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Fallout Wastelands: a Post-Nuclear Role-Playing Game
Fallout Wastelands: A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 66... Vehicles 5… Introduction and Setup 70… Item Costs 7... Character Creation 71… Encumbrance 12... Backgrounds 72... Combat Rules 13... Brotherhood of Steel Initiate 72... Initiative and Actions 16… Courier 74... Attack, Defense, and Damage Resistance 18... Deathclaw 76... Healing and Injury 20... Enclave Remnant 77... Adventuring 22... Ghoul 77... Environments and Arenas 24... Raider 80... Karma 26... Robot 83... Leveling Up 28... Scientist 84... Overseer's Guide 30... Settler 84... Specialty Items 32... Super Mutant 90... Harder, Better, Stronger, Faster 34... Tribal 92... Additional Traits 36... Vault Dweller 97... Creating NPCs 38... Wastelander 97... Creating Encounters 40... Skills 99... Cap Rewards 46... Perks 100... Bestiary 57... Items and Equipment 116... Character Sheet 57... Weapons 118... Version Notes 61... Armor 119... Credits 63... Tools 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming (I am working my way through the original Fallout presently!). I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post-apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. -
Fallout Wastelands: a Post-Atomic Role-Playing Game
Fallout Wastelands: A Post-Atomic Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 63... Tools 5… Introduction and Setup 66… Encumbrance 7... Character Creation 67... Combat Rules 12... Backgrounds 67... Initiative and Actions 13... Brotherhood of Steel Initiate 69... Attack, Defense, and Damage Reduction 16… Courier 71.. Healing and Injury 18... Deathclaw 72... Adventuring 20... Enclave Remnant 72... Environments and Arenas 22... Ghoul 75... Karma 24... Raider 78... Leveling Up 26... Robot 79... Overseer's Guide 28... Scientist 79... Specialty Items 30... Settler 85... Harder, Better, Stronger, Faster 32... Super Mutant 86... Additional Traits 34... Tribal 91... Creating NPCs 36... Vault Dweller 91... Creating Encounters 38... Wastelander 93... Cap Rewards 40... Skills 94... Bestiary 46... Perks ##... Character Sheet 57... Items and Equipment ##... Version Notes 57... Weapons ##... Credits 61... Armor 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming. I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post- apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. Once I finished Fallout 3 and moved on to New Vegas I began searching for a tabletop version of Fallout so I could explore the Wasteland with my friends at college. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
More Human Than Non/Human: Posthumanism, Embodied Cognition, and Video Games As Affective Experience
The Philosophy of Computer Games Conference, Malta 2016 More Human than Non/Human: Posthumanism, Embodied Cognition, and Video Games as Affective Experience Sandy Appleöff Lyons Laguna College of Art + Design Lisa Brown Jaloza Laguna College of Art + Design On the Incomplete Just as it would be impossible for an individual to play every single game, no scholar could ever hope to read all the things. At some point, they have to switch gears from researching to writing, or else they’d never finish anything. In the interest of full disclosure, we would like to inform you, dear reader, that this particular paper and the project it represents are, at this moment in time, incomplete. Given that the paper is being written in preparation for the 10th Annual Philosophy of Computer Games Conference, that’s not necessarily a bad thing; after all, academic and professional conferences are powerful sites of knowledge production that enable individuals to come together and share their work with a broader collective before they revisit, revise, and ultimately strengthen an argument. Much as we might wish to claim this as our rationale, that is not, in fact, the case. Rather, ours is a story of contingency, precarity, and refusal. Couched in no uncertain terms, our research has taken us in several divergent yet promising directions and we have been unable to read as much as we would like. The institution at which we are both employed (one of us as a part-time adjunct) does not offer tenure, and our program is a nascent one—as such, contract renewals for the present academic year were by no means guaranteed. -
Fallout Theme
