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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Player's Guide
Races Human Adaptable (2): Start with a bonus Edge you qualify for at character creation. Ghoul Immune to Disease (1): Ghouls are immune to all diseases that impact humans. Immune to Radiation (2): As creatures born of radiation, ghouls are immune to the danger of radiation, experiencing it as a warm glow. This sense allows them to identify and locate radiation sources with a Notice roll. Radiation Healing (2): Ghouls in an area of standard background radiation (such as most of the wastes) roll natural healing rolls normally. In an area of moderate radiation, they roll a natural healing roll once per day. In an area of high radiation, they roll natural healing rolls once per hour. Ugly (-1): Most wastelanders find ghouls to be hideous creatures, and they regularly face prejudice even in the most accepting communities. They gain the Ugly hindrance. Weak (-2): The degraded body of a ghoul isn't as strong as an average human. They suffer a -1 penalty to all Strength rolls, including melee damage. Robot Construct (6): +2 to recover from being Shaken, ignore one level of wound modifiers, don't breathe, and are immune to disease and poison. Cannot heal naturally, but can be repaired by a Tech roll (ignoring the golden hour). Mods (1): Can't use cyberware, but may purchase and install robot modifications to alter their form and purpose. Environmental Weakness (Electricity, -1): Robots suffer +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects. Outsider Hindrance (Major, -2) Robots are considered to be property throughout the wastes, even those that have developed self-awareness over the years. -
Fallout: Brotherhood of Steel Sourcebook
Fallout: Brotherhood of Steel sourcebook 1. History 1.1 Rebellion at the Mariposa base 1.2 Nuclear armageddon 1.3 Arrival at the Lost Hill Bunker 1.4 The birth of the Brotherhood 1.5 The mutant threat 1.6 The brotherhood is split in two 1.7 The coming of the Enclave 1.8 The western brotherhood today 2. The western brotherhood 2.1 Organisation 2.2 Recruiting 2.3 Culture 2.4 Economics 2.5 Logistics 2.6 Spheres of influence 3. The eastern brotherhood 3.1 History 3.2 Recruiting 3.3 Culture 3.4 Economics 3.5 Logistics 3.6 Spheres of influence 4. Personalities 4.1 Historical personalities Roger Maxson Marion Vree Simon Barnaky 4.2 Current personalities Jared Arnson Brent Anchor Daryl Mckenzie 5. Traits 6. Brotherhood rank table 6.1 Western brotherhood 6.2 Eastern brotherhood 7. Perks 7.1 Perks available to both the western and eastern brotherhood 7.2 Perks available to the western brotherhood 7.3 Perks available to the eastern brotherhood 8. Vehicles 8.1 “Steel Eagle” Vertibird 8.2 Airship 8.3 APC 8.4 Scouter 9. The brotherhood in games 9.1 Incorporating the brotherhood in campaigns 9.2 Playing a brotherhood Player-Character 9.3 Playing brotherhood NPCs Introduction This document is intended as a source of information for players who are including the brotherhood in their campaign, or are playing brotherhood characters. Much of the information in this document is totally unofficial and original, due to a lack of good official information about the brotherhood, and you may not agree with everything in this document (in which case you are of course free to change it to your hearts content). -
Fallout Wastelands: a Post-Nuclear Role-Playing Game
Fallout Wastelands: A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 66... Vehicles 5… Introduction and Setup 70… Item Costs 7... Character Creation 71… Encumbrance 12... Backgrounds 72... Combat Rules 13... Brotherhood of Steel Initiate 72... Initiative and Actions 16… Courier 74... Attack, Defense, and Damage Resistance 18... Deathclaw 76... Healing and Injury 20... Enclave Remnant 77... Adventuring 22... Ghoul 77... Environments and Arenas 24... Raider 80... Karma 26... Robot 83... Leveling Up 28... Scientist 84... Overseer's Guide 30... Settler 84... Specialty Items 32... Super Mutant 90... Harder, Better, Stronger, Faster 34... Tribal 92... Additional Traits 36... Vault Dweller 97... Creating NPCs 38... Wastelander 97... Creating Encounters 40... Skills 99... Cap Rewards 46... Perks 100... Bestiary 57... Items and Equipment 116... Character Sheet 57... Weapons 118... Version Notes 61... Armor 119... Credits 63... Tools 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming (I am working my way through the original Fallout presently!). I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post-apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Fallout Wastelands: a Post-Atomic Role-Playing Game
Fallout Wastelands: A Post-Atomic Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 63... Tools 5… Introduction and Setup 66… Encumbrance 7... Character Creation 67... Combat Rules 12... Backgrounds 67... Initiative and Actions 13... Brotherhood of Steel Initiate 69... Attack, Defense, and Damage Reduction 16… Courier 71.. Healing and Injury 18... Deathclaw 72... Adventuring 20... Enclave Remnant 72... Environments and Arenas 22... Ghoul 75... Karma 24... Raider 78... Leveling Up 26... Robot 79... Overseer's Guide 28... Scientist 79... Specialty Items 30... Settler 85... Harder, Better, Stronger, Faster 32... Super Mutant 86... Additional Traits 34... Tribal 91... Creating NPCs 36... Vault Dweller 91... Creating Encounters 38... Wastelander 93... Cap Rewards 40... Skills 94... Bestiary 46... Perks ##... Character Sheet 57... Items and Equipment ##... Version Notes 57... Weapons ##... Credits 61... Armor 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming. I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post- apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. Once I finished Fallout 3 and moved on to New Vegas I began searching for a tabletop version of Fallout so I could explore the Wasteland with my friends at college. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Razer Fact Sheet
