Combo Guide by Tekkenomics Mycheatsblog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics
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1UP Network: 1UP | GameVideos | MyCheats | GameTab Welcome, Guest [Sign in / Register ] My Page Tracked Games Tracked Boards nbsp; ALL 6 Or Browse by: All | Nintendo DS | PC | PS2 | PS3 | PSP | Wii | Wireless | Xbox 360 post your "ranks" Tekken 5: Dark Resurrection Posted on Apr 14, 2009 for PSP. Also available on Arcade PS3 by ff12fan.1up.com Publisher: Namco Bandai 0 Replies Genre: Fighting Release Date: N/A ESRB Rating: Rating Pending 1UP'S Tekken 5: Dark Resurrection Game Page OVERVIEW SUPERGUIDE FAQS CHEATS FORUM GAME HELP VIDEOS IMAGES FILES FAQ Help [ Back to FAQ Index ] Type Title Contributor Rep Date Added Rating Combo Guide by Tekkenomics MyCheatsBlog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics Type: In -Depth Description: Version: Status: Complete Tekken: Dark Resurrection Wild FAQ Version 1.1 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Dark Resurrection (+.[___]·:·) Written by: Kenneth Walton (Wild Man X) Written on: July 8, 2007 E-mail: [email protected] Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Fighter Specific Legend Commands (FSLC) 7. Definitions 8. New Moves / Changed Commands 9. Changed Move Properties 10. Hidden Moves 11. Combo List 12. Customized Outfits 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know 14. Questions 15. Special Thanks 16. About Tekkenomics 17. About The Author 18. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 1. Version Updates ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v# - (mm-dd-yy) 0.1 - (03-24-07) First release, based on my Tekken 5 FAQs: "Combo FAQ v3.1", "Customization v3.1", "Hidden Moves v3.1", "Taunts v2.1" 0.2 - (04-15-07) More combos and custom outfits Combo List Added combos for: Anna, Asuka, Baek, Bryan, Christie, Craig, Devil Jin, Feng, Hwoarang, Jack-5, Jin, Kazuya, King, Kuma, Lei, Ling, Marshall, Nina, Raven, Roger Jr., Steve Customized Outfits Added custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu 0.3 - (04-26-07) More combos and custom outfits Combo List Added combos for: Devil Jin, Feng, Ganryu, Heihachi, Hwoarang, Jin, Julia, Kazuya, King, Kuma, Lee, Marshall, Paul, Yoshimitsu, Wang Customized Outfits Added custom outfits for: Lei, Ling, Nina Updated custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu 1.0 - (06-24-07) First version released outside of Tekkenomics website - Moved around a few sections - Added more comments - Changed some of the formatting - Added Lili's last name Legend Lei - Changed notation AOP to PNX Raven - Changed notation BT to SDW New Moves / Changed Commands Added modified version of new moves list from TZ Hidden Moves Added moves for Armor King, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5, Kuma, Lei, Lili, Ling, Nina, Raven, Roger Jr., Sergei, Steve Changed Move Properties Added moves for Bryan, Feng, Kazuya, Lei, Raven, Steve, Yoshimitsu Combo List Added combos for Armor King, Devil Jin, Kazuya, King, Kuma, Lee, Lei, Lili, Ling, Raven, Roger Jr., Sergei, Steve Customized Outfits Added custom outfits for Jin, King Tekken DR PSP Secrets - Added number of Tekken Lords required for background to change - Modified information about gamesave data About The Author Made a few minor changes 1.1 - (07-08-07) Made a few additions and corrections Hidden Moves - Added moves for Lili - Made changes to Lili Changed Move Properties Added moves for Ganryu, Paul Combo List - Changed some of the formatting - Added combos for Baek, Ganryu, Lee, Paul - Made changes to Craig, Lee Whenever a new section or combo is added to this FAQ, the word will appear after the new addition. Things that have been changed, edited, or have been added to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 2. Legal Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can download and print this FAQ, but under no circumstances can you put this FAQ on your web page without my permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 3. FAQ Description ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shortly after the release of Tekken: DR for the PSP in July 2006, I was in the process of updating all of my T5 FAQs for TDR. But, halfway through the process, my harddrive crashed, and I lost all of my data. I was going