manual Epilepsy Warning Table of contents Please read this caution before you or your child play a videogame: Hardware Requirements...... 4 Certain people are susceptible to epileptic seizures or lose consciousness after exposure to flashing lights or light patterns in our daily environment. Such people may have a seizure while watching particular televised images or Software Requirements...... 5 when they play some videogames. This phenomenon may appear even if the subject has no history of previous Game Interface...... 4 difficulties. If you or a member of your family has ever had symptoms related to epilepsy (seizures or loss of Game Objective...... 6 awareness) when exposed to flashing lights, please consult your doctor prior to use. We advise that parents supervise the use of videogames by their children. If you or your child experiences any of the following symptoms Platform Types...... 6 while playing a videogame: dizziness, blurred vision, eye or muscle twitches, loss of awareness, disorientation, any Experience Points and Technology Tree...... 7 involuntary movement or convulsion, IMMEDIATELY discontinue use and consult your doctor. Controls and Navigation...... 8 Standard Precautions When Playing Videogames: credits...... 9 • Do not stand or sit too close to the screen. Position yourself as far away from the screen as the length of cable Limited Software Warranty and License Agreement.... 9 allows. • Play video games on a small screen (preferably). • Avoid playing if you are tired. • Make sure that the room in which you are playing is well lit. • Rest for a period of 10 to 15 minutes for every hour you play a videogame.

Technical Support If you encounter a software problem when installing or playing the game and the particular solution could not be found in this manual, or solved by updating your computer with the latest audio or video drivers, we strongly advise that you visit our website at http://www.iceberg-interactive.com to download the latest patches or updates, or visit the official forums from the developer where in most cases known issues are listed.

If the solution to the problem is not listed on the official game website or it’s forums, please email us at: support@ Oil Rush iceberg-interactive.com Oil Rush is a real-time strategy game based on group control. It offers me- chanics of a classical RTS combined with a Tower Defense genre: control the When contacting us, please be sure to include: upgrade of production platforms as well as their defence forces, and send • The exact title of the game battle groups of naval and air units to capture enemy platforms and oil rigs. • A brief description of the problem. (e.g. my game crashed after reaching level x or picking up object Y) • The hardware configuration of your computer. Note: in order to give any support we require a Direct X Diagnostic-report for this purpose. Fight the naval war between furious armies across the boundless waters of We can’t guarantee a reply if the DXDIAG file is missing. the post-apocalyptic world. Pump the ever-so-precious black gold by oil rigs, capture platforms and destroy the enemy in the sea and in the air. Be ingen- To generate a DXDIAG file. Please follow these steps: ious to unlock super technologies and quick to send your squads straight into From de desktop click on Start > Run, (search on Windows 7) type “DXDIAG: and press OK). the heat of the battle! Start and wait for the program to finish and click “save all info” to copy all hardware info to a .txt file. Please email the generated DXDIAG file to our support desk. In a post-apocalyptic flooded world there are two things running short: oil and time. The last survivors in a desperate desire to seize control and dominate Note: Please do NOT e-mail us using a Hotmail or Yahoo e-mail address. Hotmail and Yahoo automatically filter the enemy have started the naval warfare that turned the whole world into out (and delete) our replies, making it hard for us to get in touch. If you don’t have any other accounts than one large battlefield. In these harsh and cruel times, oil is thicker than blood. Hotmail or Yahoo, then please check your “unwanted items” or “spam” folder regular or ads the domain@iceberg- interactive.com to my ‘safe senders’ list in order to minimize the risk losing our response. Official website of the game: http://oilrush-game.com/

2 3 Hardware Requirements Software Requirements Minimal Recommended GNU/ CPU: 2 GHz CPU: 2.5 GHz+ dual-core Supported systems (both 32- and 64- Required components: Memory: 1 Gb Memory: 2 Gb bit versions): • 2.6+ Linux kernel GPU: NVIDIA GeForce 8600 GPU: NVIDIA GeForce GTX 460 • Windows XP • GLIBC 2.11 or newer ATI Radeon HD 2600 Video memory: 1024 Mb • Windows Vista • X.Org X window system Intel HD3000 (Windows or Mac only) Sound card: any OpenAL compatible • Windows 7 • Proprietary AMD or NVIDIA Video memory: 256 Mb Disk space: 3 Gb video drivers Sound card: any OpenAL compatible Disk space: 2 Gb Apple Mac OS X Mac OS X 10.7+ (Lion) is required.

