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Synthwave Muzikos Stilius: Keistumas Ir Hiperrealybė
LIETUVOS MUZIKOS IR TEATRO AKADEMIJA MUZIKOS FAKULTETAS KOMPOZICIJOS KATEDRA Martynas Kraujalis SYNTHWAVE MUZIKOS STILIUS: KEISTUMAS IR HIPERREALYBĖ Studijų programa: kompozicija (skaitmeninės technologijos) Magistro tiriamasis darbas Darbo autorius: Martynas Kraujalis (parašas) Darbo vadovas: Lekt. dr. Jonas Jurkūnas (parašas) Vilnius, 2020 LIETUVOS MUZIKOS IR TEATRO AKADEMIJA BAIGIAMOJO DARBO SĄŽININGUMO DEKLARACIJA 20____m. _____________ __ d. Patvirtinu, kad mano tiriamasis rašto darbas (tema) „SYNTHWAVE MUZIKOS STILIUS: KEISTUMAS IR HIPERREALYBĖ“, yra parengtas savarankiškai. 1. Šiame darbe pateikta medžiaga nėra plagijuota, tyrimų duomenys yra autentiški ir nesuklastoti. 2. Tiesiogiai ar netiesiogiai panaudotos kitų šaltinių ir/ar autorių citatos ir/ar kita medžiaga pažymėta literatūros nuorodose arba įvardinta kitais būdais. 3. Kitų asmenų indėlio į parengtą baigiamąjį darbą nėra. 4. Jokių įstatymų nenumatytų piniginių sumų už šį darbą niekam nesu mokėjęs (-usi). 3. Su pasekmėmis, nustačius plagijavimo ar duomenų klastojimo atvejus, esu susipažinęs(- usi) ir jas suprantu. ______________ ______________________ Parašas (Vardas, pavardė) 2 Martynas Kraujalis Synthwave muzikos stilius: keistumas ir hiperrealybė Santrauka Synthwave muzika: saviraiška ir postmodernistinis muzikinis judėjimas. Hiperrealybė – geresnis pasaulio sukūrimas teikiantis daugiau laimės nei tikras. Retro-futuristnė ateitis, kuri niekada taip ir neįvyko, tačiau šiandien apie ją galvojama kaip apie geresnį hiperrealų pasaulį, geresnį gyvenimą į kurį norisi grįžti nors jo niekada ir nebuvo. Sintezatoriai ir bitcrush: Synthwave muzikos pagrindiniai elementai kurie imituoja tų laikų stilistiką: bitcrush 1980 -ais metais buvo trūkumas, dabar tai didelė Synthwave stiliaus dalis. Elektroninis sintezatoriaus garsas tampa hiperrealybės terpės imitacija. Mėlyna Synthwave spalva: žmogaus troškimas kontaktuoti su dieviškąja būtybe – hiperrealybė. Synthwave muzika ir kaip keistai į tai reaguoja klausytojas: reakcija į keistumą sukuria dar vieną Synthwave klausymo pojūtį, estetinį Synthwave suvokimą. -
Fisheye N° 41 En Kiosque Le 9 Mars 2020 156 Pages / 4,90 €
PHOTO EXTRAITE DE LA SÉRIE APARTMENT / © SAGE SZKABARNICKI-STUART / © SAGE APARTMENT EXTRAITE DE LA SÉRIE PHOTO COMMUNIQUÉ DE PRESSE FISHEYE N° 41 EN KIOSQUE LE 9 MARS 2020 156 PAGES / 4,90 € DIRECTEUR DE LA RÉDACTION RÉDACTEUR EN CHEF RELATIONS PRESSE FISHEYE MAGAZINE Benoît Baume Éric Karsenty Catherine Philippot 8-10, passage Beslay, Paris (11e) [email protected] [email protected] [email protected] Tél. : 01 77 15 26 40 Tél. : 06 82 93 67 79 Tél. : 06 13 45 22 61 Tél. : 01 40 47 63 42 [email protected] COMMUNIQUÉ Circulation(s), DE PRESSE 10 ans de découvertes FISHEYE N° 41 Le festival Circulation(s) célèbre aujourd’hui sa 10e édition. Dix ans à défricher la jeune photographie européenne, ses émergences, ses expérimentations, ses aventures. Un itinéraire que nous avons souvent accompagné dans les pages de notre magazine, tant nos sensibilités sont proches. Nombreux sont les artistes qu’on a ainsi pu voir accrochés sur les cimaises du festival et publiés dans les pages de Fisheye. Nul hasard dans ce compagnonnage, comme en témoigne le portrait que nous avions déjà consacré à sa flamboyante fondatrice, Marion Hislen, en septembre 2015, qui revient ici dans un long entretien sur cette belle histoire. Ce dossier nous donne aussi l’occasion de dérouler un panorama en images de cette décennie et de recueillir les paroles de quelques-uns des 500 auteurs découverts par l’équipe de Fetart, l’association à l’origine de cette manifestation. Un festival est un lieu d’expérimentation Interview — Marion Hislen Fondatrice de l’association Fetart à l’origine du festival Circulation(s) Et pour l’équipe ? La photographie émergente et La scénographie était-elle Pour la première édition, Fetart comptait une la dimension européenne étaient déjà une de vos préoccupations ? e qui présente cette année sa 10 édition, Marion Hislen, aujourd’hui vingtaine de bénévoles. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
A Comparative Analysis of Punk in Spain and Mexico
