroes and Contents 2-23: Intense Japanese fi re leaders, as the story of the two day struggle unfolds. Tarawa limits US movement to one hex adds new features covering LVT , movement • One 34x22 inch terrain map this turn. Landing Drift Right • 352 die-cut counters BNR: Unexpected US Naval through the surrounding coral reefs, close combat, Japanese Fire hits position 2-12: And add a depth marker night infiltration, US combat engineers and Japanese tanks. • 55 event cards C20 C15 to oneC17 Japanese unit (9.2). 14-23: Heat exhaustion disrupts • Color rules booklet one US unit.

Contents • Player Aid cards BNR: Add a depth marker to • One 34x22 inch terrain map • Storage bags one Japanese unit (9.2). R M • 352 die-cut counters $60.00 • 55 event cards 13 • One Standard rules booklet R A • Player Aid cards 42 • Storage bags

$60.00

Dispatch #29 | decision games 5 AVAILABLE NOW

Folio & Mini Game Series Minutes to Learn, Quick to Play.

New Crop of "Miranda's Minis" $12.95 each Quick Play Mini Series $9.95 each

Lettow-Vorbeck covers the East African campaign Mansfield was a collision south of Shreveport, of 1914-18. The Allied player has to clear German . A Union army ascending the Red River to East Africa and control all the supply centers on take the Trans-Mississippi Confedreacy’s “capital” was the board, while the German has to avoid both caught strung out while marching. The Confederates outcomes. The Allies have the numbers, the Germans must win quickly before the Union host gathers. The have speed and initiative. The game uses the Hand QuickPlay rules portray warfare during the muzzle- of Destiny mini-game rules, with players holding loading era, with combat hinging on unit quality more a hand of cards, each enabling certain actions. than numbers. Artillery and cavalry have distinct functions, while leaders accentuate combat power.

Wilson’s Creek covers the first major battle of the MiG Alley covers the air war over North Korea in Civil War west of the Mississippi. Nathaniel Lyons’ 1951. The US player has to bomb crucial targets in ounumbered Federals must strike quickly at the North Korea, while the Communist player tries to disorganized Confederates to gain the upper hand inflict maximum losses. The game uses the Air Wars before weight of numbers tells. The QuickPlay mini-game rules, with players holding a hand of rules portray warfare during the muzzle-loading cards, each enabling certain actions. Aircraft are rated era, with combat hinging on unit quality more by type for combat power, speed, and bombload. than numbers. Artillery, cavalry, and Confederate mounted infantry have distinct functions, while leaders accentuate combat power.

First Saratoga covers the first attempt by Gentleman Suez ‘56 covers the 1956 invasion of Egypt by Johnny Burgoyne to break through an American line British, French, and Israeli forces to seize the Suez during his drive down the Hudson River in 1777. A Canal and remove Gamel Nasser from power. The British failure will leave Burgoyne isolated deep in game uses the solitaire Cold War Blitz mini-game enemy territory. The QuickPlay rules portray warfare rules, with the player commanding the allied units during the muzzle-loading era, with combat hinging on and a deck of cards controlling the . unit quality more than numbers. Artillery and cavalry The player also has a deck of cards to enhance have distinct functions, while grenadiers, Colonial unit capability and to control the length of the militia, light infantry, and riflemen add differing game (but the Egyptian cards can affect it too). capabilities to each army.

Khe Sanh ‘68 covers the 1968 siege of the US firebase Germantown covers the 1777 attack by George by communist forces in Vietnam. The game uses Washington’s Continental Army at the British force the solitaire Cold War Blitz mini-game rules, with occupying Philadelphia. The Americans arrive on the player commanding US and ARVN units, and separate routes in a deep fog, while the surprised a deck of cards controlling the communists. The British can react only slowly. The QuickPlay rules player also has a deck of cards to enhance unit portray warfare during the muzzle-loading era, capability and to control the length of the game with combat hinging on unit quality more than (but the communist cards can affect it too). numbers. Artillery and cavalry have distinct functions, while grenadiers, Colonial militia, and light infantry add differing capabilities to each army.

6 Dispatch #29 | decision games PLACE ORDER online at shop.decisiongames.com

Folio Series $19.95 each

Shanghai Incident D-Day at Omaha Beach The Japanese manufactured the 1932 “incident” to excuse their attempt to seize the great port of Shanghai D-Day at Omaha Beach recreates America’s most bloody and heroic as a foothold for a larger invasion of China. Japanese day of World War II. In this solitaire game from the designer of the solo classics skill is matched against Chinese numbers, but both RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under players depend on frequent pauses to rebuild their fire on the Normandy shore, and struggling desperately to establish a viable beachhead. strength. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game specially-trained units clear advantages. Players affect system controls the hidden German defenders in Widerstandsnest resistance points on the combat with support fire, always in short supply. bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right El Alamein: Rommel at Alam El Halfa weapons and tactics. Erwin Rommel’s Italo-German desert army was just 90 miles from the great Egyptian port of Event cards keep the action flowing and the rules simple, while controlling German strategy in July 1942. One more blow against the attenuated and introducing extensive historical detail. The game includes amphibious landings, German British Eighth Army might end the desert war once artillery and rocket barrages, US naval bombardment, tides, engineer operations, and and for all, and open the Axis route into the Middle intangibles such as US leadership under fire and the initiative of the American GIs. East. The Fire & Movement system portrays the System Requirements realities of mechanized warfare, giving motorized and • OS Windows 2000/XP/Vista/7/8 specially-trained units clear advantages. Players affect • DirectX 7 or later combat with support fire, always in short supply. • RAM 1 GB, 4GB recommended

• AUDIO any Windows compatible sound card Mortain Counterattack: • Minimum Resolution 800X600, 32 bit color The Drive to Avranches • Storage 32MB free space The Allied breakout from the Normandy bridgehead buy today! was in full swing in August 1944, when Hitler ordered $24.95 + SHIPPING a massive German counterattack to cut off the spearhead. Its success depended on the quick capture of the area around Mortain, while the defending US 30th Infantry Division had to buy time for reinforcements to arrive. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fire, always in short supply.

Battle for the Galtatic Empire (BFGE) A two-player game set in the Struggle for the Galactic Empire universe. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points through control of the six regions in the sector. Control of the region is determined by skillful deployment of space fleets, action chit play, and tactical choices during combat. Players build their fleets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment/movement options.

Dispatch #29 | decision games 7 Folio Game Series & Mini Game Series Minutes to Learn, Quick to Play Available now Complete your collection today!

The Folio Game Series provides dozens of games using the same 8-page Standard rules The Mini Game Series provides a variety of (Musket & Saber for 19th century battles, Fire & Movement for 20th century battles, Fire & introductory games that are designed to be Movement World War I for WWI battles, Battles of the Medieval World for medieval battles, played in about an hour. The eras covered are: & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each 19th century, Ancient, WWII and Modern. Each individual game to capture the unique aspects of each battle. Each game can be played in game includes an 11 x 17 inch map sheet, 40 about 90 minutes allowing for multiple games to be played in an afternoon or evening. counters and a rules sheet. Some titles also include 18 mini cards. The mini game series FOLIO SERIES takes only minutes to learn and once one game is played, players can immediately play Fire & Movement Rules other scenarios with the same standard rules. Some games come with cards that drive the World War I Battles action with various commands and events.

Gaza 1917: Gateway to MINI SERIES Loos: The Big Push Masuria: Winter Battle 1915 Musket & Saber Quick Play Rules Argonne: The Final Offensive Suez 1916: Ottoman Strike American Revolution Battles Tannenberg: East Prussia, August 1914 First Saratoga: Burgoyne’s Gambit 19 Sept 1777 Vimy Ridge: Arras Diversion Germantown: Washington Strikes 4 Oct 1777

World War II Battles Shiloh: Grant Surprised Napoleonic Battles Stone River: Turning Point in Tennessee Saalfeld: 10 October 1806 Aachen: First to Fall : The Farthest Bridge 19th Century Battles 19th Century Battles Bastogne: A Desperate Defense Molino Del Rey: Gateway to Mexico City 8 Sept 1847 Cauldron: Battle For Gazala Pedregal: Santa Anna At Bay Crusader: Battle for Tobruk American Civil War Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945 BattleS of Ancient World Rules Chantilly: Jackson’s Missed Opportunity 1 Sept 1862 Kasserine: Baptism of Fire Salem : East of Chancellorsville 3-4 May 1863 Saipan: Conquest of the Marianas Chalons: The Fate of Europe Mansfield: Crisis in the Pine Barrens 8 April 1864 : The Devil’s Moat Wilson's Creek: Opening Round in the West 10 Aug 1861 Shanghai Incident: 28 January -2 March 1932 Pike & Shot Rules El Alamein: Rommel at Alam El Halfa Ancient Wars Rules Mortain Counterattack: The Drive to Avranches Early Gun Powder Battles Caesar’s War: The Conquest of Gaul, 58-52 BC Belisarious’s War: The Roman Reconquest of Africa, Modern Battles Breitenfeld: Enter the Lion of the North AD 533-534 Pavia: Climax of the DMZ: The Next Korean War Hand of Destiny Rules Golan: The Syrian Offensive Battles of Medieval World Rules Khyber Rifles: Britannia in Afghanistan Lebanon ‘82: Operation Peace for Galilee Custer’s Final Campaign: 7th Cavalry at Little Bighorn Naktong Bulge: Breaking the Perimeter : The Opens Showdown: The Coming Indo-Pakistani War Arsuf: Lionheart vs. Saladin Air Wars Rules Eagle Day: The Musket & Saber Rules Sci-Fi Rules Cactus Air Force: Air War Over the Solomons MiG Alley: Air War Over Korea 1951 Napoleonic Battles Battles for the Galactic Empire Rules Marengo: Morning Defeat, Afternoon Victory Congo Merc: The Congo 1964 Leipzig: Napoleon Encirlced Border War: Angola Raiders

American Civil War Cold War Blitz Rules VISIT OUR SITE FOR Suez '56: Anglo-French Intervention Chickamauga: River of Death MORE INFO @ Khe Sanh '68: Marines Under Siege Frayser’s Farm: Wasted Opportunity SHOP.DecisionGames.com Pea Ridge: St Louis, Then Huzzah!