to give up on trying to update the FAQs for TDR, but I got an idea. Since TDR is an upgrade of T5, my idea was to use my T5 FAQs as a reference and only write one FAQ that covers things that are unique to TDR. This covers new moves, combos, customizations, taunts, etc. Because of this, I will also periodically update my T5 FAQs. Feel free to contribute anything. Because TDR is an upgrade to T5, most of the commands are the same, and most of the combos still work. However, there are some changes in TDR that affects these two categories. I will try to point out those differnces with this FAQ, as well as add new material that is specific to TDR. This FAQ covers Tekken: Dark Ressurection (U.S. Version). Things in this FAQ should work in the Arcade, PS3, and other PSP versions of TDR, but I they were only tested with the U.S. Version. The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a great place to find strategies and combos: http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=102 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 4. Legend ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the Legend for the commands used in this FAQ. -------- Buttons: -------- Notation Meaning -------- ------- 1 Left Punch (Square) 2 Right Punch (Triangle) 3 Left Kick (X) 4 Right Kick (Circle) ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) F# Hold Forward until next D-Pad command b Press Backward (Away from opponent) B Hold Backward (Away from opponent) B# Hold Back until next D-Pad command u Press Up U Hold Up U# Hold Up until next D-Pad command d Press Down D Hold Down D# Hold Down until next D-Pad command D/B# Hold Down/Back until next D-Pad command D/F# Hold Down/Forward until next D-Pad command qcb Quarter Circle Backward; Down to Back (d,d/b,b) QCB Quarter Circle Backward; Down to Back (d,d/b,B) qcf Quarter Circle Forward; Down to Forward (d,d/f,f) QCF Quarter Circle Forward; Down to Forward (d,d/f,F) hcf Half circle Forward (b,d/b,d,d/f,f) HCF Half circle Forward (b,d/b,d,d/f,F) Note1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick Note2: "F#" requires you to hold forward for a longer period of time than "F". -------------- FAQ Notations: -------------- Notation Meaning -------- ------- # Hold; Hold indicated button(s) until that move is executed or until N (Neutral) ( _ ) Or; Choose one of the moves within the parenthesis to do ~ Press button immediately after / Press indicated directional buttons at the same time + Press buttons at same exact time N Leave joy pad neutral * Short pause between button presses ** Medium pause between button presses *** Long pause between button presses [ ] Optional command(s) { } Action within these must be completed in order for the command to be executed correctly : The command following this requires "just frame" input ( )... Repeat the pattern within the brackets , Separates commands < Delayed input = Next in sequence ---------------- Action Notation: ---------------- Notation Meaning -------- ------- BLK Attack must be blocked by opponent BT Back Towards Opponent cd Crouch Dash (f,N,d,d/f) CD Crouch Dash (f,N,d,D/F) CH During Counter Hit/Attack CL Clean Hit ecd Electric Crouch Dash (f~N,d~d/f) FC Full Crouch; While Crouching GRAB Opponent must be grabbed from the front HIT While opponent is being hit (damaged) HIT* After opponent is hit (damaged) OBT Opponent's Back Turned OCR Crouching Opponent OGR Grounded Opponent (Opponent on ground) Parry Move is parried RevL While opponent is reversing your left attack RevR While opponent is reversing your right attack SS Side Step SSL Side Step Left SSR Side Step Right SSW Side Step Walk TAC Tackle WR While your fighter is running; While running WS While standing from a crouch; While Rising ------------------ Grounded Positions ------------------ Notation Meaning -------- ------- FUFA Face up & feet away FUFT Face up & feet towards FDFA Face down & feet away FDFT Face down & feet towards GRND While lying on ground KNDW Right after the opponent knocks to you the floor ----------------------- Fighter Specific Legend ----------------------- Notation Meaning Fighter -------- ------- ------- ALB Albatross Spin Steve Fox AOP Art of Phoenix Ling Xiaoyu CDS Crouching Demon Stance Jin Kazama CJM Chaos Judgment Anna Williams CRA Crane Stance Lei Wulong DCT Dragon Charge Marshall Law Transition DFS