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2018-07-01 El futuro ya está aquí: A Comparative Analysis of Punk in Spain and Mexico Rex Richard Wilkins Brigham Young University Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Spanish and Portuguese Language and Literature Commons BYU ScholarsArchive Citation Wilkins, Rex Richard, "El futuro ya está aquí: A Comparative Analysis of Punk in Spain and Mexico" (2018). Theses and Dissertations. 6997. https://scholarsarchive.byu.edu/etd/6997 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. El futuro ya está aquí: A Comparative Analysis of Punk Culture in Spain and Mexico Rex Richard Wilkins A thesis submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Brian Price, Chair Erik Larson Alvin Sherman Department of Spanish and Portuguese Brigham Young University Copyright © 2018 Rex Richard Wilkins All Rights Reserved ABSTRACT El futuro ya está aquí: A Comparative Analysis of Punk Culture in Spain and Mexico Rex Richard Wilkins Department of Spanish and Portuguese, BYU Master of Arts This thesis examines the punk genre’s evolution into commercial mainstream music in Spain and Mexico. It looks at how this evolution altered both the aesthetic and gesture of the genre. This evolution can be seen by examining four bands that followed similar musical and commercial trajectories. -
Narcocorridos As a Symptomatic Lens for Modern Mexico
UCLA Department of Musicology presents MUSE An Undergraduate Research Journal Vol. 1, No. 2 “Grave-Digging Crate Diggers: Retro “The Narcocorrido as an Ethnographic Fetishism and Fan Engagement with and Anthropological Lens to the War Horror Scores” on Drugs in Mexico” Spencer Slayton Samantha Cabral “Callowness of Youth: Finding Film’s “This Is Our Story: The Fight for Queer Extremity in Thomas Adès’s The Acceptance in Shrek the Musical” Exterminating Angel” Clarina Dimayuga Lori McMahan “Cats: Culturally Significant Cinema” Liv Slaby Spring 2020 Editor-in-Chief J.W. Clark Managing Editor Liv Slaby Review Editor Gabriel Deibel Technical Editors Torrey Bubien Alana Chester Matthew Gilbert Karen Thantrakul Graphic Designer Alexa Baruch Faculty Advisor Dr. Elisabeth Le Guin 1 UCLA Department of Musicology presents MUSE An Undergraduate Research Journal Volume 1, Number 2 Spring 2020 Contents Grave-Digging Crate Diggers: Retro Fetishism and Fan Engagement 2 with Horror Scores Spencer Slayton Callowness of Youth: Finding Film’s Extremity in Thomas Adès’s 10 The Exterminating Angel Lori McMahan The Narcocorrido as an Ethnographic and Anthropological Lens to 18 the War on Drugs in Mexico Samantha Cabral This Is Our Story: The Fight for Queer Acceptance in Shrek the 28 Musical Clarina Dimayuga Cats: Culturally Significant Cinema 38 Liv Slaby Contributors 50 Closing notes 51 2 Grave-Digging Crate Diggers: Retro Fetishism and Fan Engagement with Horror Scores Spencer Slayton he horror genre is in the midst of a renaissance. The slasher craze of the late 70s and early 80s, revitalized in the mid-90s, is once again a popular genre for Treinterpretation by today’s filmmakers and film composers. -
Analyzing Modular Smoothness in Video Game Music
Analyzing Modular Smoothness in Video Game Music Elizabeth Medina-Gray KEYWORDS: video game music, modular music, smoothness, probability, The Legend of Zelda: The Wind Waker, Portal 2 ABSTRACT: This article provides a detailed method for analyzing smoothness in the seams between musical modules in video games. Video game music is comprised of distinct modules that are triggered during gameplay to yield the real-time soundtracks that accompany players’ diverse experiences with a given game. Smoothness —a quality in which two convergent musical modules fit well together—as well as the opposite quality, disjunction, are integral products of modularity, and each quality can significantly contribute to a game. This article first highlights some modular music structures that are common in video games, and outlines the importance of smoothness and disjunction in video game music. Drawing from sources in the music theory, music perception, and video game music literature (including both scholarship and practical composition guides), this article then introduces a method for analyzing smoothness at modular seams through a particular focus on the musical aspects of meter, timbre, pitch, volume, and abruptness. The method allows for a comprehensive examination of smoothness in both sequential and simultaneous situations, and it includes a probabilistic approach so that an analyst can treat all of the many possible seams that might arise from a single modular system. Select analytical examples from The Legend of Zelda: The Wind Waker and Portal -
Music That Laughs 2017
