For Composers, Musicians, Sound Designers, and Game Developers

Total Page:16

File Type:pdf, Size:1020Kb

For Composers, Musicians, Sound Designers, and Game Developers THE COMPLETE GUIDE TO GAME AUDIO For Composers, Musicians, Sound Designers, and Game Developers Aaron Marks CMP BOOKS Lawrence, Kansas 66046 CMP Books CMP Media LLC 1601 West 23rd Street, Suite 200 Lawrence, Kansas 66046 USA Designations used by companies to distinguish their products are often claimed as trademarks. In all instances where CMP is aware of a trademark claim, the product name appears in initial capital let- ters, in all capital letters, or in accordance with the vendor’s capitalization preference. Readers should contact the appropriate companies for more complete information on trademarks and trade- mark registrations. All trademarks and registered trademarks in this book are the property of their respective holders. Copyright © 2001 by CMP Media LLC, except where noted otherwise. Published by CMP Books, CMP Media LLC. All rights reserved. Printed in the United States of America. No part of this publi- cation may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher; with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. The programs in this book are presented for instructional value. The programs have been carefully tested, but are not guaranteed for any particular purpose. The publisher does not offer any warran- ties and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not responsible for any errors or omissions. The publisher assumes no liability for damages result- ing from the use of the information in this book or for any infringement of the intellectual property rights of third parties that would result from the use of this information. Editor: Michelle O’Neal Layout Design & Production: Michelle O’Neal Cover Art Design: Michael Striler Cover Layout Design: Damien Castaneda Distributed in the U.S. and Canada by: Publishers Group West 1700 Fourth Street Berkeley, CA 94710 1-800-788-3123 ISBN: 1-57820-083-0 “Aspiring sound designers and composers regularly ask me what it takes to break into this indus- try. Now I can say read The Complete Guide to Game Audio!” — Darryl S. Duncan, President & CEO, GameBeat, Inc. “An exhaustive and indispensable resource for game audio from initial concept to cashing the royalty checks.” — Jennifer Olsen, Senior Editor, Game Developer magazine “A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other.” — Jon Holland, game composer and sound designer “Finally, a comprehensive guide for anyone interested in game audio!” — Mark Temple, game producer and President, Enemy Technology “Aaron is truly a game audio expert and a great teacher. This book will help anyone aspiring to succeed in the biz.” — Jack Buser, Computer and Game Initiative Engineer, Dolby Laboratories “This impressive guide is a great resource for anyone just starting out in the business, as well as professionals already working in the industry.” — Keith Arem, game composer, sound designer and President, PCB Productions “If you’re considering game audio creation as a profession, or just curious about how it’s done... BUY THIS BOOK NOW!” — Tommy Tallarico, game composer and President, Tommy Tallarico Studios “Aaron Marks’ experience and insight into the inner workings of the game audio world make this book an invaluable resource.” — Greg O’Conner Read, founder and editor, Music4Games.net “A ‘must have’ book for anyone considering a career in game audio.” — Will Davis, game composer, sound designer, and President, Audio-Development Ltd., United Kingdom “This will surely become the bible of any up and coming sound designer or composer wanting to work on video