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Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar: -
Wasteland 2 Ranger Field Manual (Digital Edition)
' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Canard PC | 03 NEWS LAUSEL MOLIÈRE» COMPTAIT IMPOSER LE FRANÇAIS SUR LES CHANTIERS
MASS EFFECT : ANDROMEDA GHOST RECON WILDLANDS IL MÉNAGE THIMBLEWEED PARK GALAXIE NOTE 7 EN TEST EN TEST LA CHÈVRE ET LA SCHNOUFF MANIAQUES MENTIONS EN TEST N°357 - 1 ER AVRRIL 202 0 17 - O PPÉÉ RATIT I ONN BACKERSS O UVERTS JEU VIDÉO À VENIR STEEL DIVISION SPÉCIAL LES DÉVELOPPEURS DE WARGAME AMÉLIORE ENFILENT LEUR K LE TRANSIT FINANCIER STRING PANZER DOSSIER POURQUOI KICKSTARTER PREND L’EAU LA NOUVELLE DONNE DU FINANCEMENT DES JEUX INDÉPENDANTS LE RETOUR DES INVESTISSEURS PATREON : DONNEZ DIRECTEMENT À VOS CRÉATEURS PRÉFÉRÉS BEL / LUX / BEL M 02943 E CH - 357 - F: 4,90 EP : 7,80 7,80 : 5,40 5,40 ’:HIKMTE=XUY^UZ:?a@d@p@r@a CHF "€ 1449€ 1349€ dont 1€ d’éco-part. UNE PUISSANCE INTERSIDÉRALE PC ORION Processeur Intel® Core™ i5-7600 – Carte graphique MSI GeForce GTX 1070 Armor 8 Go Carte mère MSI B250M Bazooka – Stockage 2 To + SSD 250 Go – RAM 2x8 Go DDR4 HyperX Fury 2133 MHz Boîtier Cooler Master MasterCase Pro 3 – Alimentation modulaire Cooler Master G650M 80+ Bronze Ventirad Cooler Master Hyper 212 LED AU CHOIX RETRAIT GRATUIT EN 48H LIVRAISON À DOMICILE DANS 1000 MAGASINS CARREFOUR(1) EN 48H(2) Offre valable du 31 mars au 16 avril 2017 dans la limite des stocks disponibles. Prix indiqués hors frais de livraison. Photos non contractuelles. Voir conditions sur site. (1) Retrait gratuit pour toute commande d’un montant supérieur à 100€, 1,99€ pour toute commande d’un montant inférieur à 100€. Voir conditions, liste des produits et magasins éligibles au retrait en magasin sur RueduCommerce.com. -
Geek Cultures: Media and Identity in the Digital Age Jason Tocci University of Pennsylvania, [email protected]
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2009 Geek Cultures: Media and Identity in the Digital Age Jason Tocci University of Pennsylvania, [email protected] Follow this and additional works at: http://repository.upenn.edu/edissertations Part of the Communication Technology and New Media Commons, Critical and Cultural Studies Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, Other Communication Commons, Social and Cultural Anthropology Commons, and the Sociology Commons Recommended Citation Tocci, Jason, "Geek Cultures: Media and Identity in the Digital Age" (2009). Publicly Accessible Penn Dissertations. 953. http://repository.upenn.edu/edissertations/953 This paper is posted at ScholarlyCommons. http://repository.upenn.edu/edissertations/953 For more information, please contact [email protected]. Geek Cultures: Media and Identity in the Digital Age Abstract This study explores the cultural and technological developments behind the transition of labels like 'geek' and 'nerd' from schoolyard insults to sincere terms identity. Though such terms maintain negative connotations to some extent, recent years have seen a growing understanding that "geek is chic" as computers become essential to daily life and business, retailers hawk nerd apparel, and Hollywood makes billions on sci-fi, hobbits, and superheroes. Geek Cultures identifies the experiences, concepts, and symbols around which people construct this personal and collective identity. This ethnographic study considers geek culture through multiple sites and through multiple methods, including participant observation at conventions and local events promoted as "geeky" or "nerdy"; interviews with fans, gamers, techies, and self-proclaimed outcasts; textual analysis of products produced by and for geeks; and analysis and interaction online through blogs, forums, and email. -
The Significance of the Wasteland in American Culture
Berkeley Undergraduate Journal 160 THE SIGNIFICANCE OF THE WASTELAND IN AMERICAN CULTURE By Joshua Peterson n this paper, I examine the sense of restlessness and the resultant apocalyptic fantasy in contem- porary American culture by distilling two film genres—the Hollywood western and the post- apocalyptic—down to their basic structural elements. The post-apocalyptic genre’s aesthetic Iand thematic borrowing from the Hollywood western signifies a cynical critique of the frontier myth. In 1893, Frederick Jackson Turner presented The Significance of the Frontier in American His- tory, his “Frontier Thesis,” which mourns the closure of the frontier and celebrates the American institutions built upon it.1 The frontier only exists insofar as it is available for human exploration and settlement. Though the frontier is long gone, the desire for open space and freedom from social restriction remains prominent in American culture. The post-apocalyptic genre continues Turner’s mourning and indulges the fantasy of free and open space. In essence, it gives the frontier back to viewers by undoing everything that the frontier made possible. The characters in the post- apocalyptic genre then explore the possibilities of rebuilding society and struggle (and often fail) to avoid the mistakes of America’s historical past. In this sense, the wasteland functions as a revision of the frontier myth. This paper explores the post-apocalyptic genre’s view of the frontier myth as a trajectory towards civilization’s collapse. It posits a more cynical view of humanity and, in doing so, aims to expose the feet of clay on which our social order stands. -
