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GURPS Gun Fu Is Copyright © 2009 by Steve Jackson Games Incorporated GUN FU TM Written by S.A. FISHER, SEAN PUNCH, and HANS-CHRISTIAN VORTISCH Edited by JASON “PK” LEVINE and NIKOLA VRTIS Illustrated by DAN SMITH An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-0133 Version 1.0 – September 2009 CONTENTS I NTRODUCTION . 3 MULTIPLE ATTACKS . 9 4. STYLES . 31 Publication History . 3 Kung Fu and Gun Fu . 9 Shootin’ Irons . 31 About the Authors . 3 Multiple Targets . 10 Double Trouble . 31 About GURPS . 3 All-Out Attacks . 10 Reloading With Double Trouble . 32 Rate of Fire . 10 Future Kill . 32 1. LIGHTS , C AMERA . Quick-Readying Nearby Weapons . 10 One-Man Army . 32 AND ACTION ! . 4 HIGH -S PEED SHOOTING . 11 Sniper . 33 WHAT IS GUN FU? . 4 Fanning . 11 Ultimate Shootist . 34 Gun Fu Terms . 4 Fast-Firing . 11 Crossbow Fu . 34 Thumbing . 11 Way of the West . 35 HISTORY OF GUN FU . 5 Way of the Galaxy . 35 Six-Shooters: The Old Two-Handed Thumbing . 11 TRICKY SHOOTING . 11 West Legacy . 5 5. EQUIPMENT . 36 Machine Guns and Tuxedos: Prediction Shot . 11 GUNS , L OTS OF GUNS . 36 The Hollywood Tradition . 6 Ranged Disarms . 11 How to Get Them . 36 Wushu and Wondernines: Ranged Feint . 12 Real Guns . 36 The Chinese Connection . 6 Shoot ’Em Up! . 12 Fictional Guns . 38 Over-the-Top and Faux Precision Aiming . 12 Combination Weapons . 38 Realism: Modern Action . 6 NEVER GO ALONE . 12 Stats for Movie Guns . 39 Blasters and Ray Guns: Gun Cults . 39 Shooting the Future . 6 3. STYLE COMPONENTS . 13 ADVANTAGES . 13 GUNSMITHING . 40 2. SHOOTIN G Desirable Advantages . 14 Accurizing . 40 Adding Accessories . 40 WITH STYLE . 7 PERKS . 16 Converting a Long Arm Shooting Skills . 16 BULLET BALLET . 7 into a Bullpup . 40 Getting Close . 7 SKILLS . 23 Converting a Semiautomatic Simplified Range . 7 Gun Fu Skills Levels . 23 to Full-Automatic . 40 Shooting on the Move . 7 New Skill: Zen Marksmanship . 24 Fitting a Gun to Its Owner . 41 Shooting While Mounted . 8 Wildcard Skills . 24 Shortening a Handgun . 41 Who Draws First? . 8 Wildcard Skills for Styles . 25 Shortening a Long Arm . 41 HOOTING FOR FFECT S E . 8 TECHNIQUES . 25 FIREARM ACCESSORIES . 41 One Shot, One Kill . 9 Immediate Action . 28 Weapon Customization . 41 Until You’re Dead, Dead, Dead! . 9 Beyond Cinematic . 30 Tacticool Gadgets . 42 Holsters, Scabbards, and Slings . 42 Go Tactical, or Go Home . 42 Magazine Modifications and Give a guy a gun, he thinks he’s Reloading Aids . 43 Superman. Give him two and he thinks APPENDIX : INSPIRATIONAL FICTION . 44 he’s God. FILMS AND TELEVISION . 44 What About Video Games? . 47 – Superintendent Pang, Hard-Boiled BOOKS AND COMICS . 48 INDEX . 49 GURPS System Design T STEVE JACKSON Page Design T PHIL REED and Marketing Director T PAUL CHAPMAN GURPS Line Editor T SEAN PUNCH JUSTIN DE WITT Director of Sales T ROSS JEPSON Managing Editor T PHILIP REED Art Director T WILL SCHOONOVER GURPS FAQ M aintainer T ––––––– e23 Manager T STEVEN MARSH Production Artist & Indexer T NIKOLA VRTIS VICKY “MOLOKH” KOLENKO Prepress Checker T WILL SCHOONOVER Lead Playtester: Jeff Wilson Playtesters: Ken Clary, Douglas Cole, Dave Evans, Leonardo Holschuh, Jonathan Lang, Jason “PK” Levine, Garðar Ólafsson, Kenneth Peters, Christopher Rice, Antoni Ten, Roger Burton West GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Gun Fu, Pyramid , e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Gun Fu is copyright © 2009 by Steve Jackson Games Incorporated. Some art © 2009 JupiterImages Corporation. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated. CONTENTS 2 I NTRODUCTION In the real world, gun battles are an excellent way to get between 1995 and 2002. In 2004, he produced the GURPS Basic maimed, crippled, or dead. Veteran soldiers and cops – and all Set, Fourth Edition with David Pulver. Since then, he has created but the most deranged career criminals – go to great lengths to GURPS Powers (with Phil Masters), GURPS Martial Arts (with avoid shootouts. When they can’t, they stack the deck with Peter Dell’Orto), and the GURPS Action, GURPS Dungeon more men, heavier firepower, and better cover; they regard an Fantasy, and GURPS Power-Ups series . and the list keeps ambush as sensible, not dishonorable. Done right, there’s no growing. Sean has been a gamer since 1979. His nongaming gunfight, because the other guys don’t get a chance to shoot; interests include cinema, cooking, and wine. He lives in they’re just shot. This is the reality that the GURPS Basic Set Montréal, Québec, with his wife, Bonnie. They have two cats, and GURPS High-Tech tend to favor. Banshee and Zephyra, and a noisy parrot, Circe. Action movies and comics