Portal 2 the Dark

Total Page:16

File Type:pdf, Size:1020Kb

Portal 2 the Dark GAMING ON LINUX GAMING ON LINUX The tastiest brain candy to relax those tired neurons TENTACLES OF CTHULU Portal 2 Prepare to return to the Aperture Science Labs. ook out puzzle fans – here comes a big What is left of the labs! Lone! Valve, our new benevolent gaming overlord, has unleashed the Linux beta version of its highly praised sequel to Portal, and Liam Dawe is our Games Editor and the founder of gamingonlinux.com, appropriately named this the home of Tux gaming on the web. beast Portal 2. It was originally released in 2007, and Linux teamOS, from Valve, is a Linux users now get to join in on distribution aimed solely at the fun as Valve pushes more gaming, with Valve’s own S games our way. patches included to increase performance of various systems Something important to Portal 2 is a first-person a co-op mode too, so you can within the distribution. SteamOS was remember is the fact that it is puzzle game involving a solve puzzles with your friends one of the major announcements that in beta, so there will be certain special gun that opens portals – we suggest playing the Valve made in September 2013, bugs and issues you may between two places for you to single-player first. alongside its own gaming controller come across, but it is still well jump through and overcome http://store.steampowered. (the Steam Controller), and also its console-like Steam Machines. The worth a look. obstacles. This sequel includes com/app/620 distribution will be pre-installed on Steam Machines, removing a barrier to Linux adoption. SteamOS has gained positive feedback from quite a few big names in the indie gaming scene, including The Dark Mod Markus “Notch” Persson, creator of Did you just see something move? Nah, just my imagination… Minecraft, and DICE, the creator of the Battlefield series of first person pen-source developers shooters. But the really fantastic are at it again! The Peekaboo! thing about Valve pushing Linux so Dark Mod has finally Oh wait, I’m profusely is that it has led the leading O supposed to graphics card manufacturers (Nvidia released a stable version and be stealthy! and AMD) to improve their graphics it is simply fantastic. The Dark driver performance. Mod is inspired by the Thief Valve has recently open sourced series of games and plays a two internal projects, the first being its Direct3D to OpenGL translation lot like the older games in the layer, which could prove useful for series. It was originally a mod other big name developers in saving for Doom 3, before it became a time when porting to Linux. standalone game. The second of these big projects is The game is all about stealth: the new OpenGL debugger named “Vogl”, which should help developers you play a hooded ninja-like boost performance and find figure who is on a mission bottlenecks in their OpenGL hunting valuables. You have looks simply beautiful. It is The Dark Mod, as it doubles as rendering. To put it simply, to be careful though – the easily one of the best-looking a friendly toolkit as well as a performance of games for us Linux swordsmen of the land don’t free and open-source games game, so be sure to share your gamers in future should improve if they use Vogl. Onwards and upwards! take too kindly to thieves. around at the moment. favourite packs with us on the Liam Dawe, gamingonlinux.com The Dark Mod is set in a You can even create and Linux Voice forum. Gothic steampunk city and download mission packs for www.thedarkmod.com/main 10 www.linuxvoice.com GAMING ON LINUX Wasteland 2 ALSO RELEASED… Massive robo-scorpions and other nasties await you. PG fans, get ready to be excited, as Wasteland 2 – one of the Rbiggest crowdfunded projects ever, having raised over $2.9m on Kickstarter from 61,290 backers – is making its way onto a computer near you. Wasteland 2 is also the project that helped to get a Linux export option in the Unity3D Paper Dungeons game toolkit, so the developers do of Paper Dungeons is a brand-new mix of RPG, course plan a Linux version as well as Rogue-like and a board game. It mixes dice OS X and Windows versions. throwing into combat, and it’s a hard game to Wasteland 2 is a post-apocalyptic master. It features 155 levels, three different game-modes, five different classes and more turn-based RPG game with beautiful content! It manages to keep things fresh with graphics and solid-looking gameplay. We unlockable sets of dice and characters, and it don’t have many good RPG games like it, also gives you the ability to create and so it’s a welcome addition to our game download levels too. www.desura.com/games/paper-dungeons library. It is a direct sequel to the 1988 The original Wasteland was released in 1988, game Wasteland, which also has a Linux and has since been re-released for Linux. version now. The Linux version of Wasteland 2 hasn’t buy it now and consider it a pre-order of landed yet, but it is expected soon, as it sorts you will get a copy of Wasteland 1 has only recently become part of Steam’s for free, which is quite the classic. Early Access program, although if you do http://wasteland.inxile-entertainment.com Oil Rush OpenXcom Stranded Prepare your tactical warfare skills for An open source engine for one of the You like pointing & clicking, right? Good. when the oil runs out. greatest games ever made. Stranded has just been released, promising to make you scratch your head while you wave your mouse around. It has a nice sci-fi setting where you have wound up ‘Stranded’ on an unnamed planet with nothing to guide you but your own will. Join us in being confused – you know you want to! www.petermoorhead.com/stranded I hope you don’t get sea-sick! Oil Rush OpenXcom is why we love open source. It may have been out for a while, but it’s still has revived a true classic – UFO: Enemy not the best-known game. It’s sad Unknown, a strategy game from another because it’s actually quite brilliant. era in computing, originally released in Oil Rush is a mix of a real-time strategy 1994 for DOS and Amiga. and a tower defence game, set in a world You will need the game files from ruined by nuclear war changing the planet somewhere like gog.com, but it will be well forever. It was an early supporter of the worth the minor effort involved. Natural Selection 2 Linux platform, and when it came out it UFO: Enemy Unknown pits humans Dust off those graphics cards: Natural was one of the most graphically intensive vs aliens in a mix between real-time Selection 2 is a seriously demanding hybrid of games we had (it is still easily in the top strategy on a planetary view and turn- first person shooter and real time strategy games that pits humans vs aliens. 10 in that respect). based tactical combat when you shoot You can play as a traditional shooter or be a There is no micro-management to be a UFO down. You will need to capture team commander, whereupon the game turns had; you don’t even control the units and research the aliens while keeping the into a real time strategy in which you directly during battle, so it’s easy to get world happy with funding you raise from command other members of your team. into, but hard to master. the nations of the world. www.naturalselection2.com http://oilrush-game.com http://openxcom.org www.linuxvoice.com 11.
Recommended publications
  • Empirical Investigation on Measurement of Game Immersion Using Real World Dissociation Factor
    Thesis no: MSCS-2016-13 Empirical Investigation on Measurement of Game Immersion using Real World Dissociation Factor Gadila Swarajya Haritha Reddy Faculty of Computing Blekinge Institute of Technology SE–371 79 Karlskrona, Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Computer Science. The thesis is equivalent to 20 weeks of full time studies. Contact Information: Author(s): Gadila Swarajya Haritha Reddy E-mail: [email protected] University advisor: Prof. Sara Eriksén Department of Creative Technologies Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE–371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 Abstract Context. Games involve people to a large extent where they relate them- selves with the game characters; this is commonly known as game immer- sion. Generally, some players play games for enjoyment, some for stress relaxation and so on.Game immersion is usually used to describe the degree of involvement with a game. When people play games, they don’t necessar- ily realize that they have been dissociated with the surrounding world. Real world dissociation (RWD) can be defined as the situation where a player is less aware of the surroundings outside the game than about what is happen- ing in the game itself. The RWD factor has been expected to measure the losing track of time, lack of awareness of surroundings and mental trans- portation. Objectives. In this thesis, we measure and compare the difference in game immersion between experienced and inexperienced players using RWD fac- tor.
    [Show full text]
  • Now We Are All Sons of Bitches
    Now We Are All Sons of Bitches MICHAEL BONTATIBUS “Wake up, Mr. Freeman. Wake up and smell the ashes,” the enigmat- ic G-Man murmurs as he leers into the camera, finishing an eerie opening monologue—and so begins Half-Life 2, Valve Corporation’s flagship game. The last time we saw Gordon Freeman, the protagonist, the same rigid and mysterious (though more poorly animated, since the prequel was released six years earlier) G-Man was handing him a job offer after witnessing the former scientist transform into a warrior, bent on escaping from the besieged Black Mesa Research Facility alive. Now, suddenly, Freeman finds himself on a train. No context.1 Is it a prison train? The three other individuals on it wear uniforms like those the inmates wore in Cool Hand Luke. The train soon stops at its destination, and we realize that it is a prison train, in a way—Freeman has arrived at the Orwellian “City 17,” where the ironically named Civil Protection abuses and oppresses, where antagonist Dr. Breen preaches poet- ic propaganda from large monitors hung high above the town. In the years since scientists at the facility accidentally opened a gateway between dimen- sions and allowed a bevy of grotesque creatures to spill into our universe, Earth has been taken over by the Combine, an alien multiplanetary empire. Breen is merely Earth’s administrator—and we realize that the ashes the G- Man spoke of were the ashes of the prelapsarian world. It’s classic dystopia, complete with a Resistance, of which Freeman soon finds himself the “mes- sianic” leader (HL2).
