Georgia State University ScholarWorks @ Georgia State University English Theses Department of English 8-11-2015 Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3 Christopher Seidl Follow this and additional works at: https://scholarworks.gsu.edu/english_theses Recommended Citation Seidl, Christopher, "Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3." Thesis, Georgia State University, 2015. https://scholarworks.gsu.edu/english_theses/186 This Thesis is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact
[email protected]. CAPITAL SANDBOX: FANTASY AND THE MECHANICS OF FORM IN FALLOUT 3 by CHRIS SEIDL Under the Direction of Chris Kocela, PhD ABSTRACT The “sandbox” video game is typically defined, with reference to its childhood namesake, in terms of non-linearity and freedom of choice. However, in Fallout 3, the “free-form” quality of gameplay is compromised in advance by the very mechanics that are supposed to enable the sandbox in the first place. While the player may choose a variety of playstyles and outcomes, the selection of choices is nevertheless limited. Likewise, the leveling and quest forms of play, together with the narrative resurgence of capitalism within a supposedly post-apocalyptic universe, stage the return of linearity and of filmic logic. This return, anticipated by analyses of ideological interpellation put forth by Barthes, Lacan, Baudrillard, and Žižek, is accompanied by a radical alienation of the player’s agency, which, once ejected into the computer simulation, lives on in an uncanny, autonomous universe that does not even need the player’s active input in order to continue running.