8 Dispatch #29 | decision games the Decision Games folio/mini series

QTY Stock # Title Price TOTAL QTY Stock # Title Price TOTAL FOLIO SERIES MINI SERIES 1601 Chalons 19.95 1701 Caesar’s Wars: Gallia 12.95 1602 Marengo 19.95 1702 Belisarius’s War 12.95 1603 Leipzig 24.95 1703 Khyber Rifles 12.95 1604 Chickamauga 19.95 1704 Custer’s Final Campaign 12.95 1605 Stones River 19.95 1705 Eagle Day 12.95 1606 Frayser’s Farm 19.95 1706 Cactus Air Force 12.95 1607 Shiloh 19.95 1707 Congo Merc 12.95 1608 Arnhem 19.95 1708 Border War: Angola 12.95 1609 Cauldron 19.95 1709 Saalfeld 9.95 1610 Kasserine 19.95 1710 Molino Del Rey 9.95 16 11 Saipan 19.95 17 11 Chantilly 9.95 1612 Bastogne 19.95 1712 Salem Church 9.95 1613 Aachen 21.95 1713 Lettow-Vorbeck 12.95 1614 Crusader 19.95 1716 MiG Alley 12.95 1615 Golan 19.95 1717 Suez ‘56 12.95 1616 Naktong Bulge 19.95 1718 Khe Sahn ‘68 12.95 1617 DMZ: Next Korean War 19.95 1721 Mansfield 9.95 1618 Showdown: Indo-Pakistani 21.95 1722 Wilson’s Creek 9.95 1619 Acre 19.95 1723 First Saratoga 9.95 1620 Arsuf 19.95 1724 Germantown 9.95 1621 Breitenfeld 21.95 1622 Pavia 19.95 Folio Flat Rate Shipping* 1623 Pea Ridge 19.95 One rate for number of games shipped per the chart below. BONUS LIMITED TIME OFFER! 1624 Pedregal 19.95 SHIPPING CHARGES US ships UPS Ground, International ships USPS only. FREE SHIPPING 1625 Loos 1915 19.95 Envelope Shipping: 1-2 folios/ 1-3 minis * 1626 Lebanon ‘82 19.95 US product orders over $75 1627 Vimy Ridge 19.95 $7 USPS Priority Mail (1-2 folios/ 1-3 minis) online ORDER CODE: D29-FS-US 22 Canada Priority Int'l Mail (1-2 copies) 1628 Meuse-Argonne 19.95 NON-US product orders over $150* 1629 Battle of the Scheldt 19.95 26 World Priority Int'l Mail (1-2 copies) online ORDER CODE: D29-FS-FGN 1630 Iwo (Solitaire) 19.95 Box Shipping: 3 or more games 1631 Masuria 19.95 $16 UPS Ground (USPS Priority Mail add $5) *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS & PLEDGE ORDERS. For online orders shipping 1632 Tannenberg 19.95 33 Canada will be adjusted when the order is verified. Free 1633 Suez 1916 19.95 37 South America shipping will not be reflected at time of checkout. 1634 Gaza 1917 19.95 47 Europe, Australia, Asia 1635 Shanghai Incident 19.95 1636 El Alamein 19.95 Name 1637 Mortain Counterattack 19.95 1638 Battles for Galactic Empire 19.95 Address

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Dispatch #29 | decision games 9 Box Game Listing

QTY Title Price TOTAL QTY Title Price TOTAL DG Box Games Patton’s First Victory 30 Adv. Pacific Theater Ops 120 RAF 80 Africa Orientale Exp 35 Rebels & Redcoats Vol 1 50 240 Rebels & Redcoats Vol 2 50 Axis Empires: Dai Senso! 120 Rebels & Redcoats (ALL volumes) 80 Axis Empires: Totaler Krieg! 120 Seven Days Battles 40 Battle Cry of Freedom 50 Storm of Steel (updated) 160 Battles of the Ancient World: Vol II 40 Struggle Galactic Empire (v 2.0) 60 Battles of the Ancient World: ALL 80 The ‘45 40 Battles for the Ardennes 50 The Alamo 20 Beyond the Urals 25 The Forgotten War Korea 50 Cherkassy 50 Thirty Year’s War Quad 40 China: Middle Kingdom 60 USN Deluxe 80 D-Day at Peleliu 60 Wacht am Rhein 160 D-Day at Tarawa 60 War Between the States 120 Drive on Stalingrad 60 War in the Pacific 420 Emp 1st/Nap 1st Battles 50 War in the Pacific Extension 40 Empires at War 40 Wellington’s Victory 160 Empires of the Middle Ages 120 Fly Circus Bomb & Camp Exp 40 Subtotal Fly Circus Complete Set 55 TAX (CA. RES. 7.5%) +

Flying Circus (Basic) 23 (UPS or USPS) Shipping + Highway to the Reich 170 FREE SHIPPING CODE Hurtgen: Hell’s Forest 120 Land Without End 50 TOTAL ORDER = Leningrad 25 Lightning: D-Day 20 FLAT RATE SHIPPING CHARGES BONUS LIMITED TIME OFFER! Lightning: North Africa 20 US ships UPS Ground, International ships USPS only. FREE SHIPPING Lightning: 23 Lightning: War on Terror 20 $16 UPS Ground (USPS Priority Mail add $5) US product orders over $75* 50 33 Canada ONLINE ORDER CODE: D29-FS-US Napoleon at Waterloo 30 37 South America Napoleon’s 1st Battles 40 NON-US product orders over $150* 47 Europe, Australia, Asia Napoleon’s Last Battles (2015) 60 ONLINE ORDER CODE: D29-FS-FGN Nine Navies War 50 NUTS! Bulge-Card (N/S) 40 PLACE ORDER ON PAGE 20 *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS & PLEDGE ORDERS Operation Kremlin 40 or online at shop.decisiongames.com For online orders shipping will be adjusted Over the Top! 50 when the order is verified. Free shipping Pacific Battles, vol. 1 50 will not be reflected at time of checkout.

10 Dispatch #29 | decision games OTHER SPW GAMES 25% OFF Introductory Game to the Der Weltkrieg Series AVAILABLE NOW

SPW introduces Tannenberg: The Introductory Game as an easy way to get into the Der Weltkrieg series. For a low price you can experience why so many rate THE GRAND CAMPAIGN Der Weltkrieg among their favorites. Follow the introductory videos on the SPW Connects the other titles in series. Not a website, and get into one of the most playable and innovative systems available. stand alone game. $79.95 The series covers all World War I in Europe and the Middle East using a standard system with rules that apply to all its games. By learning The Eastern Front: 1914-1917 how to play Tannenberg, you will know how to play the others. Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign The series uses simple systems. First is the representation of terrain the maps use hexside rather than in-hex depictions. That triples the amount of information Game on the map while adding realism and accuracy to movement and combat. $119.95

The combat system takes into account every strength point, and it’s not odds dependent. Losses are by strength point, which The Western Front: 1914-1918 accurately depicts the effects of combat action and attrition. $69.95

Supply is simple and effective, representing the need to replenish ammunition. Units can’t fully attack or defend without supplies, Ottoman Front and the system recreates intense combat and lulls. Five separate scenarios $79.95 Tannenberg is also a great way to get first-timers into wargaming. The rules are short and to the point. The video tutorials are an easy way to learn, and they give examples from the game. Watch them now and see for yourself. ITALIAN FRONT: 1915-1918 $49.95 $19.95 +shipping Components: • 140 Backprinted Counters Sale PRICE • One 17in x 22in Map • One 16 page Rulebook $14.95 +shipping • Ziplock Format Conquer the Business Battlefield!

Dave is able to really draw fascinating parallels Watch the Step by Step Videos at “ between history and the business world of today. Available from I recommend it to any executive who wants to www.spwgame.com unravel the lessons of the past and apply them to the challenges of today. (Media / Tutorial Videos) ” — Brian Guinn President of 4G Companies A diversified merchant bank headquartered in Dallas.

XXXX XX 8 Easy to Read and Easy to Apply Ideas on How To:

1 th Find Paths to Success Improve Communication 8 8 5 Improve Performance Deal with Mistakes Develop Leadership Understand Reality Handle Risk Handle Subordinates $23.95 + shipping 2 XX XX 8 Plan Successfully Leverage Technology

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Dispatch #29 | decision games 11 Decision Pledge program

Pledge Program Overview proposed such as the addition of Hal force as PLEDGE GAMES for 2017 well as several leaders, and the substitution of The Decision Games Pledge Program is an the overly strong Prussian artillery for a more 1. Alamo to Appomattox. A2A is a grand strategy online preorder system for gamers to "pledge” accurate OOB (and several other substitution game of the American Civil War in the style of Krieg! their support to purchase future games thereby possibilities for the French and Prussian forces). Map includes terrain, strategic objectives, roads/ directing our efforts to the games customers have Finally, we are releasing the long-awaited rail, naval zones, navigable and non-navigable the most interest in seeing published. Pledge third volume in John' Butterfield's D-Day series, rivers, cities and locales, supply centers and other orders will receive up to a 25% discount from the D-Day at Peleliu. This game covers not only the features affecting the game. Counters represent final retail price. We will provide estimated pricing landings but the long inland battle (a planned the corps and armies of the war. Cards provide based on the latest information we have about the four-day battle turned into a two and a half month the strategic-political-economic direction for game components and print pricing, however the brutal campaign). So, we get the same great each side. Strategies are many and varied but final price is subject to change (largely due to the solitaire system and played and loved at Omaha the ultimate goal is to demoralize the opposing variable costs of paper and shipping). Updates Beach and Tarawa and now, new terrain and faction's population through military, economic about the collation and shipping are included in obstacles. All three games are now available. and political victories while sustaining your our What’s New page. Normally, we start printing own population's will to continue the fight. The game components in January. We close the Please note – if you pledged for any games players each choose cards to play each turn. These pledge orders when components start arriving in before 1 Oct 14 and have not reset your pledge cards lead to new units and result in events. The our warehouse and begin collecting payments. account since then, your order is not in the pledge events include all of the key events such as the Most games are shipped by the end of June. system. Please update or reset your account ASAP. Emancipation Proclamation, election results, and The Decision Games Pledge Program has We apologize for the inconvenience of having to possible intervention. Many scenarios will be published many games over the past 15 years. reset your pledge account, but we anticipate a included along with a Grand Campaign scenario. For your convenience, we are listing the projects better pledge program experience going forward. to be released in the next year in the first section Beyond the ACW proper, there are two of the pledge list, then the games we have in Going forward, new games will enter the pledge introductory scenarios: Alamo, a mini-game progress for the following two years. We will add system through various surveys such as the one of the War for Texas and Manifest Destiny, a games to the Pledge Program through the surveys found in this Dispatch. Most games that enter the Mexican-American War mini-game. These short we conduct on-line and in our magazines. pledge program will be published in three years or campaigns will give new players an excellent To pledge for additional games, check your less. With monster games, we will not guarantee a place to start playing and veteran players will list, make changes or updates to your list or publication date so we can insure these games are have two scenarios that can be finished in an customer information, visit the pledge area of the given ample playtest time to refine and improve evening. In addition, there will be a method for Decision Games Shop. Pledges are a commitment rules clarity, and time for things like counters to generating alternative starting times and situations to purchase a game when published and current be checked over and over again to reduce errata. for the Civil War. Three maps, 560 counters, 200 payment information is required in order to Looking at the short-term, we have decided to cards. Est. Retail: $160 (Est. Pledge $120). make pledges—credit card information must delay publication of two new boxed games into 2017 be kept current in order to maintain a pledge in order to give them more time in development 2. Campaign for North Africa (SPI). There is no order. Accounts that are not kept current will and play testing, and return the remaining two paperwork or data tracking in this remake of the SPI have their pledge orders cancelled so that we are to the survey we are conducting currently to classic; streamlined but realistic procedures allow able to keep accurate count of pledge orders. insure there is sufficient interest in the games. the realistic portrayal of unit assignment and supply We want to make sure our efforts are going where expenditure. Command and control cards drive the PLEDGE PROGRAM UPDATE our customers want them and that we take the action, enabling a player to tailor his emphasis on (15 SEP 15) time and devote the appropriate resources for the building units, gathering intelligence, conducting games to be everything anticipated (and more!). operations, or building up supplies. The map has After nearly 15 years, we decided to reboot been given a graphic update. The air war is updated our pledge program last Fall. The pledge 2016 and enhanced and the OOB presents the latest program itself was pared down to games No new boxed games. research with all units at a battalion level (armor in actually in design or development. Three of Third printing of D-Day at Omaha Beach. companies and air units in squadrons). Now it’s the those games were published this year. Second printing of D-Day at Tarawa. ultimate North Africa simulation. Five maps, eight First, Wellington’s Victory with a beautiful, Special printing of Barbarossa counter sheets, illustrated rules booklet, Campaign updated map, a fantastic set of counters Deluxe (World at War #1). Analysis booklet. Est. Retail $200 (Est. Pledge $150). that were selected through customer choice Second printings of 2-3 popular magazine and feedback over several months on and Special Edition games (per customer CSW, and an updated game system. choices in this Dispatch survey). Second, the classic Napoleon's Last Battles. This game has also had a thorough update of the 2017 map and counter graphics (please take a look at Alamo to Appomattox the samples on the store page). The original game Campaign for North Africa system has been loved for nearly four decades so Register now at we didn't change anything in the game system, 2018+ shop.decisiongames.com but we did add several new options, most notably It’s up to you! in the store section and manage your the ability to add additional counters or exchange pledge account personally. the original counters for variants that have been

