Dark Heresy to Fallout Universe Conversion a Work in Progress ** = Denotes an Entry to Be Finalized
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Fallout: Brotherhood of Steel Sourcebook
Fallout: Brotherhood of Steel sourcebook 1. History 1.1 Rebellion at the Mariposa base 1.2 Nuclear armageddon 1.3 Arrival at the Lost Hill Bunker 1.4 The birth of the Brotherhood 1.5 The mutant threat 1.6 The brotherhood is split in two 1.7 The coming of the Enclave 1.8 The western brotherhood today 2. The western brotherhood 2.1 Organisation 2.2 Recruiting 2.3 Culture 2.4 Economics 2.5 Logistics 2.6 Spheres of influence 3. The eastern brotherhood 3.1 History 3.2 Recruiting 3.3 Culture 3.4 Economics 3.5 Logistics 3.6 Spheres of influence 4. Personalities 4.1 Historical personalities Roger Maxson Marion Vree Simon Barnaky 4.2 Current personalities Jared Arnson Brent Anchor Daryl Mckenzie 5. Traits 6. Brotherhood rank table 6.1 Western brotherhood 6.2 Eastern brotherhood 7. Perks 7.1 Perks available to both the western and eastern brotherhood 7.2 Perks available to the western brotherhood 7.3 Perks available to the eastern brotherhood 8. Vehicles 8.1 “Steel Eagle” Vertibird 8.2 Airship 8.3 APC 8.4 Scouter 9. The brotherhood in games 9.1 Incorporating the brotherhood in campaigns 9.2 Playing a brotherhood Player-Character 9.3 Playing brotherhood NPCs Introduction This document is intended as a source of information for players who are including the brotherhood in their campaign, or are playing brotherhood characters. Much of the information in this document is totally unofficial and original, due to a lack of good official information about the brotherhood, and you may not agree with everything in this document (in which case you are of course free to change it to your hearts content). -
Fallout Wastelands: a Post-Nuclear Role-Playing Game
Fallout Wastelands: A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 66... Vehicles 5… Introduction and Setup 70… Item Costs 7... Character Creation 71… Encumbrance 12... Backgrounds 72... Combat Rules 13... Brotherhood of Steel Initiate 72... Initiative and Actions 16… Courier 74... Attack, Defense, and Damage Resistance 18... Deathclaw 76... Healing and Injury 20... Enclave Remnant 77... Adventuring 22... Ghoul 77... Environments and Arenas 24... Raider 80... Karma 26... Robot 83... Leveling Up 28... Scientist 84... Overseer's Guide 30... Settler 84... Specialty Items 32... Super Mutant 90... Harder, Better, Stronger, Faster 34... Tribal 92... Additional Traits 36... Vault Dweller 97... Creating NPCs 38... Wastelander 97... Creating Encounters 40... Skills 99... Cap Rewards 46... Perks 100... Bestiary 57... Items and Equipment 116... Character Sheet 57... Weapons 118... Version Notes 61... Armor 119... Credits 63... Tools 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming (I am working my way through the original Fallout presently!). I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post-apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. -
EN2D04 Advanced Research Essay Mikael Sewerin.Pages
! INSTITUTIONEN FÖR SPRÅK OCH LITTERATURER WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society Mikael Sewerin Essay/Degree Project: Advanced Research Essay, Literary Specialisation, 15 credits Program or/and course: EN2D04 Level: Second cycle Term/year: Ht/2016 Supervisor: Marcus Nordlund Examiner: Margrét Gunnarsdóttir Champion Report nr: Abstract Title: Why Do We Game?: A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society Author: Mikael Sewerin Supervisor: Marcus Nordlund Abstract: In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. This offers a new approach to both the study of game addiction and the broader question of why we play games. Furthermore, these conclusions contradict the socio-ideological predisposition expressed in Fallout 3’s storyline, giving support to the critical claims of several Marxist and cultural study theorists who view games and the video game industry as having a negative effect on both the critical capacity of the individual and that of society as a whole. Keywords: Fallout 3, Anthony Giddens, Sociology, Social anthropology, Role-playing games, Enjoyability, Addiction, Escapism, Popular culture, Critical cultural studies. Table of Contents 1. Introduction………………………………………………………………………………….1 Fallout 3: Meaning among the Ruins…………………………………………………...…..4 Anthony Giddens: Living in a Compulsive, High-Risk Society…………..……………..…6 Plotting a Methodology for “Virgin Soil”……….………..………..………..………….…..9 2. -
Fallout Theme
