Meyer V. Bethesda Softworks
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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Wasteland: the Apocalyptic Edition: Volume 3 Pdf, Epub, Ebook
WASTELAND: THE APOCALYPTIC EDITION: VOLUME 3 PDF, EPUB, EBOOK Christopher J. Mitten,Remington Veteto,Brett Weldele,Justin Greenwood,Sandy Jarrell,Antony Johnston | 344 pages | 05 Nov 2013 | Oni Press,US | 9781620100936 | English | Portland, United States Wasteland: The Apocalyptic Edition: Volume 3 PDF Book Download as PDF Printable version. Konto und Website. Schau dir unsere Richtlinien an. There are no discussion topics on this book yet. But where Fallout's world seems to have sprung from the late '50s, Wasteland 's setting branches out from somewhere in the '80s. Report incorrect product information. This edit will also create new pages on Comic Vine for:. Sidenote, the book quality by Omni is very good; strong binding and thick pages. You also don't have to match your character's vocal gender with their visual gender—I accidentally created a female melee tank with a very, very male voice and didn't realize it until an hour or two in the game. The Outside. Bleib mit Freunden in Kontakt. If you aren't rocking a fast SSD, you're in for a very long wait each time you load a saved game, or transition from one zone to the next. Andrew rated it really liked it Jan 12, Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte. Email jim. Keine Bewertungen vorhanden mit den aktiven Filtern. Newuser6 rated it really liked it Oct 04, Use your keyboard! His brand-new follow-on in the Wastelands series, The New Apocalypse, continues this tradition. Many words and phrases from our own time have changed to fit the world of Wasteland , and writer Antony Johnston has stated in interviews that the comic's language is carefully constructed. -
Behavior Based Artificial Intelligence in a Village Environment
Teknik och samhälle Datavetenskap Examensarbete 15 högskolepoäng, grundnivå Behavior Based Artificial Intelligence in a Village Environment Beteendebaserad Artificiell Intelligens i en bymiljö Tim Lindstam Anton Svensson Examen: Kandidatexamen 180 hp Handledare: José María Font Huvudämne: Datavetenskap Examinator: Steve Dahlskog Program: Spelutveckling Template: www.emena.org/ Datum för slutseminarium: 2017-06-01 files/springerformat.doc Behavior Based Artificial Intelligence in a Village Environment Tim Lindstam, Anton Svensson Game Development Program, Computer Science and Media Technology, Malmö University, Sweden Abstract. Autonomous agents, also known as AI agents, are staples in modern video games. They take a lot of roles, everything from being quest-givers in roleplaying games, to opposing forces in action- and shooter games. Crafting an AI that is not only easy to create, but also retains humanlike and believable behavior, has always represented a challenge to the development industry, and has in several cases ended up with open world games using AI systems that limit the AI agents to simple moving patterns. In this thesis, a form of AI systems more commonly used in simulation games such as The Sims video game series, are taken and implemented in an environment that could possibly be seen in an open world game. After the implementation, a set of tests were performed on a group of testers which resulted in the insight that a majority of the testers, when asked to compare their experience to other games, found this implementation to feel more lifelike and realistic. Keywords: AI, game development, game AI, behavior tree 1 Introduction The world of games is not only inhabited by the players of video games, but also by autonomous agents. -
Frustrated Redemption: Patterns of Decay and Salvation in Medieval Modernist Literature
City University of New York (CUNY) CUNY Academic Works Dissertations and Theses City College of New York 2013 Frustrated Redemption: Patterns of Decay and Salvation in Medieval Modernist Literature Shayla Frandsen CUNY City College of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/cc_etds_theses/519 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] Frustrated Redemption: Patterns of Decay and Salvation in Medieval and Modernist Literature Shayla Frandsen Thesis Advisor: Paul Oppenheimer Submitted in partial fulfillment of the requirements for the degree of Master of Arts of the City College of the City University of New York Table of Contents Preface 1 The Legend of the Fisher King and the Search for the 5 Modern Grail in The Waste Land, Paris, and Parallax “My burden threatens to crush me”: The Transformative Power 57 of the Hero’s Quest in Parzival and Ezra Pound’s Hugh Selwyn Mauberley Hemingway, the Once and Future King, 101 and Salvation’s Second Coming Bibliography 133 Frandsen 1 Preface “The riddle of the Grail is still awaiting its solution,” Alexander Krappe writes, the “riddle” referring to attempts to discover the origin of this forever enigmatic object, whether Christian or Folkloric,1 yet “one thing is reasonably certain: the theme of the Frustrated Redemption” (18).2 Krappe explains that the common element of the frustrated redemption theme is “two protagonists: a youth in quest of adventures and a supernatural being . -
Ubisoft to Co-Publish Oblivion™ on Playstation®3 and Playstation® Portable Systems in Europe and Australia