Repositorium für die Medienwissenschaft Adam Harper Music that laughs 2017 https://doi.org/10.25969/mediarep/1817 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Harper, Adam: Music that laughs. In: POP. Kultur und Kritik, Jg. 6 (2017), Nr. 1, S. 60– 65. DOI: https://doi.org/10.25969/mediarep/1817. Erstmalig hier erschienen / Initial publication here: https://nbn-resolving.org/urn:nbn:de:101:1-2020052211120328716628 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. anderweitig nutzen. Mit der Verwendung dieses Dokuments erkennen Sie die Nutzungsbedingungen an. -
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017 Hosted by Elder Conservatorium of Music, The University of Adelaide. September 28th to October 1st, 2017 Proceedings of the Australasian Computer Music Conference 2017, Adelaide, South Australia Keynote Speaker: Professor Takashi Ikegami Published by The Australasian University of Tokyo Computer Music Association Paper & Performances Jury: http://acma.asn.au Stephen Barrass September 2017 Warren Burt Paul Doornbusch ISSN 1448-7780 Luke Dollman Luke Harrald Christian Haines All copyright remains with the authors. Cat Hope Robert Sazdov Sebastian Tomczak Proceedings edited by Luke Harrald & Lindsay Vickery Barnabas Smith. Ian Whalley Stephen Whittington All correspondence with authors should be Organising Committee: sent directly to the authors. Stephen Whittington (chair) General correspondence for ACMA should Michael Ellingford be sent to [email protected] Christian Haines Luke Harrald Sue Hawksley The paper refereeing process is conducted Daniel Pitman according to the specifications of the Sebastian Tomczak Australian Government for the collection of Higher Education research data, and fully refereed papers therefore meet Concert / Technical Support Australian Government requirements for fully-refereed research papers. Daniel Pitman Michael Ellingford Martin Victory With special thanks to: Elder Conservatorium of Music; Elder Hall; Sud de Frank; & OzAsia Festival. DO ANDROIDS DREAM OF COMPUTER MUSIC? COMPUTER MUSIC IN THE AGE OF MACHINE -
Introduction to Sociology 2E
Introduction to Sociology 2e OpenStax College Rice University 6100 Main Street MS-375 Houston, Texas 77005 To learn more about OpenStax College, visit http://openstaxcollege.org. Individual print copies and bulk orders can be purchased through our website. © 2015 Rice University. Textbook content produced by OpenStax College is licensed under a Creative Commons Attribution 4.0 International License. Under this license, any user of this textbook or the textbook contents herein must provide proper attribution as follows: - If you redistribute this textbook in a digital format (including but not limited to EPUB, PDF, and HTML), then you must retain on every page the following attribution: “Download for free at https://cnx.org/content/col11762/latest/.” - If you redistribute this textbook in a print format, then you must include on every physical page the following attribution: “Download for free at https://cnx.org/content/col11762/latest/.” - If you redistribute part of this textbook, then you must retain in every digital format page view (including but not limited to EPUB, PDF, and HTML) and on every physical printed page the following attribution: “Download for free at https://cnx.org/content/col11762/latest/.” - If you use this textbook as a bibliographic reference, then you should cite it as follows: OpenStax College, Introduction to Sociology 2e. OpenStax College. 24 April 2015. <https://cnx.org/content/col11762/latest/>. For questions regarding this licensing, please contact [email protected]. Trademarks The OpenStax College name, OpenStax College logo, OpenStax College book covers, Connexions name, and Connexions logo are not subject to the license and may not be reproduced without the prior and express written consent of Rice University. -
For Composers, Musicians, Sound Designers, and Game Developers
THE COMPLETE GUIDE TO GAME AUDIO For Composers, Musicians, Sound Designers, and Game Developers Aaron Marks CMP BOOKS Lawrence, Kansas 66046 CMP Books CMP Media LLC 1601 West 23rd Street, Suite 200 Lawrence, Kansas 66046 USA Designations used by companies to distinguish their products are often claimed as trademarks. In all instances where CMP is aware of a trademark claim, the product name appears in initial capital let- ters, in all capital letters, or in accordance with the vendor’s capitalization preference. Readers should contact the appropriate companies for more complete information on trademarks and trade- mark registrations. All trademarks and registered trademarks in this