“War. War never changes.” Tropes called Deathclaws, a common and deadly hazard in the wastelands. Fallout centers around a post-apocalyptic retro-future America. The tone of the setting is a cross between post-apocalypse-survival and 50s-era-atompunk. Radiation After World War II, the world advances the power of The wasteland is still reeling from the effects of the the atom, and uses up many of its natural resources in world-encompassing nuclear war, even 200 years the process to create a variety of fusion powered later. Atomic energy was everywhere; from power comforts. When resources begin to run dry, hostilities plants that lit up the city at night to fusion powered around the world escalate, resulting in a catastrophic cars and airliners, even down to small fusion batteries nuclear war. Some people managed to survive in the that powered hand-held devices. The radioactive by- blasted wasteland of Post-war Earth, but others products of the nuclear age litter the Wasteland. Vast survived by paying for space in large underground sections of the country are still deadly radioactive hot- Vaults constructed before the Cataclysm, Vaults built zones. Vehicles once powered by the atom lie by an American corporation called “Vault-Tec”. dormant and rusting, causing their fusion powered engines to leak and sometimes explode in mini- atomic blasts. Vast quantities of radioactive waste 50s Atompunk Americana were improperly disposed of, allowing toxic sludge to The Fallout United States diverges slightly from the seep into nearby ground-water. Lakes, streams, and real world sometime after World War II. -
Fallout 4 CYOA V.03
Fallout 4 CYOA V.03 War. War Never Changes. In the year 2077 the world would be forever changed, as atomic hellfire rained from the skies all over the world; a short-sighted attack that would send humanity to the brink of destruction. But this would not be the end of humanities’ struggles, as life would adapt, mutate, reemerge, and reinvent itself. You will start out on October 23rd, 2286; one year before the awakening of Vault 111’s Sole Survivor. From there, you will lead your own life, making your way in the Commonwealth. You have +1000 Choice Points to spend- good luck, wanderer. Location: Pay 50 CP to Choose 1: Sanctuary Hills- The pre-War home of the Sole Survivor, this once idyllic neighborhood is all but abandoned, home now only to a crazy old robot and a few Radroaches. The homes are mostly intact, though a few have collapsed, and there might still be something valuable in them- though, the robot insists that you stay outside of its master’s house. 2: Diamond City- Diamond City is one of the safest settlements in the Commonwealth, its massive, green wall giving it the nickname “The Great Green Jewel”. Arguably the wealthiest city in the Commonwealth, Diamond City is home to many shops and services, including a detective agency owned by a Synth named Nick Valentine. The mayor is notoriously xenophobic, and with very few exceptions non-human humanoids are barred from entering the city. 3: Goodneighbor- Goodneighbor could be considered Diamond City’s counterpart, in more ways than one; the two settlements are fairly close to each other, for example, and many of the people who have taken up residence in Goodneighbor have done so after being exiled from Diamond City. -
Unsorted ID Dump Sorted Categories Console Commands
Unsorted ID Dump Sorted Categories Console Commands/Tips/Info (#= amount, DON'T include <>'s) Links Army Helmet 00023432 My Witcher 3 Command Sheets (2 Pages) https://docs.google.com/spreadsheets/d/1wf79CzwVdgZ3qJJg-4lDmCKz0KSBVGe_s-qHqC6PTxE/edit?usp=sharing Dirty Army Helmet 0019CBB1 Crops IDs DO NOT Need the 000's at the beginning to function FO4 Wiki Item Lists w/ Images http://fallout.wikia.com/wiki/Fallout_4_items Blue Batting Helmet 000F6D8C Tato 9DCC4 000E6B2E or E6B2E would both work http://fallout.wikia.com/wiki/Fallout_4_console_commands Engineer's Armor 000DEDE7 Mutfruit 33102 CheatEngine Tables Topic http://www.cheatengine.org/forum/viewtopic.php?t=585460 Welding Helmet 000DEDE9 Carrot F742E My Reshade Preset: Endoresements would be greatly appreciated! Field Scribe's Armor 000E370E Corn 330F8 Preset Download [Nexus] http://www.nexusmods.com/fallout4/mods/3320/? Field Scribe's Hat 000E3710 Gourd EF24D player.additem <ID> <#> f <#> = caps Screenshot Album http://imgur.com/a/vGHJQ Bomber Jacket 000E1AF6 Melon FAFEB a <#> = bobby pins sfx.thelazy Page http://sfx.thelazy.net/games/preset/4682/ Flight Helmet 000E1AF8 Razorgrain E0043 player.removeitem <ID> <#> My Modding Screenshots! :D BOS Uniform 000DEDEB player.inv List all Items in Inv in console Set 1 (11/20 w/ Mod List) http://imgur.com/a/GHwJ2 BOS Hood 000E1A39 Crafting Materials & Shipments -------> Set 2 (12/7, 25 NEW Shots! Mod List soon) http://imgur.com/a/1PZ8W BOS Officer Uniform 00134294 Steel 000731A4 Fallout 4 Tweaking Guide on Techfreshnes http://www.techfreshness.com/fallout-4-pc-tweaking-guide/ -