UBISOFT TO CO-PUBLISH OBLIVION™ ON PLAYSTATION®3 AND PLAYSTATION® PORTABLE SYSTEMS IN EUROPE AND AUSTRALIA Paris, FRANCE – September 28, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced that it has reached an agreement with Bethesda Softworks® to co-publish the blockbuster role-playing game The Elder Scrolls® IV: Oblivion™ on PLAYSTATION®3 and The Elder Scrolls® Travels: Oblivion™ for PlayStation®Portable (PSP™) systems in Europe and Australia. Developed by Bethesda Games Studios, Oblivion is the latest chapter in the epic and highly successful Elder Scrolls series and utilizes next- generation video game hardware to fully immerse the players into an experience unlike any other. Oblivion is scheduled to ship for the PLAYSTATION®3 European launch in March 2007 and Spring 2007 on PSP®. “We are pleased to partner with Besthesda Softworks to bring this landmark role-playing game to all PlayStation fans,” said Alain Corre EMEA Executive Director. “No doubt that this brand new version will continue the great Oblivion success story” The Elder Scrolls® IV: Oblivion has an average review score of 93.6%1 and has sold over 1.7 million units world-wide since its launch in March 2006. It has become a standard on Windows and the Xbox 360 TM entertainment system thanks to its graphics, outstanding freeform role- playing, and its hundreds of hours worth of gameplay. 1 Source : gamerankings.com About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. -
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015 LOS ANGELES, CA -- (July 28th, 2015) -- Loot Crate, the monthly geek and gamer subscription service, today announced their partnership today with Bethesda Softworks® to create an exclusive, limited edition Fallout® 4 crate to be released in conjunction with the game’s worldwide launch on November 10, 2015 for the Xbox One, PlayStation® 4 computer entertainment system and PC. Bethesda Softworks exploded hearts everywhere when they officially announced Fallout 4 - the next generation of open-world gaming from the team at Bethesda Game Studios®. Following the game’s official announcement and its world premiere during Bethesda’s E3 Showcase, Bethesda Softworks and Loot Crate are teaming up to curate an official specialty crate full of Fallout goods. “We’re having a lot of fun working with Loot Crate on items for this limited edition crate,” said Pete Hines, VP of Marketing and PR at Bethesda Softworks. “The Fallout universe allows for so many possibilities – and we’re sure fans will be excited about what’s in store.” "We're honored to partner with the much-respected Bethesda and, together, determine what crate items would do justice to both Fallout and its fans," says Matthew Arevalo, co-founder and CXO of Loot Crate. "I'm excited that I can FINALLY tell people about this project, and I can't wait to see how the community reacts!" As is typical for a Loot Crate offering, the contents of the Fallout 4 limited edition crate will remain a mystery until they are delivered in November. -
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon #1 Find the Cheapest on Painkiller Black Edition (PC) at Cheap Painkiller Black Edition (PC) US Store . Best Seller discount Model Painkiller Black Edition (PC) are rated by Consumers. This US Store show discount price already from a huge selection including Reviews. Purchase any Cheap Painkiller Black Edition (PC) items transferred directly secure and trusted checkout on Amazon Painkiller Black Edition (PC) Price List Price:See price in Amazon Today's Price: See price in Amazon In Stock. Best sale price expires Today's Weird and wonderful FPS. I've just finished the massive demo of this game and i'm very impressed with everything about it,so much so that i've ordered it through Amazon.The gameplay is smooth and every detail is taken care of.No need for annoying torches that run on batteries,tanks,aeroplanes, monsters and the environment are all lit and look perfect.Weird weapons fire stakes.Revolving blades makes minceme...Read full review --By Gary Brown Painkiller Black Edition (PC) Description 1 x DVD-ROM12 Page Manual ... See all Product Description Painkiller Black Ed reviewed If you like fps games you will love this one, great story driven action, superb graphics and a pounding soundtrack. The guns are wierd and wacky but very effective. The black edition has the main game plus the first expansion gamePainkiller Black Edition (PC). Very highly recommended. --By Greysword Painkiller Black Edition (PC) Details Amazon Bestsellers Rank: 17,932 in PC & Video Games (See Top 100 in PC & Video Games) Average Customer Review: 4.2 out of 5 stars Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be file:///D|/...r%20Black%20Edition%20(PC)%20Reviews,Painkiller%20Black%20Edition%20(PC)%20Best%20Buy%20Amazon.html[2012-2-5 22:40:11] Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon delivered. -
Dark Heresy to Fallout Universe Conversion a Work in Progress ** = Denotes an Entry to Be Finalized
Dark Heresy to Fallout Universe Conversion A Work in Progress ** = Denotes an entry to be finalized Home Worlds Feral World = Tribal Hive World = City Slicker Imperial World = Wastelander Void Born = Vault Dweller Imperial Divinations - What the Player wants them to say; hopefully with considerably less grimdark xenophobic connotations. Careers Adept: Information keepers or seekers; Followers of the Apocalypse, Brotherhood of Steel Scribes, or a similar workers either in the Institute or independent. Arbitrator: Sheriffs, Regulators, Security; desperate folk bringing law to the wastes. (see Lucas Simms, Regulators, etc.) Assassin: Swift killers of the Wasteland. Possibly part of organization (See Talon Company), or solo (see Arkansas) Cleric: Often more of a charismatic leader (Caesar) than religious zealot (Joshua Graham); both options exist, however. Brotherhood of Steel offers alternative for the Machine Cult. Almost always have a good financial situation, as part of their connections, etc. Guardsmen: Mercenaries, Troopers; the wasteland's gunmen. (see NCR Trooper, Mercenary) Psyker: Not playable. The handful of psychic individuals in the Wasteland are either insane, limited in power, or already dead. Scum: Self Explanatory. Typically Raiders, Gangers or similar individuals with considerably low morals. (see Raiders, Powder Gangers) Tech-Priest: Hoarders and seekers of Pre-War technology. Either from the Brotherhood of Steel or its Outcasts. (see Brotherhood of Steel, Brotherhood Outcasts) Skills Skills Common Lore Adeptus Arbites = Regulators, Commonwealth Police general knowledge Machine Cult = Brotherhood of Steel beliefs Administratum = Institute Ecclesiarchy = Cult beliefs Imperial Creed = American culture, well-known figures Imperial Guard = Mercenaries Imperium = Commonwealth Tech = Post-War Tech Underworld = Raiders, slavers, etc. War = Great battles, weapons, etc. -
