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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
ASFOAWN September 1983
ASFOAWN -2 ASFOAWN -1 in a stroller, he ran down and they were were just happy that the can missed the baby. Everybody apologized and went their way. Rumor #2: one troublesome security fuard went to bust a party on the 14tn Editorial loor and drew his gun and went into a combat position on a roomful of kids.. Truth: one troublesome security fuard went to bust a party on the 14tn ASFOAWN is the "fixer" for Atlanta loor and touched his gun while placing fandom. Sharon Webb is trying to get a his hands on his hips. There is some robot for the upcoming DeepSouthCon, so disagreement if he was or was not play that it can sit on a panel with her. ing with the snap. Her first choice of advertising media was ASFOAWN. ---oooOooo— If we are successful in hooking ASFOAWN has only three slots on its Sharon up with a robot, maybe we ought 250 person mailing list. Some of you to run a personals section in the wants non-paying subscribers are going to get ads section. It does get pretty dull bounced when a paying subscriber comes just reading about used leather good, along. If you are going to subscribe, wigs and rabbits. then make the check or money order for three dollars out to Joe Celko, Box --------000O000— 10558, Atlanta, GA 30310. Anyone or For a good time, call (404) 455- group who wants to contribute more cash 7141. For a REAL good time, call (303) is blessed among fans and can get special mention for their gift in our humble pages. -
Fading Suns Reborn
Seawolf's Den Seek the Wolf in Thyself! http://seawolfsden.net FADING SUNS REBORN Author : Ron McClung Categories : RPG Gaming Date : February 9, 2007 FADING SUNS REBORN (Auckland, New Zealand) February 8, 2007-RedBrick Limited announced today that they have successfully concluded negotiations with Holistic Design Inc. for a license to publish English- and German-language roleplaying products for the Fading Suns universe. Fading Suns is a science-fiction roleplaying game set in the sixth millennium, when the stars are beginning to fade. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars are dying. Now, feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. Nobles, priests, aliens, knights, starships, psychics, lost worlds, and ancient artifacts-welcome to the universe of Fading Suns! James Flowers, RedBrick Company Director, said “Everyone at RedBrick looks forward to taking up the reins of the Fading Suns roleplaying game line, continuing the excellent tradition established by Holistic Design. As huge fans of the game, we want the best for it. We recognize this will be a challenging universe to explore, and thank Bill Bridges, Andrew Greenberg, Chris Wiese, and the rest of the Holistic Design team, for giving us the opportunity.” Chris Wiese, Holistic Design Inc. President, said “We at Holistic Design are very pleased to have the RedBrick team develop and grow the Fading Suns roleplaying game line. Their top notch crew has the energy and vision to take the Fading Suns universe to the next level. From what Redbrick has in the works, the fans can expect great adventures in the far flung realms of the Fading Suns universe.” RedBrick’s Fading Suns products will use the Victory Point System mechanics on which the game line was founded. -
PRESS RELEASE Fandom PDX 2018
FOR IMMEDIATE RELEASE MEDIA CONTACT: Jordan Molnar, Green Mustard Entertainment, Inc. (971) 328-0076 [email protected] FANDOM PDX, PORTLAND'S RECENTLY RE-BRANDED POP CULTURE EVENT, RETURNS TO HOST ITS TENTH CONVENTION! The annual event (formerly Newcon PDX) will take place this year at the Sheraton Portland Airport Hotel. (PORTLAND, OREGON, MAY 14, 2018) Fandom PDX, Portland’s local, hotel based pop culture, fantasy, sci-fi, and gaming convention, will be hosted this year at the Sheraton Portland Airport Hotel located at 8325 NE Airport Way Portland, OR 97220. The two-day celebration will take place June 2-3, 2018 and starts at 10:00 AM each morning, with registration opening at 9:00 AM. In addition to vendors, artists, and all-day tabletop and video gaming, Fandom PDX will offer several special attractions for attendees. Kimberly Brooks, the voice of Allura on the hit Netflix series Voltron: Legendary Defender, will be on hand to meet attendees. Fan will also recognize her as the voice of Jasper from Steven Universe and Ashley Williams from the video game series Mass Effect. Fans of animation will recognize Richard Horvitz as the voice of many iconic characters, including Invader Zim, Billy from The Grim Adventures Of Billy And Mandy, Daggett from The Angry Beavers, Kaos from the Skylanders franchise and Alpha 5 from the original Mighty Morphin’ Power Rangers. In addition to Richard’s animation work, gamers will recognize him from his many video game roles in such classics as Psychonauts (Raz), Ratchet And Clank Series (Zoni, Pollyx, Zurgo), Destroy All Humans (Orthopox), and Skylanders (Kaos) to name a few. -
