Framework for Designing and Evaluating Game Achievements
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Dedicated Server Setup Guide Manual Version
Red Orchestra: Ostfront 41-45 Dedicated Server Manual Dedicated Server Setup Guide Manual Version 1.1 © Tripwire Interactive 2006 - 1 œ Red Orchestra: Ostfront 41-45 Dedicated Server Manual INTRODUCTION .............................................................................................................................................................. 3 SERVER TYPES ................................................................................................................................................................ 4 DEDICATED SERVERS........................................................................................................................................................... 4 BASIC SERVER SETUP ................................................................................................................................................... 5 IMPORTANT PORT NUMBERS............................................................................................................................................... 5 DOWNLOAD AND INSTALL RO:OST (LINUX) ..................................................................................................................... 6 Adding a new Linux User from terminal .............................................................................................................................. 6 Download and install HLDS Update Tool (Linux)............................................................................................................... 6 Download and install Red Orchestra -
Download Mods for Half Life 1 Download Mods for Half Life 1
download mods for half life 1 Download mods for half life 1. gcsescience.com 16 gcsescience.com. What is Half - l ife ? 1. Half - life is the time taken for half of the radioactive nuclei to decay . 2. Half - life is the time taken for the count rate to fall to half of its original reading . There are a number of ways to define half - life . Remember one of the above definitions , it may be useful in the exams. An Explanation of Half - life . A radioactive material will have some nuclei that are stable and some that are unstable . The stable nuclei don ' t change , that is what stable means. In the picture below, the unstable nuclei (shown as brown balls) will change into stable nuclei (shown as purple balls) and emit radioactivity . Half - life is a measure of the time taken for the unstable nuclei to change into stable nuclei . Different substances do this at different rates . Some do it very quickly and half of the unstable nuclei decay in less than one second . For example, lithium - 8 has a half - life of only 0 · 85 seconds . Some do it very slowly and half of the unstable nuclei take billions of years to decay . For example, uranium - 238 has a half - life of 4 · 51 billion years . Remember that half - life is an amount of time . In the same amount of time , the picture on the right above will lose half of the remaining unstable nuclei . 100 Half-Life 1 Mods. Already in 2001 I decided to gather Half-Life 1 singleplayer mods. -
Intel and Epic Games Launch ''$1 Million Intel Make Something Unreal Contest''
April 3, 2008 Intel and Epic Games Launch ''$1 Million Intel Make Something Unreal Contest'' Legendary Mod-Making Contest with More Than $1 Million in Cash and Prizes to Spark Game Development CARY, N.C.--(BUSINESS WIRE)-- Epic Games, Inc., the award-winning developer of multimillion-selling games and the world's leading game engine, Unreal Engine 3, today announced plans to follow up the original "$1 Million Make Something Unreal Contest" with an all new competition to include esteemed sponsor Intel Corporation. Winnings exceed $1 million in value, and consist of one coveted Unreal Engine 3 license as a grand prize and other cash awards and prizes, including Intel(R) Software Development Products and Velocity Micro PCs based on the Intel(R) Dual Socket Extreme Desktop Platform with two Intel(R) Core(TM)2 Extreme quad-core processors. The 2008 "$1 Million Intel Make Something Unreal Contest" will be judged in four preliminary phases and