Game Interface

4 5 Game Objective Experience Points and Technology Tree There is a number of platforms scattered all over the game map. They can be A player gains experience points almost for every action: for destroying enemy either neutral or belong to a player. The platform controlled by a player auto- units, building and upgrading defensive towers, capturing platforms etc. Ac- matically builds units of a specific type until the maximum number of units is cumulating enough experience points allows a player to move move up to the reached. The only resource that is required to build a unit is time. Units can next level. After each level up more experience points are required for further be sent strictly from one platform to another in order to gather them or to progression. A new level gives player two talent points, which can be spent capture other platforms. The aim of the game is to capture all platforms on to upgrade or acquire skills and talents from a technology tree. Talents are the map before the enemy does. passive and, once acquired, are always in effect. On the contrary, active skills need to be activated by a player. Acquired skills are added from the technology Capture the Platform tree to a skills bar. Units that belong to the player should come to the platform unattended by enemy units and not reinforced with towers in order to capture it. In case the • Radar – temporarily clear the fog of war and detect all enemy units within platform is defended, the player has to destroy the enemy first. All towers in the target area, 3 levels. the process of building or upgrading are given to the captor. Capturing the • Unit Weapon Upgrade – increase inflicted damage for units, 3 levels. platform takes some time. • Tower Weapon Upgrade – increase inflicted damage from towers, 3 levels. • Nuke – launch a rocket with a Nuclear warhead. Each platform is equipped with two indicators: a horizontal one shows the • Propaganda – temporarily increase inflicted damage of towers and units unit building progress, while the vertical indicator demonstrates the captu­ (works for friendly platform only). ring progress. • Repair Vessel – summon a repair vessel that repairs all nearest naval friendly units. Handover the Platform • Oil Refinery – increase oil extraction speed. While playing in one team with other player, the platforms can be handed over • Demoralization – temporarily decrease inflicted damage and armor of en- to an ally. This can be done only whithin certain amount of time during the emy units and towers (works for enemy platform only), 3 levels. capturing of the platform. It is up to player to choose the future owner of the • Unit Armor Upgrade – improve armor rating of units, 3 levels. platform from the list of allies in the handover dialogue. • Tower Armor Upgrade – improve armor rating of towers, 3 levels. • Napalm – burn all units in the area for 20 seconds. • Barricade – temporarily make towers invulnerable (but unable to shoot) Platform Types and perform repairs (works for friendly platform only). The production platform can be reinforced with defensive towers. Player can • Submarine – summon a Barracuda submarine in the area. build up to 5 instances out of 3 tower types around the platform: • Advanced Tower Technologies – speed up construction of defensive tow- • Artillery tower (cannot be used against air targets). ers and decrease their price. • Bunker (can be upgraded to air defense tower). • Accelerate Construction – accelerate tower construction and unit produc- • AA turret tower (can be used against air targets only). tion (works for friendly platform only), 3 levels. It is possible to upgrade towers, as well as sell them, cancel construction or • Unit Speed Upgrade – increase unit speed, 3 levels. upgrade. If damaged, the towers will be automatically repaired when there is • Production Speed – increase unit production speed. no active warfare. The oil resource is required to build a tower. • Mine Field – deploy a pack of 10 naval mines. • Sabotage – temporarily sabotage tower construction and unit production Oil rigs and oil storages cannot be reinforced with defensive towers. on the enemy platform. • Convertiplane – summon a Mantaray convertiplane. • Increase Limit – increase unit count limit.