    [Show full text]
  • Hardcore Gamer Profiling: Results from an Unsupervised Learning
    Available online at www.sciencedirect.com Available onlineScienceDirect at www.sciencedirect.com Available online at www.sciencedirect.com Procedia Computer Science 00 (2018) 000–000 ScienceDirect ScienceDirect www.elsevier.com/locate/procedia Procedia Computer Science 126 (2018) 1289–1297 Procedia Computer Science 00 (2018) 000–000 www.elsevier.com/locate/procedia International Conference on Knowledge Based and Intelligent Information and Engineering Systems, KES2018, 3-5 September 2018, Belgrade, Serbia International Conference on Knowledge Based and Intelligent Information and Engineering Hardcore GamerSystems, Profiling: KES2018, 3 Results-5 September from 2018, a Belgrade,n unsupervised Serbia learning approach to playing behavior on the Steam platform Hardcore Gamer Profiling: Results from an unsupervised learning Florianapproach Baumann *to, Dominik playing Emmert, behavior Hermann on the Baumgartl, Steam Ricardo platform Buettner Aalen University, Germany Florian Baumann*, Dominik Emmert, Hermann Baumgartl, Ricardo Buettner Aalen University, Germany Abstract Based on a very large dataset of over 100 million Steam platform users we present the first comprehensive analysis of hardcore Abstractgamer profiles by over 700,000 hardcore players (users playing more than 20 hours per week) covering more than 3,300 games. Using an unsupervised machine learning approach we reveal the specific behavioral categories of hardcore players, i.e. First PersonBased on Shooter, a very largeTeam datasetFortress of 2over player, 100 millionAction gameSteam player, platform Dota users 2 player,we present Strategy the first and comprehensive action combiner, analysis Genre of- switchinghardcore player.gamer profilesSubsequ byently over we 700,000 derive hardcoreindividual players patterns (users of hardcore playing moregamers than in 20the hours categories per week) found, covering such as more strategy than- action3,300 games.games combinerUsing an orunsupervised game switching machine players.
    [Show full text]
  • Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
    Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ ­­­Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top.
    [Show full text]
  • The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
    THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr.
    [Show full text]
  • Manual Epilepsy Warning Table of Contents Please Read This Caution Before You Or Your Child Play a Videogame: Hardware Requirements
    MANUAL EPILEPSY WARNING TABLE OF CONTENTS PLEASE READ THIS CAUTION BEFORE YOU OR YOUR CHILD PLAY A VIDEOGAME: HARDWARE REQUIREMENTS ............................. 4 Certain people are susceptible to epileptic seizures or lose consciousness after exposure to flashing lights or light patterns in our daily environment. Such people may have a seizure while watching particular televised images or SOFTWARE REQUIREMENTS ............................. 5 when they play some videogames. This phenomenon may appear even if the subject has no history of previous GAME INTERFACE ........................................... 4 difficulties. If you or a member of your family has ever had symptoms related to epilepsy (seizures or loss of GAME OBJECTIVE ........................................... 6 awareness) when exposed to flashing lights, please consult your doctor prior to use. We advise that parents supervise the use of videogames by their children. If you or your child experiences any of the following symptoms PLATFORM TYPES ........................................... 6 while playing a videogame: dizziness, blurred vision, eye or muscle twitches, loss of awareness, disorientation, any EXPERIENCE POINTS AND TECHNOLOGY TREE .....7 involuntary movement or convulsion, IMMEDIATELY discontinue use and consult your doctor. CONTROLS AND NAVIGATION ........................... 8 Standard Precautions When Playing Videogames: CREDITS ........................................................ 9 • Do not stand or sit too close to the screen. Position yourself as far away
    [Show full text]
  • PORTAL 2: PLAYER IMPACT GUIDE Ages 8+ | 1-2 Hours
    Spatial Awareness PORTAL 2: PLAYER IMPACT GUIDE Ages 8+ | 1-2 Hours “There’s a lot of challenge in trying to figure out how as the player is moving through this, in terms of a story space, how can you make a gameplay space out of this so they can travel through it in an interesting way.” --Jeep Barnett, designer and engineer In Portal 2, portals are used to navigate obstacle courses filled with deadly hazards inside the mysterious Aperture Science Laboratories. To navigate the game, you must move through the space by following a simple concept: anything that enters one portal—including boxes, lasers, bridges, and you yourself—will exit the other without changing speed. In order to escape Aperture Science and defeat GLaDOS, the lab’s computerized overlord, you must think in three dimensions and use physics to solve puzzles in unusual ways. In this guide we invite you to think about the ways Portal 2 challenges players’ special awareness. As you play, reflect HOW TO on your experience. How is spatial awareness important in Portal 2? How is it important in your life? What kind of USE THIS impact does it leave on your understanding of how the world works? GUIDE Answer the questions below and add up your points when you’re finished! What is a “portal?” How do portals work? [+1] What are some tricks for using portals? What happens when you put a portal directly above you and another one directly under you? [+1] GAME What do the different types of gels do? [+1] How do the Excursion Funnels work? How are they different from Hard Light Bridges? [+2] How does the game indicate the steps you need to take when solving a puzzle? [+3] Many Portal 2 marketing materials use the tagline “Now you’re thinking with portals!” What do you think it means to “think with portals?” Do you find yourself “thinking” in this way as you play the game? [+1] What challenged you when thinking about using “space” in the game (e.g.