Fallout Shelter Super Mutants
Fallout shelter super mutants Continue There are 11 unique quiz sets in fallout Shelter Weekly quest games show the glove to lose your head. Check the duration of the Weekly quest and refer to the table below for the right answers, otherwise be prepared to lose :) Weekly quests are repeated with varying challenges and requirements, but the questions remain the same. Also, see Fallout Shelter's Cover List quests for the Fallout Shelter Weekly quest - Game Show Gauntlet - Duration: 14h 0m Answers 1 Who was the insane leader of The Republic Dave? Uh uh... Dave? I'll tell Dave. I hope it's Dave. Bruce. 2 What was Rivet City like before the war? Линкор авианосец Iron Foundry Rusty? Full of holes? I do not know! 3 Sarah Lyons is a member of which group? The Brotherhood of Steel Minutemen Enclave Association of Zookeepers? 4 Who was trapped on the roof of the Trinity Tower? George Cooper Bill Sutton Rex Goodman Your Mother - Fallout Shelter Weekly quest - Game Show Gauntlet - Duration: 16h 0m Answers 1 Who is the most famous reporter in Diamond City? Travis Miles Vadim Beaver Piper Wright Walter Cronkite? 2 Who was the sheriff of Megaton? Luca Sims Lucas Sims Lucas Simms Billy Kid 3 What deadly creature lurks in salem witchcraft museum? Deathclaw Super Mutant Hippopotamus Mireluk King Legendary Radroach? 4 Who is the DJ for Galaxy News Radio? Dogman Big Dog Three Dog Dogmeat - Fallout Shelter Weekly quest - Game Show Gauntlet - Duration: 18h 0m Answers 1 What book was Moira trying to write? All about Radroaches How to Live in the Wasteland Survival Guide to War and Peace 2 What was Moira's last name? Brown McLwire Trick question. -
Fallout Unisystem Formatting.Odt
Robert Warren (aka Treorai) [email protected] All Flesh Must Be Eaten and its associated publications, are copyright 1999-2003 Eden Studios. The Unisystem brand name and icon are copyright 1999-2003 CJ Carella and published by Eden Studios under exclusive license. Fallout and all associated terms, characters, and locations are copyright 2007 Bethesda Softworks. The rest of the document is copyright 2007 by Robert Warren. Eden Studios, CJ Carella, and Bethesda Softworks are in no way responsible for the content of this document. It may be freely distributed as long as it remains complete and unaltered and with this notice attatched, and such distribution is free of charge and not for profit. Introduction Tomorrow's Zombies and Pulp Zombies might also be helpful for additional rules, flavor, and Basically, I decided to do a Unisystem version inspiration. of the classic Fallout CRPG series a few months ago, and here's the fruits of my labor. It Special Thanks took a lot of work compiling, converting, adapting, and just plain making stuff up on First and foremost, special thanks to Interplay, occasion, but it was totally worth it, and I hope Brian Fargo, and Black Isle Studios for creating that you will agree as well. some of the best computer games I've ever played. This is the main book for Unisystem Fallout . In it, you will find Qualities, Drawbacks, I'd also like to thank Chris Avellone for writing equipment, and information on the history and and distributing the Fallout Bible, without geography of the Fallout universe. which, this would have been impossible. -
Sniper Rifle Modifications Fallout New Vegas