March 2013 NASFA Shuttle
Te Shutle March 2013 Te Next NASFA Meetng is Saturday 16 March 2013 at te Regular Locaton ConCom Meeting 16 March, 3P; see below for details Member of MindGear LLC <mindgearlabs.com>, discussing d Oyez, Oyez d 3D printers. (And doubtless he’ll touch on some of the other cool stuff in their lab.) The next NASFA Meeting will be at 6P, Saturday 16 MARCH ATMM March 2013 at the regular meeting location—the Madison The host and location for the March After-the-Meeting Meet- campus of Willowbrook Baptist Church (old Wilson Lumber ing are undetermined at press time, though there’s a good Company building) at 7105 Highway 72W (aka University chance it will be at the church. The usual rules apply—that is, Drive). Please see the map below if you need help finding it. please bring food to share and your favorite drink. MARCH PROGRAM Also, assuming it is at the church, please stay to help clean The March program will be Rob Adams, the Managing up. We need to be good guests and leave things at least as clean as we found them. CONCOM MEETINGS The next Con†Stellation XXXII concom meeting will be 3P Saturday 16 March 2013—the same day as the club meeting. Jeff Road Jeff Kroger At press time the plan is to meet at the church, but that’s subject to confirmation that the building will be available at that time. US 72W Please stay tuned to email, etc., for possible updates. (aka University Drive) CHANGING SHUTTLE DEADLINES The latest tweak to the NASFA Shuttle schedule shifted the usual repro date somewhat to the right (roughly the weekend before each meeting) but much of each issue will need to be Slaughter Road Slaughter put to bed as much as two weeks before the monthly meeting. -
*P Ocket Sizes May Vary. W E Recommend Using Really, Really Big Ones
*Pocket sizes may vary. We recommend using really, really big ones. Table of Contents Welcome to Dragon*Con! .............................................3 Live Performances—Concourse (CONC) .................38 Film Festival Schedule ...............................................56 Vital Information .........................................................4 Online Gaming (MMO) .........................................91 Walk of Fame ...........................................................58 Important Notes ....................................................4 Paranormal Track (PN) .........................................92 Dealers Tables ..........................................................60 Courtesy Buses .....................................................4 Podcasting (POD) ................................................93 Exhibitors Booths ......................................................62 MARTA Schedule ..................................................5 Puppetry (PT) <NEW> .......................................94 Comics Artists Alley ...................................................64 Hours of Operation ................................................5 Reading Sessions (READ) .....................................96 Art Show: Participating Artists ....................................66 Special Events ......................................................6 Robert Jordan’s Wheel of Time (RJWOT) ................96 Hyatt Atlanta Fan Tracks Information and Room Locations ...................6 Robotics and Maker Track -
Mythic Journeys Program Participants
FOR IMMEDIATE RELEASE: April 27, 2004 MEDIA CONTACTS: Anya Martin (678) 468-3867 Dawn Zarimba Edelman Public Relations (404) 262-3000 [email protected] Mythic Journeys Program Participants Michael Vannoy Adams, D. Phil., C.S.W., is a Jungian analyst doing pioneering work in the field of myth and story in archetypal psychology. He is the author of The Mythological Unconscious, The Multicultural Imagination: "Race," Color, and the Unconscious and (forthcoming in 2004) The Fantasy Principle: Psychoanalysis of the Imagination. He is a clinical associate professor at the NYU Postdoctoral Program in Psychotherapy and Psychoanalysis and a faculty member at the Object Relations Institute, the Blanton-Peale Graduate Institute and the New School University, where he was previously associate provost. He has been a Marshall Scholar in England and a Fulbright Senior Lecturer in India. He is the recipient of two Gradiva Awards from the National Association for the Advancement of Psychoanalysis. Stephen Aizenstat, Ph.D., is the founding president of Pacifica Graduate Institute, a private graduate school offering masters and doctoral programs in psychology and mythological studies. He is a licensed clinical psychologist, a marriage and family therapist, and a credentialed public school teacher. His original research centers on a psychodynamic process of “tending the living image,” particularly in the context of “dreamwork,” and he has conducted dreamwork seminars for more than 25 years throughout the US, Europe and Asia. Aizenstadt has recorded “DreamTending,” a six audiotape series released by Sounds True. His other publications include: “Dreams are Alive” in Depth Psychology: Meditations in the Field, edited by D. -
Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................ -
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: an Update
computers Review Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update Grégoire Cattan 1,* , Anton Andreev 2 and Etienne Visinoni 3 1 IBM, Cloud and Cognitive Software, Department of SaferPayment, 30-150 Krakow, Poland 2 GIPSA-lab, CNRS, Department of Platforms and Project, 38402 Saint Martin d’Hères, France; [email protected] 3 SputySoft, 75004 Paris, France; [email protected] * Correspondence: [email protected] Received: 19 September 2020; Accepted: 12 November 2020; Published: 14 November 2020 Abstract: The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology. -
Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar: -
The Fading Suns
1 Passion Play Sample file Pilgrims The passion plays of old, before the rise of the Second Republic, did depict the sufferings of the Prophet as he brought the light of the Divine Fire to shadowed man. I ask you, is this not like unto our own day? Do we not all suffer under a burden of darkness, yearning for light? Then is not life itself a Passion Play, and the cosmos its stage? If this be true, then all but this task is trifle and waste: Entreaty the Empyrean Playwright to script not a Tragedy, but to devise a grand Romance of Heroes… 2 3 Passion Play Based on FADING SUNS, created by Bill Bridges & Andrew Greenberg Game design: Bill Maxwell and Bill Bridges Writing: Bill Bridges, Jeff Brown, Gary Glass, Mareen Goebel, Bill Maxwell, Nikki Johnson- Passion Play Maxwell, Kim Scott, Trevor Valle, Dave Vasquez Development: Bill Bridges and Bill Maxwell Proofreading: Trevor Chase Art direction, book design and photo art: John Bridges Photography designer/coordinator: Kim Scott Photography: Ben Avery Thanks to all who helped with the photography: John Barrett, Rusty Buchert, Tad Dilday, Michelle Elbert, Brian & Juliet & Kyle Freyermuth, Paul Gofberg, Bree Goldman, Gina Karris, Dave & Juliet Johann, Jared Joseph, Anthony Lim, Melissa Leonard, Joseph Contents Lopez, Tony Martin, Gian Matera, Aaron Matthews, Gene Meyer, Chandra Miller, Chad Alustro’s Journal: Obligations 4 Minton, Adam Moscowitz, Charlotte Nixon, Eric Scott, Todd & Trish & Devon Tennison, Mike Vakian, John Woillard. Chapter 1: The Fading Suns 8 Playtesters: Sneezing Lizard Productions — Rusty Buchert, Michelle Elbert, Matt Keuneke, Anthony Lim, Melissa Leonard, Gene Meyer, Adam Moscowitz, Jason Ormand, James Chapter 2: Rules 28 Pinkerton, Paul Rivas, Mike Vakian Chapter 3: Characters 56 HDI —Bernard Clark, Andrew Greenberg, Andy Harmon, Ken Lightner, Tom Ricks The Pack — Channon Allen, Christian Kenney, Eric & Lalena Hutton Chapter 4: The Will & the Way (Combat, Occult, Cybernetics) 112 Amaranth —Paul Ang, John Barrett, Eric Dennison, Tad Dilday, K.C. -
Hammer of the Gods (C) 1994 New World Computing, Inc
Hammer Of The Gods (c) 1994 New World Computing, Inc. All Rights Reserved OF CONTENTS HAMMER OF THE GODS: ARN SAGA 4 Published by New World Computing, Inc. INTRODUCTION 25 Designed by Holistic Design Inc. TUTORIAL 27 Executive Producer: Jon Van Caneghem GAME RULES Produced by Mark Caldwell and Deane Rettig THE SCREENS 34 Programmed by Ken Lightner and Rob Lefebvre STACK INFORMATION 39 OVEMENT CREEN UTTONS EATURES Introduction Animation: Great Northwestern Graphics M S B & F 40 GODS AND THEIR REWARDS 54 Graphics: Ed Pike, Ed Hudson, Frank Rydberg, Stephen Beam, Daryl Elliott, Joel Payne, Bonita Long-Hemsath, APPENDIX A 60 Julia Ulano, Cris-Jon Lindsay THE VIKING GOLDEN AGE 66 Music: Rob Lefebvre and Bruce Nunley CREDITS AND DESIGNERS NOTES 70 Digital Sound Effects: Ken Lightner Audio Technology: Human Machine Interfaces, Inc. Sound Operating System Documentation: Ed Pike Introductory Fiction: Bill Bridges Quality Assurance Manager: Mario Escamilla Play Testing at Holistic Design: Mary Lefebvre, Cheri Gatland-Lightner, Jeff Thomas, Craig Reardon, Cris-Jon Lindsay, and Kevin Creekmore. Play Testing at New world Computing: Peter Ryu, David Vela, Manny Lomas, Brian Stubbings, Clayton Retzer Play Testing at American Garners Association: Phil Bump, Kevin Hobbs, Greg Plunket, Ken King, Malcolm Todd, and Freeman Goodyear, SoftWare (c) 1994 Holistic Design, Inc. All other Materials (c) 1994 New World Computing Inc. Hammer of the Gods is a trademark of New World Computing. New World Computing and its distinctive logo are reg- istered trademarks of New World Computing, Inc. This manual may not be copied photographed repro duced, or translated or reduced to any electrical medium or machine readable form, in whole or in without prior written consent from New World Computing Inc.