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Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar: -
Wasteland 2 Ranger Field Manual (Digital Edition)
' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Announcement
Announcement Total 34 articles, created at 2016-04-11 12:03 1 Grab a drink with Harley Quinn in the new 'Suicide Squad' trailer Check out another dose of hilarious hijinks with everyone's favourite crew of mass (2.00/3) murderers, cannibals and killers-for-hire from Task Force X, better known as the Suicide Squad. 2016-04-11 08:21 1KB cnet.com.feedsportal.com 2 Corsair extends select PSU warranties to 10 years Corsair extends select PSU warranties to 10 years. Corsair has extended the 7 year warranties of four current PSU ranges to 10 years 2016-04-11 11:44 2KB feedproxy.google.com 3 IBM Maximo Asset Management solutions for the oil and gas industry As technology reaches every corner of the globe, the world becomes smaller—and smarter. With global organizations and systems that are more instrumented, 2016-04-11 08:18 1KB www.itworldcanada.com 4 Woorlds Innovative Technology Welcomed at the E- Commerce & Innovaton in Retail Conferene in Atlanta Woorlds, a cutting-edge technology StartUp from Israel, participated in the prestigious E- commerce & Innovation in Retail Conference in Atlanta which was attended by the biggest and most successful retail and e-commerce brands in the U. S, amongest them include: Home Depot,... 2016-04-11 07:41 1KB pctechmag.com 5 Looking to battle The Empire? Make your own Star Wars Ewok army You don't have to be stranded on the planet Endor to become best friends with an Ewok. Now Star Wars fans can craft Wicket the Ewok at Build-A-Bear workshops. -
Canard PC | 03 NEWS LAUSEL MOLIÈRE» COMPTAIT IMPOSER LE FRANÇAIS SUR LES CHANTIERS
MASS EFFECT : ANDROMEDA GHOST RECON WILDLANDS IL MÉNAGE THIMBLEWEED PARK GALAXIE NOTE 7 EN TEST EN TEST LA CHÈVRE ET LA SCHNOUFF MANIAQUES MENTIONS EN TEST N°357 - 1 ER AVRRIL 202 0 17 - O PPÉÉ RATIT I ONN BACKERSS O UVERTS JEU VIDÉO À VENIR STEEL DIVISION SPÉCIAL LES DÉVELOPPEURS DE WARGAME AMÉLIORE ENFILENT LEUR K LE TRANSIT FINANCIER STRING PANZER DOSSIER POURQUOI KICKSTARTER PREND L’EAU LA NOUVELLE DONNE DU FINANCEMENT DES JEUX INDÉPENDANTS LE RETOUR DES INVESTISSEURS PATREON : DONNEZ DIRECTEMENT À VOS CRÉATEURS PRÉFÉRÉS BEL / LUX / BEL M 02943 E CH - 357 - F: 4,90 EP : 7,80 7,80 : 5,40 5,40 ’:HIKMTE=XUY^UZ:?a@d@p@r@a CHF "€ 1449€ 1349€ dont 1€ d’éco-part. UNE PUISSANCE INTERSIDÉRALE PC ORION Processeur Intel® Core™ i5-7600 – Carte graphique MSI GeForce GTX 1070 Armor 8 Go Carte mère MSI B250M Bazooka – Stockage 2 To + SSD 250 Go – RAM 2x8 Go DDR4 HyperX Fury 2133 MHz Boîtier Cooler Master MasterCase Pro 3 – Alimentation modulaire Cooler Master G650M 80+ Bronze Ventirad Cooler Master Hyper 212 LED AU CHOIX RETRAIT GRATUIT EN 48H LIVRAISON À DOMICILE DANS 1000 MAGASINS CARREFOUR(1) EN 48H(2) Offre valable du 31 mars au 16 avril 2017 dans la limite des stocks disponibles. Prix indiqués hors frais de livraison. Photos non contractuelles. Voir conditions sur site. (1) Retrait gratuit pour toute commande d’un montant supérieur à 100€, 1,99€ pour toute commande d’un montant inférieur à 100€. Voir conditions, liste des produits et magasins éligibles au retrait en magasin sur RueduCommerce.com. -
The Significance of the Wasteland in American Culture
Berkeley Undergraduate Journal 160 THE SIGNIFICANCE OF THE WASTELAND IN AMERICAN CULTURE By Joshua Peterson n this paper, I examine the sense of restlessness and the resultant apocalyptic fantasy in contem- porary American culture by distilling two film genres—the Hollywood western and the post- apocalyptic—down to their basic structural elements. The post-apocalyptic genre’s aesthetic Iand thematic borrowing from the Hollywood western signifies a cynical critique of the frontier myth. In 1893, Frederick Jackson Turner presented The Significance of the Frontier in American His- tory, his “Frontier Thesis,” which mourns the closure of the frontier and celebrates the American institutions built upon it.1 The frontier only exists insofar as it is available for human exploration and settlement. Though the frontier is long gone, the desire for open space and freedom from social restriction remains prominent in American culture. The post-apocalyptic genre continues Turner’s mourning and indulges the fantasy of free and open space. In essence, it gives the frontier back to viewers by undoing everything that the frontier made possible. The characters in the post- apocalyptic genre then explore the possibilities of rebuilding society and struggle (and often fail) to avoid the mistakes of America’s historical past. In this sense, the wasteland functions as a revision of the frontier myth. This paper explores the post-apocalyptic genre’s view of the frontier myth as a trajectory towards civilization’s collapse. It posits a more cynical view of humanity and, in doing so, aims to expose the feet of clay on which our social order stands. -