work nothing like this, though! Hans-Christian “Grey Tiger” Vortisch, M.A., began writing There, gunmen with a beef will shoot up the scenery at the for GURPS as a freelancer in 2001. He was author or coauthor drop of a hat, and a big enough dose of lead and cordite can of GURPS Covert Ops; GURPS High-Tech; GURPS Modern resolve almost any conflict. Gun-toting heroes prevail against Firepower; GURPS Special Ops, Third Edition; GURPS WWII: superior numbers and weapons by being better, frequently Motor Pool; and several e23 publications on martial topics. He more honorable, and inevitably cooler. The resulting gunfight wrote additional material for numerous other GURPS books; might be a bloody massacre – but just as often, it’s a ballet of authored, translated, edited, or contributed to several German bullets – kung fu with guns . gun fu. Call of Cthulhu products; and published many articles in GURPS Gun Fu bridges the gap between the deadly realism American, British, and German gaming magazines. Hans has of the Basic Set and the “reality” of shoot-’em-up fiction. It been an avid gamer since 1983. His nongaming interests include delves into GURPS Martial Arts for rules that make movement science fiction, shooting, history, and punk rock. He’s watching and style as potent as caution and tactics, adapts them for cine - movies in Berlin. matic shootists, and adds numerous new options. It is primarily intended as support for cinematic TL4-9 campaigns involving the use of firearms. About GURPS Steve Jackson Games is committed to full support of GURPS PUBLICATION HISTORY players. Our address is SJ Games, P.O. Box 18957, Austin, TX Some rules for weapon handling, and several 78760. Please include a self-addressed, stamped envelope (SASE) perks and techniques, were adapted and expanded any time you write us! We can also be reached by e-mail: from GURPS High-Tech (2007), by Shawn Fisher [email protected] . Resources include: and Hans-Christian Vortisch. Other material origi - nally appeared in a different context in GURPS New supplements and adventures. GURPS continues to grow – Martial Arts (2007), by Peter Dell ’Orto and Sean see what’s new at www.sjgames.com/gurps . Punch. Still other rules were introduced in Hans- e23. Our e-publishing division offers GURPS adventures, play Christian Vortisch ’s GURPS Martial Arts: aids, and support in PDF form . digital copies of our books, plus Fairbairn Close Combat Systems (2008). Further exclusive material available only on e23! Just head over to concepts originated in Sean Punch ’s GURPS e23.sjgames.com . Action 1: Heroes (2008) and GURPS Action 2: Pyramid (www.sjgames.com/pyramid ). Our monthly PDF Exploits (2008). magazine includes new rules and articles for GURPS , systemless locations, adventures, and much more. Look for each themed issue from e23! ABOUT THE AUTHORS Internet. Visit us on the World Wide Web at S.A. Fisher is currently pursuing a doctorate in www.sjgames.com for errata, updates, Q&A, and much more. To history. A former teacher and infantryman, he has discuss GURPS with our staff and your fellow gamers, visit our over a decade of experience in private security and is forums at forums.sjgames.com . The GURPS Gun Fu web page a certified law-enforcement firearms and defensive- can be found at www.sjgames.com/gurps/books/gunfu . tactics instructor. His previous works include Bibliographies. Many of our books have extensive bibliogra - GURPS High-Tech, GURPS WWII: Dogfaces, and phies, and we’re putting them online – with links to let you buy GURPS WWII: Hand of Steel. Shawn has been an the resources that interest you! Go to each book’s web page and avid gamer for nearly 25 years; he devotes his spare look for the “Bibliography” link. time to camping and recreational shooting. He lives Errata. Everyone makes mistakes, including us – but we do our in Searcy, Arkansas, with his wife, Jennifer, and their best to fix our errors. Up-to-date errata pages for all GURPS releases, two daughters, Elizabeth and Rachel. including this book, are available on our website – see above. Sean “Dr. Kromm” Punch set out to become a par - Rules and statistics in this book are specifically for the GURPS ticle physicist in 1985, ended up the GURPS Line Basic Set, Fourth Edition. Page references that begin with B refer Editor in 1995, and has engineered rules for almost to that book, not this one. every GURPS product since. He developed, edited, or wrote dozens of GURPS Third Edition projects INTRODUCTION 3 HIGH -S PEED SHOOTING GURPS offers mechanics for several mutually exclusive ways to exceed a weapon’s listed RoF – mostly for single-action THUMBING (RoF 1) revolvers.
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