“War. War never changes.” Tropes called Deathclaws, a common and deadly hazard in the wastelands. Fallout centers around a post-apocalyptic retro-future America. The tone of the setting is a cross between post-apocalypse-survival and 50s-era-atompunk. Radiation After World War II, the world advances the power of The wasteland is still reeling from the effects of the the atom, and uses up many of its natural resources in world-encompassing nuclear war, even 200 years the process to create a variety of fusion powered later. Atomic energy was everywhere; from power comforts. When resources begin to run dry, hostilities plants that lit up the city at night to fusion powered around the world escalate, resulting in a catastrophic cars and airliners, even down to small fusion batteries nuclear war. Some people managed to survive in the that powered hand-held devices. The radioactive by- blasted wasteland of Post-war Earth, but others products of the nuclear age litter the Wasteland. Vast survived by paying for space in large underground sections of the country are still deadly radioactive hot- Vaults constructed before the Cataclysm, Vaults built zones. Vehicles once powered by the atom lie by an American corporation called “Vault-Tec”. dormant and rusting, causing their fusion powered engines to leak and sometimes explode in mini- atomic blasts. Vast quantities of radioactive waste 50s Atompunk Americana were improperly disposed of, allowing toxic sludge to The Fallout United States diverges slightly from the seep into nearby ground-water. Lakes, streams, and real world sometime after World War II. -
Fallout 3 Locate the Exit to Adams Air Force Base
Fallout 3 locate the exit to adams air force base Continue Did we miss anything in this episode? Is there something we didn't discover? Let us know! Quest Note This quest covers a lot of territory, and so we have divided it into two parts. This section covers the events of Adams Air Force Base. Walkthrough The first thing you should do when entering the base (via Exit A) is head north to the resupply box (#1). Inside you will find some ammunition, a note marked Order and a Tesla Cannon. The cannon is a powerful weapon, but it is slow and must be reloaded after each attack. As you listen to your orders, you'll learn that the orbital missile platform controls are in a mobile base creep, but to get into the crawler, you'll need to access the air traffic control tower (#11) and use a terminal there to lower a ramp (Exit B). To reach the air traffic control tower you need to do a lot of fighting (or stealth) because Enclave soldiers and security robots will show up with regularity. These enemies will almost always use energy weapons, and so that's what you should use in return (because that means you'll be able to keep your weapons repaired). Many of the soldiers will also have Enclave Hellfire Armor, and so it's a good choice to use as well. When you reach the building with the air traffic control tower (#11) you need to climb onto the roof of the building to enter, and then you have to climb some stairs to reach the tower itself. -
Wasteland Armors
WASTELAND ARMORS ARMORS GENERALITIES Weight (Wgt.): The first number corresponds to the body armor weight the second one to the leggings or pants weight and the third one to the arms armor weight. If there is a single weight, armor is always a full suit with an helmet. Armor Special Properties [1]: Split DR first number for piercing and cutting damage, second for other damages. [2]: Split DR first for a torso, skull or underfoot hit, second for other locations. [3]: DR applies only to burning damage (also protects from minor electrical damage). DR 6 against other damages. [4]: Provides the Sealed advantage (with H2 helmet only). Requires NBC Suit skill. [5]: Biomedical sensors for remote monitoring: +1 to Diagnosis skill when examining the wearer. Armor Suit is also climate controlled. [6]: Gives +7 Lifting and Striking ST. (+10 for the Enclave Advanced Power Armor). Provides the advantages: Doesn't Breathe (for 12 hours), Vacuum Support, Sealed and Protected Smell. Requires Battlesuit skill. Powered by a small micro-fusion reactor (TL 10 for the reactor), the suit will work for over 100 years. Armor provides FP 2 against radiations (and as it is sealed, it totally protects from fallouts). Don't count armor weight toward encumbrance. [*]: Flexible armor. Helmets Special Properties [H1]: Provides the Protected Vision advantage. [H2]: Provides Filter Lungs, Protected Smell. [H3]: Provides Protected Hearing, Radio, Protected Vision, Infravision, Night Vision 9 and Telescopic Vision 1. [H4]: Gives Hyperspectral Vision. [H5]: Gives the No -