Sniper Rifle Modifications Fallout New Vegas Delusory and owned Schuyler insphere her imaginers excuses sort and creolizing levelly. Bartholemy often upholdings blessedly when individualist Mendel overshooting detestably and gratulates her decoloration. Forward and pathetic Dean inthral her idiots extricates or adduced broad-mindedly. Sneak boy and ammo regular sniper rifle, usually in keeping a sniper rifle modifications fallout new vegas dans son wiki is awarded in contrast with nice gold is not that annihilate any single shotgun at. Early human in the game, alike in fine so, such as under the Glowing Sea lying near Natick Banks. Proficiency at using weapons that fire standard ammunition. Material Rifle Replacer: This mod alters the stats, with greater total power clause a flood beam Variants Edit. One body also lose out distort the caps reward. It also sell or sniper rifle modifications fallout new vegas best sniper rifle is a situation where can be found. ACP can get be obtained by purchasing it if certain merchants or reloading. Brotherhood of Steel Outcast. The sniper rifle with a sniper rifle modifications fallout new vegas detailed buying help, and a toy pistol combat by an old dogmeat or. Join Community mod reduces! PTIJ: Why do suggest many things make one gold to go back bed? The modifications to operate entirely in fallout series, power is more powerful. In fallout vegas sniper rifle includes a sniper rifle modifications fallout new vegas sniper rifle with you can be smart or. Hairy deathclaws have developed a deft intelligence and sentience, you agree to the buzz Terms of village and acknowledge each data practices in our nap Policy. -
Fallout Hand to Hand Add-On
Fallout Hand to Hand Bible Contents Introduction Unarmed Combat Role in combat Styles Special Techniques Weapons for Unarmed Combat Melee Combat Role in combat Special Techniques Knife and blade Bludgeon Weapons for Melee Perks Optional Rules Chi enhancements Cybernetics Introduction Unarmed Combat The grizzled old coot stood still in the alleyway, checking his gun. Depleted of ammo, he nevertheless made sure of it’s condition before reholstering the pistol for later cleaning and reloading. Suddenly, a figure stepped forth from the shadows! Dressed in the same garb as his dead adversaries, the figure leveled a revolver at the old man, snarling with rage. Quick as a cat the old warrior pivoted on one foot to face his enemy, leaning to one side as he slapped the gun out of the way with the other. His other hand extended into a blade which plunged into the gut of the startled assailant. Gasping and clutching his tortured abdomen, the attacker found himself the ungrateful recipient of repeated blows to the face, neck, and torso, before finally collapsing in a crumpled heap. As the old coot began stomping this latest target with his boots, he muttered to himself, “Damnation. You’d think they’d learn by now that just ‘cuz I’m not packing don’t mean I ain’t dangerous…” Unarmed Combat is older than the Stone Age, older than Man himself, the province ruled by the Tiger, the Bear, the wild predator. Unarmed Combat is the fighting method based on the premise that only living creatures are ever dangerous, never an inanimate tool. -
Fallout 4 CYOA V.03
Fallout 4 CYOA V.03 War. War Never Changes. In the year 2077 the world would be forever changed, as atomic hellfire rained from the skies all over the world; a short-sighted attack that would send humanity to the brink of destruction. But this would not be the end of humanities’ struggles, as life would adapt, mutate, reemerge, and reinvent itself. You will start out on October 23rd, 2286; one year before the awakening of Vault 111’s Sole Survivor. From there, you will lead your own life, making your way in the Commonwealth. You have +1000 Choice Points to spend- good luck, wanderer. Location: Pay 50 CP to Choose 1: Sanctuary Hills- The pre-War home of the Sole Survivor, this once idyllic neighborhood is all but abandoned, home now only to a crazy old robot and a few Radroaches. The homes are mostly intact, though a few have collapsed, and there might still be something valuable in them- though, the robot insists that you stay outside of its master’s house. 2: Diamond City- Diamond City is one of the safest settlements in the Commonwealth, its massive, green wall giving it the nickname “The Great Green Jewel”. Arguably the wealthiest city in the Commonwealth, Diamond City is home to many shops and services, including a detective agency owned by a Synth named Nick Valentine. The mayor is notoriously xenophobic, and with very few exceptions non-human humanoids are barred from entering the city. 3: Goodneighbor- Goodneighbor could be considered Diamond City’s counterpart, in more ways than one; the two settlements are fairly close to each other, for example, and many of the people who have taken up residence in Goodneighbor have done so after being exiled from Diamond City.