games.” — Joey Kuras, sound designer, Tommy Tallarico Studios “Kudos to Marks for his candid look into the industry, and the processes behind technique and creativity behind new digital media.” — Tim Rideout, musician/composer, Canada “Somebody gag this guy! He’s giving away all our secrets!” — Chance Thomas, game composer and President, HUGEsound This Page Intentionally Left Blank Dedicated with love and affection to my wife, Cynthia, and daughter, Kristina; the two greatest girls in the world. Without their generosity and understanding, this book could not have been written. This Page Intentionally Left Blank TABLE OF CONTENTS Foreword . xv The Industry Now. xvi About the Author . xix Acknowledgments . xxi CHAPTER 1: An Introduction to Game Audio . 1 1.1 Insert Quarter Here . 1 1.2 The Bleeps and Bloops of Yesteryear . 3 1.3 Where Sound is Now . 4 1.4 Where Sound is Going . 6 1.5 Chances of Finding Work . 6 1.6 The Rewards. 7 1.6.1 Fame . 8 1.6.2 Fortune . 9 1.7 Let’s Go Get ‘em . 12 CHAPTER 2: Essential Skill Sets and Tools . 13 2.1 Important Skills . 13 2.1.1 Attitude . 13 2.1.2 Business Sense . 14 2.1.3 Marketing . 14 2.1.4 Music Skills . 15 2.1.5 Computer Knowledge . 19 vii viii — TABLE OF CONTENTS 2.1.6 Sound Design . 21 2.1.7 Voice-Overs . 21 2.1.8 Industry Knowledge . 22 2.2 Tools of the Trade . 23 2.2.1 Computers . 25 2.2.2 Interfaces . 27 2.2.3 Software . 28 2.2.4 Sequencers . 28 2.2.5 Multi-track Systems . 29 2.2.6 Sound Editors . 30 2.2.7 Mastering . 31 2.2.8 Plug-ins . 32 2.2.9 Loop Software . 32 2.2.10 Sound Modules/Keyboards . 33 2.2.11 Other Instruments . 34 2.2.12 Remote Recording . 35 2.2.13 Sound Effects Libraries . 35 2.2.14 Development Systems . 37 2.3 Preparing your Studio for Surround Sound . 37 2.3.1 Equipment and Placement . 39 2.3.2 Studio Set-up . 41 2.3.3 Surround Tips . 43 2.3.4 Dolby Support . 43 CHAPTER 3: Getting Organized and Ready for Business . 45 3.1 Understanding the Business of Game Composing . 45 3.1.1 Expectations . 46 3.1.2 Reasonable Costs . 46 3.1.3 Flavor of the Month . 47 3.2 Composing vs. Sound Design . 48 3.3 In-house Audio vs. Independent Contractor . 48 3.3.1 In-house Composing . 51 3.3.2 Independent Contractors . 54 3.4 Audio Demo Reel . 56 3.4.1 Putting Your Demo Together; The First Step . 57 3.4.2 Demo Content . 57 3.4.3 How Long is Yours? . 57 3.4.4 Demo Chic — Types of Demos . 58 3.4.5 The Presentation . 59 3.4.6 What Format is Best? . 60 3.4.7 Delivery . 62 3.4.8 Follow-ups . 62 3.4.9 Some Final Demo Reel Thoughts . 63 TABLE OF CONTENTS — ix 3.5 Determining Your Costs. 64 3.5.1 Types of Fees . 64 3.5.2 Rate Calculation . 69 3.6 Organization is Key . 71 CHAPTER 4: Finding and Getting the Jobs . 75 4.1 Marketing . 75 4.1.1 Tell Everyone . 75 4.1.2 Look Professional . 78 4.1.3 Industry Presence . 81 4.1.4 Basic Marketing Tools . 82 4.1.5 Other Resources for Marketing Success . 87 4.2 Where to Look for Clients . 87 4.2.1 Internet . 88 4.2.2 Industry Magazines and Books . 88 4.2.3 Telephone Books . 89 4.2.4 Store Shelves . 90 4.2.5 Game Developer Headhunters . 90 4.2.6 Networking . 90 4.3 Finding Your Niche . 91 4.3.1 Stay Educated . 92 4.3.2 Start Small . 92 4.3.3 Start Locally . 94 4.3.4 Getting the Break . 95 4.4 Networking Basics . 95 4.4.1 Industry Functions . 96 4.4.2 Make Yourself Available. Make Yourself Known. 96 CHAPTER 5: The Bidding Process . 99 5.1 How Much Do You Charge? . 99 5.2 Let’s Play 20 Questions . 100 5.2.1 Details, Details, Details . 100 5.3 Asking the Right Questions . 101 5.4 Pre-Production Made Simple . ..
Recommended publications
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Video Game Trader Magazine & Price Guide
    Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!