Survival Guide
EVIKE.COM EVIKE.COM The ulitmate airsoft shop The ulitmate airsoft shop SPONSORED BY E E WASTELAND 7 VIKE.COM VIKE.COM EAST C+C airsoft • stanhope • nJ Created by MOONDOG ©2015 Moondog Industries LLC. SURVIVAL GUIDE Wasteland2 is a registered tradememark of inXile entertainment. all rights reserved. gen. vargas and Wasteland 2 images Used With permission Operation : Wasteland 7 East Survival Guide WASTELAND 7 Nuclear holocaust has rendered most of the planet a desert wasteland. Radiation levels are incalculable. A shadowy government agency contracted Vault-Tec to build a network of underground Vaults to house the survivors. The Master has built an army of mutant survivors and outcasts as well as a !ercely loyal unit of heavily armed soldiers called The Enclave. #AT" August 29, 2015 $%&AT'ON C&C Airso t 50 !a"#awanna %r& Stan'ope, () %("RAT'ON S&*"#+$" Agenda *a+ vary depending on weat'er and ,eld "onditions 0-:00 – 09:/0 Sign0in / C'rono 09:/0 – 10:00 Greetings, 2rie,ngs, and Group 3'otos 10:00 – 10:/0 4nitial deployment and a"tion 5rie,ngs 10:/0 – 12:00 3'ase 4 6!evel 17 12:00 – 18:00 3'ase 44 6!evel 9p7 18:00 – 18:/0 2rea# 18:/0 – 1::/0 3'ase 444 6Advan"ed ;ode7 1::/0 – 1-:00 Ende< and =a >e R",')TRAT'ON C*"&-$')T 2e sure to 5ring t'ese #e+ ite*s $it' you to t'e sign0in desk • Event ti"#et1Evi#e "on,rmation re"eipt • C&C () and ;oondog 4ndustries waivers 2ring t'e ollowing ite*s to t'e C'rono Station • =e@uired sa et+ gear, e&g. -
Cultural Entrepreneurship in Der Videospielindustrie
Eingereicht von Sascha Naderer, BSc Angefertigt am Institut für Organisation und Globale Managementstudien Beurteiler / Beurteilerin a. Univ.-Prof. Dr. Robert Bauer Mitbetreuung Mag. Thomas Gegenhuber Cultural Mai 2017 Entrepreneurship in der Videospielindustrie Online Entrepreneurial Communication auf Game Development Blogs Masterarbeit zur Erlangung des akademischen Grades Master of Science im Masterstudium Webwissenschaften – Web Business & Economy JOHANNES KEPLER UNIVERSITÄT LINZ Altenberger Straße 69 4040 Linz, Österreich www.jku.at DVR 0093696 Eidesstattliche Erklärung Ich erkläre an Eides statt, dass ich die vorliegende Masterarbeit selbstständig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt bzw. die wörtlich oder sinngemäß entnommenen Stellen als solche kenntlich gemacht habe. Die vorliegende Masterarbeit ist mit dem elektronisch übermittelten Textdokument identisch. Linz, 17. Mai 2017 2/124 Abstract Neuen Unternehmen mangelt es häufig an Vertrauen und somit Finanzierung. Um dem vorzubeugen, ist es hilfreich, Legitimität anhand symbolischer und narrativer Handlungen zu gewinnen. Im Zuge dieser Arbeit soll die Frage „Wie nutzen junge Unternehmen die crowdfunding-getriebene Einbindung von KundInnen, um sich am Markt zu etablieren?“ beantwortet werden. Um dies zu erreichen, wird die Außenkommunikation zweier Unternehmen aus der Videospielbranche, die ihr Erstprodukt via Crowdfunding finanziert haben, anhand deren Unternehmensblogs in Form von 540 Blogposts dokumentiert. Schließlich -
Computing Techniques for Game Design
COMPUTING TECHNIQUES FOR GAME DESIGN by Jonathan Tremblay School of Computer Science McGill University, Montreal,´ Quebec,´ Canada April 12, 2016 A THESIS SUBMITTED TO MCGILL UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS OF THE DEGREE OF DOCTOR OF PHILOSOPHY Copyright © 2016 by Jonathan Tremblay Abstract Game design is the art of crafting interactive content. Game designers build games which are composed mainly of rules describing how its content reacts to the player’s in- teractions. Designers, in this context, are interested in molding play, the synergy between players and rules. During the creation process designers seek information about this syn- ergy in order to validate their design. Commonly, human testers are required to play the design in order to offer meaningful feedback to the developers. This dissertation attempts to introduce computing techniques in the game design pro- cess, where we seek to design artificial players that can interact with a game developer’s design. These artificial players collect meaningful information about the design, and how they interact with the game provides the game developer with valuable insights. The intro- duction of mechanisation has potential for reducing game developers’ intellectual reason- ing, testing time, development costs, etc. This thesis discourse presents first a form of game testing where artificial players are described as reactive. This approach consists of letting artificial players use the in-game controls to interact with the design. This approach allows for a fine tuned game testing, where instead of a game abstraction, direct controls are given to the artificial player. In this context, this approach was used to evaluate different non player character behaviours that support the player. -