a grand final. Judging will begin in June 2008 and will conclude, with the grand final prizes being awarded, in fall 2009. To participate, aspiring game developers create modifications ("mods") for the PC version of Unreal Tournament 3 in a wide range of categories including environments, characters, weapons, gameplay, tools, vehicles and more. Through the contest, players can unleash their creative skills, make new content and game experiences using cutting-edge game technology, and reap rewards on many different levels. The content created for this contest will be freely available to players of the PC version of Unreal Tournament 3 worldwide. "To all you aspiring game developers out there - this is your chance to get in the big leagues. -
2017 SIEGE Program 9-25-2017Sm7
The South’s Leading Gaming & Interactive Conference Interactive & Gaming Leading South’s The October 5-8, 2017 Atlanta Marriott Northwest The Georgia Game Developers Association Presents the YRS FOLLOW Southern Interactive Entertainment & Game Expo 2017 11 @SIEGECON Welcome to SIEGE! Remember to get your parking voucher! Yeah, you’ll be hearing that a lot this weekend. Xaviant paid for your parking here at SIEGE, and we want to get their money’s worth. There are a few changes to SIEGE this year, While we like to think most are far more important than parking, paying for parking is what people are sure to complain about (and we have griped about it too). So get your parking voucher from a SIEGE volunteer near you and say thanks to the folks at Xaviant! Now for the good changes: • Tripwire is putting an even greater focus on the local game industry with its opening night Indie Game Extravaganza (IGE) and Portfolio Review. We start the portfolio review at 8 pm. Industry pros from many of our companies have offered to give feedback and advice. If you want to join in, either as reviewer or reviewee, come on out. After the IGE, join us in voting for the “SIEGE Choice” award. This prestigious award, and $250, goes to the IndieCluster game that wins the attendee voting. • The Indie Rants have moved to the Saturday night GGDA party. Many of you hated having to miss other sessions to see this one, so we have given the ranters their own time slot. Join us 8:30 pm Saturday for the fun. -
Large-Scale Cross-Game Player Behavior Analysis on Steam
Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15) Large-Scale Cross-Game Player Behavior Analysis on Steam Rafet Sifa Anders Drachen Christian Bauckhage Fraunhofer IAIS Aalborg University Fraunhofer IAIS Sankt Augustin, Germany Aalborg, Denmark Sankt Augustin, Germany [email protected] [email protected] [email protected] Abstract little knowledge available in the public domain about how these translate across games (exceptions including (Cham- Behavioral game analytics has predominantly been con- bers and Saha 2005; Bauckhage et al. 2012)). This places fined to work on single games, which means that the cross-game applicability of current knowledge remains challenges in the way of establishing behavioral patterns largely unknown. Here four experiments are presented that operate across some or all games, also for applied pur- focusing on the relationship between game ownership, poses such as informing game design, for example via im- time invested in playing games, and the players them- proving retention and engagement (Bauckhage et al. 2012; selves, across more than 3000 games distributed by the Pittman and GauthierDickey 2010; Feng and Saha 2007). Steam platform and over 6 million players, covering It also limits the ability to develop techniques used in e.g. a total playtime of over 5 billion hours. Experiments e-commerce and behavioral economics for understanding are targeted at uncovering high-level patterns in the be- and modeling -
Analytics-Based AI Techniques for a Better Gaming Experience