    [Show full text]
  • Klassiker Der Spielegeschichte
    Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar:
    [Show full text]
  • Wasteland 2 Ranger Field Manual (Digital Edition)
    ' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements
    [Show full text]
  • Serge Kosyrev Curriculum Vitae
    Serge Kosyrev Curriculum vitae ROLE SOUGHT b Zelenograd, Moscow (RU) ) Technologist T +7 (905) 5380951 ) Architect / team lead B kosyrev.serge protonmail com ) Senior software engineer E deepfire.github.io SYSTEM BUILDING EDUCATION 2000-2001 Engineering institute ) a SoC-targeted system software development and National Research University of assurance toolchain (IEEE 1149.1) Electronic Technology, Moscow ) two transpilers (one used in critical production environment) 2002-2006 Business school Institute of International Business ) a package manager and a proto-CI system for a Education, Moscow diverse environment (personal project) ) a hypervisor-based secure endpoint (prototype); the hypervisor was written from scratch PUBLIC PROJECTS 2017 undisclosed project HIGH-LEVEL DECLARATIVE DESIGN a knowledge representation & PROGRAMMING and visualisation tool. Don’t feel like talking about it yet ) pure, typed, functional: to support program rea- 2017 reflex-glfw soning, refactoring and assurance a library facilitating use of Re- • Haskell (expressive higher-kinded & dependent flex FRP with OpenGL/GLFW types, reactive (FRP), lazy evaluation) 2017 Barrelfish OS contributions ) metaprogramming: expanding ability to express Nix-based build environment solutions to very complex problems reproducibility (merged up- • Common Lisp (an extensible compiler) stream), stack traces (work in progress) PROGRAM SEMANTICS, 2015-ONGOING Contributions to Nixpkgs packaging software I need COMPILATION AND ANALYSIS for the NixOS Linux distribu- tion/package repository
    [Show full text]
  • Immersion and Worldbuilding in Videogames
    Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme:
    [Show full text]
  • A Multi-System VRML Viewer
    pp g y p y g g g , San Diego, California, Decemb er 1995. VRweb: A Multi-System VRML Viewer Michael Pichler, Gerb ert Orasche, Keith Andrews 1 I ICM, Graz UniversityofTechnology Ed Grossman 2 National Center for Sup ercomputing Applications Mark McCahill 3 University of Minnesota Abstract form of Silicon Graphics' Inventor [27 ] le format, an ex- tensive, proven 3D graphics le format which includes a va- riety of sp ecial-purp ose no des. VRML adopted Inventor's As VRML b ecomes the standard for describing no de-based hierarchical structure, eld syntax and instanc- 3D scenes on the Internet, many VRML viewers ing mechanism, but left out a numb er of its sp ecial-purp ose are b eing develop ed with proprietary interests or and more esoteric features. VRML de nes no des for geom- for sp eci c target systems or proto cols. etry p olygon based and primitive shap es, text, grouping, VRweb is a VRML viewer providing the same multiple levels of detail, transformations elementary and ar- user interface for multiple Web proto cols WWW, bitrary matrices, co ordinates, normal data, prop erties ma- Gopher, and Hyp er-G and multiple platforms terials, textures, rendering attributes bindings and shap e Unix, Windows, and Macintosh and is avail- hints, light sources p ositional, directional, sp ot lights, and able as b oth binary and source co de. VRweb camera de nitions p ersp ective and orthographic. source co de is copyrighted, but is freely avail- The World Wide Web WWW, W3, or \The Web" [8 ], able for non-commercial use, providing a plat- currently the most p opular Internet information system, is form for research and exp eriment.
    [Show full text]