    [Show full text]
  • Patch's London Adventure 102 Dalmations
    007: Racing 007: The World Is Not Enough 007: Tomorrow Never Dies 101 Dalmations 2: Patch's London Adventure 102 Dalmations: Puppies To The Rescue 1Xtreme 2002 FIFA World Cup 2Xtreme ok 360 3D Bouncing Ball Puzzle 3D Lemmings 3Xtreme ok 3D Baseball ok 3D Fighting School 3D Kakutou Tsukuru 40 Winks ok 4th Super Robot Wars Scramble 4X4 World Trophy 70's Robot Anime Geppy-X A A1 Games: Bowling A1 Games: Snowboarding A1 Games: Tennis A Bug's Life Abalaburn Ace Combat Ace Combat 2 ok Ace Combat 3: Electrosphere ok aces of the air ok Acid Aconcagua Action Bass Action Man: Operation Extreme ok Activision Classics Actua Golf Actua Golf 2 Actua Golf 3 Actua Ice Hockey Actua Soccer Actua Soccer 2 Actua Soccer 3 Adidas Power Soccer ok Adidas Power Soccer '98 ok Advan Racing Advanced Variable Geo Advanced Variable Geo 2 Adventure Of Little Ralph Adventure Of Monkey God Adventures Of Lomax In Lemming Land, The ok Adventure of Phix ok AFL '99 Afraid Gear Agent Armstrong Agile Warrior: F-111X ok Air Combat ok Air Grave Air Hockey ok Air Land Battle Air Race Championship Aironauts AIV Evolution Global Aizouban Houshinengi Akuji The Heartless ok Aladdin In Nasiria's Revenge Alexi Lalas International Soccer ok Alex Ferguson's Player Manager 2001 Alex Ferguson's Player Manager 2002 Alien Alien Resurrection ok Alien Trilogy ok All Japan Grand Touring Car Championship All Japan Pro Wrestling: King's Soul All Japan Women's Pro Wrestling All-Star Baseball '97 ok All-Star Racing ok All-Star Racing 2 ok All-Star Slammin' D-Ball ok All Star Tennis '99 Allied General
    [Show full text]
  • Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017
    Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017 Hosted by Elder Conservatorium of Music, The University of Adelaide. September 28th to October 1st, 2017 Proceedings of the Australasian Computer Music Conference 2017, Adelaide, South Australia Keynote Speaker: Professor Takashi Ikegami Published by The Australasian University of Tokyo Computer Music Association Paper & Performances Jury: http://acma.asn.au Stephen Barrass September 2017 Warren Burt Paul Doornbusch ISSN 1448-7780 Luke Dollman Luke Harrald Christian Haines All copyright remains with the authors. Cat Hope Robert Sazdov Sebastian Tomczak Proceedings edited by Luke Harrald & Lindsay Vickery Barnabas Smith. Ian Whalley Stephen Whittington All correspondence with authors should be Organising Committee: sent directly to the authors. Stephen Whittington (chair) General correspondence for ACMA should Michael Ellingford be sent to [email protected] Christian Haines Luke Harrald Sue Hawksley The paper refereeing process is conducted Daniel Pitman according to the specifications of the Sebastian Tomczak Australian Government for the collection of Higher Education research data, and fully refereed papers therefore meet Concert / Technical Support Australian Government requirements for fully-refereed research papers. Daniel Pitman Michael Ellingford Martin Victory With special thanks to: Elder Conservatorium of Music; Elder Hall; Sud de Frank; & OzAsia Festival. DO ANDROIDS DREAM OF COMPUTER MUSIC? COMPUTER MUSIC IN THE AGE OF MACHINE
    [Show full text]
  • 1 in the United States District Court Eastern District Of
    IN THE UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TENNESSEE NORTHERN DIVISION Robert C. Prince, ) ) Plaintiff, ) ) v. ) Case No. ________________ ) Gearbox Software, L.L.C., ) JURY DEMAND Gearbox Publishing, LLC, ) Randy Pitchford, and ) Valve Corporation, ) ) Defendants. ) COMPLAINT 1. Plaintiff, Bobby Prince, is a renowned composer and sound designer who has created music and sound effects for some of the most popular video games of all time, including Doom, Doom II, Wolfenstein 3D, and Duke Nukem 3D. The video game community recognizes his iconic music as an essential part of the games, and his peers have given him a lifetime achievement award. Mr. Prince’s music has transcended the video game platform, and many bands have performed and covered his songs. 2. Defendants, Gearbox Software, L.L.C. (“Gearbox Software”) and Gearbox Publishing, LLC (“Gearbox Publishing”) (together “Gearbox”), used Mr. Prince’s music in Duke Nukem 3D World Tour without obtaining a license and without compensating Mr. Prince. Defendant, Randy Pitchford, the Chief Executive Officer of Gearbox, admitted that Mr. Prince created and owns the music and that Gearbox had no license. Incredibly, Mr. Pitchford proceeded to use the music without compensation and refused to remove the music from the game. 1 Case 3:19-cv-00380 Document 1 Filed 09/27/19 Page 1 of 10 PageID #: 1 3. Defendant, Valve Corporation (“Valve”), distributed infringing copies of Mr. Prince’s music. Valve ignored a takedown notice, thus waiving any immunity under the Digital Millennium Copyright Act (“DMCA”), and continued distributing infringing copies of the music despite knowing that Mr. Prince owned the copyrights in the music.