6 7 Controls and Navigation Tower Building: ALT key – toggle health bars over units Double Click on the owned platform – (can be configured under Controls tab Camera: Platform Controls engage building mode (to disengage of the Options). W, S, A, D – move the camera. Hold and Grouping: building mode, use Right Mouse Click or down SHIFT to increase camera CTRL + {NUMERAL} – group selected WSAD). Building mode disengagement Game Speed: platforms. Press the assigned numeral movement speed. does not deselect the platform. + — increase speed by 0.25x key to select a group of platforms (up to 1.5x) Move mouse to the edge of the screen Left Mouse Click on the tower icon in - — decrease speed by 0.25x to move camera in corresponding 1-9 – Select group of platforms. the building mode – choose the tower (down to 0.75x) direction. type to be built. Towers that has been p — pause/unpause game 0 – Select all owned platforms. built can be either sold or upgraded Mouse movement while the MouseScroll­ by choosing an appropriate icon. While /home/{USERNAME}/.oilrush/ is pressed – move the camera (this Minimap actions: the tower is upgrading, an option for screenshots (for Mac OS X) setting can be triggered in the controls Mouse Scroll pressed – move across the selling cancels upgrade. options from normal to inverted drag minimap. scroll). Left Mouse Click on the owned platform credits Q, E – rotate the camera. – select all units near the given Corp. Marketing: Sergey Semenov, Vsevolod platform. Denis Shergin (Binstream) Serbin, Mikhail Shmakov, Natalia Programming: Anton Ravin Sinitsa, Yury Skrynnikov, Alexey Mouse Scroll or Page Up, Page Down – Alexander Zaprjagaev (Frustum) Zagniy Ivan Gulyaev (TmifX) Voices: scale the camera up or down. Hold Left Mouse Button pressed and Anna Ishina (ANet) David Seys - Commander Contacts drag the cursor over platforms to add Yakov Negrey (Jashik) Matt Cowlrick - Kevin Feel free to contact us via Andrey Viktorov (UncleBob) Deborah Sale Butler - Assistant [email protected]. Space – jump to an action point. them into the selection. Amie Breedlove - Firefly Double Click on a unit to engage camera Game Design: Tim Simmons - Zhuang Iceberg Vitaliy Sidorov (Silen) Interactive follow mode. Right Mouse Click on the platform – Stanislav Zagniy (Brrrrr) Localization: Sergey Kanashchuk (MrRed) CEO send selected units to the platform. 3D Content and Animation: Nadezhda Ovchinnikova Erik Schreuder F – engage camera cinematic mode Andrey Kushner (Pluton) (Manguste) Right Mouse Click on the sea – deselect Andrey Kolchin (Andrewko) Robinson Taylor (ryusui) Retail Sales Director (press repeatedly to cycle). Stanislav Zagniy (Brrrrr) Howard Newmark all. Vyacheslav Suldin (Vrm) QA: Sergey Kanashchuk (MrRed) Business Development Director Move mouse cursor over the unit and GUI design: Sergey Litvinov Raymond Snippe Dmitriy Cherniy (Black_D_N) press F to follow the highlighted unit. Skills: Polina Ignatova (Watchvombat) PR Manager T – open/close technology tree. SFX: Website: Marcela Koster Andrey Kushner (Pluton) Max Sinelnikov (Siniy) V – jump to weakest platform. Junior Product Manager Level Design: Infrastructure: Lex Suurland Left Mouse Click on the skills bar on the Stanislav Zagniy (Brrrrr) Serge Larin (Ilmarinen) Project Manager Vitaliy Sidorov (Silen) Backspace or R – reset camera view. left side of screen activates the skill (if Sergey Cheremnykh (hck) Kimara Rouwit Story: Evgeniya Zinovieva (Lasto4ka) there are any available). Some skills Assistant Online Marketing Nadezhda Ovchinnikova Natalia Danko (Ndank) Matthew Op ‘t Eijnde Units Movement Control: can be applied only to the owned/ (Manguste) Special Thanks to: Erwin van Ravesteijn Left Mouse Click on the owned platform enemy platform, while others can be Stanislav Zagniy (Brrrrr) Eugenia Shergina (Jane) – select all units near the given applied to the pointed location. Denis Shergin (Binstream) Evgeniy Gerasimenko (Gerix) Assistant PR & Marketing Patty Winder Comics Art: Joulia Gubieva (Extaliones) platform (see multiple selection on the Cindy Cardol Boris Dyatlov (Mustakill) Valery Datsyuk (Well) minimap). Left Mouse Click – apply the skill. Art Director Music: Additional testing: Michael van Zijl Mike Kondratyev (Paralyzah) Muhammad Adib Izuddin, Petr Right Mouse Click on the platform Right Mouse Click – deselect the skill. Dolgopolov, Dmitriy Ezhov, – Sound: Valentin Filatov, Ivo Glasius, www.iceberg-interactive.com send selected units to the platform. Sergey Gradoboev (Dalll) Klaus Heilinger, Roman Meyta, www.iceberg-shop.com Right Mouse Click on the sea – deselect Left Mouse Click on the skill scores Produced by: Stanislav Kitaev, Hugues Moretto- Viry, Evgeniy Plotnikov, all. indicator – open the technology tree. Denis Shergin (Binstream)