39 Analytics-Based AI Techniques for a Better Gaming Experience Truong-Huy D. Nguyen, Zhengxing Chen, and Magy Seif El-Nasr 39.1 Introduction 39.4 Game Analytics and 39.2 Game Analytics Recommendation Systems Approaches to Modeling 39.5 Game Analytics User Performance, Skills, and Team Matching and Behaviors Techniques 39.3 Game Analytics and 39.6 Conclusion Adaptive Techniques References 39.1 Introduction Recently, it has become increasingly common to gather gameplay data through telemetry logs. These data can provide valuable insight into the player’s interactions with the game and are typically used by designers to balance the game, but they can also be used to algorithmically adjust game systems in order to create better engagement. Specifically, gameplay data analytics can provide ways to (1) algorithmically adapt game content and mechanics on the fly; (2) recommend games to play on game portals, such as Steam; and (3) match teams in multiplayer games. Adapting game content and design to the user’s behaviors and responses has gained momentum in the recent years [Piggyback 09; Newell 08]. Titles that adjust difficulty and/or game mechanics based on the user’s skill level and performance include Fallout 3 [Bethesda 08], Fallout: New Vegas [Bethesda 10], Left 4 Dead [EA 08], Left 4 Dead 2 [Valve 09], and Resident Evil 5 [Capcom 09]. Difficulty adjustment can increase engage- ment and thus increase user retention. While there are many different methods to develop 481 adaptive games, in this chapter, we will focus on AI algorithms that use a model of the user to adjust game content or mechanics in real time. -
Rising Storm Game of the Year Edition Free Download Rising Storm Game of the Year Edition Free Download
rising storm game of the year edition free download Rising storm game of the year edition free download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 66b3a2522bf684d4 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Rising storm game of the year edition free download. Why don't you enjoy Multiplayer? Are you on a 56k ?? That is the essence of a FPS. The bots on Veteren and above are straight up cheating anyway. Multiplayer is where its at. and there are servers that are empty that you can join and fight the bots if you want. But its lonely in there and no where near as fun. Oh and the Beta's are not what you want to engage in unless you want to help the Devs test new things. RS/RO multiplayer is what you want, even if you think you don't. you do. Why don't you enjoy Multiplayer? Are you on a 56k ?? That is the essence of a FPS. -
JANUARY 19 Usingsunday the Oculus CV1 for Immersion in the Virtual Battlefield Suite 3 Visual Environment
DAILYFASTFEATURED FACTS SCHEDULES ATTRACTIONS DAILY SCHEDULES ATM: Located in the Science Store (Level 2) and hallways across from elevator (Levels 1 & 4) BOHEMIA INTERACTIVE SIMULATIONS (BISIM) BiSims teams up with Talon Simulations motion simulators and SUNDAY & MONDAYJANUARY 19 usingSUNDAY the Oculus CV1 for immersion in the Virtual Battlefield Suite 3 visual environment. Seating Areas: Seating is available in the Cafe and Dr. Phillips CineDome (Level 1), Digital Adventure TheaterFLOORWALT DISNEY PRESENTATIONS (Level WORLD 2) and at To the infinity Discovery and beyond! Stage Travel inside through Our Planettechnology (Level and 4)time with Engineers from the Walt FILMS - EDUCATIONAL 8:00 – 11:30 p.m. #SCIENCENIGHTLIVE Disney World Resort, as they present: “Storytelling through Technology.” FEATURING JANUARY 15 - 18, 2016 Elevators:10:00 AM - There5:00 PM are Floridatwo elevators Hospital on For the Children rotunda Ambulance with stops Tours on all 4 floors to help get youEntrance where Ayou want to be!L1 OTRONICON11:00 AM Journey It’sto Space Social. It’s Science. It’s 21+ #OTRONICONDr. Phillips CineDome L1 10:00ENGINEERS AM - 5:00 & PMCOMPUTER Game Jam SIMULATIONS, Dream Machine: INC Meet (ECS) the Developers See the latest of our Advanced LearningTraveling Technologies, Exhibits aL2 12:00 PM Wonders of the Arctic Dr. Phillips CineDome L1 Event App: Download the Otronicon event app for daily schedules and exhibitor locations. demonstration of our game-based learning that isand integrated find out thewith winners! the HTC Vive 1:00FEATURED PM National ATTRACTIONS Parks Adventure Dr. Phillips CineDome L1 10:00 AM - 5:00 PM Florida Hospital: Meet The Doctors Engineer It L3 2:00 PM Journey to Space Dr. -
Killing Floor Free