    [Show full text]
  • Phonerescue Crack + Latest Version Free Download [2020
    PhoneRescue Crack + Latest Version Free Download [2020 Play Deer Hunting Hacked. ● Amazon.com: turkey food plot seed ● OMN300820: 1590 Grain Drills table of contents ● Farmlands Seed Buyers Guide 2020 by Farmlands ● PlayStation 2 DataCenter - NTSC-U List ● Free User Manuals By Brands ● Online Inventory Management System ● PlayStation DataCenter - NTSC-U List ● Legend: holy glory activation code Parts, Service, Repair and Owners Manuals - The Manual Store Purchase or otherwise discover different types of animals such as snakes, turtles, birds, rodents, lizards, deer, horses, dogs, cats, etc. Services and information - Department for Environment The two new ranges, the DISCO 10 and DISCO 100, comprise seven brand-new models that cover working widths from 3.4 down to 2.2m and also incorporate the proven MAX CUT mowing bed, which was previously only available on wider working width models. Bake on a cookie sheet. Firstly they prepare the babies, so that they arrive. Choose a sunny, open area that will receive at least a half-day of full sun, unless you are using our Woodland Edge/Savanna Mix. A serial number can also be. These plants stand lush and tall, producing a very high yield of palatable forage per acre that is very attractive for late season. Lely Lotus 1250 Profi. Edibles (for humans) that country deer NEVER eat (in my experience) These are relatively healthy deer that have a large area to browse and only during an extended drought move on to cultivated plants and trees (unless it is sweet potato vines, beans and okre grown unfenced) This list (for us anyway) is of dependable "outside the fence" crops.
    [Show full text]
  • Sony Playstation
    Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment..
    [Show full text]
  • Playstation Games
    The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure
    [Show full text]
  • Making Meaning out of Social Harm in Videogames
    Making Meaning out of Social Harm in Videogames by Aidan Fortier B.A., Dalhousie University, 2014 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Criminology Faculty of Arts and Social Sciences © Aidan Fortier 2018 SIMON FRASER UNIVERSITY Fall 2018 Copyright in this work rests with the author. Please ensure that any reproduction or re-use is done in accordance with the relevant national copyright legislation. Approval Name: Aidan Fortier Degree: Master of Arts Title: Making Meaning out of Social Harm in Videogames Examining Committee: Chair: Richard Frank Assistant Professor Bryan Kinney Senior Supervisor Associate Professor Sheri Fabian Supervisor Senior Lecturer Anthony Vickery External Examiner Assistant Teaching Professor Theatre Department University of Victoria Date Defended/Approved: September 14th, 2018 ii Ethics Statement iii Abstract A literature review demonstrates that videogame research has theoretical and empirical relevance to criminology. This thesis explores the construction of meaning around representations of social harm in videogames by answering two research questions: 1) How is social harm represented in videogames? 2) How do players construct meaning around videogame content relating to social harm? Study 1 is a qualitative content analysis of representations of social harm in the popular videogame Skyrim. Themes included crime and punishment, money and power, extrajudicial crime control, legitimacy of violence, and criminalization of race. These findings are contextualized against analogous real-world cultural constructs. Study 2 consists of 18 interviews with players about their experiences interpreting and responding to social harm representations in videogames. Players’ construction of meaning depended on factors including player- character relationship, playstyle, game genre, and play context.