12 Dispatch #29 | decision games Pledge Program Survey company level (with additional counters). B7. Market-Garden (10-30 Sep 1944). The Allied Based on the feedback we receive from this We are looking at the following ideas airborne landings and the drive to Arnhem. survey going out to over 10,000 of our customers, for the GOSS series. Please rank them from Scenarios would exist for each of the airborne we are going to refocus our pledge program to the 1 to 9 (first to ninth/last) in the order you division drops, as well as full map, multi-sector games our customers most want to see published. would prefer to see them published. scenarios involving larger numbers of troops. Our intent is to publish one new boxed wargame Variants would allow for an earlier airborne drop each year from among the following titles. In B1. Gazala (26 May-21 Jun 1942). This game covers by the Allies and random German unit placement. addition, we will consider reprinting a previously Rommel’s second attempt to take Tobruk and drive Units on the flank of the operation would be printed title as interest indicates (such as we have into Egypt. New rules would take into account shown in more detail than in previous games on done with D-Day at Omaha most recently). The the peculiarities of desert fighting, but would still the subject. The game would use the same airdrop result of this survey will be the introduction of largely use the same basic GOSS rule system. Tanks mechanisms presented in Atlantic Wall. Command 3-4 game designs into our pledge program for the would be presented in even smaller detachments rules would exist for all of the disparate German years 2018-2021. As discussed elsewhere, we will than company to show the nature of tank warfare units being dredged up from rear areas to fight the be looking at the SF games and Euro-style games in the desert and their importance in attacking Allied onslaught. 2-3 maps, 10 counter sheets. separately and they will have their own pipelines and defending. 4 maps, 14 counter sheets. and publication schedules. Please use the online B8. Lucky Forward: Patton’s Third Army in Lorraine form or return the form on page 16 with your order. B2. Alamein (1 Jul- 11 Nov 42). Rommel’s DAK is (6 Sep-13 Dec 1944). This game would present Third checked and then defeated in a series of battles. Army’s 1944 offensive to just before the Germans Boxed Games But the Axis forces might have broken through launch their Ardennes Offensive further north. We are looking at the following ideas for and continued on to Alexandria, Cairo and the The battles of Metz, Fort Driant, and the German the D-Day series. All D-Day series games Suez Canal. 3-4 maps, 12-16 counter sheets. counteroffensive attempt against Patton using the will have one map sheet, two counter sheets new German Panzer Brigades would all be here. (352 counters), 55 cards, play aid cards, and B3. Operation Mars (25 Nov-20 Dec 1942). Smaller scenarios would allow the players to game a 48-page full color rules booklet. Please rank Zhukov’s Grand offensive to destroy the German smaller periods of time in each of the four months them from 1 to 6 (first to sixth/last) in the order 9th Army still at the gates of Moscow. It would making up the campaign. The game would mate you would prefer to see them published. encompass the battles centered around Rzhev. to Wacht am Rhein (2012), allowing more options Smaller scenarios would depict the offensive on for both simulations. 4 maps, 16 counter sheets. A1. Saipan. One Army and two USMC divisions both the western and eastern sides of the Rzhev drive to clear the entire island. Smaller scenarios Salient, while the larger campaign scenarios B9. Olympic (1 Nov 1945-31 Jan 1946). In the planned would allow for the initial landings and first few would show the operation in a larger scope using invasion of Kyushu, the US attempts to secure days ashore, while additional scenarios would multiple maps. 4-6 maps, 16 counter sheets. the southern half of the island in preparation for cover the inland campaign in greater depth. Coronet, the invasion on Tokyo Plain. Using the Rules for Japanese banzai charges and heavy B4. Battles on the Mius River (17 Jul-25 Aug 1943). amphibious and airborne rules first presented in would be created to show the The struggles on the southern front of AGS and Atlantic Wall, US players would land the V USMC nature of fighting on these pacific islands. the Soviet attempts to break the German defensive Corps and two US Army Corps along the coast of line. Both sides would possess roughly equal the southern part of the island. Smaller scenarios A2. Iwo Jima. Two-plus USMC divisions forces, with elite German SS panzer divisions would deal with each of the three separate invasion drive to clear the volcanic island. Smaller attempting to destroy attacking Soviet shock areas in detail. Kamikazes, suicide boats, and scenarios for Mount Suribachi and the armies. 2-3 maps, about 6-8 counter sheets. Japanese ground suicide detachments would be Amphitheater would be included. present, not to mention the possibility of tactical B5. Kirovograd (5-16 Jan 1944). After breaching nuclear detonations. 6 maps, 18 counter sheets. A3. Kakazu Ridge. This game would focus on the Dnepr River and the battle for Kremenchug, this significant battle on Okinawa as the US the Soviets drive for the important rail and Wellington’s Victory Series forces struggled through the outer defenses road junction of Kirovograd. Local German The following proposals use the system of the Shuri Line. Rules will include Japanese commanders opt for a mobile defense and introduced this year in Wellington’s Victory. Each counterattacks, nighttime infiltration tactics counterattack over Hitler’s orders. Lots of attack game will include the system rules, including all and caves. Cactus Ridge and The Pinnacle may and counterattack by both sides leads to a tense charts and tables, along with the necessary exclusive be included if additional map and counters are and exciting battle. 2 maps, 6 counter sheets. rules for that game. The battlefields are displayed on authorized, or they may be published separately. contoured maps at 110 yards per hex. Combat units B6. Cherkassy Pocket (24 Jan-16 Feb 1944). are infantry battalions (represented by one or more A4. Stalingrad. This would be most or all of Aka the Battle of Korsun Pocket by the Germans, counters), cavalry squadrons, and artillery batteries, the city fight at a battalion or brigade level. this would recreate the formation of the pocket with leader counters representing commanders and subsequent attempts by the Germans to from army to regimental (demi-brigade) level. A5. Manila. This would be the city relieve it. Smaller scenarios would present one Turns cover 15 minutes of real time. Combat fight for and Manila at a or two map sections of the battle that could be features various combinations of fire and shock company or battalion level. played in a shorter time. Mud and heavy weather action, while unit morale and formation are critical conditions would affect the performance of both for maximizing combat in different situations. A6. Monte Cassino. This would be the fight sides adversely. 4 maps, 16 counter sheets. Please rank them from 1 to 5 (first to fifth/last) in for Monte Cassino itself. Scenarios would the order you would prefer to see them published. include all four battles at battalion and

Dispatch #29 | decision games 13 C1. Marengo, 14 June 1800. The fledgling First Scenarios for Ligny and Quatre-Bras, plus a Zip-Lock Reprints Consul of France, Napoleon Bonaparte, had led Grand Scenario. 6 maps, 9 counter sheets. We are planning to reprint one or two sold his incomplete Reserve Army into Italy, disrupting out Special Edition magazine games next year. the Austrian position. The French dispersed to We are looking at the following game These would come in zip-lock format similar find the retreating Austrians, leaving one wing proposals that are not part of a series. Please to our folio series (i.e. front and back covers exposed at Marengo, outside Alessandria. A sudden rank them from 1 to 5 (first to fifth/last) in the but would not include the magazine). Please Austrian attack caught the French by surprise. A order you would prefer to see them published. rank them from 1 to 5 (first to fifth/last) in the touch-and-go battle ensued along the swollen order you would prefer to see them published. Fontanone Creek, the Austrians attempting D1. Imperium Romanum 2. A thoroughly revised to smash the isolated French line, the French and expanded version of the West End 1985 F1. Drive on Moscow (S&T#244) buying time for reinforcements to arrive. Both edition led by Al Nofi (the original designer). F2. Cobra (S&T#251) sides have multiple strategy options and variable A military, political, and economic simulation F3. Famous Divisions: GrossDeutschland (WaW#20) reinforcements. 3 maps, 2 counter sheets. of the conflicts of the Roman Empire from F4. Olympic & Coronet (WaW #27) the declining years of the old Republic in the F5. Famous Divisions: Guards Armoured (WaW#34) C2. Austerlitz, 2 December 1805. Napoleon’s last century before the modern era through most decisive victory was brought about by a the collapse of the Western Empire some six successful French deception causing the Coalition centuries later. The game includes more than We are planning to reprint 1-3 sold out armies to overextend their lines. This game would forty scenarios, from the Mithridatic wars (88-63 regular magazine games next year. This would recreate the uncertainty faced by both sides with BC) through those of the Emperor Justinian come in zip-lock format. Please rank them variable deployment, hidden entry, and optional and his general Belisarius in the 6th century, from 1 to 8 (first to eight/last) in the order orders of battle. 4 maps, 7 counter sheets. including several “what if” situations. IR includes you would prefer to see them published. two maps, three counter sheets representing C3. Salamanca, 22 July 1812. The battle that legions, fleets, generals, barbarian hordes, and G1. South Seas Campaign (WaW #18) broke the back of Napoleon’s Spanish conquests more, a rule book with designer’s notes, and a G2. Hardest Days (WaW #19) started with a sudden attack by Wellington scenario book with historical commentary. G3. US Carrier Battlegroup (MW #14) after a fleeting mistake by Marshal Marmont. D2. First World War. An update of the SPI classic. G4. Twilight’s Last Gleaming (S&T#184) The battle was an even contest between D3. War in Europe. A thorough update G5. French & Indian War (S&T#231) well-matched opponents, as the British try to of the design led by Karl Lean (Computer G6. American Revolution (S&T#270) roll up the French line before Marmont can War in Europe developer). G7. Goeben (S&T#287) reorganize for a counterattack. The map features D4. Advanced ETO (2nd edition) will be a G8. World War I (S&T#294) interesting terrain, including a ditch unknown thorough update of the popular AETO by designer to either general. 3 maps, 4 counter sheets. Eric Harvey. AETO2 will feature an a new map set, H. Of all the zip-lock reprint titles listed updated OOB cards, streamlined rules—plus the above, list up to five that you would pre-order C4. Quatre-Bras, 16 June 1815. Two days before complete AOI add-on. 3 maps, 10 counter sheets immediately and prefer to see published ASAP. Waterloo, the French left wing under Mashal Ney D5. Hand of Fate. Players would choose H1-5. encountered Wellington’s army at the crossroads Campaign Cards to generate reinforcements and of Quatre Bras. Unknown to Ney, he faced only a political events. The Campaign Cards replace I. I would prefer to see the zip-lock reprints thin line of troops as the bulk of Wellington’s army the complex political rules often required to in boxed format even though that would raced to the front. Uncertainty, compounded simulate the Vietnam conflict. Players can choose increase the price $15-20 (to around $45 by conflicting orders from Napoleon, delayed different levels of escalation to generate different for single map games and $70 for two-map the French advance for several critical hours. levels of forces, at a trade-off in political support games). Enter 0 for No and 1 for Yes. Both sides need a quick victory to enable and military efficiency. The Communist player intervention, perhaps decisive, at Ligny, where could choose between low-level terrorism, We are looking at the following game Napoleon and Blucher have come to grips. mid-level guerrilla warfare or a full scale Tet proposals for science-fiction games. Please Multiple strategy choices for both sides ensure style offensive. The Allied player could choose to rank them from 1 to 6 (first to sixth/last) in the an element of doubt. 2 maps, 3 counter sheets. intervene with just US Special Forces, or mobilize order you would prefer to see them published. for an all-or-nothing invasion of Communist C5. Grand Ligny, 16 June 1815. Napoleon sanctuaries in Laos and Cambodia. Units will J1. Free Mars (SPI). From the colonies of has returned to power, engendering yet be US/ARVN brigades and regiments and NVA Mars to the orbital stations of Earth and to the another coalition against him. In hopes of divisions and Viet Cong fronts, rated for their outposts on Jupiter, the cry is heard, Free Mars! forcing negotiated peace, he has launched a conventional and unconventional capabilities. A science fiction wargame of revolt across the preemptive strike into Belgium, boldly placing The map will cover all of Indochina. A semi- Solar System in the late 21st century. Earth’s the outnumbered French army at the junction abstract system will model air operations. colonies are rising up against an oppressive of the Coalition armies facing him. While he Terran Federation. The system is based on confronts the main body of the Prussian army E. Of all the boxed game proposals listed SPI’s Battlefleet Mars, but with additional along Ligny Creek, Marshal Ney and the French above and regardless of their groups and forces and units representing several types of left wing face an unknown number of Wellington’s other considerations, list up to five games spaceships, ground units and special forces. Allied troops at the crossroads of Quatre Bras that you would pledge for immediately Special weapons include artificial intelligence a few miles to the west. A quick victory at the and prefer to see published ASAP. missiles, cybernetic attacks and enhancement crossroads could have a decisive impact at E1-5. of human warriors via nano-technology. Cards Ligny; without it, a brutal set-piece battle looms. representing the various military-political-

