Manual Epilepsy Warning Table of Contents Please Read This Caution Before You Or Your Child Play a Videogame: Hardware Requirements
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MANUAL EPILEPSY WARNING TABLE OF CONTENTS PLEASE READ THIS CAUTION BEFORE YOU OR YOUR CHILD PLAY A VIDEOGAME: HARDWARE REQUIREMENTS ............................. 4 Certain people are susceptible to epileptic seizures or lose consciousness after exposure to flashing lights or light patterns in our daily environment. Such people may have a seizure while watching particular televised images or SOFTWARE REQUIREMENTS ............................. 5 when they play some videogames. This phenomenon may appear even if the subject has no history of previous GAME INTERFACE ........................................... 4 difficulties. If you or a member of your family has ever had symptoms related to epilepsy (seizures or loss of GAME OBJECTIVE ........................................... 6 awareness) when exposed to flashing lights, please consult your doctor prior to use. We advise that parents supervise the use of videogames by their children. If you or your child experiences any of the following symptoms PLATFORM TYPES ........................................... 6 while playing a videogame: dizziness, blurred vision, eye or muscle twitches, loss of awareness, disorientation, any EXPERIENCE POINTS AND TECHNOLOGY TREE .....7 involuntary movement or convulsion, IMMEDIATELY discontinue use and consult your doctor. CONTROLS AND NAVIGATION ........................... 8 Standard Precautions When Playing Videogames: CREDITS ........................................................ 9 • Do not stand or sit too close to the screen. Position yourself as far away from the screen as the length of cable LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT ... 9 allows. • Play video games on a small screen (preferably). • Avoid playing if you are tired. • Make sure that the room in which you are playing is well lit. • Rest for a period of 10 to 15 minutes for every hour you play a videogame. TECHNICAL SUPPORT If you encounter a software problem when installing or playing the game and the particular solution could not be found in this manual, or solved by updating your computer with the latest audio or video drivers, we strongly advise that you visit our website at http://www.iceberg-interactive.com to download the latest patches or updates, or visit the official forums from the developer where in most cases known issues are listed. If the solution to the problem is not listed on the official game website or it’s forums, please email us at: support@ OIL RUSH iceberg-interactive.com Oil Rush is a real-time strategy game based on group control. It offers me- chanics of a classical RTS combined with a Tower Defense genre: control the When contacting us, please be sure to include: upgrade of production platforms as well as their defence forces, and send • The exact title of the game battle groups of naval and air units to capture enemy platforms and oil rigs. • A brief description of the problem. (e.g. my game crashed after reaching level x or picking up object Y) • The hardware configuration of your computer. Note: in order to give any support we require a Direct X Diagnostic-report for this purpose. Fight the naval war between furious armies across the boundless waters of We can’t guarantee a reply if the DXDIAG file is missing. the post-apocalyptic world. Pump the ever-so-precious black gold by oil rigs, capture platforms and destroy the enemy in the sea and in the air. Be ingen- To generate a DXDIAG file. Please follow these steps: ious to unlock super technologies and quick to send your squads straight into From de desktop click on Start > Run, (search on Windows 7) type “DXDIAG: and press OK). the heat of the battle! Start and wait for the program to finish and click “save all info” to copy all hardware info to a .txt file. Please email the generated DXDIAG file to our support desk. In a post-apocalyptic flooded world there are two things running short: oil and time. The last survivors in a desperate desire to seize control and dominate Note: Please do NOT e-mail us using a Hotmail or Yahoo e-mail address. Hotmail and Yahoo automatically filter the enemy have started the naval warfare that turned the whole world into out (and delete) our replies, making it hard for us to get in touch. If you don’t have any other accounts than one large battlefield. In these harsh and cruel times, oil is thicker than blood. Hotmail or Yahoo, then please check your “unwanted items” or “spam” folder regular or ads the domain@iceberg- interactive.com to my ‘safe senders’ list in order to minimize the risk losing our response. Official website of the game: http://oilrush-game.com/ 2 3 HARDWARE REQUIREMENTS SOFTWARE REQUIREMENTS MINIMAL RECOMMENDED MICROSOFT WINDOWS GNU/LINUX CPU: 2 GHz CPU: 2.5 GHz+ dual-core Supported systems (both 32- and 64- Required components: Memory: 1 Gb Memory: 2 Gb bit versions): • 2.6+ Linux kernel GPU: NVIDIA GeForce 8600 GPU: NVIDIA GeForce GTX 460 • Windows XP • GLIBC 2.11 or newer ATI Radeon HD 2600 Video memory: 1024 Mb • Windows Vista • X.Org X window system Intel HD3000 (Windows or Mac only) Sound card: any OpenAL compatible • Windows 7 • Proprietary AMD or NVIDIA Video memory: 256 Mb Disk space: 3 Gb video drivers Sound card: any OpenAL compatible Disk space: 2 Gb APPLE MAC OS X Mac OS X 10.7+ (Lion) is required. GAME INTERFACE 4 5 GAME OBJECTIVE EXPERIENCE POINTS AND TECHNOLOGY TREE There is a number of platforms scattered all over the game map. They can be A player gains experience points almost for every action: for destroying enemy either neutral or belong to a player. The platform controlled by a player auto- units, building and upgrading defensive towers, capturing platforms etc. Ac- matically builds units of a specific type until the maximum number of units is cumulating enough experience points allows a player to move move up to the reached. The only resource that is required to build a unit is time. Units can next level. After each level up more experience points are required for further be sent strictly from one platform to another in order to gather them or to progression. A new level gives player two talent points, which can be spent capture other platforms. The aim of the game is to capture all platforms on to upgrade or acquire skills and talents from a technology tree. Talents are the map before the enemy does. passive and, once acquired, are always in effect. On the contrary, active skills need to be activated by a player. Acquired skills are added from the technology CaPTURE THE PLATFORM tree to a skills bar. Units that belong to the player should come to the platform unattended by enemy units and not reinforced with towers in order to capture it. In case the • Radar – temporarily clear the fog of war and detect all enemy units within platform is defended, the player has to destroy the enemy first. All towers in the target area, 3 levels. the process of building or upgrading are given to the captor. Capturing the • Unit Weapon Upgrade – increase inflicted damage for units, 3 levels. platform takes some time. • Tower Weapon Upgrade – increase inflicted damage from towers, 3 levels. • Nuke – launch a rocket with a Nuclear warhead. Each platform is equipped with two indicators: a horizontal one shows the • Propaganda – temporarily increase inflicted damage of towers and units unit building progress, while the vertical indicator demonstrates the captu- (works for friendly platform only). ring progress. • Repair Vessel – summon a repair vessel that repairs all nearest naval friendly units. HANDOVER THE PLATFORM • Oil Refinery – increase oil extraction speed. While playing in one team with other player, the platforms can be handed over • Demoralization – temporarily decrease inflicted damage and armor of en- to an ally. This can be done only whithin certain amount of time during the emy units and towers (works for enemy platform only), 3 levels. capturing of the platform. It is up to player to choose the future owner of the • Unit Armor Upgrade – improve armor rating of units, 3 levels. platform from the list of allies in the handover dialogue. • Tower Armor Upgrade – improve armor rating of towers, 3 levels. • Napalm – burn all units in the area for 20 seconds. • Barricade – temporarily make towers invulnerable (but unable to shoot) PLATFORM TYPES and perform repairs (works for friendly platform only). The production platform can be reinforced with defensive towers. Player can • Submarine – summon a Barracuda submarine in the area. build up to 5 instances out of 3 tower types around the platform: • Advanced Tower Technologies – speed up construction of defensive tow- • Artillery tower (cannot be used against air targets). ers and decrease their price. • Bunker (can be upgraded to air defense tower). • Accelerate Construction – accelerate tower construction and unit produc- • AA turret tower (can be used against air targets only). tion (works for friendly platform only), 3 levels. It is possible to upgrade towers, as well as sell them, cancel construction or • Unit Speed Upgrade – increase unit speed, 3 levels. upgrade. If damaged, the towers will be automatically repaired when there is • Production Speed – increase unit production speed. no active warfare. The oil resource is required to build a tower. • Mine Field – deploy a pack of 10 naval mines. • Sabotage – temporarily sabotage tower construction and unit production Oil rigs and oil storages cannot be reinforced with defensive towers. on the enemy platform. • Convertiplane – summon a Mantaray convertiplane. • Increase Limit – increase unit count limit. 6 7 CONTROLS AND NAVIGATION TOWER BUILDING: ALT key – toggle health bars over units Double Click on the owned platform – (can be configured under Controls tab CAMERA: PLATFORM CONTROLS engage building mode (to disengage of the Options). W, S, A, D – move the camera. Hold AND GROUPING: building mode, use Right Mouse Click or down SHIFT to increase camera CTRL + {NUMERAL} – group selected WSAD).