Survival Guide
EVIKE.COM EVIKE.COM The ulitmate airsoft shop The ulitmate airsoft shop SPONSORED BY E E WASTELAND 7 VIKE.COM VIKE.COM EAST C+C airsoft • stanhope • nJ Created by MOONDOG ©2015 Moondog Industries LLC. SURVIVAL GUIDE Wasteland2 is a registered tradememark of inXile entertainment. all rights reserved. gen. vargas and Wasteland 2 images Used With permission Operation : Wasteland 7 East Survival Guide WASTELAND 7 Nuclear holocaust has rendered most of the planet a desert wasteland. Radiation levels are incalculable. A shadowy government agency contracted Vault-Tec to build a network of underground Vaults to house the survivors. The Master has built an army of mutant survivors and outcasts as well as a !ercely loyal unit of heavily armed soldiers called The Enclave. #AT" August 29, 2015 $%&AT'ON C&C Airso t 50 !a"#awanna %r& Stan'ope, () %("RAT'ON S&*"#+$" Agenda *a+ vary depending on weat'er and ,eld "onditions 0-:00 – 09:/0 Sign0in / C'rono 09:/0 – 10:00 Greetings, 2rie,ngs, and Group 3'otos 10:00 – 10:/0 4nitial deployment and a"tion 5rie,ngs 10:/0 – 12:00 3'ase 4 6!evel 17 12:00 – 18:00 3'ase 44 6!evel 9p7 18:00 – 18:/0 2rea# 18:/0 – 1::/0 3'ase 444 6Advan"ed ;ode7 1::/0 – 1-:00 Ende< and =a >e R",')TRAT'ON C*"&-$')T 2e sure to 5ring t'ese #e+ ite*s $it' you to t'e sign0in desk • Event ti"#et1Evi#e "on,rmation re"eipt • C&C () and ;oondog 4ndustries waivers 2ring t'e ollowing ite*s to t'e C'rono Station • =e@uired sa et+ gear, e&g. -
Cultural Entrepreneurship in Der Videospielindustrie
Eingereicht von Sascha Naderer, BSc Angefertigt am Institut für Organisation und Globale Managementstudien Beurteiler / Beurteilerin a. Univ.-Prof. Dr. Robert Bauer Mitbetreuung Mag. Thomas Gegenhuber Cultural Mai 2017 Entrepreneurship in der Videospielindustrie Online Entrepreneurial Communication auf Game Development Blogs Masterarbeit zur Erlangung des akademischen Grades Master of Science im Masterstudium Webwissenschaften – Web Business & Economy JOHANNES KEPLER UNIVERSITÄT LINZ Altenberger Straße 69 4040 Linz, Österreich www.jku.at DVR 0093696 Eidesstattliche Erklärung Ich erkläre an Eides statt, dass ich die vorliegende Masterarbeit selbstständig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt bzw. die wörtlich oder sinngemäß entnommenen Stellen als solche kenntlich gemacht habe. Die vorliegende Masterarbeit ist mit dem elektronisch übermittelten Textdokument identisch. Linz, 17. Mai 2017 2/124 Abstract Neuen Unternehmen mangelt es häufig an Vertrauen und somit Finanzierung. Um dem vorzubeugen, ist es hilfreich, Legitimität anhand symbolischer und narrativer Handlungen zu gewinnen. Im Zuge dieser Arbeit soll die Frage „Wie nutzen junge Unternehmen die crowdfunding-getriebene Einbindung von KundInnen, um sich am Markt zu etablieren?“ beantwortet werden. Um dies zu erreichen, wird die Außenkommunikation zweier Unternehmen aus der Videospielbranche, die ihr Erstprodukt via Crowdfunding finanziert haben, anhand deren Unternehmensblogs in Form von 540 Blogposts dokumentiert. Schließlich -
Computing Techniques for Game Design
COMPUTING TECHNIQUES FOR GAME DESIGN by Jonathan Tremblay School of Computer Science McGill University, Montreal,´ Quebec,´ Canada April 12, 2016 A THESIS SUBMITTED TO MCGILL UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS OF THE DEGREE OF DOCTOR OF PHILOSOPHY Copyright © 2016 by Jonathan Tremblay Abstract Game design is the art of crafting interactive content. Game designers build games which are composed mainly of rules describing how its content reacts to the player’s in- teractions. Designers, in this context, are interested in molding play, the synergy between players and rules. During the creation process designers seek information about this syn- ergy in order to validate their design. Commonly, human testers are required to play the design in order to offer meaningful feedback to the developers. This dissertation attempts to introduce computing techniques in the game design pro- cess, where we seek to design artificial players that can interact with a game developer’s design. These artificial players collect meaningful information about the design, and how they interact with the game provides the game developer with valuable insights. The intro- duction of mechanisation has potential for reducing game developers’ intellectual reason- ing, testing time, development costs, etc. This thesis discourse presents first a form of game testing where artificial players are described as reactive. This approach consists of letting artificial players use the in-game controls to interact with the design. This approach allows for a fine tuned game testing, where instead of a game abstraction, direct controls are given to the artificial player. In this context, this approach was used to evaluate different non player character behaviours that support the player. -
EAI Endorsed Transactions on Serious Games Research Article Game Engines: a Survey