14 Dispatch #29 | decision games century global colonization and trade. This Paul economic groups that are maneuvering for power gain resources and glory points. Mounted map, Owen design is won by accumulating the most are included. The map shows the Solar System plastic and wood markers, one deck of cards. cash and assets while avoiding excessive debt. out to Jupiter, with displays for each planet. J6. After the EMP. 2-6 players lead factions K3. Westward Ho! 2-6 players take the role of J2. Star Force Alpha Centauri covers the initial following a solar flare that brings down modern powerbrokers building the American west, from human penetration into interstellar space, with civilization. Each faction will have different 1848 through 1881. In each turn players move pioneers into new territories, build railroads the map showing the local group of stars in three capabilities and different objectives. You have and rake off profits from new industries. There’s dimensions. This will have several different races to build up Sector 1 (food production), Sector 2 plenty of action in this Joseph Miranda design of sentient beings, each with their own psychology, (resource and construction), and Sector 3 (services with the US cavalry, Indians, militia, and reflected in different capabilities and objectives. and technology) by building up resources and famous outlaws all involved. The map shows Units will include: star forces (four ships each), trading with other players. There will be two the US divided into the historic territories of star gates, and star soldier strike commands. decks of cards, one giving special gear and the the era. Cards represent famous personalities, There will also be some specialized units, such as second with random events. Special bonuses critical commercial firms (such as Wells Fargo local forces of varying capability, weapon packs for restarting society—or you can go completely and the Union Pacific) and historic events. for star forces, and nova inducing conversion environmental with a low-tech approach. K4. Banana Wars (1898-1935). A John Poniske bombs for when things get really desperate. A design of US intervention in -America. deck of cards will generate specialized capabilities We are looking at the following game Caribbean nations were invaded, occupied, and sometimes native politicians deposed. Battles for each sentient race as well as game events, proposals for Euro-style games. All games will with native rebels were frequent. Protecting allowing for the linking of individual scenarios include mounted maps, 3-D playing pieces and promoting economic concerns lay at the into one grand game. One mounted map, 3-D and/or large tiles, plus full-color rules with root of US military intervention. Businesses ships, wood/plastic markers, one deck of cards. lavishly illustrated examples of play. Please such as the United Fruit Company and the J3. Outreach ccovers the conquest of the Galaxy. rank them from 1 to 6 (first to sixth/last) in the Standard Fruit Company sought to control the Each player will represent a different sentient order you would prefer to see them published. Caribbean banana, sugar and tobacco trade. race, each with its own special capabilities. Players Our Doughboys became their enforcers. Banana will have various types of star forces which can K1. The Wandering of the Peoples – The Wars is a delightful “whack-a-mole” game in be used to explore galactic regions and engage Voelkerwanderung. This Ty Bomba Euro-style which the US player stamps out insurrections in combat. The game map will depict the entire design is set in the mid-5th century AD. The map while the Insurrecto player creates an unending Milky Way Galaxy, divided up into hexagons. covers the Western Roman Empire from the string of crises that exhausts their resources. K5. 1500m. Out pace, out surge, out think. Star forces explore a hex by drawing a card from Rhine and Danube River lines west to Latetia Anyone who has ever watched the Olympic and a deck that will give local star system resources, (modern-day Paris) and south to . Up to national track events, or runs competitively, types of sentient populations (if any), and unique four chiefs attempt to win by being the first to knows the short distances are all about speed conditions (such as collapsars which can be lead their tribe into the heart of the empire, the and the long distances are about endurance, but used as ersatz star gates). Each card will have a fabulous city of Rome. Along the way, each will the middle distance races are a chess match. corresponding marker which will be placed on the find his progress slowed by determined Roman This Eduardo Crespo design blends strategy map in the explored hexagon. The game will also legions, plagues, the chicanery of the gods, and and tactics as players jockey for strategic and include an interface with Star Force for tactical perhaps even the backstabbing diplomacy of his tactical position throughout the race. Players are resolution of battles. One mounted map, 3-D star comrades. No player is ever eliminated before constantly faced with a trade-off of their endurance forces, wood/plastic markers, one deck of cards. the end of the game, and even the last-place with opportunities for tactical advantages. J4. Star Soldier covers combat actions between person can quickly come from behind to win at Each turn, players bid endurance points for the opportunity to gain tactical advantages, but the elite star soldier forces fighting for control of the last minute. A game of alliance, betrayal, and more they bid, the faster their endurance runs out. planets in the Star Force universe. Units will maneuver, it’s easily played in under an hour. Deciding where to move, how to pace and when represent several types of star soldiers, support K2. East India Company. In the days of sail, to surge, you can become the next champion. platforms, ground forces, and orbital support. following the exciting discoveries by European K6. Rails to Victory. Take charge of America’s Each of the sentient races from the Star Force explorers in Africa, Asia, and the New World, World War II struggle to run its railroads to win universe will have its own separate set of opportunities emerged to bring to markets, the war most quickly and efficiently. Players vie capabilities. There will also be various types of both home and abroad, exotic goods from to build a rail system that can move the most hostile aliens for the occasional bug hunt (and around the known world. Speculators formed men, weapons and supplies needed for the Allies the bugs may have hidden abilities which can companies, built ships, and sent merchants to win in the European and Pacific Theaters of really bite back). The game will use geomorphic to turn the products of colonies overseas into Operations. Objectives for each turn are generated maps to portray different types of environs, as profits at home. National monopolies competed by operations cards (such as the buildup for D-Day and the ). This Joseph Miranda well as a space map for scenarios set around with their European rivals to dominate markets design is based on actual World War II US Army assaulting enemy star gates. Cards will provide and make fortunes from the demand for ivory, railroad doctrinal publications, and the map is individual leaders, random events and secret tea, and spices—or risk arriving late to the party divided into the historic transportation zones, objectives. Geomorphic maps, 3-D star soldiers, and leaving goods to rot in a saturated market. showing critical cities and track lines. 2-6 players wood/plastic markers, one deck of cards. Even worse, pirates lurked in every corner of the compete, but cooperation becomes necessary J5. Race to Mars. 1-6 players represent the world where treasure-laden merchant vessels because, if certain operational requirements are various national and private interests vying sought to ply their trade. Despite the risks of not fulfilled, the Axis wins and everyone loses. to be the first to send astronauts to Mars and competition and piracy, these companies grew the asteroids. Players use a limited number over centuries to become the most powerful Online Pledge Survey form at of actions each turn to research and develop financial and political institutions of their time. http://decisiongames.com/wpsite/d29- various rocket types, create infrastructure on In East India Company 2-5 players preside over pledge-survey/ moons and orbital bases, launch missions, European investment companies engaged in 18th or mail in the form on page 16.

Dispatch #29 | decision games 15 Mail this form or a copy to: Decision Games. D29 Pledge Survey. PO Box 21598, Bakersfield, CA 93390-1598 … or Use the Online form at: http://decisiongames.com/wpsite/d29-pledge-survey/ DISPATCH #29 Survey. Please place your answer to the right of each number.

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16 Dispatch #29 | decision games DG PC COMPUTER GAMES Enjoy these book titles from NOW AVAILABLE

Napoleon At Waterloo Computer Game (PC) $10.00 | download available TheQuest for Annihilation Napoleon's Last Battles Computer Game (PC) The Role & Mechanics of Battle in the American Civil War $29.95 | download available by Christopher Perello

Operation Olympic Computer Game (PC) Civil War came to the US when the first shot was fired at Fort Sumter on $24.95 | download available 12 April 1861. Most, including the leaders of both sides, thought it would be won or lost quickly, with a great battlefield collision. Instead, it ground Patton's First Victory Computer Game (PC) on for four years. Battles were frequent, but each one rarely decided $19.95 | download available more than the control of a single town or a few blood soaked fields. The book is loaded with detail, and is illustrated with more than 320 maps, diagrams, photographs, orders of battle and data tables (320 pages). D-Day at Omaha Beach Computer edition (PC) $24.95 Retail price: $35 (+ Shipping) Struggle for the Galactic Empire Computer edition (PC) $19.95 Crowns in War in Europe: computer edition (PC) $60.00 the Gutter A Strategic Analysis of World War I

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Order online at shop.decisiongames.com World War I was the crucial event of the 20th century, as the great European powers — which until then dominated the world economically, militarily and politically — destroyed themselves. That led to a second war a generation later, enabled the ascendance of the United States and Soviet Union, and unleashed the forces of nationalism and self-determination around the globe. Crowns in the Gutter provides a concise analysis of the strategies and tactics employed to try to achieve those goals. The narrative also has dozens of maps and diagrams to further illustrate all the action of the first .

Retail price: $35 (+ Shipping) With Custer at the Death by Robert F. Burke Illustrated by Christopher Perello

The fascination with Custer’s Last Stand hasn’t diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians. The first accounts were pieced together by other soldiers arriving on the scene in the battle’s aftermath, and by archaeologists in the generations since. To that information was added the reminiscences of the Indians who fought there. Interleaving and cross-referencing all those accounts provides a minute- by-minute story of the fighting, as Custer desperately and expertly maneuvered his outnumbered troops to face repeated and well-coordinated assaults by bands of Indian warriors. The resultant narrative is supported by dozens of detailed maps and orders of battle for both sides.