Fallout Unisystem Formatting.Odt
Robert Warren (aka Treorai) [email protected] All Flesh Must Be Eaten and its associated publications, are copyright 1999-2003 Eden Studios. The Unisystem brand name and icon are copyright 1999-2003 CJ Carella and published by Eden Studios under exclusive license. Fallout and all associated terms, characters, and locations are copyright 2007 Bethesda Softworks. The rest of the document is copyright 2007 by Robert Warren. Eden Studios, CJ Carella, and Bethesda Softworks are in no way responsible for the content of this document. It may be freely distributed as long as it remains complete and unaltered and with this notice attatched, and such distribution is free of charge and not for profit. Introduction Tomorrow's Zombies and Pulp Zombies might also be helpful for additional rules, flavor, and Basically, I decided to do a Unisystem version inspiration. of the classic Fallout CRPG series a few months ago, and here's the fruits of my labor. It Special Thanks took a lot of work compiling, converting, adapting, and just plain making stuff up on First and foremost, special thanks to Interplay, occasion, but it was totally worth it, and I hope Brian Fargo, and Black Isle Studios for creating that you will agree as well. some of the best computer games I've ever played. This is the main book for Unisystem Fallout . In it, you will find Qualities, Drawbacks, I'd also like to thank Chris Avellone for writing equipment, and information on the history and and distributing the Fallout Bible, without geography of the Fallout universe. which, this would have been impossible. -
War. War Never Changes. the Romans Waged War to Gather Slaves and Wealth
War. War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes. In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: petroleum and uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2077, the storm of war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. A few were able to reach the relative safety of underground vaults. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world. Life in the Vault is about to change. The controller chip for Vault Thirteen’s water purification system has died. With dwindling reserves of water- enough only to last half a year at best- the Overseer is forced to send a lone Vault Dweller out into the wasteland. The Vault Dweller is the last, best hope for Vault Thirteen. And not only will this individual change the future of their underground home, but the entire course of the wasteland itself. You, too, will have the chance to leave your mark on this world. -
Fallout 3 Unofficial Guide
SuperCheats.com Unoffical Fallout 3 Guide http://www.supercheats.com/guides/fallout-3 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 PlayStation 3 Controls 3 Xbox 360 Controls 4 General Hints and Tips 5 Baby Steps 8 Growing Up Fast 9 Future Imperfect 11 Escape! 12 Following in His Footsteps 14 Galaxy News Radio 26 Scientific Pursuits 35 Tranquility Lane 40 The Waters of Life 41 Picking Up the Trail 49 Rescue from Paradise 51 Finding the Garden of Eden 58 The American Dream 63 Take it Back! 66 DLC: Operation Anchorage 68 - Aiding the Outcasts 69 - The Guns of Anchorage 71 - Paving the Way 75 - Operation: Anchorage! 81 - OA: Exclusive Equipment 84 DLC - Broken Steel 85 - Broken Steel 86 - Death From Above 88 - Shock Value 90 - Who Dares Wins 94 - - Adams Air Force Base 96 - - Air Control Tower 98 - - Mobile Platform Crawler 100 - - Launch Platform Base 101 - Broken Steel - Unmarked Quests 103 - BS - Exclusive Weapons 104 - BS - Exclusive Perks 105 page pnb / nb SuperCheats.com Unoffical Fallout 3 Guide http://www.supercheats.com/guides/fallout-3 Check back for updates, videos and comments for this guide. MISCELLANEOUS QUESTS 113 DLC - The Pitt 114 - The Pitt 115 WSG Get Radiated! 116 WSG The Super-Duper Mart 117 - Into the Pitt 119 WSG The Minefield 121 - Unsafe Working Conditions 122 - Free Labor 125 WSG Repel Rats 134 WSG Crappy for the Crippled 135 - Pitt: Exclusive Equipment 136 WSG Lurking in the Mirelurk Lair 138 - Pitt: Exclusive Perks 139 WSG Rivet City's History 140 WSG Robotic Rampage 141 WSG Librarians are not boring 143 The Power of the Atom 145 Those! 147 Big Trouble in Big Town 152 The Superhuman Gambit 155 The Nuka-Cola Challenge 158 Strictly Business 161 page pnb / nb SuperCheats.com Unoffical Fallout 3 Guide http://www.supercheats.com/guides/fallout-3 Check back for updates, videos and comments for this guide.