Wasteland 2 Ranger Field Manual (Digital Edition)
' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements -
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism by Sarah E. Thorne A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2018, Sarah E. Thorne Abstract The past decade has seen an increase in the availability of user-friendly game development software, the result of which has been the emergence of a genre of reflexive and experimental games. Pippin Barr, La Molleindustria’s Paolo Pedercini, and Davey Wreden are exemplary in their thoughtful engagement with an ever-expanding list of subjects, including analyses and critiques of game development, popular culture, and capitalism. These works demonstrate the power of games as a site for critical media theory. This potential, however, is hindered by the player-centric trends in the game industry that limit the creative freedom of developers whose work is their livelihood. In the era of communicative capitalism, Jodi Dean argues that the commodification of communication has suspended narrative in favour of the circulation of fragmented and digestible opinions, which not only facilitates the distribution and consumption of communication, but also safeguards communicative capitalism against critique. Ultimately, the very same impulse that drives communicative capitalism is responsible for the player-centric trends that some developers view as an obstacle to their art. Critical game studies has traditionally fallen into two categories: those that emphasize the player as the locus of critique, such as McKenzie Wark’s trifler or Mary Flanagan’s critical play, and those that emphasize design, as in Alexander Galloway’s countergaming, Ian Bogost’s procedural rhetoric, and Gonzalo Frasca’s theory of simulation. -
Winning in Games
Sector: Technology Dave Novosel September 29 , 20 20 [email protected] Winning In Games ♦ Microsoft (MSFT), although apparently a much better match than Oracle, lost out on the bidding for TikTok. But it may have saved itself some headaches, given the political interference in that situation. After losing that opportunity, the company turned immediately and announced the acquisition of ZeniMax Media, the parent company of Bethesda Softworks. Bethesda develops and publishes video games, including The Elder Scrolls, Doom, and Fallout. The deal expands Microsoft’s game studios from 15 to 23, strengthening its position in the rapidly expanding gaming market. The timing is good as Microsoft is about to launch its eagerly awaited Xbox Series X and Series S in time for the holiday season. In addition, Microsoft bolsters its line-up to attract more users to its Xbox Game Pass. Microsoft is paying $7.5 billion in cash to acquire ZeniMax Media. ZeniMax is privately held, but speculation is that annual revenue was less than $1 billion, implying that EBITDA was less than $300 million. Therefore the deal could be viewed as quite expensive. But Microsoft has such tremendous financial flexibility that it really won’t have much of an impact on the credit profile. The company has close to $14 billion in cash and another $123 billion in short-term investments. In addition, the company generated more than $30 billion of free cash flow in the fiscal year that just ended June 30 th . ♦ Microsoft posted revenue of $143 billion last year, so the acquisition’s financial impact on operations is minimal. -
Fallout Theme
“War. War never changes.” Tropes called Deathclaws, a common and deadly hazard in the wastelands. Fallout centers around a post-apocalyptic retro-future America. The tone of the setting is a cross between post-apocalypse-survival and 50s-era-atompunk. Radiation After World War II, the world advances the power of The wasteland is still reeling from the effects of the the atom, and uses up many of its natural resources in world-encompassing nuclear war, even 200 years the process to create a variety of fusion powered later. Atomic energy was everywhere; from power comforts. When resources begin to run dry, hostilities plants that lit up the city at night to fusion powered around the world escalate, resulting in a catastrophic cars and airliners, even down to small fusion batteries nuclear war. Some people managed to survive in the that powered hand-held devices. The radioactive by- blasted wasteland of Post-war Earth, but others products of the nuclear age litter the Wasteland. Vast survived by paying for space in large underground sections of the country are still deadly radioactive hot- Vaults constructed before the Cataclysm, Vaults built zones. Vehicles once powered by the atom lie by an American corporation called “Vault-Tec”. dormant and rusting, causing their fusion powered engines to leak and sometimes explode in mini- atomic blasts. Vast quantities of radioactive waste 50s Atompunk Americana were improperly disposed of, allowing toxic sludge to The Fallout United States diverges slightly from the seep into nearby ground-water. Lakes, streams, and real world sometime after World War II.