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Dispatch #29 | decision games 17 free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price MFG Title Price MFG Title Price MFG Title Price

3W Battle Cry 45 COA Fontenoy 80 Combat Commander GREN Journey 25 3W Dark Crusade 45 COA Hell of Stalingrad 65 GMT CC: Europe 79 HAN Time the Game 10 3W Never Call Retreat 50 COA La Bat D’ Orthez 45 GMT CC: Fall of West Pack (zip) 30 HEX Sparatcus Imperator 51 ACIES Braccio da Montone 70 COA La Bat. Lutzen 70 GMT CC: Mediterranean 85 HJ 1940 50 ADTCH Fighting Gen Patton 150 COA La Bat. Moscowa 150 GMT CC: Resistance 55 JKL Scanderoon 30 ADV Brigadier 20 COA Landships 46 GMT CC: Sea Lion Pack (zip) 27 JKL Treasure Island 40 AEG Abandon Ship 25 COA Legion of Honor 75 GMT CC: Stalingrad Pack (zip) 35 Lion Rmp Challenge 25 AEG Arcana 15 COA Lobositz 50 LOO Chrononauts: Lost Identities 5 AEG Monkey Lab 25 COA Mighty Midgets (booklet) 30 GMT Clash of Monarchs 65 MAT Desert Bazaar 25 AEG Straw 15 COA Monmouth 64 GMT Conquest of Paradise 25 MB (1971) 15 AH Foreign Exchange 35 COA No Sailor But a Fool (booklet) 32 GMT Dead of Winter 79 MB Pathfinder 25 AH Outdoor Survival (punched) 25 COA Operation Spark 45 GMT DiF Fighters (ziplock) 10 MDG Space Junkyard 35 AH Rocketville 20 COA Painter’s Guide WW2 Camo (booklet) 20 GMT DiF Sqdrn Pack#2: Bombers 10 METGM Dimension Demons (zip) 10 AH Tac Air 30 COA PanzerKampfe (booklet) 16 GMT Dominant Species 79 METGM Hot Spot (zip) 15 AH Tac Air (punched) 20 COA Persian Incursion (Harpoon) 65 GMT Dominant Species 29 MFG 1856 45 APL AirLines (card game) 20 COA Prague 88 GMT Enemy Coast Ahead 55 MFG Alexander & Cheops 20 APL AirLines 2 (card game) 20 COA Sea of Dragons (Booklet) 25 East Front Series MFG British Rails 38 APL Avalanche: Invasion Italy 38 COA SFE: Brute Force 70 GMT EFS: Crimea 79 MFG Domaine 40 APL Bitter Victory: 20 COA SFE: Mediterranean 60 GMT EFS: Kiev to Rostov 85 MFG Eurorails 35 APL Digging (card game) 15 COA Shattered Armada (booklet) 40 MFG Express 13 APL Granada 40 COA So Atlantic War (booklet) 32 GMT Fading Glory 60 MFG Five Points: Gangs of NY 35 APL GWAS: Airships 10 COA Speed of Heat 60 GMT Fields of Fire 75 MFG Freight Train 20 APL GWAS: Dreadnoughts 25 COA Supermarina I-Vol II 56 GMT Fire in the Lake 85 MFG Hell Rail 20 APL GWAS: Med (2nd ed) 60 COA Supermarina II (booklet) 20 GMT Flagship: Coyote (cards) 15 MFG Lunar Rails 38 APL GWAS: Med, vol I 60 COA Wallace’s War 44 GMT Flagship: Promo. (cards) 15 MFG More Cosmic Encounter 15 APL GWAS: Plan Gold 60 COA War Without Mercy 64 GMT France ‘40 55 MFG Pack N Stack 49 APL Napoleon in the Desert 35 CONQ The New Science 50 GMT GD: Fighting Formations 85 MFG Pyramids 20 APL Op. Cannibal 30 CSM Beda Fomm 38 GMT Grand Illusion 35 MFG Quo Vadis Roman Senate 20 APL PG: Beyond Normandy 65 CST Algeria 20 GMT Hellenes 69 MFG Silverton (2nd ed) 45 APL Red God of War 30 CST Autumn Mist 23 GMT Hoplite 75 MFG SoC/Candamir 1st Settlers 49 APL Res Publica (card) 15 CST Marcher Lords 23 GMT Iron & Oak 59 MFG SoC/Elasund 1st City 49 APL Soldier Emperor 60 CST The Final Frontier 23 GMT Ivanhoe (Reprint) 25 MFG SoC/Event cards 5 APL SWWAS: East Fleet 45 CST War Plan Crimson 23 GMT Kutuzov 65 MFG SoC/Fisherman of Catan Exp 4 APL SWWAS: Great 65 DOW Ticket to Ride Dice Expan 20 GMT Leaping Lemmings 35 MFG SoC/Great River Exp 3 ASM Frontiers: Liberty or Death 30 EGD Armada 40 GMT Manifest Destiny 55 MFG SoC/replacement cards 9 ASM Werewolves-Millers 13 EGD China Moon 25 GMT Medieval 45 MFG Station Master 20 ATG Beer Money 20 EGD Europa 50 GMT Mr Madison’s War 57 MFG Streetcar 30 ATG Lunch Money 20 EGD Knights Brave & Bold 25 GMT Navajo Wars 69 MIH Lodz 1914 (zip) 49 ATG Lunch Money Sticks Exp 10 EGD Savanah Cafe 15 GMT Newtown 65 MIH Pierce the Reich 35 ATG Recess 25 EGD Tony & Tino 15 GMT Next War Korea 85 MIH Turning the Tables (zip) 30 ATTX Fight for the Sky 25 EGL Age of Mythology 60 GMT Next War Taiwan 85 MIH White Ensign (zip) 35 AYG 1812 70 EGL Attack! 30 GMT No Retreat No Africa 65 MMP A Fearful Slaughter 95 AYG Co Heroes Russia 1941-42 80 EGL Conquest of Empire 90 GMT Nothing Gained but Glory 65 MMP A Most Dangerous Time 65 BRO The Cossacks are Coming 60 EGL Lord of Rings Children’s 20 GMT Pacific Typhoon 40 MMP Screaming Eagles 50 BTL Alpha Omega 30 FBI Berserker 30 GMT Pax Baltica 55 MMP So. Mountain 44 CAF Tempus 55 FFG BSG: Daybreak Expan 40 GMT PQ-17 69 MMP Storm Over Stalingrad 44 CB7 Dr Who card game 30 FFG Cold War: CIA vs KGB 25 GMT Prussia’s Glory 2 35 MMPG April’s Harvest 60 CG EuroFront 35 FFG LOTR Trivia 20 GMT Ran 65 MMPG Black Wednesday 60 CG MasterFront 25 FFG Netrunner Core Set 40 GMT Rebel Raiders 69 MMPG Force Eagles’ War 65 CG MedFront 40 FFG X-Com Boardgame 60 GMT Red Winter 50 MMPG GD 40 45 CG Mid-East Peace 20 GAL ATC Moonshot 25 GMT Risorgimento 65 MMPG Hunters from Sky 43 CG Sam Grant 49 GIBSON Great Western Rails 30 GMT Roads to Moscow 55 MMPG In Their Quiet Fields (2nd ed) 60 CG Victory Pack 49 GMT 1914: Twilight in the East 107 GMT Samurai 64 MMPG No Better Place to Die 40 CG WestFront 50 GMT 1989: Dawn of Freedom 65 GMT Savannah (Am Rev vol 4) 35 MMPG Strike Them A Blow 49 COA Admiral Triology Russo 60 GMT Africanus (zip) 20 GMT Serpents of the Seas 69 MMPG This Terrible Sound 132 COA Amateurs to Arms: 1812 98 GMT Andean Abyss 75 GMT Silver Bayonet 45 OMGA 1864 35 COA Autumn of Glory 28 GMT Asia Engulfed 69 GMT Stalin’s War 55 OMGA Desert Victory 35 COA Baltic Arena 35 GMT Battle for Normandy Exp (Zip) 59 GMT Sun of York 55 OMGA Main Battle Area 40 COA BAR Primer (booklet) 36 GMT Blackbeard 60 GMT The Supreme Commander 65 OSG 1806: Rossbach 36 COA Baron’s War 40 GMT Blue Cross White Ensign 60 GMT Thunder Alley 64 OSG Air Cobra 40 COA Battle of Monmouth 64 Command & Colors GMT Twin Peaks 59 OSG Devils Den 25 COA Bywater’s War 40 GMT C&C Ancients Exp 4 60 GMT Tyrant (zip) 10 OSG Last Days -Grand Armee 35 COA Dawn of Rising Sun 80 GMT C&C Napoleonic Basic 70 GMT Unconditional Surrender 70 PB Risk (1993) 20 COA Devil to Pay (zip) 18 GMT C&C Nap. Austrian Army exp 55 GMT Unhappy King Charles! 65 PHA Chicago Poker 30 COA Fear God/Dreadnaught 95 GMT C&C Nap. Prussian Army exp 55 GMT Virgin Queen 89 PHA Go West 45 COA Fires of Midway 65 GMT C&C Nap. Russian Army exp 55 GMT Winds of Plunder 45 PHA Heart of Africa 35 COA Flight of the Eagle 40 GMT C&C: Ancients 65 GMT Won by the Sword 55 PHA Justinian 45 COA Flint & Steel (booklet) 32 GMT Caratacus (zip) 20 GMT Zero 45 PHA Mesopotamia +card 45

18 Dispatch #29 | decision games free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price MFG Title Price MFG Title Price MFG Title Price