RAZER FACT SHEET Year Founded: 1998 Contact Information: Razer USA LTD Razer (Asia Pacific) PTE LTD 2035 Corte de Nogal, Suite 101 514 Chai Chee Lane, #07-05 Carlsbad, CA 92011 Singapore 469029 Tel: 760.579.0180 Tel: +65 6505 2188 Number of Employees: 400+ History: Razer was founded in coastal San Diego in the late ‘90s by lawyer- turned- competitive gamer Min-Liang Tan and pro NFL linebacker- turned-competitive gamer Robert Krakoff. The company, known for its neon green triple-snake logo, was the first online gaming- specific hardware company, credited with the advent of the gaming mouse, innovations with gaming keyboards and headphones, development of the first portable gaming laptops and tablet, and instrumental role in the development of global e- Sports. Management: Min-Liang Tan, co-founder, CEO and creative director Khaw Kheng Joo, COO Edwin Chan, CFO Robert Krakoff, co-founder, president Mike Dilmagani, SVP, Sales and Marketing Products: • Laptops Tablets and related peripherals Wireless and wired mice and mouse surfaces Mechanical and membrane keyboards Headsets and headphones Software – Audio, VOIP, and systems optimization Apparel Accessories Distribution: 70-plus countries worldwide, including the USA, Canada and Latin America; Asia-Pacific; China; EU; and South Africa Sponsored Personalities: Athene, YouTube personality Jason Somerville, professional poker player Nick Lentz, MMA fighter Scott Jorgensen, MMA fighter Swifty, YouTube personality Sponsored Teams: 3DMX Alliance Anexis Esports Blood Legion Counter -
Dark Heresy to Fallout Universe Conversion a Work in Progress ** = Denotes an Entry to Be Finalized
Dark Heresy to Fallout Universe Conversion A Work in Progress ** = Denotes an entry to be finalized Home Worlds Feral World = Tribal Hive World = City Slicker Imperial World = Wastelander Void Born = Vault Dweller Imperial Divinations - What the Player wants them to say; hopefully with considerably less grimdark xenophobic connotations. Careers Adept: Information keepers or seekers; Followers of the Apocalypse, Brotherhood of Steel Scribes, or a similar workers either in the Institute or independent. Arbitrator: Sheriffs, Regulators, Security; desperate folk bringing law to the wastes. (see Lucas Simms, Regulators, etc.) Assassin: Swift killers of the Wasteland. Possibly part of organization (See Talon Company), or solo (see Arkansas) Cleric: Often more of a charismatic leader (Caesar) than religious zealot (Joshua Graham); both options exist, however. Brotherhood of Steel offers alternative for the Machine Cult. Almost always have a good financial situation, as part of their connections, etc. Guardsmen: Mercenaries, Troopers; the wasteland's gunmen. (see NCR Trooper, Mercenary) Psyker: Not playable. The handful of psychic individuals in the Wasteland are either insane, limited in power, or already dead. Scum: Self Explanatory. Typically Raiders, Gangers or similar individuals with considerably low morals. (see Raiders, Powder Gangers) Tech-Priest: Hoarders and seekers of Pre-War technology. Either from the Brotherhood of Steel or its Outcasts. (see Brotherhood of Steel, Brotherhood Outcasts) Skills Skills Common Lore Adeptus Arbites = Regulators, Commonwealth Police general knowledge Machine Cult = Brotherhood of Steel beliefs Administratum = Institute Ecclesiarchy = Cult beliefs Imperial Creed = American culture, well-known figures Imperial Guard = Mercenaries Imperium = Commonwealth Tech = Post-War Tech Underworld = Raiders, slavers, etc. War = Great battles, weapons, etc. -
Rules Reference Is the Definitive Source of Rules
USING THIS DOCUMENT FOUNDATIONAL RULES This document is intended as a reference for all rules queries. It These rules are fundamental concepts on which all other is recommended that players begin playing FALLOUT: THE BOARD game rules are built, and they should always be followed: GAME by reading the Learn to Play booklet in its entirety. Then, as questions arise during gameplay, players can refer to this reference. This Rules Reference is the definitive source of rules. If The Rules Reference is divided into the following sections: something in this document contradicts information from the Learn to Play booklet, this guide takes precedence. COMPLETE SETUP PAGE 2 If the rules text of a card contradicts information from the This section describes the complete rules for setting up a game of Rules Reference, the card's rules text takes precedence. FALLOUT: THE BOARD GAME. If two players are both legal targets for a game effect, the GLOSSARY PAGE 3 game prioritizes the first player, and then each player in order clockwise around the table from the first player. The majority of this reference is the glossary, which lists all rules for the game in alphabetical order by topic. The word “may” means the effect is optional. INDEX PAGE 15 greater than the current number of players. Then, separately shuffle the agenda, loot, and asset cards and place them This page contains a comprehensive list of topics and page facedown in the play area. Lastly, make sure the card numbers that players may need to reference. library, perk cards, unique asset cards, and V.A.T.S.