EAI Endorsed Transactions on Serious Games Research Article Game engines: a survey A. Andrade1,* 1 Virtual Campus Lda. Av. Fernão de Magalhães, 716, 1 PT 4350-151, Porto, Portugal – http://virtual-campus.eu Abstract Due to hardware limitations at the origin of the video game industry, each new game was generally coded from the ground up. Years later, from the evolution of hardware and the need for quick game development cycles, spawned the concept of game engine. A game engine is a reusable software layer allowing the separation of common game concepts from the game assets (levels, graphics, etc.). This paper surveys fourteen different game engines relevant today, ranging from the industry-level to the newcomer-friendlier ones. Keywords: animation, game engines, game design, serious games, physics, rendering. Received on 15 October 2015, accepted on 15 October 2015, published on 05 November 2015 Copyright © 2015 António Andrade, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited. doi: 10.4108/eai.5-11-2015.150615 1. Introduction or the concept of game entity) also meant that teams could grow and specialize, improving productivity and game features. In the longer run, it ended transforming the One might think that each new game to date, particularly the typology of game development teams where we will now ones with innovative game mechanics, is developed from typically find several times as many artists as actual scratch as a singular entity, with no relation to previous programmers [3]. -
2017 SIEGE Program 9-25-2017Sm7
The South’s Leading Gaming & Interactive Conference Interactive & Gaming Leading South’s The October 5-8, 2017 Atlanta Marriott Northwest The Georgia Game Developers Association Presents the YRS FOLLOW Southern Interactive Entertainment & Game Expo 2017 11 @SIEGECON Welcome to SIEGE! Remember to get your parking voucher! Yeah, you’ll be hearing that a lot this weekend. Xaviant paid for your parking here at SIEGE, and we want to get their money’s worth. There are a few changes to SIEGE this year, While we like to think most are far more important than parking, paying for parking is what people are sure to complain about (and we have griped about it too). So get your parking voucher from a SIEGE volunteer near you and say thanks to the folks at Xaviant! Now for the good changes: • Tripwire is putting an even greater focus on the local game industry with its opening night Indie Game Extravaganza (IGE) and Portfolio Review. We start the portfolio review at 8 pm. Industry pros from many of our companies have offered to give feedback and advice. If you want to join in, either as reviewer or reviewee, come on out. After the IGE, join us in voting for the “SIEGE Choice” award. This prestigious award, and $250, goes to the IndieCluster game that wins the attendee voting. • The Indie Rants have moved to the Saturday night GGDA party. Many of you hated having to miss other sessions to see this one, so we have given the ranters their own time slot. Join us 8:30 pm Saturday for the fun. -
Power Asymmetry and Value Creation in B2C Relationship Networks
International Journal of Management and Economics 2021; 57(2): 161–176 Conceptual Paper Marcin Wieczerzycki* Power asymmetry and value creation in B2C relationship networks https://doi.org/10.2478/ijme-2021-0006 Received: February 20, 2020; accepted: February 26, 2021 Abstract: The purpose of this paper is to explore the problem of power distribution within networks of relationships between companies and consumers (business-to-consumer (B2C) networks) and to examine the ways in which value is created and captured in such structures. To this end, we applied the network approach to multiple theoretical constructs describing collective consumer phenomena, carried over from the field of sociology to management science. Based on the literature and case study analysis, we managed to define a typology of B2C networks consisting of three types: (1) publics – centered around and dominated by a company, with no relationships between consumers themselves, creating value through crowd-sourcing; (2) communities – also centered around a company, but independent to a degree and more focused on consumer-to-consumer (C2C) relationships, creating value through consumer-managed projects; and (3) tribes – where companies serve only as peripheral actors, and their products – as potential symbols of affiliation, with value being created through creation and reinterpretation of the said products’ meanings (sign value). Keywords: B2C relationships, B2C networks, consumer behavior, consumer communities, value creation JEL Classification: D85, M31, Z13, D26 1 Introduction As stated by Håkansson and Snehota, “no business is an island” [1989]. This premise – that no organization is capable of acquiring all the necessary resources by itself and thus companies are forced to cooperate with each other, in time giving birth to intricate networks of relationships – served as a basic tenet around which the so-called network approach has been formed.