PHA Nero 45 RGG Coloretto 15 RGG Merchant of Amsterdam 40 RGG Time Pirates 40 PHA Sutter’s Mill 45 RGG Copy Cat 45 RGG Meridian 40 RGG Toppo 15 PHA Waterloo 45 RGG Corsairs 30 RGG Message to the Czar 25 RGG Toscana 30 PWG Kanev 40 RGG Credit Mobilier 35 RGG Ming Dynasty 40 RGG Traders of Genoa 40 QD Incredible Victory 50 RGG Cuba 60 RGG Mogul 35 RGG Trick R. Treat 12 QD 85 RGG Cuba: El Presidente Exp 45 RGG Monster Factory 30 RGG Tzolk’in: Tribes Exp 40 QD Ironbottom Sound 75 RGG Darjeeling 50 RGG Mousquetaires du Roy 60 RGG Unexpected Treasures 20 QNG Alhambra 40 RGG Dawn Under 40 RGG Myrmes 55 RGG Upon a Salty Ocean 50 QNG Alhambra Dice Game 40 RGG Doge 40 RGG Navegador 60 RGG Ur 40 QNG Alhambra Gardens 40 RGG Doge Ship 50 RGG Nefertiti 50 RGG Utopia 60 QNG Alhambra Power Sultan (#5) 30 RGG Nefertiti Expansion 25 RGG Vasco de Gama 60 QNG Aqua Romana 60 DOMINION RGG Niagara 50 RGG Vino 40 QNG Architekton 25 RGG Dominion 45 RGG Olympos 50 RGG Where’s Bob Hat? 12 QNG Chicago Express 60 RGG Adventures Expansion 45 RGG Pantheon 40 RGG Women & Men 30 QNG Chicago Express Expansion 40 RGG Alchemy Expansion 30 RGG Pantheon (Dings & Dents) 30 RGG Yeti Slalom 23 QNG Eketorp 60 RGG Base cards 18 RGG Phoenicia 50 RGG Ystari Treasure Box 35 QNG Enuk 35 RGG Cornucopia Expansion 30 RGG Pinata 30 RGG Zooloretto Gorilla Expansion 10 QNG Flandern 25 RGG Dark Ages Expansion 45 RGG Ponte del Diavolo 25 RGG Zooloretto Polar Bear Expansion 10 QNG Fresco 63 RGG Guilds Expansion 30 RGG Zooloretto XXL Expansion 35 QNG Fresco: The Glaziers Exp 40 RGG Guilds & Cornucopia Expansion 45 Power Grid RGI Maj Battles Gen Patton 40 QNG Fresco: The Scrolls Exp 25 RGG Hinterlands Expansion 40 RGG Power Grid 45 RHG Legend Begins (zip) 30 QNG Highland Clans 35 RGG Intrigue Expansion 45 RGG Power Grid Deluxe 80 SDI 1862 20 QNG Inka 30 RGG Prosperity Expansion 45 RGG Power Grid: Factory Manager 45 SFG Red Dragon Inn 30 QNG Lucky Loop 35 RGG Seaside Expansion 45 RGG Power Grid: The First Sparks 45 SFG Tiki Mountain 25 QNG Metro 35 Power Grid Expansions SG Allenby’s 30 QNG Montego Bay 60 RGG Dragonland 35 RGG Australia/India 15 SG Czechoslovakia Defiant 30 QNG Robber Knights 30 RGG Duell 20 RGG Benelux/Central Europe 15 SG Eureka Stockade 25 QNG Samarkand 63 RGG Edison & Co 30 RGG Brazil/ & Portugal 25 SG Fall of France 30 QNG Shogun: Tennos Court Exp 25 RGG El Cabellero 35 RGG China/Korea 15 SG First Strike ‘62 50 QNG The Thief of Baghdad 40 RGG Evergreen 20 RGG Italy/France 15 SG Hamel 1918 30 QNG Thebes 60 RGG Famiglia 12 RGG No. Europe/UK/Ireland 20 SG Illusionary Fortress 30 QNG Tombouctou 60 RGG Fast Flowing Forest Fellers 40 RGG Quebec/Baden-Wurtetemberg 15 SG Iwo Jima 25 QNG Turbo Taxi 25 RGG Fifth Avenue 38 RGG Russia/Japan 15 SG Kaiapit 25 RALP Caverns Deep 75 RGG Forgotten Planet 60 RGG The Robots 10 SG Milne Bay 25 RALP Final Frontier 55 RGG Formidable Foes 40 RGG Pressure Cooker 35 SG NAM 65-75 45 RGG 20th Century 60 RGG Fossil 30 RGG Princes of Machu Picchu 55 SG Poland Crushed 30 RGG 20th Century Limited 45 RGG Friday 20 RGG Quilt Show 35 SG Pusan Perimeter 25 RGG Adam & Eva 15 RGG Friedrich, Anniversary Edition 75 SG Russo-Georgian War 30 RGG Albion 40 RGG Funny Friends 35 Race for the Galaxy SG Singapore 30 RGG Alexandros 33 RGG Furstenfeld 60 RGG Race for the Galaxy 35 SG Somlia Intervention 25 RGG Andromeda 40 RGG Galaxy Trucker Expansion 55 RGG Alien Artifacts Exp 25 SG Struggle for New France 35 RGG Assyria 60 RGG Gloria Mundi 45 RGG Brink of War Exp 25 SG Switzerland Must Conquered 35 RGG Asteroyds 55 RGG Gnummies 12 RGG Gathering Storm Exp 25 SG Terror War 25 RGG Augsburg 1520 40 RGG Goblins Inc. 50 RGG Rebel vs Imperium Exp 25 SG The Aleutian Campaign 30 RGG Australia 40 RGG Gracias 20 SG Yelnia 25 RGG Bean Trader 38 RGG Guatamala Cafe 50 RGG Race the Wind 60 SJG Cowpoker 12 RGG Big Manitou 25 RGG Hambergum: Antverpia 15 RGG Rails to New England 60 SJG Frag Gold Ed 50 RGG 45 RGG Hanging Gardens 35 RGG Ranking 40 SJG Munchkin Blender 17 RGG Bohnanza 20 RGG Havana 45 RGG Rattlebones 60 SJG Munchkin Fu 2: Monky Biz 17 RGG My First Bohnanza 20 RGG Heavens of Olympus 45 RGG Rio de la Plata (Dings & Dents) 50 SJG Munchkin Mission Impossible 25 RGG Bohnanza Ladies & Gangsters 25 RGG Hermagor 40 RGG Roll for the Galaxy 60 SJG Ninja Burger 2: Sumo Size 17 RGG Bohnanza Princes & Pirates Exp 25 RGG IDO 44 RGG Roll to the South Pole 35 SJG Revolution Exp 25 RGG Bolide Tracks 1 25 RGG If Wishes Were Fishes 35 RGG Samuari Card Game 30 SJG Snits Revenge 20 RGG Boxcars 50 RGG In the Shadow of the Emperor 28 RGG Siesta 40 SJG Super Munchkin 18 RGG Canyon 25 RGG Indus 35 RGG Soccer Tactics World 30 SLS Bells of War 20 RGG Cape Horn 33 RGG Industry 60 RGG Sole Mio 12 SMCN Battle Ship (zip) 25 RGG Capt’n Clever 25 RGG Jambo 25 RGG Space Alert: Next Frontier Exp 30 SMCN Battlestations (zip) 25 Carcassone RGG Key Harvest 50 RGG Space Dealer 60 SMCN Divine Wind (zip) 25 RGG Abbey & Mayor 18 RGG Khronos 55 RGG Strozzi 35 SMCN Line of Battle (zip) 25 RGG Bridges, Castles, Bazaars 18 RGG Krysis 30 RGG Surf’s Up Dude 45 SMCN Man of War (zip) 25 RGG Castle 30 RGG Last Will 50 RGG Taj Mahal 40 SMCN Naps Last Triumph 25 RGG Traders & Builders 18 RGG Leader 1 60 RGG Techno Witches 30 SMCN Ortona 30 RGG Cardcassone 30 RGG Lost Cities Board game 40 RGG Temporum 50 SMCN Power & Resolution (zip) 25 RGG Magna Grecia 45 RGG The Reef 25 SMGC Origins plus Age Reason exp 68 RGG Cartegna II 28 RGG Mall World 33 RGG Those Pesky Garden Gnomes 30 SMTC Sagunto 80 RGG Castle For All Seasons 55 RGG Masons 40 RGG Thurn & Taxis: Power & Glory 30 STGM Starship Captain 35 RGG Caylus Magna Carta 30 RGG Maya 28 RGG Thurn & Taxis: Roads to Rome 30 TF History 2nd World War Part 1 40 RGG Celtica 40 RGG Tichu 15 TF Grand Army of the Republic 30

Dispatch #29 | decision games 19 free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price MFG Title Price MFG Title Price MFG Title Price

TF Viceroys 25 WOG Prussia’s Defiant Stand 60 41 Circle of Fire: Siege Cholm 1942 40 24 Lawrence of Arabia P50 TILSIT Courtisans of Versailles 48 WOLF Swords of Glory 20 42 Thunder Upon the Land 40 25 Never Call Retreat P30 TILSIT Gnome Tribes 25 XTR Back to Iraq (zip) 20 43 Islands of the Damned 40 26 Race to the Meuse P15 TILSIT Grand Alchemist 20 XTR Black Gold (zip) 20 ANN #3 Op. Cartwheel 45 27 Peter the Great 20 TILSIT Joan of Arc 50 XTR Miss. Banzai (zip) 50 ANN #4 Verdun: Generation Lost 45 28 Port Stanley P40 TILSIT Snails Pace 25 XTR Wahoo! (zip) 20 ANN #5 Four Roads Moscow 45 29 Lodz: Blitz in the East P15 TILSIT Space Pigs 25 YAQ Fast Attack Boats 50 ANN #6 Beyond Waterloo 45 31 Clash of Steel P25 TILSIT Thieves of Bagdad 48 YAQ Neck & Neck 30 ANN #7 Folorn Hope 45 32 Napoleon at Lutzen P30 TILSIT Vox Populi 32 YAQ Superiority 40 Camp Study #1: Wintergewitter 45 33 P30 TLC Award Show 10 YAQ Timeship 20 Camp Study #3: Bradley’s D-Day 45 34 Khyber Rifles P40 TLC Easter Island 25 YAQ Beastlord 25 35 West Wall P25 TLC Zombie Town 40 YAQ Raider 40 Ares (SPI) 36 Unconditional Surrender P30 TLC Zombie Town 2: Road Rage 10 ZMG Ares Project 50 1 World Killer (Punched) 30 37 China Incident 25 TLC Zombies! 6.66 Fill in ______10 ZMG Camelot Legends (card) 25 7 Rescue from the Hive 25 38 Hath No Fury P25 TLC Zombies! 9 Ashes to Ashes 18 ZMG Making President 1960 50 8 Ragnorak (Punched) 25 39 Hellfire Pass P35 TLC Zombies! 11Death Inc 30 ZMG Middle Kingdom 15 9 Delta Vee 40 40 Fight on the Beaches P15 TLC Zombies! 12 Zoo 25 ZMG Pandemic Lab Expan 40 11 Albion P45 41 O’Conner’s Offensive 25 TLC Zombies! 13 Defcon Z 25 ZMG Pandemic On Brink Expan 35 43 Wellington 20 TPS Battle of Marne 35 ZMG Pandemic State of Emergency 40 Command 44 MacArthur P30 TPS 35 ZMG Pandemic The Cure 50 1 Blitzkrieg ’41 P85 45 Custer’s Luck P45 TPS 30 ZMG Pandemic The Contagion 30 2 Sunrise of Victory 100 46 House of Sa’ud P15 TPS Battle of Tours 35 ZMG Silent but Deadly Night 25 5 Hamburger Hill P75 47 Struggle for Stalingrad P45 TPS Joan of Arc’s Victory 30 ZMG Take Stock 15 6 Krim P30 48 The Red Baron P45 TPS Metaurus: Italy 207BC 35 ZVE Barbarossa 41 70 8 Jutland 80 49 Napoleon vs. Charles 30 TPS Poltova’s Dread Day 30 ZVE Battle for Danube 50 9 Inchon P40 50 Knights of Justice 50 TPS Saratoga 1777 35 ZVE Samuari Battles 83 11 Hougoumont 25 51 Duel in the Desert 25 TPS Siege of Syracuse 415BC 35 ZVE Samuari Ninja Attack 44 12 Chaco 50 52 Glory Road 20 TPS Valmy Campaign 1792 35 ZVE Starter Kit 70 15 I Am Sparatcus P50 53 Dunkirk P30 TPS Victory of Arminius 35 ZVE Tank Combat 30 16 Storm in West 1918 P60 54 Condottieri 15 TSK Hob Lepoard II 50 18 Tet 30 55 Okinawa P45 TSR Buck Rogers 30 MAGAzines with games 19 Port Arthur 30 57 Race for 25 TSR Field Marshal 45 21 Blood & Iron 40 58 Empires: 1914 P20 TSR Moscow 1941 40 ARES (OSS 2014) 22 Antietam 40 59 Bloody Keren 15 TSR WWII 40 1 War of the Worlds 30 23 Sekigahara 45 60 Anvil-Dragoon P25 UBR New England 30 2 Invasive Species 30 24 Czech ’38 P40 61 Camp of Marlborough P75 UBR Sunken City 40 26 When Tigers Fight 50 62 Fallen Eagle P55 UGG Assyrian Wars 66 Against the Odds 29 1914: Glory’s End 40 UGG Blitzkreig General (2nd ed) 47 5 North Wind Rain (2.1) 35 32 Bunker Hill 35 Fire & Movement UGG Morse Code 79 8 Fortress (2.4 ) 35 37 Mukden & Moscow Option P25 1 40 UGG Pasaran 21 9 Suleiman Magnificent (3.1) 35 38 Great War in Near East 35 2-10, 21 25 UGG Triumph & Fall Desert Fox (zip) 30 12 Chennault’s First Fight (3.4) 35 39 World War 1862 25 12-20, 37, 38, 41, 45, 48, 53, 83, VaeV Lion & the Sword (zip) 27 13 Bittereinder: 2nd Boer War (4.1) 35 40 Buena Vista & Moscow Burning 35 137-139, 143, 145 15 VG Open Fire 40 14 War in Aegean (4.2) 35 42 Hell B4 Night/Blitz 40 35 22-27, 29, 31, 32, 36, 39-40, 42-44, VG Gulf Strike (1st ed) 50 15 Cactus Throne (4.3) 35 43 Chattanooga 35 46-47, 49-52, 54-56, 59, 73,77 10 VPG Vanished Planet 25 16 La Vallee de la Mort (4.4) 35 44 Dark Victory & 2nd Front 35 33-35, 60-67, 68-76, 78-79, 80-93, WARF Perikles 50 18 Golden Horde (5.2) 35 45 Ironclads at Hampton Rds 35 95-108, 110, 111, 113-115, 116 6 WDG Anzio: Fight Beachhead 1944 25 19 Not War But Murder 35 46 End of Empire 35 121-127, 136 7 WDG At Neuve Chapelle 30 20 Fatal Attraction: Galilipoli 35 47 Perfidious Albion & Attila 35 149, 150 8 WDG Bosworth Field 1485 38 21 Kadesh 35 48 1812 War in Canada 35 WDG Confederate Rebellion 35 22 Paukenschlag 35 49 Waterloo: Retreat to Victory 35 WDG Don’t Tread on Me 35 23 Guerra de Muerta 35 50 Back to Iraq (2nd) 25 BONUS LIMITED TIME OFFER! WDG Lodz 30 24 Death Ride 35 53 Iron Dream 35 WDG Mollwitz 30 25 Storm Over Taierzhuang 35 Command Game Only-No mag FREE SHIPPING WDG Pavia 30 26 There Must be a Victory 35 39 World War 1862 15 WDG Reconquista 35 27 The Pocket at Falaise 35 44 Dark Victory & 2nd Front 25 US product orders over $75* WDG Red Menace 35 28 Tarleton’s Quarter 35 50 Back to Iraq (2nd) 15 WDG Shield Wall: Hastings 1066 25 30 Lash of the Turk 35 51 Meuse-Argonne 15 online ORDER CODE: D29-FS-US WDG Vietnam Solo 30 31 Hungarian Nightmare 35 Warmaster Chess vol 1-3 (one set) 25 WDG We Shall Fight on the Marne 33 32 Birth of a Legend 35 NON-US product orders over $150* Wargamer Vol.1 WE Fire Team 45 33 Meatgrinder: Vietnam 1975 35 online ORDER CODE: D29-FS-FGN WOG Blood of Noble Men 40 34 Right Fierce & Terrible 35 12 Aces High 50 WOG Chainmail 50 35 Boudica: Warrior Queen 35 17 Nap at Austerlitz (punched) 35 WOG Cowboys 50 36 Defeat to Victory: Burma 1944 35 18 Birth of a Nation P40 *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS WOG For Honor & Glory 50 37 Bloody Honor: RCW 35 19 Sturm Nach Osten P50 & PLEDGE ORDERS. For online orders shipping WOG Forged in Fire 50 38 Guns of Askari 35 22 No Trumpets No Drums P50 will be adjusted when the order is verified. Free WOG Hold the Line 60 39 Brave Fellows: Durrenstein 1805 35 23 Decision @ Kasserine shipping will not be reflected at time of checkout. WOG MedWar Sicily 45 40 Liliburlero: Battle of Boyne 35 (punched) 40