Fallout Wastelands: a Post-Nuclear Role-Playing Game
Fallout Wastelands: A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 66... Vehicles 5… Introduction and Setup 70… Item Costs 7... Character Creation 71… Encumbrance 12... Backgrounds 72... Combat Rules 13... Brotherhood of Steel Initiate 72... Initiative and Actions 16… Courier 74... Attack, Defense, and Damage Resistance 18... Deathclaw 76.. Healing and Injury 20... Enclave Remnant 77... Adventuring 22... Ghoul 77... Environments and Arenas 24... Raider 80... Karma 26... Robot 83... Leveling Up 28... Scientist 84... Overseer's Guide 30... Settler 84... Specialty Items 32... Super Mutant 90... Harder, Better, Stronger, Faster 34... Tribal 92... Additional Traits 36... Vault Dweller 97... Creating NPCs 38... Wastelander 97... Creating Encounters 40... Skills 99... Cap Rewards 46... Perks 100... Bestiary 57... Items and Equipment 116... Character Sheet 57... Weapons 118... Version Notes 61... Armor 119... Credits 63... Tools 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming (I am working my way through the original Fallout presently!). I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post-apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. -
Mod Money, Mod Problems: a Critique of Copyright Restrictions on Video Game Modifications and an Ve Aluation of Associated Monetization Regimes
William & Mary Business Law Review Volume 11 (2019-2020) Issue 3 Article 6 April 2020 Mod Money, Mod Problems: A Critique of Copyright Restrictions on Video Game Modifications and an vE aluation of Associated Monetization Regimes Carl "Ott" Lindstrom Follow this and additional works at: https://scholarship.law.wm.edu/wmblr Part of the Intellectual Property Law Commons Repository Citation Carl "Ott" Lindstrom, Mod Money, Mod Problems: A Critique of Copyright Restrictions on Video Game Modifications and an vE aluation of Associated Monetization Regimes, 11 Wm. & Mary Bus. L. Rev. 811 (2020), https://scholarship.law.wm.edu/wmblr/vol11/iss3/6 Copyright c 2020 by the authors. This article is brought to you by the William & Mary Law School Scholarship Repository. https://scholarship.law.wm.edu/wmblr MOD MONEY, MOD PROBLEMS: A CRITIQUE OF COPYRIGHT RESTRICTIONS ON VIDEO GAME MODIFICATIONS AND AN EVALUATION OF ASSOCIATED MONETIZATION REGIMES CARL “OTT” LINDSTROM* ABSTRACT Video game modifications (mods) have had a tremendously positive impact on the game industry, both in terms of commercial success and evolution of the medium. But the present court doctrine, enabled by Micro Star v. Formgen and abetted by restrictive End User License Agreements, greatly underserves the mod community and undermines the principal tenet of copyright law: the funda- mental right to reap the benefits of what one has created. This Note examines and critiques the current doctrine and its ethical pitfalls. It also explores the pros and cons of current methods of mod mon- etization, including remakes, developer partnerships, and donation systems. Finally, it advocates for a more equitable and ethically sound paradigm of mod rights through a proposed open licensing standard modeled after the tabletop gaming industry. -
Meyer V. Bethesda Softworks
Case 3:19-cv-00820-RS Document 1 Filed 02/14/19 Page 1 of 6 PUBLIC VERSION 1 KENDALL BRILL & KELLY LLP Alan Jay Weil (63153) 2 Shauna E. Woods (300339) 10100 Santa Monica Blvd., Suite 1725 3 Los Angeles, California 90067 Telephone: 310.556.2700 4 Facsimile: 310.556.2705 [email protected] 5 [email protected] 6 Margaret A. Esquenet (pro hac vice in process) Email: [email protected] 7 Anna B. Naydonov (pro hac vice in process) Email: [email protected] 8 FINNEGAN, HENDERSON, FARABOW, 9 GARRETT & DUNNER, LLP 901 New York Avenue, NW 10 Washington, D.C. 20001-4413 Telephone: (202) 408-4000 11 Facsimile: (202) 408-4400 12 Nicholas D. Petrella (299194) Email: [email protected] 13 FINNEGAN, HENDERSON, FARABOW, GARRETT & DUNNER, LLP 14 Stanford Research Park 3300 Hillview Avenue 15 Palo Alto, CA 94304-1203 16 Telephone: (650) 849-6600 Facsimile: (650) 849-6666 17 Attorneys for Defendant 18 Bethesda Softworks LLC 19 UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA 20 OAKLAND DIVISION 21 ALEX MEYER, individually and on behalf of all CASE NO: 4:19cv00820 22 others similarly situated, NOTICE OF REMOVAL 23 Plaintiff, PUBLIC VERSION 24 v. Trial Date: None Set 25 BETHESDA SOFTWORKS LLC D/B/A 26 BETHESDA GAME STUDIOS, a Delaware corporation 27 Defendant. 28 NOTICE OF REMOVAL PUBLIC VERSION 603161637.1 Case 3:19-cv-00820-RS Document 1 Filed 02/14/19 Page 2 of 6 PUBLIC VERSION 1 PLEASE TAKE NOTICE that defendant Bethesda Softworks LLC (“Bethesda”) removes the 2 above-captioned action from the Superior Court of California for the County of Alameda, where the 3 action captioned Meyer v. -
