Fallout 3 Locate the Exit to Adams Air Force Base

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Fallout 3 Locate the Exit to Adams Air Force Base Fallout 3 locate the exit to adams air force base Continue Did we miss anything in this episode? Is there something we didn't discover? Let us know! Quest Note This quest covers a lot of territory, and so we have divided it into two parts. This section covers the events of Adams Air Force Base. Walkthrough The first thing you should do when entering the base (via Exit A) is head north to the resupply box (#1). Inside you will find some ammunition, a note marked Order and a Tesla Cannon. The cannon is a powerful weapon, but it is slow and must be reloaded after each attack. As you listen to your orders, you'll learn that the orbital missile platform controls are in a mobile base creep, but to get into the crawler, you'll need to access the air traffic control tower (#11) and use a terminal there to lower a ramp (Exit B). To reach the air traffic control tower you need to do a lot of fighting (or stealth) because Enclave soldiers and security robots will show up with regularity. These enemies will almost always use energy weapons, and so that's what you should use in return (because that means you'll be able to keep your weapons repaired). Many of the soldiers will also have Enclave Hellfire Armor, and so it's a good choice to use as well. When you reach the building with the air traffic control tower (#11) you need to climb onto the roof of the building to enter, and then you have to climb some stairs to reach the tower itself. Inside the tower you will find a field research terminal, and if you select the open mobile platform loading ramp option on it, you create an entrance to the base creep (Exit B). Inside the crawler you must defeat some enclave soldiers, including a group of special Sigma soldiers, as you climb your way to the top. When you finally reach the Satellite Control Tower, you'll find a satellite uplink terminal inside, and it allows you to control the orbital missile platform to target one of two locations — either Adams Air Force Base or Citadel. You get to choose one of the two to complete the quest. Targeting the Citadel If you target the citadel, then when you leave the control tower, you will be picked up by some Brotherhood of Steel soldiers (including Sarah Lyons, if she is still alive) in a vertibird. They will take you directly to th Citadel, which will become a smoking ruin, and when they realize what happened, all brotherhood of steel soldiers (here and elsewhere) will attack you. You also get 1500 experience points but lose a lot of karma. If you specify what's left of the Citadel, then you'll find a crater where the farm used to be, but you'll find a doorway leading to the armory, which you couldn't reach before. Inside the armory you will find a lot of weapons and ammunition, including two Tesla Cannons (on a counter), some Alien Power Cells (in a shelf) and Callahan's Magnum (in safe). Targeting Adams Air Force Base If you target Adams Air Force Base, then when you leave the control tower, you will be picked up by some Brotherhood of Steel soldiers (including Sarah Lyons, if she is still alive) in a vertibird. They'll take you a short distance away, so you can watch the carnage as the missiles hit the base creeper, and then they'll fly you back to the Citadel. You also get 1500 experience points and get a lot of karma. At the Citadel, Elder Lyons will thank you for your deeds, and you'll find two new freeform missions: Scribe Rothchild (usually in the Citadel Laboratory) will ask you to clear parts for Liberty Prime. Each Camera that you take with him will net you 100 caps and 25 experience points. Each Sensor Module that you take with him will net you 75 caps and 10 experience points. Paladin Tristan (in the Citadel a ring) will ask you to collect Super Mutant blood samples. From now on, when you kill a super-mutt, it will drop a sample. Each sample you take in will net you 50 caps and 10 experience points. You'll also find a pair of Tesla Cannons sitting freely available on the south side of the laboratory. I feel proud to call you one of our own, and I promise that what you have done here today will be recorded by our scribes as a historic moment. A representative of the Brotherhood of Steel and on behalf of the free people of the wilderness, I thank you. 1 - Resupply Crate 2 - Turret Control Terminals 3 - Baseball Field As you approach the baseball field, two vertibirds will show up and drop off enclave soldiers. If you can shoot down vertibirds fast enough, then you won't have to face the soldiers. 4 - Junk Heap You will find several deactivated robots here that you can loot for ammo. You will also find a couple of ammunition boxes. 5 - Artillery Switch If you climb up the building here, then you will find an artillery switch, which you can use to bomb enclave soldiers and vertibirds in the southeast. You'll also find plenty of .308 Caliber Rounds, as well as a first aid box and an Enclave box. 6 – Deathclaw Holding Pens in this hangar you will find some deathclaw holding pens. There are no Enclave transmitters in the area, so the death battles won't be your allies, but if you hack the doors and kill the death squaders inside, then you'll gain a lot of experience. 7 - Hangar In this hangar (#7) you will meet two Enclave scientists. One of them will release a Fuel Stash Container Key and a holotape labeled Flamer Fuel Stash Holotape. If you listen to the holotape, you'll find out that someone has hidden a lot of Flamer Fuel behind the small building west of the air traffic tower (#7a). You'll need the key to unlock the hide, but inside you'll find 400 Flamer Fuel. On the east side of the hangar you will be able to shoot through the windows at the battle between the Enclave and the Soldiers will keep playing on both sides, so you can sit at the window as long as you want and grind some experience. 8 - Hangar You will find a bed that you can sleep on in this hangar. 9 - Artillery Post If you activate the artillery switch here, then you bomb the area to the east. You'll also find two enclave boxes, a first aid box and a tower control terminal nearby. 10 - Dead Enclave Soldier If you explore behind the buildings you will find a dead Enclave soldier here. He will have a holotape labeled Enclave Soldier Log #1 in his inventory, and around him you will find three first aid boxes, an ammunition box, and some Psycho. The Prime in the log probably refers to Liberty Prime rather than Prime from the Museum of Technology. 11 - The air traffic controller tower Inside the tower you will find three first aid boxes and a bottle of Nuka-Cola Quantum (under a desk). At the top of the tower you will find another first aid box, plus a terminal that you must activate to lower the ramp to the mobile base creeper (Exit B). 12 - Factory Inside the factory you will find three first aid boxes, lots of ammunition (including two Mini Nuclear Weapons), and a Rapid-Torch Flamer. 13 - Repulsion Field Control Panels You will encounter some of these control panels in the crawler. If you have enough skill with Science, then you will be able to disable the associated disgust fields. Otherwise, you'll need to use your Explosives skill, or simply attack the panels, and then you'll only disable the fields partially, and you'll be harmed every time you go through them. 14 - Stiggs Somewhere in the southern part of the crawler you will meet Stiggs. If you let him live, then he will tell you a little about the crawler and its defenses. 15 - Deathclaw Storage If you still have your Deathclaw Control Scrambler with you, then you will be able to check deathclaws here. On the upper level of this area, you will also find Slo-Burn Flamer. 16 - Barracks You will be attacked by several Enclave soldiers in one of these barracks. One of the victims, an enclave officer, will release a High Clearance Keycard when he dies. It will unlock a nearby door (#17). You will also find some beds in the barracks for you to sleep on. 17 - Locked Door (Upper Level) There are two ways to unlock this door. You can hack into the terminal to the west and use it to disconnect the lock, or you can use a High Clearance Keycard (#16). 18 - Armory (Lower Level) Somewhere near the armory you meet the armory commander, who will release a Precision Gatling Laser and a Composite Recon Helmet when he dies. Inside the armory you'll find a bunch of weapons and ammunition, including an Alien Blaster and Alien Power Cells. 19 - Mainframes (Upper level) You can find two terminals here. The security terminal allows you to unlock the doors of the crawler, and the robot control mainframe allows you to orders for the safety robots. If you have Robotics Expert perk, then you will even be able to order robots to attack only Enclave soldiers.
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