20 Dispatch #29 | decision games Collectible magazines

MFG Title Price MFG Title Price MFG Title Price MFG Title Price

Strategy & Tactics 213 vol 1 40 293 1066: Three Battles 35 16 Visegrad: Coming War-Europe 35 magazine w/ Games 214 Marathon & Granicus 30 295 Gates of Vienna 35 17 Dien Bien Phu (solitaire) 35 216 Asia Crossroads: Great Game 35 18 Green Beret: Vietnam (solitaire) 35 62 South Africa 45 218 Chancellorsville/Plevna 22 S&T MINT Game Only-No Mag 19 Red Dragon Falling 35 70 45 219 Span. Civil War Bat, vol 2 25 159 Zeppelin 60 20 Race to Baghdad 35 72 Armada 50 221 7 Years World War 70 117 No German Plain 55 81 Tito 40 222 The Ottomans 75 137 Men at Arms 50 90 Monmouth 50 223 1918 40 150 Italian Camp: Salerno 50 MW MINT Game Only-No Mag 94 Nordkapp 45 224 Sedan Campaign 30 200 SE French Foreign Legion 50 1, 8, 15 98 Central Command 40 225 Twilight’s Last Gleaming 2 50 227 CBI: Vinegar Joe’s War 40 44 102 Monty’s D-Day 60 226 Middle East Battles 22 253 Drive on Kursk 35 2, 3, 4, 17 24 106 Pleasant Hill 50 227 CBI: Vinegar Joe’s War 75 267, 274, 288 44 8V Holy Land Variant counters 8 109 Target: Libya 45 228 Old Contemptibles 22 166, 168, 203, 204, 225 30 113 Battle of Abensberg 40 230 Downfall: Op Olympic 30 291, 292 28 MW magazine w/o Games* 115 Kanev 35 232 Catherine the Great (Sol) 23 64, 152, 160, 191, 195, 217, 3, 4, 6-19 7 116 Manchu 35 235 Cold War Battles: Angola & Budapest 30 223, 224, 228 25 *Not all issues available. 117 No German Plain 55 236 They Died w/Boots On!: Vol I 241-243, 245, 248, 264-266, 268, Custer & Quebec 30 118 The Tigers are Burning 50 271, 273, 275, 276, 278, 237 No Prisoners! Camp Lawrence 23 World at war magazine w/ Games 121 Indian Mutiny 40 282-286, 289, 290 24 124 Fortress Stalingrad 35 238 Marlborough: Spanish War 75 7 Greek Tragedy 25 226 Middle East Battles 22 126 Beirut ’82 35 239 Winged Horse: Vietnam 65 23 8 Arriba España! 25 140, 199, 208, 236, 247, 127 Rush for Glory 20 240 1066: End of Dark Ages 23 9 Destr Army Grp Center 25 252, 256, 257 20 128 Africa Orientale 40 241 Twilight of Ottomans 24 212, 214, 216, 219, 234, 249 18 10 Coral Sea Solitaire 30 130 Tsushima 40 242 They Died w/Boots On!: Vol 2 11 Afrikakorps: Decision in Desert 30 131 Donau Front 40 Pershing & Mad Anthony 24 218 Chancellorsville/Plevna 17 12 1940 What If? 30 133 Baton Rouge 20 243 SEALORDS 24 143, 148, 153, 192, 201, 235 15 137 Men at Arms 60 244 SE Drive on Moscow 125 251V Variants: 227, 241, 243 8 14 Invasion Pearl Harbor 30 138 Eylau 25 245 Triple Alliance War 24 15 Soft Underbelly: Italy 1943 30 140 Objective Tunis 20 246 Manila 45 24 S&T Punched-No Magazine 16 Partizan! 30 142 Red Beach One:Tarawa 20 248 First Blood, Second Marne 24 64 Raid! 25 17 Leningrad 41 30 143 Rio Grande:Valverde 20 249 Nap Forgot Btls: EC & RSW 24 71, 76, 98 15 22 East Front Battles, vol II: Minsk 30 144 Chad: The Toyota Wars 20 250 Red Dragon Rising 100 138 Eylau 10 23 Pacific Battles I: Guadalcanal 30 146 Italian Camp: Sicily 25 251 SE Cobra 135 24 Sedan 30 147 Holy War: Afghanistan 35 252 New Mexico Campaign 25 S&T Punched w/Magazine 25 Keren, East Africa 30 148 Cropredy Bridge 15 254 Hannibal’s War 25 49 Frederick the Great 30 28 Green Hell: Battles in Burma 30 150 Italian Camp: Salerno 50 255 First Battle Britain 25 56, 59, 64, 20 151 Vittoria/Friedland 35 256 Marlborough’s Bat: Ram. & Malplaquet 25 63, 76, 114, 136 25 29 Norway 1940 30 152 Case Green 25 257 Chosin 26 69 Tannenberg 30 30 Hinge of Fate, Pol & Fr 1939 30 153 Felix/ZAMA 30 258 San Juan Campaign 25 77 Paratroop 30 31 EFB, vol III: Crisis Ukraine: Dubno 30 155 Italian Camp: Anzio 25 259 Battle for China 1937 25 105 Ruweisat Ridge 30 32 Pacific Battles 2: Nomonhan 30 156 White Eagle Eastward 40 260 Black Prince: Crecy & Navarette 25 118 The Tigers Are Burning 35 33 Op. Shingle: Anzio 30 261 Kaiser’s War 30 157 Roman Civil War 85 152 Case Green 10 34 SE Guards Armoured 50 159 Zeppelin 60 262 Frederick’s War 30 185 First Arab-Israeli War 50 35 Strike North 30 160 Italian Camp: MedWar 25 263 Cold War 2: Wurzburg & Kabul 30 202 Invasion Taipei 85 162 Clontarf/Saipan 25 264 Shiloh: Bloody April 30 36 EFB vol IV: Winterstorm 30 163 Seven Years War 85 265 Operation Jubilee 30 S&T magazine w/o Games* 37 Bloody Ridge: Guadalcanal 30 164 Balkan Wars 75 266 Julian 30 182, 236, 246, 248, 251, 254, 255, 258 5 38 Ghost Division 30 165 Caesar in Galia 75 267 SE Russian Civil War 50 260, 262, 264-267, 269-271, 273-277 6 39 France Fights On 30 167 Austro-Prussian War 85 268 When Lions Sailed 30 279-282, 284, 286-295 7 40 Stalingrad/Rampage 35 168 Operation Shock Troop 60 270 American Revolution 30 293 with Waterloo Map 10 41 SE Mare Nostrum 60 169 Battles of Atlanta I 55 271 Second Kharkov 45 *Not all issues available. 42 Pacfici Battles 3: Shanghai 35 170 Battles of Atlanta II 55 272 Battle of 30 43 Patton’s Third Army 35 174 Indo-Pakistani War 60 273 Reichswehr & Freikorps 30 Modern War magazine 175 Germania 85 275 Koniggratz (M&S folio system) 30 44 Night Fight (solitaire) 35 176 Blood on the Tigris 65 276 Op. Anaconda 2002 30 w/ Games 179 First Afghan War 20 277 Ticonderoga: NY Campaigns 30 1 SE: Red Dragon/Green 50 WAW MINT Game Only-No Mag 180 Reinforce the Right! 35 278 Tobruk 30 2 Oil War: Iran Strikes 30 41 53 181 Fall of Rome 100 279 Reconquista 30 3 Somali Pirates 30 27, 34 44 182 Balkans 1941 60 280 Soldiers: Trenches 1918 30 4 Six Day War 30 9, 25, 28, 31, 32, 38, 39 24 185 First Arab-Israeli War 100 281 SE In Country: Vietnam 50 5 Drive on Pyongyang 30 186 OTT Mons & Marne 65 282 War of the Pacific 30 6 Decision Iraq 30 WaW magazine w/o Games* 283 Fail Safe 30 189 Charlemagne 85 7 Vietnam Battles: Iron & Snoopy 30 1, 4, 5, 6 5 191 Sea Devils 60 284 Jackson: Shenandoah Valley 30 8 SE: Holy Land 50 10, 11, 15, 17, 19, 22-24, 26, 28 6 199 Forgotten Axis: Finnish 45 285 Duel on the Steppe 30 29, 30-36, 38-44 7 200 French Foreign Legion 75 286 Sparta V Athens 30 9 War by Tv 30 10 Target Iran (solitaire) 30 37 with Normandy Map 10 201 Crimean War (SPI) 45 288 SE Hindenburg’s War 50 *Not all issues available. 207 War of 1812 60 289 War of Austrian Succession 30 11 30 208 Back to Iraq 25 290 Angola 30 12 Dragon V Bear 30 209 Indochina War 75 291 Warpath 30 13 Next War in Lebanon 30 PLACE ORDER ON PAGE 24 or online at 212 Rough & Ready: Mex-Am. War 25 292 North Cape 35 15 SE Red Tide West 50 shop.decisiongames.com

