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C Hap Terth Re E CHAPTER THREE: PLOT POINT CAMPAIGNS POINT PLOT THREE: CHAPTER 186 A FACTOR OF X OF A FACTOR 187 CHAPTER FOUR: SAVAGE TALES he following chapter deals with a variety GM doesn’t have to run them as parts of a longer Tof Savage Tales you can run either as story, and all these Savage Tales can be separate standalone adventures or as filler for the Plot and independent. Point Campaigns provided in the previous chapter. To help facilitate this, we’ve separated COMES THE KRAKEN each adventure based on the most likely Campaign Themes, though with some work, you n this Savage Tale, the characters are hired by can fit them into any campaign. Ia group of Rovers in the Tampa Atoll. The Rovers are onto a big score scavenging a treasure BIO-HORROR SAVAGE TALES in the waters around the St. Petersburg ruins, but some of the Rovers have started disappearing. geek has a lot to fear in 2095. The streets are They hire the characters to act as security and to A full of violence. Gangers throw down with investigate the disappearances. cops, both corporate and governmental, at the slightest provocation and, when the bullets begin GETTING HIRED to fly, they can land anywhere. Street dealers and hustlers are always out to clean your accounts. he crew is contacted by their usual fixer who The city tries to kill you when the skies turn yellow Tsays she has a job they can’t refuse. It’s an and spit down acid rain. Daily life on the streets easy run, a simple protection job, and they will is about survival and checking corners before you get to enjoy the sun and fun of the Princess Atoll take that turn. in the Gulf Bay, formerly the Tampa Bay, for a All that pales when compared to a rampant bio- couple weeks. horror. Now that anyone with half a brain and The fixer tells them a group of Rovers are enough money to build a lab in their garage can having trouble and they need a protection crew. splice genes, everything from the annoying to the Though they usually never hire outside of their creepy to the downright dangerous is popping up community, the Rovers are looking for experts everywhere. There are some parts of town where with combat and investigative skills who aren’t a geek can’t walk safely because the squirrels will locals. The offer is an all-expenses paid trip to take a chunk out of your leg or a hornet the size the sub-tropics, as well as a tidy sum per day. of a housecat will zoom in and impale you with a The fixer is talking to the Rover’s representative poisoned stinger. on a live feed, so the characters are welcome to If a GM wants to add a little horror to their negotiate their daily fee, which should be fixed Interface Zero 3.0 game, nothing works like a according to the average Street Cred of the crew. bio-horror. What follows are a few Savage Tales for you to add to your existing campaign. Most THE PRINCESS ATOLL of these works best with the Cleaning Crew campaign theme, but they all can work with any etting to the Princess Atoll should be easy theme, just change around the adventure seeds Genough. The crew’s contract offers them : SAVAGE TALES : SAVAGE a bit. Even a crew of cops can find a reason get commercial transportation to the New Tampa R caught in these tales with a little tinkering. Metroplex, which sits on the northern end of U Most of these Savage Tales are set in Gulf Bay. Travelling commercially may prove to fo Chicagoland, but the locations are just names be a bit of a challenge for a crew of Cyberpunks, which can be changed to allow the GM to run who must find a way to either smuggle their gear them in any campaign city. or rely on the locals. Official Cleaners and Cops A number of these tales can be strung together may be able to find a workaround with special to form a mini plot point campaign called I Am permissions or permits. hapter Dr. Ji Emm. They have been designed so that the C 188 BIO-HORROR SAVAGE TALES BIO-HORROR SAVAGE From New Tampa the Rovers have chartered a THE DOVER PRIZE private VTOL to take the crew due south to the Princess Atoll. The first thing that should strike he Dover Prize is anchored in what is left them is how big it is. Built from nano-constructed Tof St. Petersburg, Florida, just south by tiles formed from metric-tons of floating garbage, southwest of the Princess Atoll. The top floors of the Atoll is anchored to what’s left of a pre-war the taller buildings from downtown stick up from cruise ship named The Princess of the Bay. the water like fingers from a giant hand. Nestled Shaped like an amoeba centered around the among that wreckage is the dull blue hull of the ship, the tiles reach out more than 2 kilometers Dover Prize. across at their widest. The tiles fit together like The Dover Prize is 70 feet long and has two a jigsaw puzzle, no two tiles the same size or decks over the water in its forecastle deckhouse. shape. Centered on most of the tiles is a one or Amid ship is a tall mast, one as tall as the ship is two-story shack built of scraps, and everything is long. A crossbeam at the top of the mast holds painted dark red and pewter. an unfurled sail. Two large solar panels have been One of the largest tiles on the outside of the bolted to the stern freeboard. Atoll is equipped as a VTOL pad. Waiting on the If asked, Dell tells the crew the Dover Prize is pad is a woman who introduces herself as First home to 28 crew, but he is quickly corrected by Share Delpha ‘Howler’ Loom and her decker, Dell Howler who says it now houses 24. Crowley. Both are human-shark hybrids. Once on board the Dover Prize, the crew will Howler tells the crew she has a skiff waiting on be introduced to the Albatross, Winn Tanner, the other side of the Atoll which will take them to the ship’s captain. The Albatross will greet the the Dover Prize, her ship. Howler doesn’t want to characters formally, and the rest of the crew will discuss the specifics of the job while they are on act a bit aloof, not willing to really talk to the the Atoll, telling the crew that anything anchored muddies. The only person aboard the Dover Prize is full of ears. She lets them know it’s best to talk who will be friendly towards the crew at first will to the Albatross, her ship’s captain. be the decker, Dell. There’s plenty of room for the characters to get Gaining the trust and friendship of the crew can into adventures on the Princess Atoll. Muddies be done through the character’s deeds or through aren’t exactly welcome, and androids and cyborgs a Social Conflict. They will start as Unfriendly. especially so. Rovers don’t trust anyone who can’t float. THE MISSION The Princess of the Gulf is an impressive site. It is over 1,300 feet long and looms 250 feet over the he accommodations on the ship are spartan, water. It has a dozen decks, and each seems to Tat best; a single room with hammocks house a rowdier party as you move upward. The stacked 3 high. Dinner is a simple fish and ship is covered in LED lights in hundreds of colors, seaweed stew. The Albatross will want to and occasional gun shots can be heard as partiers hold off on any discussions until after dinner, let off steam. saying a Rover shouldn’t talk business on an Once through the Atoll, the crew will reach a empty stomach. small skiff, 12-foot-long dugout with a rough- He tells them that a few weeks ago they came looking solar panel laid out as a roof over the upon some information about a pre-flood small center console. The whole thing is painted shipment of gold that got caught underwater a dull and patchy blue. At the aft of the dugout somewhere in St. Pete. The gold is in an armored is an electric motor. It looks like it could fall apart truck that was somewhere near midtown when at any moment. Howler explains they are taking the waters hit. it 22 miles to the Dover Prize. The Dover Pride has been anchored for a week, and since then 4 crew members have vanished without a trace. The Albatross tells the characters they’ve been hired for on-deck security and to investigate the disappearances. 189 A MONSTER IN THE NIGHT obvious but unleashing the Kraken with a tracer on it will work as well. Following the Kraken with nknown to the crew of the Dover Pride is a drone shouldn’t be out of the question. Uthat Dell, the decker, sold the information Once the Octavia is found, there are also a few about the gold shipment to a crew of melters options. The crew could try to sneak on board on a ship called the Octavia. The crew of the and take the ship. Use the Hybrid Activist and Octavia doesn’t want to risk outright piracy in add Shooting d6, and either the delphinid or the busy waters of Tampa Bay, so they are using piscine hybrid template.
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