Savaged Fallout Overseer Handbook
Setting .........................................................................................................................3 Background..................................................................................................................3 Weird Wasteland……………………………………………………………………………..4 The Wasteland: 2249..................................................................................................5 Locations......................................................................................................................5 Map...............................................................................................................................9 Economy.....................................................................................................................10 Mechanics …………………………………………………………………………..………11 Attacks........................................................................................................................11 Skills...........................................................................................................................11 Interaction...................................................................................................................11 Radiation……………………………………………………………………………..11 Rad Poisoning……………….…………………………………………………………….12 Chem Addiction……………………………………………………………………………..13 Traps & Mines............................................................................................................13 Random Encounters…………………………………………………………………….….13 -
John “Sheriff288” Brown
SAVAGE A Conversion by John “Sheriff288” Brown Theron “SlasherEpoch” Seckington Adam "Ronin8879” Coker Ok Since you all have been waiting so patiently for the last year I have decided to toss up this sneak peek of Savage Fallout. This is the first 95 pages of material. There are minimal pictures (there will be more in the final product) and there are still some minor flow issues with some of the text. Well this is the format I am going to do the final product in, so if you like it let me know on the forums. John Sheriff288 Brown 1 War. War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes. In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons. Petroleum and uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. We know what happened, over the years we have been able to piece together a cobbled history of what our forefathers did. The wasteland that we live in is starting to recover, never to the former glory, but recover to the point where we can live again. -
Playstation 4 Xbox One Nintendo Switch Pc Game 3Ds
Lista aggiornata al 30/06/2020. Potrebbe subire delle variazioni. Maggiori dettagli in negozio. PLAYSTATION 4 XBOX ONE NINTENDO SWITCH PC GAME 3DS PLAYSTATION 4 11-11 Memories Retold - P4 2Dark - Limited Edition - P4 428 Shibuya Scramble - P4 7 Days to Die - P4 8 To Glory - Bull Riding - P4 A Plague Tale: Innocence - P4 A Way Out - P4 A.O.T. 2 - P4 A.O.T. 2 – Final Battle - P4 A.O.T. Wings of Freedom - P4 ABZÛ - P4 Ace Combat 7 - NON PUBBLICARE - P4 Ace Combat 7 - P4 ACE COMBAT® 7: SKIES UNKNOWN Collector's Edition - P4 Aces of the Luftwaffe - Squadron Extended Edition - P4 Adam’s Venture: Origini - P4 Adventure Time: Finn & Jake Detective - P4 Aerea - Collectors Edition - P4 Agatha Christie: The ABC Murders - P4 Age Of Wonders: Planetfall - Day One Edition - P4 Agents of Mayhem - P4 Agents Of Mayhem - Special Edition - P4 Agony - P4 Air Conflicts Vietnam Ultimate Edition - P4 Alien: Isolation Ripley Edition - P4 Among the Sleep - P4 Angry Birds Star Wars - P4 Anima Gate of Memories: The Nameless Chronicles - P4 Anima: Gate Of Memories - P4 Anthem - Legion of Dawn Edition - P4 Anthem - P4 Apex Construct - P4 Aragami - P4 Arcania - The Complete Tale - P4 ARK Park - P4 ARK: Survival Evolved - Collector's Edition - P4 ARK: Survival Evolved - Explorer Edition - P4 ARK: Survival Evolved - P4 Armello - P4 Arslan The Warriors of Legends - P4 Ash of Gods: Redemption - P4 Assassin’s Creed 4 Black Flag - P4 Assassin's Creed - The Ezio Collection - P4 Assassin's Creed Chronicles - P4 Assassin's Creed III Remastered - P4 Assassin's Creed Odyssey