Dispatch #29 | decision games 21 estate sale This listing are one of kind games. No multiple copies. List of alternate games is appreciated.

MFG Title Year price MFG Title Year price MFG Title Year price

3M Blue Line Hockey 1968 25 HMI Hex-Meister 1980 20 PB Shadowlord! 1983 20 3M Challenge Football 1972 20 Ideal Deduction 1976 30 PB Sorry! 1958 30 3M Challenge Golf Pebble Beach 1972 20 KentExp Bin’Fa: The Tao of War (tube) 1980 40 PB Star Wars: RotJ Battle at Sarlaccs Pit 1983 80 3M Challenge Golf Pebble Beach (MKD) 1972 20 KIC Sea-Fleet 1991 20 PB Tennis 1975 10 3M Executive Decision 1971 20 Lionel Double Cro$$ing 1988 80 PEG The Last Crusade 1995 20 3M Foil 1968 30 MB Billionaire 1973 30 PGI Power 1981 20 3M High Bid 1965 20 MB Campaign 1961 30 QNG Muckenstich/Danger/Zwickern 3M Image 1972 20 MB Doubletrack 1981 60 3-in-1 (English rules) 2012 30 3M Mr. President 1967 20 MB Hotels 1987 120 RGG El Grande +El Caballero 1996-98 180 3M Point of Law 1972 20 MB Jet World 1975 20 RGG Elfenland 2000 30 3M Quinto 1968 20 MB L.I.F.E. 1960 20 RGG Medevil Merchant 1998 40 3M Regatta 1968 30 MB Mission Command: Air 2003 60 RGG Taj Mahal 2000 30 3M Stocks and Bonds 1964 20 MB Mission Command: Land 2003 60 RGG Tikal 1999 60 3M Win Place Show 1966 30 MB Oh What a Mountain 1980 20 RGG Vikings 2007 60 AH Star Wars: Queens Gambit 2000 250 MB Prize Property 1974 75 S&R Mr. Reel: Fireside Detective 1937 50 Amway Sly 1975 30 MB Rack-O 1961 20 S&R The Cattlemen 1977 20 Aristo Land Ho! 1990 30 MB Risk 2042 (bag) 1996 20 S&R Upperhand 1981 20 Cadaco Your America 1970 35 MB Screaming Eagles 1987 40 SKI That’s Truckin’ 1976 30 CGS Babylon 5: Component Game System 1998 50 MB Swords and Shields 1970 20 SMG Material World 1995 50 CHG The Voyage of Mayflower 1996 30 MB Lost World Jurassic Park 1996 90 TC Space Hop 1981 30 Createk Duplicate Chess 1968 20 MB Trump: the Game 1989 10 TC Star Hop 1981 30 DGA Battlecards: Western Europe Media Space Shuttle 101 1978 10 TGK W.C. Fields: How to Win at Poker 1972 20 starter kit 2001 20 MLB MLB Showdown 2000: 2 play start kit 2000 10 TLC Award Show 2005 10 EEG Street Paintball 2008 30 MWF Master of Wars 1995 20 TSR 1991 Trading Cards Prem. ed. 1991 40 ELG Concentration 40th Anniv Ed 1998 40 OSG The Legend of Robin Hood 1979 20 TSR Buck Rogers: Battle for the 25th Century 1988 100 FFG Through the Desert 1998 80 PB Coup d’ etat 1966 20 TSR Castles: (AD&D) 1990 30 FXS Seeschlacht (Battle At Sea) PB Finance & Fortune English Ed 1958 30 TSR Dark Sun (AD&D) 1991 30 incl English rules 1975 45 PB Flinch 1976 10 TSR Greyhawk Adventures: Gabrial Point Blank 1979 35 PB Game of State Capitols 1954 20 Howl from the North (AD&D) 1991 50 GDW Heavy Weapons Handbook 1992 30 PB HeroQuest 1989 120 TSR The Forgotton Realms: GDW Infantry Weapons World (bk) 1990 30 PB Monopoly (box damaged) 1961 20 Kara-Tur (AD&D) 1988 30 GDW Twilight: 2000 (Version 2.2) 1990 20 PB Option 1982 20 WGG Crazy Creatures of Dr. Gloom 2012 15 GGI Kangaroo 1977 40 PB Orbit 1966 30 WGI Expedition 1980 30 Hasbro Just Became A Millionaire 1991 20 PB Pollyanna: Dixie (1954 art) 1954 20 WPC Quicksand 1981 30

Game Supplies Storage Blank Mapsheets & Counters Counter Ziplock Bags The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag. (width of paper) or small hex (16mm) long only. (Please specify the style you want. Only $7.95 for a roll of 100 bags. Additional shipping charge for mailing in a tube). 4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag. LIMITED $6 each or 4 maps for $20 Only $8.95 for a roll of 100 bags. Magazine Ziplock Bags EDITION 10 x 12 inch ziplock bags. Only $14.95 for a roll of 50 bags TEES! Box Bands 4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8 pack); Large (10"/6 pack); Regular (8"/6 pack). Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch $5.00 each (228) per sheet on white only.

4 sheets for $10 sold in packs of 4 only.

The 2014 March Magness T-shirt cover contest winner was Sparta V Athens MUG & the runner up Norway 1940. (26oz, 0.77L) DECISION GAMES STARTING AT $20 White print on Black Tweezers $9.95 Stainless steel blunt curved tip tweezers, 6". $7.95

22 Dispatch #29 | decision games free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated.

ORDER FORM Please print legibly. All prices in US $ and subject to change. BONUS LIMITED TIME OFFER!

NAME ______FREE SHIPPING

ADDRESS ______US product orders over $75* CITY, STATE (PROVINCE) ______ONLINE ORDER CODE: D29-FS-US

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EMAIL ______*EXCLUDES SUBSCRIPTIONS, SPW / / # (VISA/MC/Discover ONLY) E XP. PRODUCTS & PLEDGE ORDERS

SIGNATURE CVV For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout. Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.

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QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

QTY. ______ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL

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+ TAX (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL) +

+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) Shipping Charges + FREE SHIPPING CODE USA ships UPS Ground, International ships USPS only. Please add $5 for shipping via USPS Domestic Priority Mail. Free Shipping Offer expires 11 NOV 2015 ORDER TOTAL

USA CANADA EUROPE, AUSTRALIA, ASIA SOUTH AMERICA First Unit $16 $33 $47 $37 Additional Unit $2 $4 $9 $8

MAGAZINE SHIPPING CHARGES — Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).

USA (1-2 COPIES) CANADA (1-2 COPIES) INTERNATIONAL (1-2 COPIES)

First Unit $7 $22 $26 Additional Unit N/A N/A N/A 9/21/15

Dispatch #29 | decision games 23 Place Your Order Choose Your Magazine(s) 1.0 Writing your order. Strategy & Tactics 12 6 TOTAL 1.1 Enter each item on a single line using the provided World at War Subscription Units Subscription units order form or a separate sheet of paper (photocopies Modern War acceptable). Ordering multiple copies of games or subscriptions is denoted by marking the number in First Title $259 $139 the quantity column and multiplying the quantity by the single unit price and entering that into the price Second Title $240 $120 + column. Make sure to enter all subscriptions on the Third Title $240 $120 + lines provided and game purchases on the remain- Subscription ing lines. Non-US Shipping, per year Total 1.2 Total the subscription and game portions of your order Canada + separately, entering them in the boxes noted. $20 1.3 California residents compute their local and state sales Overseas $30 + tax (or 7.5%) and enter that amount in the box marked “CA Sales Tax.” Note that there is no tax on subscrip- Qty DG BOX GAMES price Total tions, only on the product that is purchased. Wellington's Victory $160.00 1.4 Compute the Shipping & Handling amount from the D-Day at Peleliu $60.00 shipping chart and enter the total in the box marked “Shipping.” Indicate the delivery method by circling Napoleon's Last Battles $60.00 it on the form, orders shipped UPS Ground unless Wellington's Victory & NLB Pack $199.00 otherwise specified (please provide a street address for this service). If the game portion is more than $100, please add $2.00 for insurance. Subscriptions: Note Decision Games domestic US rates include shipping, all others please Total add per year as indicated on the subscription chart. 1.5 Total your amount and enter this figure on the final line. Make your check or money order (drawn on a US bank in US funds; please no Canadian checks) payable to Decision Games. If paying by Visa, MasterCard or Qty SPW GAMES - NOT QUALIFIED FOR FREE SHIPPING price Total Discover please be sure to sign the form and include the full credit card number, cvv and expiration neatly Tannenburg: Introductory Game $ 19.95 14.95 printed. Italian Front $ 49.95 2.0 No other offers, coupons or discounts apply. Western Front $ 69.95 3.0 Please include your phone number or e-mail address so we may contact you if there are any questions regard- Ottoman Front $ 79.95 SPW Games ing your order. Grand Campaign $ 79.95 Total 4.0 Pre-Publication offers. Orders charged or checks deposited Eastern Front $119.95 at time of shipping. We prefer two checks one for preorders and one for currently available or subscription orders; Business in the Trenches (book) $ 23.95 combined checks will be deposited at the time of receipt. Qty desert fox games - magazines & misc. price Total

Please print legibly and be sure to include all information. Offer expires 11 NOV 2015. DFG/Mags/Misc. PO Box 21598 Total Bakersfield CA 93390 661/587-9633 fax 661/587-5031 shop.decisiongames.com

Name SUBscriptions TOTAL

Address DG BOX GAMES TOTAL +

City, State Zip SPW GAMES TOTAL + country DFG - Magazines & misc. TOTAL + Phone email TAX (CA. RES. see 1.3) +

VISA/Mc/disc (ONLY)# (UPS or USPS) Shipping Chart on Page 23 + Signature Exp. & CVV FREE SHIPPING CODE (SEE PAGE 23)

TOTAL ORDER =

24 Dispatch #29 | decision games