    [Show full text]
  • A Doom Legendája Hogyan Változtatta Meg John Carmack És John Romero a Világot
    A Doom legendája Hogyan változtatta meg John Carmack és John Romero a világot David Kushner 2012. szeptember 10. 2 Tartalomjegyzék I. A kezdet 5 1. A Rocksztár 9 2. A Rakétamérnök 19 3. Dangerous Dave minden szerzői jogot megsért 27 4. Pizzapénz 43 5. Jobb, mint a való élet 57 6. Zöld és dühös 65 7. Spear of Destiny 77 8. Démonidézés 89 9. A legkirályabb játék 101 II. Külön utakon 111 10.A doom-generáció 113 11.Rengések 129 12.Az Ítélet Napja 141 13.Deathmatch 159 14.Silicon Alamo 173 15.Egyenesen a pokolból 185 16.Virtuális világok 197 3 4 TARTALOMJEGYZÉK I. rész A kezdet 5 Bevezetés: A Két John Két játék létezett. Az egyiket az életben játszották, a másikat játszva élték. Alapvetően már a két szó sem fér meg egymással, ahogy a két John sem. Egy áprilisi délutánon történt 2000-ben, Dallas belvárosának legmélyén. Az összejö- vetel oka egy százezer dollár összdíjazású bajnokság volt a Quake 3 Aréna nevű számítógépes játékban. A versenyt a számítógépes rendezvények legnagyobb le- bonyolítójává vált Cyberatléták Profi Ligájának szervezésében rendezték meg, és HSG-alapú (Hozd a Saját Géped) összejövetel volt. Több száz számítógé- pet kötöttek össze hetvenkét órányi megállás nélküli játékra a Hyatt dallasi felhőkarcolójának alagsorában. Az érdeklődők hatalmas kivetítőn folyamatosan nyomon követhették az éppen zajló izgalmasabb mécseseket és az ide-oda szálló rakétákat. Szivart rágcsáló tengerészgyalogosok, hatalmas mellbőségű női har- cosok és elmebeteg, vértől mocskos bohócok irtották egymást rakétavetőkkel és plazmafegyverekkel. A cél egyszerű volt: a legtöbbet gyilkoló játékos győz! A versenyen résztvevő hardcore játékosokat a távolság sem riaszthatta el.
    [Show full text]
  • John Carmack Archive - Interviews
    John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research......................
    [Show full text]
  • The Myth of American Paradox As Reflected Through the Characters of Metal Gear Solid (A Playstation Videogame)
    The myth of american paradox as reflected through the characters of metal gear solid (a playstation videogame) THESIS Submitted as a Partial Fulfillment of Requirements For the Sarjana Sastra Degree at English Department Faculty of Letters and Fine Arts Sebelas Maret University By: SF.Lukfianka Sanjaya Purnama C.0302057 ENGLISH DEPARTMENT FACULTY OF LETTERS AND FINE ARTS SEBELAS MARET UNIVERSITY SURAKARTA 2007 THE MYTH OF AMERICAN PARADOX AS REFLECTED THROUGH THE CHARACTERS OF METAL GEAR SOLID By: SF. LUKFIANKA SANJAYA PURNAMA C0302057 Approved to be examined by the Board of Examiners Faculty of Letters and Fine Arts Sebelas Maret University Thesis Supervisor: Yusuf Kurniawan, S.S, M.A. NIP. 132 000 807 The Head of English Department Drs. Riyadi Santosa, M.Ed NIP 131 569 264 ii THE MYTH OF AMERICAN PARADOX AS REFLECTED THROUGH THE CHARACTERS OF METAL GEAR SOLID By: SF. LUKFIANKA SANJAYA PURNAMA C0302057 Accepted to be examined by the Board of Examiners Faculty of Letters and Fine Arts Sebelas Maret University Chairman Drs. Bathoro Moh. Sarjana, M.A. ( ) NIP 130 529 731 Secretary Yuyun Kusdianto, S.S. ( ) NIP 132 309 446 First Examiner Yusuf Kurniawan, S.S, M.A. ( ) NIP 132 231 475 Second Examiner Dra. Endang Sri Astuti, M.S. ( ) NIP 130 902 533 Dean of Faculty of Letters and Fine Arts Sebelas Maret University Prof. Dr. Maryono Dwiraharjo, S.U. NIP 130 675 167 iii PRONOUNCEMENT Name : SF. LUKFIANKA SANJAYA PURNAMA NIM : C0302057 hereby states that this thesis entitled The Myth of American Paradox as Reflected in The Characters of Metal Gear Solid does not contain any plagiarism materials.
    [Show full text]