FREE KILLING FLOOR PDF Lee Child | 528 pages | 05 Jan 2011 | Transworld Publishers Ltd | 9780553505405 | English | London, United Kingdom Killing Floor 2 Sign in to add this item to your wishlist, follow it, or mark it as not interested. Killing Floor in to see reasons why you may or may not like this based on your games, friends, and curators you follow. All rights reserved. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to Killing Floor this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Browse Browse. Community Hub. Free updates, free special events and a ridiculous amount Killing Floor fun! Recent Reviews:. All Reviews:. Tripwire Interactive. Popular user- defined tags for this product:. Sign Killing Floor or Open in Steam. Includes Steam Achievements. Points Shop Items Available. Publisher: Tripwire Interactive. Franchise: Tripwire Interactive. Share Embed. Read Critic Reviews. Low Violence: Low Violence Version. Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. See All. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area Killing Floor the failed experiments! System Requirements Windows. Minimum: OS: Ubuntu Recommended: OS: Ubuntu Defence Alliance 2. See all. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. -
Adding Emitters and Custom Effects to Dota2 Cosmetics
ADDING EMITTERS AND CUSTOM EFFECTS TO DOTA2 COSMETICS Pior Oberson www.pioroberson.com http://steamcommunity.com/id/pioroberson/myworkshopfiles/?appid=570 This guide covers the addition of custom emitters and custom effects to models originally without emitters or existing effects. This is different from adding a workshop-supported effect (like a custom shape for the effect of an Antimage weapon), or from adding extra particle effects on top of existing ones. This is also not officially supported in the Workshop. Also note that using the Alien Swarm SDK might cause the PythonHome environment variable to be changed on your computer, which in turn can prevent Maya/MayaLT to work properly. If you are not familiar with any of that, this guide is probably not safe to follow. More on that here : http://forums.steampowered.com/forums/showthread.php?t=2753326 1 OVERVIEW The main steps are : 1 - Decompiling an imported model in order to have access to a rebuilt .qc file ; NOTE : There are twp categories of models that can be decompiled and used in the context of this guide. The first, referred to in this document as "category 1" models , consists of models officially shipping with the game anf patches - that is to say, Valve content as well as user-generated workshop submissions accepted into the game. These models are good for practicing what is explained in this guide. The second category, referred to here as "category 2" models consists of one's own models, as compiled by the ingame importer. This is ultimately what we are interested in in the long run. -
PC GAMES and DRAGONS! the PC Gaming Authority
INSIDE! IN THE MAG: CGW'S LEGENDARY ANNUAL HANDS-ON REPORT DUNGEONS & DRAGONS 101 Free ONLINE: STORMREACH WE SAW DUNGEONS— PLAY THE DEMOS! PC GAMES AND DRAGONS! The PC Gaming Authority FOR OVER 20 YEARS 101CGW'S LEGENDARY ANNUALFREEISSUE 260 PC GAMES SHOOTERS PUZZLES PLATFORMERS AND MORE! WE TELL YOU WHERE TO FIND 'EM ALL! FIRST LOOK CRYSIS MORE EXPLOSIVE ACTION FROM THE MAKERS OF FAR CRY! SPECIAL REPORT: MOD SUMMIT FIRST LOOK! THE WORLD’S LEADING GOTHIC 3 YAY! THE SINGLE- MODMAKERS DISCUSS PLAYER RPG THE FUTURE OF RETURNS! PAGE 18 PC GAMING > ON THE DISC REVIEWED TM STAR WARS THE YEAR’S FIRST 5-STAR EMPIRE AT WAR DEMO! ISSUE 260 PLUS: HOT HALF-LIFE 2 AND DOOM 3 GAME IS ONE MAPS AND MODS! YOU’VE NEVER BIG TRAILERS: SPLINTER CELL HEARD OF 21 Display Until March DOUBLE AGENT, THE GODFATHER! SEE PAGE 87 $8.99 U.S. $9.99 Canada > MARCH 2006 CGW.1UP.COM THE FATE OF THE ENTIRE ARE YOU THE FLEETS Do you quickly build a fleet of TIE fighters and swarm the enemy before they gain strength? Or take time and build a more THE ELEMENTS powerful fleet of Star Destroyers? Do you wait until after the ice storm and lose the element of surprise? Or do you take advantage of low visibility and attack when they least expect it? THE ARMIES Do you crush bases under the feet of AT-ATs and risk losing a few? Or do you call down ships from space and bomb them back to the Stone Age? Will you repeat Star Wars® history or change it forever? Play Star Wars : Empire at War and test your strategic mettle in an epic fight to control the entire Star Wars galaxy.