8 9 Limited Software Warranty and License Agreement games from Iceberg Interactive This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this Agreement), including the Limited Warranty and other special provisions, is a legal agreement between You (either an individual or an entity) and Iceberg Interactive B.V., (collectively, the Owner) regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise using that may interest you the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement, promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund. Grant of Limited Non-Exclusive License. This Agreement permits You to use one (1) copy of the software program(s) (the SOFTWARE) included in this package for your personal use on a single home or portable computer. The SOFTWARE is in use on a computer when it is loaded into temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CDROM, or other storage device) of that computer. Installation on a network server is strictly prohibited, except under a special and separate network license obtained from Owner. This Agreement shall not serve as such necessary special network license. Installation on a network server constitutes use that must comply with the terms of this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof. You may not sell, rent, lend or otherwise transfer the SOFTWARE and/or ACCOMPANYING MATERIALS to any other individual or entity. Intellectual Property Ownership. Owner and/or our Licensors retain all right, title and interest to this SOFTWARE and the accompany- ing manual(s), packaging and other written materials (collectively, the ACCOMPANYING MATERIALS), including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sound effects, musical works, and moral rights. The SOFTWARE and ACCOMPANYING MATERIALS are protected by EU copyright law and applicable copyright laws and treaties throughout the World including the USA. All rights are reserved. Restrictions. Other than as provided specifically in this Agreement, You are not permitted to copy or otherwise reproduce the SOFT- WARE or ACCOMPANYING MATERIALS; modify or prepare derivative copies based on the SOFTWARE or ACCOMPANYING MATERI- ALS; distribute copies of the SOFTWARE or ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or lend the SOFTWARE or ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from transmitting and or sharing the SOFTWARE or ACCOMPANYING MATERIALS electronically or otherwise over the Internet or through any other media or to any other party. You are expressly prohibited from selling or otherwise using for profit any scenery, maps, levels, level packs, add-on packs, sequels, Strategy Strategy Strategy characters or other components or items based upon or related to the SOFTWARE or ACCOMPANYING MATERIALS. YOU ARE NOT PERMITTED TO REVERSE ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE IN ANY WAY. Any copying of the SOFTWARE or ACCOMPANYING MATERIALS not specifically allowed in this Agreement is a violation of this Agreement. LIMITED WARRANTY AND WARRANTY DISCLAIMERS. Owner warrants that the original Storage Media holding the SOFTWARE is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You find defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or portable computer, You may return the SOFTWARE and all ACCOMPANYING MATERIALS to the place You obtained it for a full refund. This limited warranty does not apply if You have damaged the SOFTWARE by accident or abuse. Your exclusive remedies, and the entire liability of Owner, shall be (i) replace- ment of any original Storage Media with the SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed software packaging, installing and/or otherwise using the SOFTWARE and all ACCOMPANYING MATERIALS, you hereby agree to waive any and all other remedies you may have at law or in equity. Any such remedies you may not waive as a matter of public policy, you hereby assign, or shall assign as they become available, over to Owner. WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE, OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED, ORAL OR WRITTEN, CONCERNING THE PRODUCTS ORANY COMPONENT PART THEREOF. ANY IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE PERFORMANCE OF THE SOFTWARE OR ACCOMPANYING MATERIALS OTHER THAN AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE SOFTWARE OR ACCOMPANYING MATERIALS CAPABILITIES WILL MEET YOUR NEEDS OR THAT THE SOFTWARE WILL CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. Strategy/Action FPS/Strategy Simulation OWNER DOES NOT REPRESENT THAT THE SOFTWARE WILL OPERATE IN A MULTI-USER ENVIRONMENT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CON- TRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE. SOME COUNTRIES DO NOT ALLOW LwwwIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. 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This Agreement ceases automatically (without any form of notice) if You do not comply with any Agreement provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MA- For our complete catalogue, please visit: TERIALS and all copies and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been installed. www.iceberg-interactive.com - www.iceberg-shop.com

10 activation code

1 Code, Play everywhere ! Valid for PC Windows, Mac, Linux and Steam.

Oil Rush © 2012 UNIGINE Corp. Licensed exclusively to and published by Iceberg Interactive B.V. for The United Kingdom, Ireland, Germany, Switzerland, Austria, France, Benelux, Scandinavia, Australia, New Zealand, South Africa. Iceberg Interactive design and mark are registered trademarks of Iceberg Interactive B.V. Developed by UNIGINE Corp. Microsoft®, Windows® and DirectX® are registered trademarks of Microsoft Corporation. Powered by Unigine Engine. All other brands, product names, and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Made in EU.

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