book are the property of their respective holders. Copyright © 2001 by CMP Media LLC, except where noted otherwise. Published by CMP Books, CMP Media LLC. All rights reserved. Printed in the United States of America. No part of this publi- cation may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher; with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. The programs in this book are presented for instructional value. The programs have been carefully tested, but are not guaranteed for any particular purpose. The publisher does not offer any warran- ties and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not responsible for any errors or omissions. The publisher assumes no liability for damages result- ing from the use of the information in this book or for any infringement of the intellectual property rights of third parties that would result from the use of this information. -
1 in the United States District Court Eastern District Of
IN THE UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TENNESSEE NORTHERN DIVISION Robert C. Prince, ) ) Plaintiff, ) ) v. ) Case No. ________________ ) Gearbox Software, L.L.C., ) JURY DEMAND Gearbox Publishing, LLC, ) Randy Pitchford, and ) Valve Corporation, ) ) Defendants. ) COMPLAINT 1. Plaintiff, Bobby Prince, is a renowned composer and sound designer who has created music and sound effects for some of the most popular video games of all time, including Doom, Doom II, Wolfenstein 3D, and Duke Nukem 3D. The video game community recognizes his iconic music as an essential part of the games, and his peers have given him a lifetime achievement award. Mr. Prince’s music has transcended the video game platform, and many bands have performed and covered his songs. 2. Defendants, Gearbox Software, L.L.C. (“Gearbox Software”) and Gearbox Publishing, LLC (“Gearbox Publishing”) (together “Gearbox”), used Mr. Prince’s music in Duke Nukem 3D World Tour without obtaining a license and without compensating Mr. Prince. Defendant, Randy Pitchford, the Chief Executive Officer of Gearbox, admitted that Mr. Prince created and owns the music and that Gearbox had no license. Incredibly, Mr. Pitchford proceeded to use the music without compensation and refused to remove the music from the game. 1 Case 3:19-cv-00380 Document 1 Filed 09/27/19 Page 1 of 10 PageID #: 1 3. Defendant, Valve Corporation (“Valve”), distributed infringing copies of Mr. Prince’s music. Valve ignored a takedown notice, thus waiving any immunity under the Digital Millennium Copyright Act (“DMCA”), and continued distributing infringing copies of the music despite knowing that Mr. Prince owned the copyrights in the music. -
Uma Perspectiva Musicológica Sobre a Formação Da Categoria Ciberpunk Na Música Para Audiovisuais – Entre 1982 E 2017
Uma perspectiva musicológica sobre a formação da categoria ciberpunk na música para audiovisuais – entre 1982 e 2017 André Filipe Cecília Malhado Dissertação de Mestrado em Ciências Musicais Área de especialização em Musicologia Histórica Setembro de 2019 I Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Ciências Musicais – Área de especialização em Musicologia Histórica, realizada sob a orientação científica da Professora Doutora Paula Gomes Ribeiro. II Às duas mulheres da minha vida que permanecem no ciberespaço do meu pensamento: Sara e Maria de Lourdes E aos dois homens da minha vida com quem conecto no meu quotidiano: Joaquim e Ricardo III Agradecimentos Mesmo tratando-se de um estudo de musicologia histórica, é preciso destacar que o meu objecto, problemática, e uma componente muito substancial do método foram direccionados para a sociologia. Por essa razão, o tema desta dissertação só foi possível porque o fenómeno social da música ciberpunk resulta do esforço colectivo dos participantes dentro da cultura, e é para eles que direciono o meu primeiro grande agradecimento. Sinto-me grato a todos os fãs do ciberpunk por manterem viva esta cultura, e por construírem à qual também pertenço, e espero, enquanto aca-fã, ter sido capaz de fazer jus à sua importância e aos discursos dos seus intervenientes. Um enorme “obrigado” à Professora Paula Gomes Ribeiro pela sua orientação, e por me ter fornecido perspectivas, ideias, conselhos, contrapontos teóricos, ajuda na resolução de contradições, e pelos seus olhos de revisora-falcão que não deixam escapar nada! Como é evidente, o seu contributo ultrapassa em muito os meandros desta investigação, pois não posso esquecer tudo aquilo que me ensinou desde o primeiro ano da Licenciatura.